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Rudra

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Everything posted by Rudra

  1. Not really where I was going. Power types most commonly associated with demons and anything infernal is fire and dark. Is why I added the dark damage, to emphasize the new Hellions, the Soulless, are more empty vessels hosting infernal forces than just empowered thugs. However, justification for a Hellions-Skulls fusion does exist. It just wasn't what I was trying for. You have thoughts on how such a fusion would happen?
  2. DA is also an option. Any co-op zone that is not Cimerora (, or the Hive or the Abyss) is an option. Who would the contact be?
  3. Except the OP uses current signature characters. So it would be AVs attacking, not GMs, so they will die fast. And their mechanics already exist and do none of the above. It would be Lord Recluse, Ghost Widow, Scirocco, Captain Mako, or Black Scorpion attacking blue side zone with some filler mobs backing them; or someone from the Freedom Phalanx or maybe Vindicators with Longbow filler backing them attacking red zone. Edit: And yes, a significant portion of the player base probably never reads any of the mission lore, but so far every new content post I have seen has been exclusively "gimme new zone event" or "gimme new GM to smash". There have been no threads I have seen that tries to introduce new story content (which prompted my thread) or tries to incorporate the general smash the posters want and the story people like me want into something everyone may at least find something to like about.
  4. Ooh! If the MM personal attacks were bats, bat-like shadow forms that fly at and impact the target, and they could be colored bright, I could finally make that character correctly! Please, devs! Give this suggestion some thought!
  5. Thanks. That definitely explains the art style. (I don't play, so please don't hold my ignorance against me.)
  6. Oh! Since you're undecided on the lieutenant forms, what about using the Unseelie models for the lieutenants? Edit: ... they are all lieutenants... I meant use the Unseelie for the T2 pets....
  7. Why not just run with the idea? I really like the bat burst cone attack for the 3rd MM personal attack. Could also just make the 2nd personal attack a short-lived, as in instant duration, shadow that rises next to the target and strikes before dissipating. Like an incomplete henchman. Maybe make the 1st personal attack a single bat made of shadow that flies at and impacts the target. Rather fond of the henches as you've already described though.
  8. I would figure that heals would affect them normally. Otherwise... not gonna be so good to play....
  9. Tweak away. Am hoping this will be a collaborative effort by the forum.
  10. There are players that actually read the content, but let's go ahead and ignore them for another bag of HPs that is just going to be appended to an existing TF/SF and call it new story. People in glass houses and all that. Anyway, how is this for a contribution: TF/SF Names: Pick two. One red and one blue. Contacts: Pick two. Probably Arbiter Daos and pick a blue. Mission/arc: Longbow as led by Ms. Liberty has staged another raid on the Rogue Isles and Arbiter Daos has tasked the group with teaching them a lesson once and for all. Arachnos has staged yet another incursion into Paragon City and Contact Name has decided the group needs to smash Arachnos once and for all. Pick number of missions and related objectives. Culmination: Your zone event. (Edit again: On opposite side. There is the retaliatory bit. Which can still trigger a counter-strike so both sides get event at once.) Now players that actually want to read the story and be drawn into it have something new. Now players that just want a new event or GM have a new event/GM. Why is everyone so opposed to being able to do both? Edit (also): The Soulless thread I made that has garnered no comments was made because of my response to this thread. It was my attempt to give everyone a little bit of something they want.
  11. This is an amusing suggestion. Could be lots of fun to play. Any ideas what the MM's personal attacks would be? Or the T7?
