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Rudra

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Everything posted by Rudra

  1. Personally, I think your proposed AT works better as a specific blast set available to ranged ATs rather than as an AT. Certain power effects are conducive to what you are trying for while others are not.
  2. Why would the nano-particles not be of use to your allies as well if they are close to you? Edit: For that matter, why would your ice storm not also be able to provide your allies with a similar protective covering if they are in the effect? Or the fire storm? Or anything else?
  3. You're correct in that absorbs aren't armor. (In some ways, they are better than armors since they flat block the damage instead of reduce it.) The way you have the attacks described though, it sure feels like you are describing an armor or a force field to me, depending on which power you listed I look at. The power harms your enemy and encases you in some protective material or field? That is a combined attack/armor power regardless of whether you are talking about damage resist or damage absorb. Look, having a blast set that heals you (very slightly) with all of its attacks would be a novel concept. No argument there. However, the heals would have to be limited in scope. They should not be strong enough to make the set feel like a regen' scrapper blaster as a single power set. I trust the devs to figure that out if they decide to tackle it. Absorb is an amazingly effective mechanic. A single absorb proc' has saved my brutes on many occasions when their armors were rendered worthless. So the absorb component would also have to be very slight or you would effectively have a better than armor armor set integrated into all your primary attacks. Or the absorb component could be unaffected by enhancements. Gaining increases to your max HP is also a highly effective mechanic. It not only gives you more HP for the mobs to have to whittle down, it also increases your regeneration rate automatically since your regeneration is derived from your max HP. If you want to include any of these mechanics into the primary sets' attacks? Then that should be the only secondary effect of any of the attacks. And only one of those three effects should be allowed for any one attack. I have no problems with any of that. The problem I ahve is that the way you are describing the attacks, it makes no sense for the attacks to work the way you are saying they do. You conjure up an ice storm and it encases you in ice that protects you while inflicting damage on your foes? That seems to be two different powers to me. You conjure up a fire storm and it encases you in ash (from somewhere) that protects you from harm while inflicting damage on your foes? That also seems to be two different powers to me. So on and so forth. And then on top of that, you also have added effects built in like slows. So now you have an attack power that reamins for a set duration that makes you harder to hurt, makes it harder for your enemies to even fight, and does damage all at the same time. And you have that baked into every power in your example primary set starting from the tier 1 power. And that is before we even start looking at the secondary power sets. So here is an AT with ranged attacks, auto-heals and/or damage mitigation built into every ranged attack, debuffs built into several attacks, melee attacks, mez protection, buffs, and a pet. Seriously, look at what you made and tell me it doesn't do all of that. You have the support type covered. You have the pet type covered, even if only a single upgradeable pet, which is better than MMs get since 5 of their 6 pets degrade as they level up. You have the melee type covered between the melee attacks and the built in damage mitigation or reduction plus mez protection. You have the ranged type covered. What does your AT not do?! Adjust the primary powers to either grant a minor heal when used, grant minor absorb when used, or grant a debuff effect. Not all of the above. Make the AT not do everything under the sun.
  4. I just realized all the devs would ahve to do is create a new set of wings from the old set of wings like with the auras. The current set of wings and the Flight Only wings. Wings already check to see if flight is active on the character to animate.
  5. I'm just talking about cloning the part of the combat aura code that checks to see if you are in combat or not. Adapting that part of the code to the wings should be feasible for having the wings appear and disappear depending on what you are doing. As for color and type options, that would need to borrow from the current asymmetrical code being used on othr costume options.
  6. What if it worked similar to combat auras? I think it would be waaaaaaaaaaaayyyyyyyyyyy more complicated to code, but cloning and adapting code from the combat auras since those check to see if the character is in combat status to trigger rendering them could be used to see if the character is in flight or leaping to trigger rendering and animating the wings.
  7. Even the MM's Dark Servant isn't permanent. I get what you are saying though. Just felt the need to point that out. Edit: Whoops. I missed the "primary" in "primary set pets". ... actually... I missed the "primary set pets" in "primary set pets"....
  8. Sorry, I should have been more clear. I would be in favor of them being turned into toggles. Didn't mean I would be in favor of 1-click permanent FFG. Sorry.
