Rudra
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Suggestion: Enable all missions to scale up level wise.
Rudra replied to Zep's topic in Suggestions & Feedback
I can only think of one mission I would think was important but is not in Ouroboros, and that is the magic box mission from Hardcase. Aside from that, the only missions not in Ouroboros that I am aware of, are the filler missions. -
Fitness never had Boxing or Kick. It was Swift, Hurdle, Health, and Stamina. In that order. Edit: And a "few extra slots" wouldn't help players round out their builds more. It would be used to make their characters more powerful by squeezing in a few more set bonuses. There are already plenty of options for players to make well-rounded or power-build characters. And that is the choice they make. To either make a general approach character that can beat the game (casual player, lazy player, inexperienced player, or fun player depending on your point of view) or to make a min-max character that needs Hard Mode content to even come close to presenting anything like a challenge for them (hardcore player, dedicated player, knowledgable player, or munchkin player depending on your point of view). Players don't need more slots to 'help round out their builds a bit'.
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No. I am asking for a new means of storing and transferring inf' that can be accessed in a SG base and be direct deposited into for the sake of simplifying the process for the player base. I am not asking for the removal of a sunsetted system. I am not asking for the re-purposing of a sunsetted system. You are correct in that I am asking for a completely new system. And I thought using the name from the sunsetted system made sense and would be feasible. Have you ever coded before? You can set up a variable that is tracked to accomplish something in the program, but in and of itself, it has no meaning to anyone other than the coder. Now, you could just leave the variable as "X", "string", or whatever and just hope the user can figure it out or that you will remember what that variable is for later on down the line. However, for the sake of knowing which variable you are dealing with, particularly so the user can understand, you assign that variable a name. That name can be changed and it will not affect the linked variable. The variable itself can be changed and not affect the linked name. And while I can't currently remember the examples, there are repeat use names already in the game and they are not causing code problems. NPC A and NPC B have the same name, but they are not the same character. This is the same thing. It's just a name. Edit again: For reference and explanation, say you have tracker "M". Now if the character's alignment is "Hero", call up name "Influence". Tracker displays name "Influence" for the tracker. If character alignment = "Villain", call up name "Infamy". Tracker displays name "Infamy" for its value name. If character alignment = "Praetorian", call up name "Information". If character alignment = "Null" or other assigned attribute, call up name "Prestige" or other assigned display name. If the suggestion forum was limited to things that were so easy it's simple to justify dev time for, then the suggestion forum would be empty. You can disagree with any suggestion. You can point out that some things are going to be tricky or potentially more difficult than it may be worth to implement. That does not mean the suggestion should not or cannot be made. If the devs want to take a crack at the OP? I would be very appreciative. However, as I have said repeatedly in this thread, I have no delusions that it is going to happen. That should not dissuade anyone from making a suggestion though. Because sometimes? A person can be pleasantly surprised. Edit: It's like someone asking for a new power set. You think that is so easy it's simple to justify? It is extremely complicated and labor intensive. Are you going to go to the threads suggesting new power sets or alternate animations for existing powers and tell all those authors that it is out of the question because it isn't so easy it's simple to justify dev time for? The typical suggestion is very complicated and dev time intensive. We get to ask for them anyway, and we hope the devs think "that's a good idea, I'll at least look into it".
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No, I am not. Re-read the OP. Read the posts I've made in this thread. Nothing in this thread, nothing in the OP, has anything to do with legacy prestige. Prestige from Live is dead. I want it to stay dead. No disabled system is being re-activated, re-purposed, or re-anything. At all. I took the name. It's just a name. Just like influence, infamy, and information are just different names for the same thing. The name of inf' not currently being held by a character, thus not having the associated alignment name, can be anything. Why is that so hard for you to understand? I am not trying to bring back the prestige system we had on Live. I am not using that system in any way, shape, or form for the OP. The OP is just about giving players the ability to put their inf' into a pooled location without having to type out their globals into an e-mail address box or having to run to a contact or interactable object that lets them dump their inf' to use (edit: which doesn't even exist yet), so their alts or other players in their SG can be able to access and use it if and when needed. Please stop arguing like the name "prestige" (edit: as used in the OP) has anything to do with the disabled legacy system. Yes! That is what the OP basically is. I only have about 5 pages of characters to log on to find who has what to send to who needs what. Most of which have 0 inf' because I keep grabbing what they have to send to other alts, and which character has any amount to send is constantly changing. Others have much, much more. The OP would make sharing their inf so much easier than the current options. That is what the OP is about. You are correct. That is entirely what the OP is about. A quality of life change. No power creep. No bringing back hated, legacy systems or mechanics. Just a collective pool of inf'. Called whatever people are comfortable with calling it. I just happened to have chosen the name "prestige".
