Rudra
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Everything posted by Rudra
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Sure. I don't even know how to make an .ogg file, but I'll just make one and hope I don't crash my game. (Which is a reason why I don't use any of the player made mods that are available. They tend to crash my game.)
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Masterminds have wanted changes for years now.
Rudra replied to eldriyth's topic in Suggestions & Feedback
*sigh* I need to update my Mids. Again. They aren't listed. Thanks. Edit: Which brings me back to my original confusion. Why ask for earth animations for Plant Manipulation when the AT has Earth Manipulation? -
Masterminds have wanted changes for years now.
Rudra replied to eldriyth's topic in Suggestions & Feedback
I get that. What I don't understand is why anyone would ask for earth animations for Plant Control when the AT already has Earth Control. Edit: Okay, I misread. It was Plant Manipulation, not Control. And I see no earth secondaries for Blasters. (Or primaries for that matter.) -
Masterminds have wanted changes for years now.
Rudra replied to eldriyth's topic in Suggestions & Feedback
It doesn't make sense to me. I'm not a fan. I'm not going to argue against it though. Others are likely to want it and enjoy it. -
This is a minor consideration, but pretty big to me. The demon summoning set's gargoyles just don't shut up. Like ever unless there is a fight raging. If I have to turn away from the game, like to progress my 3D printer, respond to an e-mail or phone text, or deal with the other computer, the gargoyles are howling constantly. It's why I've left my demon summoning MMs abandoned. Can we please get an option to shut them up? Yes, I can use the petsay command to put them to sleep and they will be quiet. That takes up valuable power tray space as a macro though or requires I remember how to properly use the command if I don't have it set as a macro. (And if the text notice is urgent, I can't take the time to type out the command anyway.) And unlike some players, I can't stand having a screen full of power trays obstructing the game screen. (And I'm already running plenty of macros for just the character and controlling the pets during combat. The three default macros edited for my preferences, plus having just the T1s attack the target, just the T2s attack the target, just the T3, the T2s and the T3 attack, recalling wayward pets, you get the idea. However I need to split my pets or manage them to keep combat going in my favor.) A selfish ask, I know, but I'm asking anyways.
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There is a difference between having a robust player count running around doing things in view of new players/characters, and using a starter area for community activities. Different factions (hero, villain, loyalist, or resistance) will have different areas that would function for community events. Hero side, it is Atlas Park where new heroes are dropped off and (at least initially) learn the game. Lots of people to lean on. (Atlas Park's near constant costume contests, bio contests, and general just gathering at Atlas Plaza for whatever reason was a reason why so many players I knew never started in Atlas Park and always went to Galaxy City though, so there is that.) Loyalists have the Magisterium which serves as rally point because like with the heroes, the loyalists like to show the community they are there, in numbers, and so deter those elements that disrupt their drugged and mind policed society. So while the root reason is different, functionally the Loyalists have a starter zone gathering spot just like the heroes. Resistance have no community event or other gathering spot. All regions of the Underground are populated by mobs that want to kill you or things that want to eat you. (Not necessarily by killing you first, they just have to because of game mechanics. They can't just start eating you while you're able to fight back.) And the Resistance safe zones are less than friendly to large numbers of players doing anything as a community event. Can the Resistance players also use the Magisterium? Yes, definitely. Because players are basically both Loyalist and Resistance in the game. Either Resistance passing as Loyalist to spy on them while also doing Resistance content, or vice versa. Resistance as a side though? Has no player gathering space. Villains don't follow any of the above mind sets. The villain starter zone is not meant to be a welcoming space. So it is not conducive to community events. It is a sort of 'welcome to hell, have a nice stay' zone. Villains don't really get a space for doing anything other than content until they prove themselves. Grandville serves the same basic function as Atlas Park. Atlas Park is the heart of Paragon City, whereas Grandville is the heart of the Rogue Isles. So in that vein, Grandville with its... uhm... Lord Recluse Plaza(?) ... would be the equivalent community spot red side. However, Cap au Diable serves as the actual public face, red side's 'everyone get together and sing kumbaya' zone. Edit: Also, @EmperorSteele, the opposite of claustrophobia is agoraphobia. So you would be feeling agoraphobic. Edit again: And currently Khallisti Wharf serves best for both hero and villain side community events. An entire red-blue co-op zone with no mobs or NPCs.
