Rudra
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Everything posted by Rudra
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Wealth redistribution system to help new players
Rudra replied to Intermipants's topic in Suggestions & Feedback
How would you ensure only new players can access it? -
New Pv2 Vendor temporary power - Thumbtack Teleporter
Rudra replied to DrRocket's topic in Suggestions & Feedback
Mission Transporter will take your character to any selected mission once every 30 minutes. The OP will take you to any player placed thumbtack. Doesn't matter if it is a mission door, a contact, an explore badge, a bag of Doritos, or anything else. Flight still requires you to come back down and pass by any present mobs on the way to your objective. Teleport requires direct line of sight to be able to place the teleport destination cursor. The OP lets you simply completely ignore the zone to teleport to your placed thumbtack. (Edit: For that matter, since a lot of explores are on the ground and just need to be within a set distance (of a few feet in some cases), you could use the OP to get under the map and simply use a jetpack to grab explores without a fight even if there are enemies spawned at the badge location.) You can place a thumbtack anywhere you want on the open map screen regardless of whether it is a valid map location or not. That has always been the case. It is not a bug, it is a limitation of the game engine. Nowhere in any of my statements have I said anything about placing thumbtacks on a zone the player is not in. The comment in question says "You are asking to remove the threats zones pose to characters by simply popping straight to any objective you want in any zone." This means that any threat in the zone can be bypassed by simply teleporting to a placed thumbtack. Trying to negotiate the Shadow Shard? No problem! Just place a thumbtack and boom! You're where you want without having to avoid the flying clusters of floating eyeballs. Any locked doors on your mission map? Pop Reveal, place your thumbtack, and boom! You are anywhere you want on the map regardless of any fights the mission required to get the key to unlock the door. Don't like the ice slides on the Frostfire map? Not a problem! You can skip straight to any destination you can place a thumbtack to and not have to deal with the risk of sliding into enemy view moving through the map. Back on Live, there were a fair number of geometry gaps in zone maps. Players could use those gaps to get under the zone map and all maps only have surfaces on one side. That means that in the case of Bloody Bay (I think), players could get under the zone map and attack players that were on the correct side of the map with impunity because the untextured side of the map was transparent to attacks and the textured side is not. You can see that on maps when players accidentally knock targets into walls. The mob can freely attack you, even if the mob's weapon is still behind the wall where it should be blocked, but you cannot attack the mob except by exploiting AoEs from the correct position to be able to catch the part of the mob not behind the wall. (Edit again: And with the thumbtack command allowing players to input their desired coordinates, all they would have to do is input an elevation below the map to get under it.) -
"Little pig, little pig, let me in."
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New Pv2 Vendor temporary power - Thumbtack Teleporter
Rudra replied to DrRocket's topic in Suggestions & Feedback
Huh, belated realization. The OP does not negate all travel powers. A person could go to the START vendor, buy the proposed power and a jetpack, use the proposed power to get below zone maps or outside instance maps, and safely attack everything on the map (s)he/they wants. Could 6-slot all attacks with no considerations to other powers beyond global accuracy and damage set bonuses to make their 6-slotted attacks even more powerful, and absolutely safely clear everything with absolutely no chance of mobs being able to attack back ever. -
No Point of Suggestion (at this rate)
Rudra replied to LightMaster's topic in Suggestions & Feedback
Reminds me of back on Live when we found out the Live devs were looking into a whip power set. There was all sorts of excitement. Then Demon Mastery came out, that was the whip set, and holy hells the outcry about not getting a real whip set! (Edit: Nevermind that before that update was launched, it was already known that the devs found whips to be not exactly friendly to the game and what it allowed the devs to do, so we were warned before the release that whips had been shifted over to Demon Mastery as the MM's three ranged attacks.) -
I am asking that if we go to use the City Badge Tracker in Pocket D, we have the ability to not be added to the leaderboard listing and hologram. The only thing I want from that system is to have a quick check for what I am still missing. Kindly give me the option to not have to participate in any leaderboards just to check my characters' progress.
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And they should at the very least do damage to the bacon power set using character as well as they eat all the bacon. Extra points for shark feeding frenzy resolution where the bacon power set using character can be gobbled up by the wolves.
