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Rudra

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Everything posted by Rudra

  1. Dammit GM2! Now I want Kheldian... I mean... calamari....
  2. Except there is absolutely no way for other possible victims to know they don't have to worry any more unless the GM publicly announces the punishment, the complainant runs around telling others of the punishment, or the banned player's friends run around telling others of the ban. You say you are against the first happening. (Which I appreciate.) The second currently isn't possible because the GMs don't tell anyone what actions they took against someone. Which leaves option 3. You may not think it, but you are asking to make option 2 possible. Which still leads to angry discussions about what happened. (Option 3 is less likely to happen because the offender is not likely to know who reported him/her/them unless the offender was only harassing a single specific player. See response to #2 above.
  3. That's fine. You do realize this makes your stance seem to be "make the punishments known so we can all argue about it", right?
  4. Different circumstances, different expectations. For instance, in the military we are told "praise in public, punish in private". Anyone can go to their superior at any time and make a complaint. (This is encouraged.) Said superior now has an obligation to investigate, but not to inform the complainant of anything other than "I have heard your complaint". Any disciplinary actions are done in private. If the discipline is not done in private? It is because everyone is getting hit with the discipline hammer. (And if it seems like nothing is being done? Or if the superior is complicit or shielding the offender? You can elevate to his/her/their superior. Until you can no longer elevate....) You attempt to resolve things quietly. To not disrupt morale or unit cohesion any more than the original complaint already did. To find a resolution that fixes the problem if there was one without making a spectacle of it. Why? Because not only is the possible offender at risk when the disciplinary actions are taken, but so is the person that reported that person. There was a time when our group commander called a mandatory surprise Commander's Call and stated "I know you all heard the rumors about an incident. Drop it. Leave it alone. Any attempts to learn more will result in disciplinary actions." Why? Because the person that was being harassed and reported the harassment came under even more personal attacks, from others not previously involved in the situation, because the incident became known. The victim was being persecuted. By the other people in the unit. Because it was found out she had reported the problem. Our group commander. For a squadron-level reported incident. It went that far. Yes, this is a video game and not the military. However, I have seen even in games where players band together against a perceived threat to one of their own from players outside their group. And reporting what actions were taken in regards to reported complaints leads to further conflict between players. Because one group of players will think the punishment was too much and others will think it wasn't enough. Not even from the involved parties, just from those that found out. Then lines will be drawn between different camps of thought on the matter. I get the desire to know what happened when a player files a complaint. Especially in the case of dedicated harassment. I also understand why punitive measures employed by the GMs aren't reported to players, even if said player was the originator of the report. All I can say is document everything. Make sure you have a library of proof to provide the GMs for things like harassment. Give them ample evidence to be able to take action. Give them ample followup proof if the behavior persists so they can in good conscience take more severe actions if warranted. And understand that with how easy it is to make an account, even that probably won't be enough to finally put an end to it. (There is a reason why gold farmers in games like WoW persisted, even flourished, despite the efforts of Blizzard and other companies to shut them down.)
  5. Which happens with absolutely every attack in the game including nukes. And also happens with heals. And rezzes. And you have already been told this repeatedly. Welcome to being on a team. Where the chaos that is combat means that not all of your abilities will get to be used to maximum effect or even at all at times.
  6. I'm guessing that space is for the war walls and to have room to show transition links. (Edit: The reason I say this is because the zones look like puzzle pieces that fit together but are placed gapped for reference purposes. Or rather, like the zone itself is drawn smaller on the map than it actually is so there are gaps for reference purposes.)
  7. Galaxy City is boxed in by Kallisti Wharf to the north, King's Row to the south, Perez Park to the east, and Independence Port to the west. You can't make protrusions to expand Galaxy City without taking territory from one of those four zones.
  8. I'm fine with it taking a very long time. I fully understand the situation. However, I would very much prefer a continuation of the story that I have to wait to get than simply plop the old Galaxy City map except with maybe a few changes as a rebuilt before any other destroyed part of the city just to bring back Galaxy City and roll back/do away with the story that was part of its destruction.
  9. Paragon City still hasn't been rebuilt from the Rikti war. The older destroyed regions which the city would have been planning and trying to get funds to rebuild should be done before they start working on Galaxy City's reconstruction. That said, I do agree with one thing. Galaxy City as a new high level zone would be a good idea. And it is something the HC devs seem to be working on given the stories we have about it. Not an already reconstructed Galaxy City, but the destroyed one with all the (possible) horror and danger that awaits.