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Red side areas suited for community use due to open space: Cap au Diable: The area under Dr. Aeon's statue could be argued as suitable. The walls mark the area where mobs don't spawn. Sharkhead Isle: The area between the ferry and AE, from the sea wall almost to the warehouse. All empty space with just a few contacts. Grandville: The platform area under/around the Lord Recluse statue could be argued as suitable. It is however, a comparatively small area with a big statue taking up floor space in the middle. Mercy Island is being contested. Longbow has successfully managed to wrest control of most of the island from Arachnos until you do the 'new' starter arcs. The lines of civilians and Longbow being interrogated or captured by Arachnos is part of Arachnos taking the island back. And this is the first time I've heard anyone call decorative plants "clutter". Edit: Also, I don't imagine Arachnos would be as tolerant of large gatherings of Destined Ones as Freedom Corps et al. are of large gatherings of heroes at Atlas plaza. The only large gathering of Destined Ones that I can think of that Arachnos was fine with, was the impromptu army you lead against Longbow to keep them from doing to Cap au Diable what they did to Mercy Island. So limiting Destined Ones' ability to gather for social events (not run by Arachnos or Westin Phipps on their behalf) would probably be a priority as a possible army of Destined Ones claiming the island they gathered on for themselves is a real possibility there.
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Masterminds have wanted changes for years now.
Rudra replied to eldriyth's topic in Suggestions & Feedback
HC is not a non-profit. HC is a tolerated pirate server with a veneer of legitimacy. They are not permitted to make money. They would have to make money to hire outside agencies. They are permitted to solicit enough donations to operate the servers only. Not a penny more. This discussion has been had repeatedly. Edit: Actually this discussion was had with you, @plainguy, on the "Paying extra for improvements" thread. So by all means, resume this discussion. Get this thread locked too. -
Masterminds have wanted changes for years now.
Rudra replied to eldriyth's topic in Suggestions & Feedback
There is a reason why monthly donations are capped at just keeping the servers running. There is a reason why the current dev team is all unpaid volunteers using their free time to update and fix the game. Until HC's negotiations get this game official again, it is the only way to be able to play the game. -
You are willfully misconstruing my statement. The buffs that have been added were not existing procs that people are demanding be incorporated for free. This request is like someone asking to have KD, a hold, or disorient added to attacks like Slash from the Claws set. You can already do that. You just have to slot the proc for it. I am completely against taking any proc and automatically incorporating it into the power sets. You want a proc that is already available for those powers to affect those powers? You slot the proc.
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Ranged and Melee Damage -- What good is the distinction?
Rudra replied to Completist's topic in Suggestions & Feedback
Actually, with the Fighting Pool, all ranged only ATs can fight in melee. Boxing, Kick, and Crosspunch. -
Ranged and Melee Damage -- What good is the distinction?
Rudra replied to Completist's topic in Suggestions & Feedback
Blasters already get melee attacks. Every Blaster secondary as far as I know has 3 melee attacks. Otherwise? Yes, there would need to be a new AT to balance how that would work. -
Tactics is a gated power. You need to have either Maneuvers or Assault to get it. Assault should not be compared to Tactics. (Though I am still in favor of converting the resistance to protection....)
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Paladin usually runs to the North not far from the Shining Stars NPCs. At least in that part of the map. If there is 3 of him, there can be no more Monstrous Constructions. If there are none of him, the Monstrous Constructions tend to spawn rather frequently from what I see.
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Then answer a few questions for me please. 1)Why should Assault get to work differently than any other power in the game? 2)What is to stop people from demanding that every damage buff in the game be changed to match Assault if this were to be done? 3)The game is already plenty easy. To the point that players are demanding that the game be made harder. Which resulted in the new difficulty settings that are being proliferated. Why should we make the game easier? Assault grants its full 10-15% damage buff. If the layman does not understand that, then the text of the power can be changed to present how the power works in clearer terms.
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You would also have to add pathing beacons for pets. And some bases? Are extremely convoluted for navigating through. Not maps that would be mission friendly for anything. Also, out of the plethora of bases made, how would bases even be chosen?
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*goes to make Jade Spider as pet joke, then decides it isn't worth being drawn and quartered for*
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You still get the travel benefits both powers give, it's just that Hover's flight component preempts any attempts at jumping. So... yeah? The travel components don't stack by virtue of the flight controls disabling access to jumping?
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Actually, all three stack with each other.
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The way contacts work, you would still have to go to Ouroboros. Contacts can only give their missions/arcs once. The auto-exemping would just let you finish their respective missions/arcs the first time.
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Auto-exemping down was an option that was brought up in the other thread. And if it could be done, would likely be acceptable to everyone. You would still have to go to Ouroboros to repeat any content though.
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We already had this discussion. Some factions don't scale up high enough and other factions don't scale down enough. And it is not simply a question of combat level, but also power availability. Further, all story arcs are in Ouroboros, including story arcs that have been replaced. Just not all missions since there are a lot of filler missions. (Edit: And the original starter missions in Atlas Park are not in Ouroboros either.)
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Ranged and Melee Damage -- What good is the distinction?
Rudra replied to Completist's topic in Suggestions & Feedback
If I recall correctly, the beta version of the game worked like this. It didn't work because everyone made "flying mage tanks". Which is what Sentinels basically are, but they do so with range handicaps. Edit: Also, melee does better base damage than ranged. Ranged gets less damage because they get to stand off and fight. -
Yeah, I never took Infiltration. Thanks for the clarification.
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As far as I know, all stealth powers keep buffing defense even while in combat. They just normally give a lower bonus.