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The team leaders can already invite other players to their respective teams, which alleviates that. They can see person broadcasting to join the league and invite that player themselves, preventing the creation of unwanted new teams forming in the league. That said? I'm still fine with it. It simplifies the process.
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*sigh* That is the point. Influence, infamy, and information are just names for a single shared mechanic. Prestige or stored inf' would also just be a name. It serves no other purpose than to be a name for the "not currently held by any character" store of influence/infamy/information. I don't know how many times I have to say this, I am fine with it being called Stored Inf'. Or whatever other name makes players most comfortable. Edit: I get that some people are against the idea of a central storage for inf'. I don't understand why since some of those people are the same ones calling for inf' to be account-wide rather than character held. However, they should argue about the proposition of a central storage rather than getting bogged down and upset over a name. This is simply a quality of life thing that I do not expect any dev to actually bother with but would make game life so much easier for players with large numbers of alts.
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Actually, to continue my previous post here since you already responded to it, I just logged on a vigilante character and went to Sharkhead Isle where I had absolutely no problems spending my influence at a red side vendor. So your statement is in error. And if you look back at the previous page, I already list 8 different ways to send inf' to your alts and friends. I am well aware that other options exist. However, as I state in options 7 and 8, having a central storage option would greatly simplify things for players with large numbers of alts rather than have to log on every alt to check to see if they have any inf' to send.
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The problem with that comparison is that if you have LOTS of infamy and you undergo the process of becoming a villain, you do not automatically have lots of influence after you finish changing sides. You would need to start over and build up your influence, which would start to see your infamy decrease. Going from hero to villain? Same thing. You lose your influence and start building up infamy instead. Edit: However, since it is a single mechanic with different names, no such loss occurs. Vendors in Praetoria, the Rogue Isles, and Paragon City accept the currency of inf'. They just won't talk to characters of the wrong alignment. Look, we have gotten seriously off the rails off the topic of the OP. And all because of a name. I've already stated I am fine with changing the name to stored inf'. And yet, arguments are being presented to make the name something it is not. A vessel for central storage of inf'. Why is the name such a big deal that even when I agree to a name change to INF, people are still arguing about prestige?
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So you are saying that influence -> infamy is an exchange? It's a name change. If the name is what everyone is so hung up on, like I said 4 posts up, then just change the name from prestige to stored inf'. It's just a name. I'm fine with using a different name. Edit: The point of the name change to prestige is because while the influence or infamy or information is held in the SG base, it is not aligned with heroes/vigilantes (influence), villains/rogues (infamy), or Praetorians (information). It is unaligned while in storage. That is the whole point of using the prestige name.
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No, because you are not actually exchanging anything. As I already said, the name could be changed to Stored Inf' or just Inf' and it wouldn't change a thing. Then the OP would read as 'set the percentage of your inf' that goes into the shared pool' instead of as prestige. I'm just using the name of the old currency as the name of the storage mechanic because "inf'" has three different meanings. It is an abbreviation of three different names that are all the same currency. Same thing with my proposed prestige. There is no actual conversion. It is strictly an influence/infamy/information dump and withdrawal mechanic. Nothing is changed. Nothing is converted. It is just automatically placed in the central inf' storage at a player chosen rate depending on how much inf' that player may want to keep on that character as opposed to being placed in the central pool. Prestige is just another name that is being used to encompass the three different names of the same currency. That's it. Nothing else. You don't need to sell your inf' to place it in the storage. You don't need to buy it to get it out. Let's use the transcendent merits as an example. Your character has to go to the NPC that has those merits and buy it from them at a cost of 50 empyrean merits. Then that character has to e-mail the merit to the other character who claims it from the e-mail, goes to the NPC, and sells it back for the 50 merits. That is a series of transcations. In the OP, you would have the ability to directly dump your inf' into a central location that your other characters could then access to get inf' any time they want or need. That is the difference. There is no conversion involved, it is strictly an influence/infamy/information storage point accessible by all characters in the SG for both storage and retrieval. Edit: It is no more a conversion than when you change alignment from hero to villain or vice versa. Suddenly your influence is now infamy or your infamy is now influence. Did you convert anything? No. The game simply changed the name to reflect the different alignment. And that is all prestige is in the OP. Just another name change to mark where the inf' currently is. You can't withdraw any prestige. You can't use it to buy anything. It is simply the name of the storage mechanic.
