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Rudra

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Everything posted by Rudra

  1. Right now, players can go to a START vendor and disable inspirations by type (such as accuracy), by size (grade/tier), dual, and team. For MMs, the best inspirations to have/use are the team ones. However, there is no way to disable standard inspirations. So my request is that the START vendor gets the ability to disable standard inspirations. This will let MM characters (and others if they so choose) disable standard and dual inspirations so they only get team inspirations. (Edit: Please note that I am not asking for an increase in team inspiration drop rates, just the ability for MM characters to limit their gained inspirations from drops to team ones.)
  2. Team inspirations that resist mezzes including KB: Protection Imbuement Greater Protection Imbuement Superior Protection Imbuement Edit: As an MM, if you want inspirations for your pets, you should already be using team inspirations anyway. They take away the annoyance of trying to give pets inspirations and have them use them between their attacks and running around. They affect all your pets and yourself at the same time so you don't need to remember which pet you already gave an inspiration to. And you aren't stuck trying to figure out which one inspiration to fill your tray with so you can stock up on a variety of inspirations to address the situation at hand.
  3. Except that already happened for other factions. Take me for example. If I'm on one of my Corruptors and I'm going into a Malta mission, I turn down the difficulty before I start. If I'm on one of my Brutes (edit: and by one of my Brutes, I mean specifically one Brute I have) and a Crey mission comes up, I turn down the difficulty before I start. If I'm going up against Knives of Artemis with one of my Scrappers? I turn down the difficulty before I start. Only one enemy group for most of my characters is a problem. So by your logic, they all need to be tuned down. Except depending on our chosen ATs, power sets for said AT, and specific powers within those sets we choose, we are going to have problems with some enemies at higher difficulties. So for those enemies, we don't play at as high a difficulty or we find a way to beat them such as with SG base buffs, inspirations, and team mates.
  4. Every map is basically suspended in nothing. The Founder's Falls mayhem's police station is prone to dropping things off the map, which seriously needs to be fixed, but any map where you can find yourself under the actual map will reveal that there is a massive empty space under the maps before you hit the bottom of the zone. Building interiors are placed in these open ares below the map because the interiors of buildings you can enter as part of the map are bigger than the space their exteriors take up on the actual map. That's why if you are on a zone map, and the Safeguards/Mayhems are partial zone maps, and you have a team mate enter a building and you have them selected, you will see them suddenly shift somewhere below the map. Unfortunately, when you find a map break like the Founder's Falls Safeguard jail, there isn't a way back on the map without a team mate that can recall you to them or a GM assisting you.
  5. If you are talking about what happens to the fragment after your character gets it from the temporary host? That would be to explain why the fragment doesn't take over your character. If you don't even retrieve the fragment in the first place before the timer runs out? It bonds with its permanent host, which may or may not be the temporary host depending on whether or not the chosen host arrived in time to take the fragment in a more permanent manner saving the temporary host. (The temporary host is acting like an impromptu Shadow Cyst.) Regardless, Council Galaxies have Nictus fragments in them that grant them some Warshade powers. And those fragments are permanent additions to them. Galaxies getting more powers so they stop being such a joke at higher levels is a good thing in my book. Buffing the Council so they aren't a joke is a good thing in my book. (I'm not a fan of Freem!, but I'm not troubled by the rest.) The Council is still very much punchable, but now they are a threat that explains why it takes player characters to beat them. I often wondered why Council (and 5th Column) super soldiers were called such when they were as dangerous as your average Hellion or Skull until you get to the wolves and vampires. The addition of the Ascendants was a step in the right direction giving the Council something that couldn't (always) be laughed off. Now high level Council are (almost) a threat. The calls for super heroes to fight them because they are too much for conventional units to deal with is finally making sense.
  6. Of course not. Do you realize how many players would be reaching for pitchforks and torches if that happened? So of course the PC won't be subjected to a mandatory transition to a Warshade character or be deleted from the player's account for suddenly becoming a Council Galaxy or suddenly be nerfed into a Council Galaxy. Game mechanic limitations and allowances for players does not change the game lore. Edit: However, if you wait out the timer without retrieving the fragment, the mission is failed because the fragment bonded with its host or is transferred to its permanent host. Either of which deprives you and Dr. Percey of the window to retrieve a fragment for her to study.
  7. While yes, the Nictus in the Galaxies are fragments, there is only one mission in Cap that I can think of that has a Nictus fragment extracted, and that is from Dr. Shelly Percey. And the only reason why you have the Nictus extracted from you is because it is in you for so little time, while it is going to be extracted from the Galaxy you take it from is because the Galaxy is only a temporary host for the fragment, not the final host. And the fragment holder states as much. So does Dr. Percey who states you only have 90 minutes to retrieve the fragment before it permanently bonds with its host. Normally, Nictus fragments embedded in Galaxies are not removed from their host. Edit: There is also a debate in the lore which to the best of my knowledge never got answered, about whether or not a Nictus fragment can grow into a full Nictus. There was apparently evidence both for and against that bit of lore, but I can't remember where it is right now.