  9. Then you are talking about the character being able to armor up. And if the character can armor up, then why doesn't the character just maintain the armor? Frozen Fissure: You open a fissure in the earth at your location that spews forth freezing air. The freezing air slows targets in its area or the freezing air chills targets causing them to be less accurate as they shiver or other effect. If the fissure can encase you in ice that absorbs damage, then you are talking about an armor and the character should be able to maintain it. That is an armor power. Infernal Fire: You summon a rain of blazing fire at your location that burns foes and slows them. If the rain can encase you in ash that absorbs damage, then you are talking about an armor and the character should be able to maintain it. That is an armor power. Gun Drone: You set up a gun drone turret at your location. While immobile, the drone rapid fires at targets within its engagement range. If the gun drone sets up a shield, then you are talking about a force field. Which should also benefit any allies that get behind it. Hello. combined FFG and gun drone. Pulsing Orb: You create a plasma orb at your location that repels targets, inflicting minor energy damage as it does. If the orb can boost your health, then why can't it also boost the health of your allies? So your pitch is either armor that for some reason the character chooses not to maintain, which would require dedicated armor powers or an armor set, or an effect that in actuality boost every ally in the effect area, or an effect that hinders enemies rather than boosting the character. Do you see the problem I ahve with this element of the AT? If you can armor up, then why aren't you maintaining the armor while you fight? If the benefit is a field or a shield, then why aren't your allies also benefitting from it? If the effect affects your enemies and hinders them, then it is an effect that attacks and hinders your enemies. Here is a power set, not AT, that can work the way you are describing. Not surprisingly, it is a Dark set. T1: Absorbing Blast: Attempts to absorb the life energy of the target, using that energy to fortify your own life. T2: Draining Blast: Attempts to absorb the life energy of the target, using that energy to fortify your own life. T3: Area Drain: Attempts to absorb the life energy of targets in the area, using that energy to fortify your own life. T4-T9, see above. In order for you to gain benefit personally from attacking or hindering a foe without it benefitting any allies with you, the attack has to be of an absorption style. Your character using his/her ability to steal energy from others and use it to benefit himself/herself like the Blue Ink Men from the Tsoo. That limits your power sets to a kinetics or a darkness approach. Fire burns. Ice freezes. Bullets tear and shred. If they are going to drain the target, then they need an added element to make that make sense. Hellfire can both burn and drain, but is also both fire and dark. Edit: I am starting to think I should oppose the proposed AT. You are talking about combining armors with your attacks while maintaining buffs and picking up a at least semi-commandable pet. This AT is starting to look like the "I want everything" AT. Edit again: Here is a big issue I have with your pitch now that I've had a chance to eat something. If all your primary powers grant you an armor effect, then you have taken the Sentinel AT and made it a power set instead. It doesn't matter if those armor effects expire after 30 seconds, 10 seconds, or even 5 seconds after you stop attacking. You have a free armor set built into the ranged attack set. That you can still pair with a combined support + MM-style pet in your secondary. So the proposed AT is a Sentinel-Mastermind with slightly reduced capabilities on both aspects.
  10. No, they aren't. Gun Drone has a duration of 90 seconds. Only mob FFGs and gun drones are permanent pets, even if their creators are defeated. Or are you asking to make PC versions permanent too? Which I could definitely get behind....
  11. How would that be power creep? We can already buy travel powers from P2W. We are already awarded travel powers for logging off at the correct places. The ability to make wings disappear when not in use and then appear when in use does not grant the character any sort of mechanical advantage. It is purely cosmetic.
  12. If you launch an attack, and that attack causes your enemies' attacks to be less powerful or less effective, then it affects their ability to affect anyone. Not just your character. That is a -damage effect, -accuracy effect, or both. Because it affects their ability to fight. Not yours. Edit: The effect of it being a trap that affects the targets is a prime example of a power that afflicts the enemy, not enhances you. Edit again: And if the trap is an ice storm and it casts a small layer of frost protection? It will grant that small layer of frost protection to the targets within the confines of the ice storm. Storms affect the area they are in. They don't provide direct enhancements to areas outside their area. And if your gun drone is providing you kevlar protection, then it is a very articulated gun drone and you would still be better off just putting the kevlar on instead of hoping your gun puts it on for you.
  13. The problem as the OP states was: The stated problem was not traversing or interpreting the revealed map for up, over, under, around, or anything else of that nature. It was the inability to find a branch of the map that had not been used by the author yet. This happens frequently when you get turned around and confused. It happens frequently to me, at which point I open up the map, at which point I go "Aha! That's where I am and there is where I need to go!". It happens frequently to my friends which is why they immediately use Reveal when they enter a cave map and run with the map window open. If the author had stated that they could not find the glowie because it was above them or below them despite standing at the marker on the map, I would agree with you. However, the author rather plainly states the inability to find the correct passage to reach a part of the map the author plainly had not yet reached. Using Reveal would alleviate that because all the passages would then be on the map.
  14. The maps don't show elevation regardless of how they are revealed, correct. However, the OP states "it took me about 45 minutes to locate the passageway leading to that part of the map", and using Reveal would have shown the missed passage to get to the glowie on the map. It would not show any elevation changes, but most cave maps don't have the wrap-around room elevation changes and the rooms with the different elevations don't need the elevations shown. Click the marker on the map and it shows you where the glowie is, including its elevation. Use the map to get to that area and look at where the triangle indicator is.