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https://www.merriam-webster.com/dictionary/currency https://www.dictionary.com/browse/currency https://dictionary.cambridge.org/us/dictionary/english/currency https://homecoming.wiki/wiki/Transcendent_Merit_Salvage https://homecoming.wiki/wiki/Astral_Merit_Salvage Transcendent merits are a special salvage you can purchase to send to another character on the same account who can then sell it back to get the empyrean merits from it. Astral merits are drops that are salvage and can be converted into threads or be used to purchase items from Luna. That makes them currency. Prestige in the OP is not a conversion into something else. It is strictly an inf' storage and transfer device. I could have called it Inf' (edit: or Stored Inf') and we wouldn't be having this argument. Edit: And if that is the source of your problem with the OP, then let's just call it Stored Inf' instead of Prestige.
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If it cannot be used to purchase anything, it is not a currency. PAPs are currencies. They can be used to buy things. Merits are currencies, they can be used to buy things. Prestige as described in the OP is not a medium of exchange. "Prestige" is just a name. You can't take prestige as described in the OP and purchase anything. At all. Anywhere, anyhow, anyway. It is a generic repository where influence, infamy, and information can be stored. They are not converted, they are stored under a generic name appropriate for a SG. You don't have any conversion rates to deposit or withdraw. You want to put 1,000,000,000,000 influence or infamy or information in it? Go ahead, It is a straight dump into the pool. You want to take out 1,000,000,000,000,000,000,000,000 influence or infamy or information from it? Go right ahead. It is a straight withdrawal. No fees. No 100:1 or any other conversions. Prestige is just a name that can be used to encompass the different names for inf'. It is inf' storage. That's all it is. With the ability to directly deposit said inf' without having to run back to the base to do so. Edit: Saying the OP in terms of game mechanics is a currency because it is intended to facilitate the transfer of inf' between characters is like saying the in-game e-mail is a currency because it does the same thing. (And yes, the e-mail system does do the same thing as the OP, just much more clunky than the OP and requiring more steps to do so.) The name could be Transfer or Storage or Cowbell or anything else. I chose the name Prestige. And that is all it is. Prestige in this case is a means of storing and transferring funds. It is not currency.
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It's not another currency. You can't buy anything with prestige as proposed in the OP. It is a storage mechanism. The name is strictly to differentiate between the stored inf' and the character possessed inf'. For all intents and purposes, it just influence/infamy/information presented in a more or less generic form (hence the name change) in a separate location from your characters that can be added to or withdrawn by the characters.
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Power creep is always bad. It doesn't matter how anyone tries to balance it, because it is meant to introduce more power into the system. This is a request to simply be able to make the played characters even more powerful than they already are. And as I and others have stated in other threads, in a game not designed for that much power. I am opposed to the OP.
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I am familiar with the Vorpal Judgement power. It summons clones that do an aerial spin kick to all targets in the non-target dependent cone. That still makes no sense to me though. I must be missing something because it feels like you are saying non-MM characters getting a Doppelganger Lore pet would have their character (sans incarnate abilities) as twin pets using their array of attacks and defenses to fight while MM characters getting a Doppelganger Lore pet would have their character as twin pets using... what? They use the Vorpal Judgement animation to do what? They don't get their pet summons? (If they did get the MM's pet summons as well, then they would either be laughably weak if the pets' pets don't have the incarnate shifts applied or horrificly over-powered if the pets' pets do have the incarnate shifts applied. Not to mention that pets' pets reduce gained xp and inf' depending on how much of the damage the defeated mobs' damage was due to them. So either way, players' complaints about MMs on iTrials and other content where Lore pets would be used would be magnified. Whether because the pets are too weak to survive or they are cluttering the area or both.) Or are you saying the Doppelganger Lore pets would all function like the Vorpal Judgement animation? And if that is the case, how would that work? What would be the difference of using the Mirror option on the Phantom Lore pets as opposed to twin clones of your character that don't have your character's attacks anyway? What attacks would the Vorpal Judgement animated Lore pets have access to? Or are they just periodically doing the judgement's one kick attack? Edit: And of course I don't quote you and the post starts a new page, so my comment is just hanging off on its own to leave readers wondering what I am talking about....
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So you are saying MM self lore pets would get to use Vorpal judgement attacks? That would be magnitudes more OP than just having them summon their pets. Sorry, but I am not seeing a way for the doppelganger lore to work. Each lore pet is built with set balances in mind. And using actual doppelgangers as lore pets breaks down with all the myriad ways characters can be built. To the point that the doppelganger lore pet would range from pathetically under-powered compared to other lore pets to eat everything in the game, always take the doppelganger pets over-powered. I am of the opinion that character clones as lore pets should stick to the Phantom pets with the Phantom Army mirror option.
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I have no idea what you are talking about.