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New Pv2 Vendor temporary power - Thumbtack Teleporter
Rudra replied to DrRocket's topic in Suggestions & Feedback
So you are saying a person could use the command to place a thumbtack under the zone map and teleport there? -
New Pv2 Vendor temporary power - Thumbtack Teleporter
Rudra replied to DrRocket's topic in Suggestions & Feedback
You are asking to be able to negate all travel powers and other powers like Mission Transporter. You are asking to be able to move your character off the map and bypass threats. Thumbtacks are not limited to valid map spaces on instances. You are asking to remove the threats zones pose to characters by simply popping straight to any objective you want in any zone. Edit: Tell you what, I'll support the OP if it costs 2 billion inf' to get and it has a 12 hour recharge unaffected by recharge changes. Scratch that. After further consideration, I will never support the OP. -
Check my posts. The powers you are saying are inferior for being knockback and the powers you say have the edge for being knockdown are all Mag +0.67 knockback. The only difference between those powers for their knock effect is the power summary page where the powers' summary labels differ for Super Strength's summary page saying Punch and Haymaker do knockback and Fighting saying Kick and Cross Punch do knockdown when all four powers do Mag 0.67 knockback across the board. Inconsistent application of summary labels are a thing and are apparently misleading you no matter how much you want to not admit it.
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New Pv2 Vendor temporary power - Thumbtack Teleporter
Rudra replied to DrRocket's topic in Suggestions & Feedback
We have travel powers. They are very good at getting us to where we want to go. Thumbtacks often fail when placed at a location with multiple elevations. -
Just go to Echo: Faultline. Turn off Rise to the Challenge. Plop yourself by some Embalmed, and don't attack.
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Rise to the Challenge disrupts them. I don't know about Tanker punchvoking, but Rise to the Challenge definitely disrupts them.
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Do you have Rise to the Challenge? It is available to Tankers starting at level 8.
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What is your character AT and power selections? Many auras disrupt interruptible enemy powers like exploding.
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Let Level appropriate Praetorians into the co-op zones!
Rudra replied to Heavensrun's topic in Suggestions & Feedback
The Praetoria story arcs have nothing major going on in them. Just like the vast majority of red side and blue side content. The iTrials are major undertakings that directly affect the war effort. This is a major action. In attacking the BAF, preventing the conditioned Resistance from accomplishing their assigned actions and shutting down Siege's and Nightstar's work, you crippled Praetoria's response to the growing Resistance effort and the Primal's support of them. In attacking the Lambda facility, you destroyed assets that had been carefully prepared to prevent the Primals from being able to fight back. In going into the Underground past the normally accessible regions of it, you broke Tyrant's truce with Hamidon. And in attacking the Magisterium, you directly challenged what was left of Praetorian power and destroyed it. Not to mention you attacked and took down the emperor himself, ending Praetoria, leaving it defenseless against Hamidon. Do you really think any of that is as easily swept under the rug as your character placing some bombs to damage a single building that you probably warned Provost Marchand in advance over? And in all those iTrial assaults, you didn't even warn anyone, position yourself to take over any part of the Praetorian plan, or recover any assets to be able to say "Yeah, Praetor X failed, but look! I salvaged the operation!" to get your promotion. -
Let Level appropriate Praetorians into the co-op zones!
Rudra replied to Heavensrun's topic in Suggestions & Feedback
Praetorian characters aren't supposed to be able to do the iTrials until they go Primal. The fact you and others have found workarounds to bypass that does not change how the story goes. And asking to ignore the story is something I will always oppose. I'm fine with more Praetorian content being added. I'm not fine with simply ignoring the story or skipping past it. (Edit: And as a side note, your Loyalist isn't the moment (s)he/they/it do any iTrial against Praetoria. That character is a traitor to the Loyalist cause.) -
The things that make you go bu-wha?! Not really a bug, but can be considered one. Edit: Okay... so it is a bug. There is an invisible NPC that cannot be targeted called Tear Gas Grenade in the "Cause Mayhem in Brickstown" mission in Mr. G's second arc. It cannot be affected by anything, draws pet aggro, and is causing me a headache in the mission. Edit again: And it self-detonates into a permanent gas cloud that still draws pet aggro, cannot be targeted, and cannot be affected by anything. And it follows you around when you try to leave it behind. Edit yet again: Okay, so I just abandoned the game and didn't try the mission again until now. This time it is a Glue Grenade. The weapons cannot be targeted by the player, they are unaffected by AoEs, they hold pet aggro, they do not despawn, they maintain their duration effects forever, and they chase after you if you try to get away while still applying their effects. I am now filing this under ridiculously frustrating. (And in case my frustration isn't making it apparent, I am on a MM. So I'm rather depending on my pets.)