  15. I am well aware and had thought I had sufficiently differentiated bewtween the layer cake room and the wrap-around room in my post. The "loft area" on the cave maps is the top most level of the layer cake room. Then I said that the room you were talking about I was henceforth calling the wrap-around room. The split loop room that either deposits you on a higher level or lower level of the cave map depending on which way you approach the room from and works like a railway spiral looping back on itself without closing as opposed to the 5 tiers of the same room that comprises the cave layer cake room. So if anyone is still confused? Cave Layer Cake Room: Is presented as a surprisingly large room on the map with only a single path in. Has 5 levels with a single entrance/exit. Entrance/exit is on the 3rd/middle level. Top level looks like a stone loft. Bottom level looks like a swimming pool for rodents and other small animals. Wrap-Around Room: Is a transitionary room most commonly accessed from the map entrance by ascending a large ramp that almost bisects the ramp's large room (with a pond in the back section of said ramp room). The wrap-around room can appear as a dead-end when you first enter it from this direction, but has a sharply angled down path just around a corner in the room that loops back under the path you came up from and leads to another hall on a lower level of the cave. On some maps, the access is reversed and you instead enter through a regular hall and then descend the ramp room out the other side of the wrap-around room. The ramp and wrap-around rooms are always linked and can effectively be considered the same room. Is that more helpful? (Edit: And yes, I am specifically saying 'cave layer cake room' because there is also an Arachnos layer cake room which is actually more difficult to clear when you are required to. I say this because I found a Freakshow standing on one of the pipes at the top of the room well away from any of the platforms or ramps where there is no access during a timed kill all. I finished that 90 minute timed kill all with less than 10 seconds left on the clock because of him.)
  16. The problem you are describing is not a Reveal problem. It is a map drawing problem. Regardless of whether you explore the cave and draw those rooms in yourself or use Reveal to see the full map layout the results are the same. What the OP said though is that: Reveal would have prevented that problem by showing the map's full layout so the author would know where the missed branch to the glowie was and would know where (s)he was on the full map. (And yes, the little area that seems like a loft in the cave maps is the top level of the layer cake room. And there are two ways up in there. One is the ramp and the other is to jump, fly, or teleport up through the convenient hole in the 4th level's ceiling. If you use Reveal and see a rather large room on a non-Troll cave map? It's the layer cake room. I can't remember what the wrap-around room looks like on the map, but it is fairly evident. The wrap-around room being what I am now going to call the room @UltraAlt was talking about.)
  17. Reveal power available from P2W. Never get lost again.
  18. The chaos from the attack causing your foes to be less effective would be a -damage effect, -accuracy effect, or both applied to the targets since it would not just benefit your character, but all characters those enemies may be attacking.
  19. You made a ranged power set. Ranged power sets get Aim, not Build Up. Melee power sets get Build Up. Minor point. I thought ToHit was capped at 95%? Or am I confusing things? I know my chances to hit a target are capped at 95% no matter what. (Edit: Also, why is this snipe working differently than the other snipes in the game for when it is fast cast or slow cast?) I'm also trying to figure out how all those attacks grant the character +HP/absorb. I can see a dark set siphoning life from a target, but not a distantly placed patch of ice or hurled bolt of ice. I otherwise don't have any real opinion on the set or AT. Just those three questions/comments.
  20. Server: Everlasting Zone/Mission: OUTDOOR_RUINED_02A Position: [-1187.1 252.0 3064.7] Telephone stand half buried in broken light rail support.
  21. With the waves of PPD and Longbow defenders in the OP, they could be PPD cars and SWAT vans. Throw in some destructible Longbow helicopters that are ferrying in supplies and fresh troops to the command points (spawned established defense points) as long as they are not overrun, and you have a wonderful variety of squishy targets for the players to manicly defend.
  22. I like the idea of a giant Black Dwarf. It makes coming up with a suitable giant monster so much easier if you already ahve a working model you can just up-size instead of create from scratch. Not so much a fan of the bridges though. Pretty sure that requires a new map with the destructible objects available and changing maps while players are already on it doesn't seem feasible to me.
  23. And the butterflies too. Mandatorily black butterflies are pretty disappointing.
  24. Stalkers don't get ranged attacks in their primary or secondary power sets. So a Stalker would not meet the proposed inverse Blaster that the proposed AT is listed as being. The idea of this AT is an inverse Blaster. That's why I designed it the way I did. That's why I was working with those willing to provide feedback on the AT on trying to develop it into something that would still be unique despite being an inverse Blaster. And if your dream is to make a Tsoo Ink Man AT by combining a melee set with either Dominator or Corruptor secondaries, then propose it. (Edit: Though you may want to come up with a better name than Tsoo Ink Man Clone. 😛) And work with those willing to give you feedback to make the idea better, more open to the general player base, and find its own unique place among the ATs. There is nothing stopping you from proposing it. And it doesn't matter if others complain about Sentinels and your idea would be an inverse Sentinel. Maybe the version you propose would be sufficiently interesting in its own right and will get developed. Go for it.
  25. You mean like I could just make a Defender instead of a Corruptor or just make a Tanker instead of a Brute? I am well aware that the proposed AT is functionally a Blapper. Just like a Defender functionally is a Corruptor. The difference is what are the primaries versus the secondaries, what is the inherent and how does it function, and when and what powers populate the power sets. Blappers don't get armors in either their primary or secondary power sets, whereas option 1 for this AT does. Blasters don't get mez protection in either their primary or secondary power sets, both options for the proposed AT do. Blasters can attack while mezzed, the proposed AT can't. Blasters would realistically have a higher base damage for their ranged attacks than the proposed AT too. And Stalker's don't get ranged attacks in either their primary or secondary power sets. The proposed AT is an inverse Blaster. Says so in the OP. Just with a different mix of powers and a different inherent.
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