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How would you work the doppelganger lore pets for MMs then? The lore pets just get to summon another 12-14 pets depending on power sets? Edit: Mirror phantoms work because they would give the character a pre-defined benefit that just looks like your character. Actual doppelgangers like you encounter in some missions I have a hard time seeing working as lore pets because of the wildly variable capabilities of player characters.
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I don't know about other players, but I already have more than enough projects that I have to deal with without making this game one too. Sure, players can set up mule characters to send all their money to, or just fill their in-game e-mail with lots of e-mails of inf' for their other characters to claim. I'm not saying there are no other solutions. So let's break it down: Solution 1: Just keep searching through up to the limit of 1,000 characters to find the character(s) with available inf' for your alts. Solution 2: Just keep a set number of characters so the player doesn't need to scroll through pages of characters to find one with inf' to send. Solution 3: Just end each and every game session with e-mails to yourself with all the inf' you've gained for the day. Solution 4: Fix solution 3 by having a mule character whose sole purpose is to hold inf' for your alts. Solution 5: Make and maintain a spreadsheet to track available inf' across your characters. Solution 6: Forget giving inf' to your alts, just grind reward merits and inf' on the character that needs it. Solution 7: Make a central location where your characters can put their inf' for ready and immediate access. Like a SG bank. Solution 8: Expand on the idea of solution 7 so that characters can direct deposit their gained inf' and streamline the process. Solution 1 is not really a solution but a declaration of current situation. Solution 2 is just plain out for some players. Alt-itis is real and incurable. Solution 3 bogs down your e-mail, which several players already have maxxed out storing inspirations for when they need them on TFs, SFs, trials, etc. Solution 4 is the most feasible of options that don't require dev work to implement. However, it runs up against the single character limit for inf' and still requires you to use solution 3 to implement. So depending on the player, (s)he could need several such mule characters to store resources for their alts. (And then track which characters are the mules.) Solution 5 turns the game into work. And while I can't speak for others, I refuse to turn a game I play for entertainment into work. Solution 6 is viable, but means you have to wait until max level to get very far with slotting enhancements. Solutions 7 and 8 require work by the devs to implement. However, they would greatly simplify the situation for players. There may be other solutions I didn't think of. However, those 8 solutions are my best attempt at an objective review. So are there solutions to the problem the OP is meant to address and do most of them already exist? Yes. Of course there are. Do I expect any dev to look at this, think it is the greatest idea since the invention of the home computer, drop whatever (s)he is working on, and tackle this? No, absolutely not. I doubt they will even give the OP any consideration since there are already solutions to the problem. However, from my point of view at least, this is a quality of life issue that can be implemented whenever the devs like if they so choose.
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I'm not getting into that discussion.
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I agree that primary and secondary powers should be stronger than pool powers. However, Shadow Step and Energy Flight are non-selectable, inherent powers that can be enhanced. As opposed to other primary and secondary powers that must be selected and take up power slots. I feel that is already a major advantage that sufficiently differentiates the Kheldians and their travels. Edit: Because they are free, enhanceable powers, they are already hands down better than any travel any character can get from a power pool.
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Why should Warshades get a better teleport effect out the gate compared to everyone else? Do Peacebringers get a better flight effect out the gate than the power pool flight powers? Is it to showcase how superior you think the Kheldians are for having inherent travels as opposed to other characters that would have inherent travels as well but have to wait to get it from the power pools? Winged characters, shadow characters, non-Kheldian energy characters and so forth should automatically have inferior travels for not being Kheldians? Edit: I apologize if this post seems snarky. It's just that your post seems elitist over other character concepts.
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The point would be the number of players with large numbers of alts that in the forums have complained about needing to search through pages of alts to find characters with inf' to e-mail themselves. Not a problem. AE not transferring via this is fine with me. That would be why I have a SG leader settable limit for how much can be withdrawn. Potentially even per account instead of just per character.
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Translocation? As in the pop-up power from Mystic Flight? No. It is a pop-up power. If you want enhanceable teleport, take Teleport. (Edit: As a free power given by another power, it should never be enhanceable. Otherwise you kill Teleport as a power choice.)
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Yeaaaahhhhhhh... I'm pretty much just looking at single player SGs and friend SGs with this. Just a means for players to consolidate and simplify inf' transfers. If larger SGs use it, good on them. This is never going to happen, but this would not be posted at the SG registrar or anywhere else outside of SG members being able to access it. I want the Live use for prestige to stay dead. Both for base building and for SG competition. There are much better options that can be introduced to show if a SG is active or not than prestige. I'm still against that suggestion. Edit: In a nutshell, I am proposing a SG bank with a direct deposit feature. Not a method of tracking SG or SG member activity. Don't let the "prestige" name fool you. I'm just recycling the name for group funds.