  10. ... And now I'm picturing a new movie called Marital Kombat with modified original Mortal Kombat songs as soundtrack....
  11. Video of it please. Sounds like a bug. Edit: When I'm duo'ing with a friend, there are times we both hit our Judgements. She's faster almost every time. And my Judgement never does "nothing" if there are targets to be hit still.
  12. Why are you telling me this? I mean, it's great you find that information useful. I still don't. However, like I said in the post you quoted, I'm fine with your suggestion being implemented. I did not say the OP was game breaking. I did not even oppose the OP. I specifically made a point of saying I am okay with the OP in my post you quoted. So, why are you telling me something you already stated in the OP?
  13. They both reside in the same place for me.
  14. THIS!!!!! Oh so very much this! I don't know how hard it would be, but if possible, this would be great!
  15. No! Never! How dare you ask for that?! Joking aside. This has been asked for many times. I would like to see this happen too please.
  16. @skoryy is right. The only explanation I can see for this continued argument is you being a troll. I'm going to follow his/her/their example.
  17. You hold the opinion that an argument is stupid. You made a thread seeking to get dev support to validate your opinion. You stated you made that thread with the purpose of getting people to stop making those arguments. How else is anyone supposed to take this entire thread and your arguments in it? You can think something being said is stupid all you want. Trying to get dev or GM validation for that? Especially with the intent to try and get those comments stopped? That is just asking for pushback on.
  18. Oh ho ho ho! REALLY?! So this isn't you?: Edit: If you don't want to deal with common salvage for crafting? The AH is right there for you to just spend inf' on to get those crafted items you want without having to deal with common salvage. That already exists.
  19. It would absolutely not streamline crafting. You are calling for inf' to craft IOs? That isn't crafting, that is buying. And we have the AH for that. That can be accomplished by giving players the option of not getting common salvage without having to go in and remake parts of the game to facilitate removing common salvage. Again, you are not talking about crafting any more, just buying. And as for making crafting more approachable to new players? That is why the crafting tutorial exists and all players get the notice at level 10 that it is there and where they can get it. Changing over from common salvage (plus inf') to just inf' is not an alternative crafting system. It is a purchase system. You have given no reason why common salvage should be removed from the game with no possible options for players to choose to simply not get it instead.
  20. Except it is part of the game. Right now. In use. Right now. By players crafting temporary buffs in their bases and by players crafting IOs and even by players that like me sell it for the extra inf'. It is your unsubstantiated opinion that it is outdated, overly complicated, and tedious. Without giving any reason as to exactly what makes it outdated, overly complicated, or tedious other than "just eliminate it from the game! I hate it!". The only points you have made in this thread is that you want to have the game changed to suit your whims/desires without consideration to others who are enjoying the game as is without any acceptance for any possible compromises like an option to not get common salvage while leaving it available for those who do and that any argument made against the OP will be met with a fairly derisive "so what, change it anyway". And here my frustration will show because my response to this part is Boo Hoo. Edit: Here is the kicker: You keep pointing out why common salvage exists as part of claiming there is no reason for common salvage to exist.
  21. You have yet to explain why removing common salvage should be done beyond you don't like it. Common salvage serves its purpose in the game. You want to remove a game element because you do not like it. Simply not liking something that you have already admitted takes you no time to get rid of is not a reason to remove it from the game. And why am I even bothering since I already know how you will respond to this post given that you have already responded to other posts telling you the same thing with basically "so what?"?
  22. I thought the same thing. I still don't see it as useful information, given that I know which of my characters have gone full Incarnate or not and will work on those that aren't yet regardless of their vet level. (Their vet levels aren't useful information to me regardless. Not for going full Incarnate. Not for play purposes. Not for anything.) And because I know full well how that statement will be taken, please don't think I oppose the suggestion. I fully understand that there are some players that will find it useful. Just not me. So I'm fine with it being implemented.
  23. Not true. You also cannot get the Magic Box from Hardcase more than once. And that provides Wailer Queen pets (to Magic origin characters). (Edit: That is to say, I'd like this to be repeatable too.)
  24. Pot? Meet kettle. Also note how my post does not just address lag, but also how timing affects the suggestion. That often players are triggering their Judgements in fractions of a second of each other and the very high likelihood of that resulting in the OP accomplishing nothing.
  25. This makes so much more sense to do. And was the direction Live was going before shut down.
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