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Rudra

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Everything posted by Rudra

  1. Zone/Mission: Caves_60_Layout_05_02 Position: [256.2 3.4 1085.6] Mission objective is floating a few feet off the ground.
  2. Eliza Thorpe has a mission called Urgent Mission which has a 90 minute timer. She even tells you that you only have 90 minutes to get the mission done. And then you enter the mission and are told that you have been wandering the caverns for what seems like hours. So I guess we should just pack it up and go home, mission failed, whoops. My request is to change the mission entrance popup text. If you only have 90 minutes for the mission and you spend a lot of time wandering, then you shouldn't have 90 minutes - time needed to reach mission left. Just say something like "You hope you're in time" or "These caverns look like you could get lost in them if not careful" or anything else besides "have I spent so much time wandering that I've failed? Nope, timer says I spent no time at all here! Still good!".
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  3. My recommendation is you take one of two options: Option 1: Stop trying with that character, send an in-game support ticket to the GMs with the server name, character name, the number of attempts you have made, a reference to this thread, and a request to have the badge correctly given to the character. Ignore the standard response of take it to the Bug Reports forum and see if the responding GM will or is able to fix your character's badge list. Option 2: Stop trying with that character, in this thread state what server your character is on and what character in question is unable to get the badge awarded, and hope a responding GM or dev fixes your character's badge list. Edit: Without the server name and character name, you are basically asking the GMs or devs to look up your account, check every server you have a presence on, and go through every character you have on those servers to see which one(s) have any flags showing they did the event but lack the badge. And that is a bit of an ask.
  4. I was on a MM, and like the Crey Juggernaut, had at least one of my pets in my field of view for the entire fight. My pets never went orange as hostile. (I'm pretty used to watching for my pets to go hostile on me from the frequency with which the lieutenant Succubi keep confusing me and/or my pets.) So while that is a good point, it does not apply in this case.
  5. I don't buy Ultimates. Ever. Here's my bit about the OP: While on a non-50 character, I have two things that annoy me when leveling. The possibility of out-leveling contacts and the now suddenly easier mission I am on. I can deal with the contacts by turning off xp until I clear the level range. I will always have to deal with missions getting easier mid-mission if I want my character to level. At level 50, both those considerations go away. I can no longer out-level contacts and I will no longer find enemies suddenly getting weaker because I leveled up. And then we have the OP. Which will bring back missions getting easier mid-run. When the author can already, right this moment, pop an Ultimate himself/herself/themselves to get that boost without having the game changed to do it. So here is my stance on the OP: Either do it yourself because the game already makes the suggestion possible right now, or make it an opt-in option if implemented because I sure as hell don't want to have anything to do with it.
  6. Or just carry Ultimates and each time you get a new vet level, pop one.
  7. I've never known any Black Knights to placate, but Crey Juggernauts don't have a placate ability anyway.
  8. Are we talking Lousiville Slugger type bat, vampire bat, or horror movie bat monster? Just to be clear.... 😛
  9. So I'm doing the Rogue version of Just How Evil Are You and I'm trying to clear the map. Freed Desdemona from a safe distance and then teleported past her so she doesn't join, freed both subdued heroes from a safe distance and teleported past them so they don't join, and continued my murder spree... I mean... aggressive bad guy lesson giving.... So far so good! Got into a fight with one of the remaining Council spawns, and a badly injured Vortex Cor Leonis Force decides to run for his life. Down the hall, around the corner, and through a still closed steel sewer door. Like, straight through it. Coordinates of said door below in case it has a geometry gap: Zone/Mission: V_Sewers_45_Layout_06_02 Position: [-190.1 -126.6 702.9] Now, I know when you're running rabbit you can do some pretty amazing things, but I don't think any of the Council can phase through doors no matter how scared they're running.