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Let Level appropriate Praetorians into the co-op zones!
Rudra replied to Heavensrun's topic in Suggestions & Feedback
Your character may love to fight Chimera, but your Praetorian's access to Belladonna Vetrano's arc would make no sense. Belladonna Vetrano's arc takes place late in the Praetorian war. The fall of Praetoria is looming in that arc, the IDF has been pushed back, and Emperor Cole is running out of support. Your Praetorian character is still at the build up and information gathering stage for both sides before the war. The war hasn't even started yet for you, so how would you be able to be involved with the late/end war content? (Edit: And like all the other post-war content with Praetorians, it even looks at your character originating from Praetoria and makes appropriate dialogue changes based on it. So, you don't lose your Praetorian status when you go Primal, just your Loyalist/Resistance tag and ability to change it. Which you lose the ability to change your Loyalist/Resistance tag with the last morality choice in Neutropolis anyway. [Edit again: Except through Ouroboros, which you can't access until you go Primal either.] [Edit yet again: So you are denying your character the content you hold your character would participate in by refusing to progress the story.]) -
Let Level appropriate Praetorians into the co-op zones!
Rudra replied to Heavensrun's topic in Suggestions & Feedback
Okay, thank you for the clarification. Still denies you post-war Praetorian content like Number Six's Last Bastion arc because there is no such thing as Loyalist or Resistance after the war. With the fall of Praetoria, Praetorians are either simply refugees, New Praetorians, or UPA. (Except per the KW arcs, UPA doesn't really exist after the initial refugee waves and is absorbed into the Council.) So even Praetorian content says you have to lose your current Praetorian status just to progress the story. (Edit: With the New Praetorians apparently being Hero alignment and the UPA being Villain alignment. So near as I can tell, even the new Praetorian factions aren't Praetorian 'alignments' like Loyalist and Resistance were/are. Just basically NPC SGs.) -
Let Level appropriate Praetorians into the co-op zones!
Rudra replied to Heavensrun's topic in Suggestions & Feedback
There is a world of difference between a "loyalist" undermining his/her/their/its superiors to advance and full on fighting against Praetoria like in the iTrials. Use whatever justification you want to do the iTrials on a Loyalist, but I feel compelled to point that out. Then by the same token he will never leave Praetoria for Primal Earth content either. Such as to access Primal Earth co-op zones to defend Primal Earth from their Hamidon or fend off the Rikti or bother with the intrigues of Kallisti Wharf or bother with Ouroboros' efforts to save Primal Earth from Battalion or give two shakes about Mot and Dark Astoria. Edit: Hells, you shouldn't even be going to Echo Plaza or Pocket D since neither is part of Praetoria and you have to leave Praetoria to be there. (Edit again: That also means your character would never have reason to do the Number Six Last Bastion arc because you have to leave Praetoria to do so and work for those filthy Primals.) -
Let Level appropriate Praetorians into the co-op zones!