  8. "I haven't tried it but I know I don't like it." People can play the game however they like as long as they aren't out there harrassing others. If some players don't want anything to do with Hard Mode/Advanced Mode, that is their choice. That is pretty much why Hard Mode/Advanced Mode was made. So players that wanted a more difficult/challenging experience can have it and those that don't won't have to deal with it.
  9. Just use https://n15g.github.io/badger/. As long as you make sure to export your character from the site to a word processor of some time to save, you can track your badges there. No, you can't just export your badges from CoX to the site, so you have to go in and manually tag all the badges you have on each character, but it has been of great help to me.
  10. It is in the badge progress bar text. Where it says make level X and Y IOs to get the badge. Otherwise it would have been make level X or Y IOs to get the badge.
  11. My guess is because you can change your incarnate powers whenever you want outside of combat.
  12. Maybe give the power an effect like Blasters' "Reach for the Limit", where it simply has a proc to grant a temporary damage boost, or perhaps up the base defense a little bit or have it grant additional KB protection... Or just don't worry about it and let it be a niche application bonus damage. Or if the niche application is too distasteful, then just change it to a minor +Perception.
  13. I am aware that the purples automatically function all the way down to level 1. That's not the point. I never have and never will boost my enhancements. Yet now I have a character with 9 level 50+5 enhancements. (Weird thing is, one of the sets is not all 50+5. And again, I have not boosted any of my enhancements. Ever.) My other 50s all have attuned purples. (I was on auto-pilot when I slotted them.) But at least they aren't all magically level 50+5 now. There is no need to boost enhancements to 50+5, and I like playing without the boost. To me at least, it is a reminder that the game is not so difficult that it needs players to boost their enhancements through the roof. Edit: Besides, I wouldn't be wasting money buying anything from the market. My character still has 46 catalysts from random drops I haven't bothered throwing on the market. I've been saving them for my other characters when they get to level 50 though. That is the primary debate, keep saving those catalysts for my other characters, selling as needed to get them more inf', or use them to get rid of the boosts. Edit again: Fine. I'll leave them. I still have the other characters with their attuned enhancements.
  14. I don't know. I'm thinking of attuning my Ninja/Dark MM's purples to get rid of the boosts.
  15. Probably because the IO creation badges don't have a fixed number for the number of IOs you make. If you need to make 7 level X and 7 level Y plus 1 extra of either, how do you code the bars? If you show it as 3 parts, 7 of X, 7 of Y, and 1 of X/Y, then the X/Y one will show completed when you make either X or Y for progress in the other 2 trackers. The Hellion Arson event has a fixed count of both fires and Hellions to track, so tracking them separately works. The current IO progress bars track X and Y separately, then applies the next IO you craft in excess of the fixed value to the variable. At least, that is my best guess.
  16. That's a good point I forgot about. There are several NPCs that have ridiculous aggro ranges, like Ms. Liberty, and the last thing they need is to have even better perception to notice things to aggro.
  17. That's a pathing issue, not a PC detection one. MM pets do the same thing all the time.
  18. The only way I got any emotes (other than stancehero2) to work was by logging in on the (newly made character) and not moving. After I moved around for a little bit, the emotes I tried (other than stancehero2 which worked fitfully) stopped working at all. Which was the same comment made back on Live. That you can emote until you play the game with Shield Defense.
  19. Well. You and @Player2 have convinced me. Obviously I cannot use emotes to save my life and hopefully some day someone will teach me how because as I posted in my previous comment, I only got /e stancehero2 to work, and even then only occasionally. So since emotes work with Shield Defense, then the OP can be tossed in the trash bin.
  20. You are mostly right. I believe there is 1 combat NPC you have to escort that can't follow you through stealth.
  21. Arachnos both existed and didn't exist prior to CoV. There was no faction to fight against, but when you did the Hess TF, Hess gave you an Arachnos pin. They were in the background, but not a built faction ready to fight. (Edit: After CoV launched, Hess stopped giving out the pin.)
  22. Odd. I tried /e stancehero2 and it only sometimes worked. I tried /e ddcoffee and it failed. I tried /e dance2 and it failed. I tried /e militarysalute and it failed.
  23. Really? I could have sworn it used to be different. I remember being able to emote without fiddling with my toggles. Not with Shield Defense.
  24. I still would like to know how and why it happened. Especially since I just finished going through my characters and only my Ninja/Dark MM had this happen. And I never boost my enhancements. (My other 50s all have attuned purples. So they can't be boosted.)
  25. You can check the animations in the character creator. Alkaloid is tossed. Envenom is spat. Weaken is fired from the hand. Neurotoxic Breath is exhaled. Elixir of Life is thrown/slammed. Antidote is tossed. Paralytic Poison is fired from the wrist like a dart. Poison Trap is placed. Venomous Gas emanates along the ground.
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