  12. Everyone laughed at the Hellions. They were no threat to any decent hero or villain. Just a challenge for new heroes to cut their teeth on before moving on to real threats. No one ever thought those selling their souls for tiny fragments of power would ever amount to anything, but the Hellions' pacts have finally born fruit. And a dire new threat has been unleashed upon the world. New mission arc or TF/SF. Level range: 50 Alignment: Neutral. Accessed in: RWZ; Vanguard. Contact: Dark Watcher, Glacia, or Inferna. Story outline: Mission 1: The CoT is causing havoc in <insert zone of choice>. There is a surprisingly large force of demons on site. Player/group is tasked with containing the threat. Enemy Groups: Demons (existing faction of all behemoth demons), CoT. Objective: Defeat bosses. (1 CoT EB. 1 Demon EB. 1 Soulless [Soulless EB; see below].) Complication: CoT and Demon factions are fighting each other. Both sides are hostile to players. Soulless EB gives trigger dialogue. Mission 2: Presence of a Hellion on site and actually putting up a fight against the player/group, in addition to the revelation the CoT were the defenders in an unprovoked attack that spilled out into the city, requires further investigation. Additional Hellions seeming to possess odd abilities have been reported at a suspected hide out. The player/group is sent to investigate. Enemy Groups: Demons, Soulless, CoT. Objective: Defeat all, recover soul-forged contract. Complication: Standard Hellions (not a threat at max level 15) fleeing the combat. Vengeful CoT ambushes triggered at set points in addition to CoT already spawned on map. Arachnos/Longbow force seeking to apprehend Hellions for recent activity. (Hostile if Arachnos.) Mission 3: Evidence of schism among the Hellions from preceding mission in addition to the recovered contract raises additional questions. Inability to get captured Soulless to communicate, or even actively respond beyond attempts to attack Vanguard interrogator, necessitates alternate avenue of inquiry. Player/group is sent to Oranbega in attempt to find more information on the recovered contract. Enemy groups: CoT. Objective: Recover tome on demon contracts, capture CoT Negotiator. Complication: The Soulless are aware of player's/group's activities. AV ambush. Mission 4: New assault by demons detours player/group. Even if you're a villain, you can't very well rule the world if it has been burned to ash in a demon apocalypse. Enemy groups: Demons, Wailers. Objective: Defeat all. Complication: None. Mission 5: Captured negotiator and recovered tome reveal nature of contract. Soulless are Hellions who have had their souls literally burned away in exchange for promise of power. Burned souls fuel portals that allow demons to enter world freely. Player/group must locate portals and means of creation, and destroy them. Enemy groups: Demons, Soulless. Objective: Recover relic (identifies location of summoning ritual/portals point of origin), defeat EBs. Complication: None. Mission 6: Portals are opening across the city. Player/group must shut down the portals before enough demons get through to make the 1st and 2nd Rikti wars look like friendly chats over tea. Enemy groups: Demons, Wailers, Soulless. Objective: Destroy portals. Defeat Soulless AV. Complication: Friendly forces on site (Arachnos, Longbow, or Vanguard) in need of rescue. Not required. Mission 7: Sufficient force has been brought to bear (by outside forces) to contain current demon threat. (Thank you, player/group.) Primary portal and summoning altar must be found destroyed. Enemy groups: Demons, Soulless. Objective: Destroy portals. Destroy ritual altar. Defeat 3 Soulless AVs. Complication: Giant monster.* (May either be spawned in mission as additional required objective or spawned after mission in target zone a la Babbage.) Giant monster starts at player/group level +2. At 25% health, refreshes health to full and gains +1 level. Repeat until level 57 GM (base level 57 with GM level shifts/modifiers applied on top). (Edit: Justification: Primary portal not destroyed in time and demon grows in strength over time until full power acquired.) New Faction: Soulless Minions Slasher: (uses Hellion Brawler model with glowing eyes) Primary power set: Savage Melee (modify to add fire and dark damage) Hellshot: (uses Buckshot model with glowing eyes) Modify attacks to new level and add fire and dark damage to all atacks. Hellgunner: (uses Gunner model with glowing eyes) Modify attacks to new level and fire and dark damage to all attacks. Lieutenants: Damned: (uses Damned model with glowing eyes) Modify attacks to new level and dark damage to attacks, also add Warmth, Cauterize, and Heat Exhaustion. Overseer: (uses Girlfriend from Hell model) Expand pet summon to full demon summoning set, also add Warmth, Heat Exhaustion, and Melt Armor. Bosses: Soulless: (modify 3K Kelvin model, add glowing eyes) Not sure on powers yet. Harbinger: (uses Herald of Bat'Zul model) Uses Behemoth Overlord attacks, except add dark damage to all attacks. Elite Bosses: Soulless: As per boss, only with more attacks and meaner. Unbound: (uses Caleb model) Uses Hellfrost attacks, except add dark damage to all attacks. Archvillains: Archdevil: (uses Blade Prince model) Uses Blade Prince attacks, except add dark damage to all attacks and scale up to AV status. Demon Prince: (uses Baphomet model) Uses Baphomet attacks, except add dark damage to all attacks. Giant Monster: Erzolan: (uses Bat'Zul model) Primary power set: Fire Blast with fire sword melee, except add dark damage to all attacks. You may now point and laugh at the lack of detail. (Apologies if anything is broken. Took almost an hour to write this and then the forum dumped me. Looks like everything is here though.)
  13. Another bag of HP to drop in a minute. No new story. Nothing that expands the lore or draws in the player. Just another bag of HP to drop. In maybe a minute. Hooray.
  14. That has been reported in the costume thread of the Bug section. A few times.
  15. Ah. Okay. I'd like to point out that the Berserker Fury set only has 2 actual Norse references in it. Bound For Valhalla can just as easily be called Bound For Glory since the principle is to point out someone who fights with such savagery as to reap glory towards the afterlife. (And was not meant in any way as meaning the individual is on their way to Valhalla, which would mean (s)he was dead.) AllFather's Chosen can just as easily be called Juggernaut or just about anything else. The other names were intentionally left not specific to the Norse, but are based on the generic idea of the berserker. Bear-shirt warrior, if you drop the warrior which is implied, is simply the translation of berserker. Does that work for loose theme?