Rudra replied to Heavensrun's topic in Suggestions & Feedback
If you want your Praetorian character to have access to Primal Earth co-op zones other than Pocket D which is already linked, then go Primal. The choice is available at level 20 and does not go away until it is made. The Praetorians have their own concerns to deal with. Most of them don't even know Primal Earth even exists. The extent of their story gold side is they start learning Primal Earth exists, either as invaders (for Loyalists) or supporters (for Resistance). Praetorians already have their own Hamidon to worry about, and their Hamidon has all but taken over their planet. Why would they go to co-op zones to fight Hamidon? The Rikti have no influence on their world and they are struggling against Hamidon and his Devouring Earth, as well as the opposed faction to their own on Praetoria, as well as the partial collapse of First Ward into the spirit realm. Why should they care to go to Primal Earth and help fight the Rikti when they are already more than neck deep in their own problems? Why should they care about the politics and goings on of Kallisti Wharf when there is already so much for them to deal with on Praetoria? Why should they be able to go to Ouroboros when Ouroboros exists solely to save Primal Earth from Battalion? There is no reason for Praetorian characters to access Primal Earth co-op zones. Now if your Praetorian character were to finally progress to where they in their story line are caught up to Primal Earth, and they choose to go New Praetorian, then okay, access Primal Earth co-op zones. Because now they are part of Primal Earth and have reason to be involved. I don't care if they get access to the Shadow Shard with Praetorian specific content because the Praetorians already had a presence to some degree in the pre-war content of the Shadow Shard, but the co-op zones make no sense given the story. -
Robert Kogan's Arc (Major Benjamin's writing quality)
Rudra replied to RunUpGetDoneUp's topic in Suggestions & Feedback
Run around Paragon City and look at all the billboards. You will still see Christie election billboards. I don't make a point of remembering where specific billboards are, but unless they were replaced when some zones were updated, they will still be there. As for the rare Christie comments? I don't remember what specific missions or other references addressed him. It's not something I thought was worth trying to remember. And the comments aren't specific, just vague references in passing. Nope, no quote. Just wanted to place an obvious separator so that part of the post would not be held as part of my response to you. Edit: Not disputing Morales being current mayor. Him being current mayor isn't part of my comment. That Christie used to be mayor is. -
Robert Kogan's Arc (Major Benjamin's writing quality)
Rudra replied to RunUpGetDoneUp's topic in Suggestions & Feedback
This runs into the problem of there having been signs of "Christie for mayor" scattered in the game before Shutdown, the (admittedly rare) pre-KW content making passing references to Christie being mayor, and now the added KW content. Morales is the mayor, but what is there saying that Christie wasn't mayor before? I want to say that Morales became mayor "recently", either as background lore for when the game launched or as passing reference some time during Live. (I think there were even comments made, though I don't remember from whom, about an election that was going to come up back on Live. And of course, there was no election. At least not one I am aware that was made available to players.) And as far as the comments about Major Benjamin's dialogue being too close to reality? I hate to tell you, but things like "real men eat meat!" and other tropes have been around for far longer than the current political climate. People calling out new innovations as a weakening of people has been around since man started innovating and progressing. Sure, it seems to be encapsulated by the current political climate, but people have been screaming about it for far longer than you seem to realize. (Hells, look back at commercials from the 60s. Some really boggle the mind like the "DDT is good for me" one, but you will still see things like "Real men eat MEAT!". -
Robert Kogan's Arc (Major Benjamin's writing quality)
Rudra replied to RunUpGetDoneUp's topic in Suggestions & Feedback
Major Benjamin was humorous to me for how over-the top he is and fit CoX in my opinion. He's an over-the-top stereotype fanatic with a tendency to justify himself and his position any way he can to make himself look better and/or feel better after the trouncing you give him before offering the challenge. You smashed his ego. Now he is desperately trying to build his ego back up. You broke the supreme elite bestest forces the world has ever seen just reaching him. Again. Now he is desperately trying to convince himself he is still part of the supreme elite bestest forces in the world. It works for me how he talks. Edit: Hells, in the Laura Lockhart arc when you impersonate that 5th Column leader, he rants at you in a similar way before you take his helmet's voice modulator from him. And I have not heard anyone complain about how ridiculous his dialogue is. He doesn't have the time to go as overboard as Major Benjamin, but he does still go overboard. It works. It fits how CoX portrays the group. (Edit again: Leon even comments on it. Pointing out that the leader would threaten him and declare he didn't need Leon's help when Leon would feed him information because he will torture the information from Leon. Now that is some serious, over-the-top cartoon bad guy effect going. Who would be dumb enough to threaten their informant as opposed to try to investigate further in the background?)