  16. I'd give you more thumbs up, but the forum only lets me cut off one per post. Edit: What is that from? Looks too stylized to just be generic, but too... uhm... not granular... can't remember the word... the polygons look old school? Yeah, I'll go with that. What is that from?
  17. Okay... I can understand that sentiment. However, it is the theme of a set that sets the guidelines for what powers and effects it should include. Without a unifying theme, I'd never have been able to cobble together any of the sets I came up with. (Both meant in humor and in seriousness.) My suggestion for dealing with people who can't come up with ideas that utilize the same mechanics of a given set without sticking to the originating theme? Create a character that uses the set in a creative manner. A lot of my ideas come from different approaches I see or hear from others. A lot of times I disagree with the creativity people use with sets. Like using /BIo and calling it dark or whatever. However, I can disagree with people about anything and all it will simply mean is my form of creativity and their form of creativity is different. So I say keep the themes. They give the basis for designing the set. And let those that can create something new from that set do so with their characters and show the rest of us how to get out of this damn box. (Edit: As an aside, though it will never happen, I would love to see some of my humor ideas get implemented. Maybe the Savage Flock set or the Animated Sword set.... 😀) (Edit again: Wait... Summon Sword was meant in all seriousness... so... ... gimme my angry bird MM primary power set please! 😆)
  18. Drugs not necessary, though it does help according to history. Just have to find that spark of anger and feed it until it grows out of control. Feeling fear and using that to spark and fuel the rage is an effective way to reach that state. It just takes a fair amount of time to build up that much rage. So yeah, I can see how drugs would be helpful to get there faster.
  19. I don't know specific numbers, that would have to be resolved by those that know the background mechanics and balance better. As an auto-power though? Yeah, it would have to be low simply because all the auto-powers I can remember for defense are low.
  20. Some minor tweaks to the earlier proposed set: Berserker's Fury Tier 1: Bear-Shirt Warrior: Auto: +Def (Positional), +Res (All) Tier 2: Can't Stop Me: Toggle: +regen, +Res (Smash, Lethal, Psi) Tier 3: Seasoned Warrior: Auto: +Max HP Tier 4: Hardy Champion: Toggle: +Res (Knockback, Disorient, Sleep, Immobilize), +Res (Smash, Lethal, Fire, Cold) Tier 5: Second Wind: Click: Self heal, +Rec, +Rech Tier 6: You Can't Run: Auto: +Rech, +Spd Tier 7: Bound For Valhalla: Click: +Res (All), +Max HP Tier 8: Unbridled Rage: Toggle: +Dam, +Rech, PBAoE Fear, -Def Tier 9: AllFather's Chosen: Click: +Def (All), +Res (All), Self revive if defeated, END crash (avoidable by revive triggering during duration) How is that? Edit: Since being defeated disables all powers and their effects on the character, I didn't really need to stipulate how the crash can be avoided, but oh well. Edit again: The health crash can be added back in too, if desired. That would reduce the END crash to 50% crash instead of "Where did my END go?!". SInce the current view of raging barbarian is fatigue at the end, figured the END crash was sufficient. If you want historical where some berserkers just dropped dead from their wounds when they finally calmed down, the health crash makes sense to put in, but we should probably put a 10% health floor in rather than let players keel over dead.
  21. Trying to think of how to build a set along those lines without needing to introduce new mechanics, and am currently drawing a blank here. Throw me bone or something. Something I can figure into an actual set that doesn't make my poor sleep-deprived brain curl up in a ball and refuse to do anything.
  22. And now I'm stuck with a visual of the CP9 agent that used soap bubbles as a defense and weapon from the Enie's Lobby arc from One Piece with a bubble bath song running to it... Thanks!
  23. Less fun? Like the couple of seconds it takes to close with an enemy? *sigh* I'm going to heed Widower's advice. I'm dropping out of this thread.
  24. Except by turning taunt into a teleport to target, whether or not it still taunts, you take away the ability to bring targets to you. As you said, not every power set has a ranged attack. Examples: A) My scrapper is running with a blaster. My scrapper is playing impromptu tank. A mob ignores me and goes for the blaster. I taunt that target, and now I am at that target and the mobs I was trying to keep away from the blaster follow me to the blaster. B) My scrapper is looking at a room of death. There are multiple groups all within aggro radius of each other. My Savage Melee lacks any ranged attacks. I taunt the nearest mob, and am now suddenly in the room and everything I was trying to keep from aggroing has aggroed on me. And if I had wanted to just jump into the lot of them, I already had Savage Leap.
  25. If you look at my tweak of that suggestion, it is in there. Already justified. My post immediately following my post with all the questions about it. Edit: I basically just renamed his/her Berserker Rage as Hela's Touch and Valkyrie's Wrath as Berserker Rage.
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