  10. I am aware of the key bind fail bug and this wasn't it. That persists until you either exit the mission, alt-tabbing, or rebooting the game. This only lasted until the taunt effect wore off. Edit: And in case anyone thinks targeting was the issue, I am aware that if your character is taunted by a Juggernaut and he isn't in your field of view, your attacks won't work for lack of valid targets until you bring the Juggernaut into view so you have a valid target again for the taunt's duration. And the Juggernaut in this case started in my field of view when he taunted me and stayed in my field of view for the duration, so that wasn't it either.
  11. To springboard off this, if I recall correctly, the devs said they won't take what was done on the other servers, but that they will try to make their own for those ideas they like. MM customizable pets for instance. Again, if I remember correctly, the HC devs said they wanted to find their own way to do it rather than just take what another server did.
  12. That MM PBAoE heals stop missing the pets adjacent to the MM. (Edit: Sometimes they work, and sometimes they don't. And the farther away the pet is, the more likely the heal is to work and affect them until they are out of range. It's rather frustrating to see Genin A at the limit of the heal's radius get healed, though I am still glad he was healed, but the oni right next to me doesn't get healed even though he needed it more.)
  13. So I'm currently running through the Rogue version of the Wanted: Uqua. Dead: Alive mission and a Crey Juggernaut taunted me. Not a problem, just means I stomp him before the rest of the spawn. ... except... I can't. I'm hitting my attacks and nothing is happening. (Edit: And no, he did not have his force field up. He was still at full health.) I have no status icons for being Held, Slept, or Stunned. I'm not getting any of the messages I normally get of being Held, Slept, or Stunned when I try to use my attacks while so mezzed either. The attack buttons just aren't doing anything no matter how often I click them. When the taunt wore off, my attacks resumed working again. Now, I've fought Crey a lot. And I do mean a lot. I've been taunted by Juggernauts on the regular. I've been taunted by the Black Knight minions that taunt pretty regularly when doing the Night Ward arcs. I've never lost my ability to attack while taunted unless there was some other mez to stop me from attacking before. And in other fights with Crey Juggernauts present in this mission, being taunted did not stop me from attacking, it just did what it was supposed to and shifted my attacks to the taunting Juggernaut. So I have no clue what happened with that Juggernaut and his super taunt ability preventing me from attacking with no statuses that can explain it being applied and no messages either. Edit again: Other side note weirdness? Despite clearing the map, the spawn that is supposed to trigger the first Scorpinoid Deathstalker ambush either did not exist on this run or failed to trigger the ambush.
  14. Personally, I more prefer the suggestion of previous threads of adding wand animations to existing power sets. (Edit: Like @Wavicle pointed out on this thread.)
  15. Very easily. Right off the top of my head for already exists reference? Weather Wizard from the DC universe. He doesn't use magic, he uses technology. (Edit: At least the version in Young Justice did.) He controls the weather through a technological device that looks like a wand. Then you have mutants that may use a wand (or other object) as a mnemonic device to help control their powers. Various control rods that operate sci fi equipment. Wands are hardly limited to just magic.
  16. This. This is what I am going to bet is what is causing players to blame MM pets. Because there is just the one spawn point where we all get ejected from the mission to and multiple character models can't occupy the same spot. So everything gets displaced further into the helicopter's interior just like when two or more of us exit any other mission and if we don't move away from each other start displacing each other in the same direction until we run into an obstacle that stops any further displacement movement. MM pets just like other pets take up space that must be displaced to spawn any other players and their associated pets exiting the mission as well. Which can lead to the perception that MM pets are blocking player movement, but they still aren't. It is every other player character and any non-MM pets that may still block movement that is doing so. (You can't displace MM pets if there is nowhere to displace them to, just like your character can't be displaced any further when there is nowhere left for you to be displaced to.)
  17. I'm pretty sure that is because your character lacks hair and the glasses are positioned to sit above the hair. (Edit: Male and female have the same thing going on.)
  18. Yeah, when it comes to Praetoria, especially through flashbacks, you have to make sure you tackle the arcs in the correct order if you want to do them all. Get a contact NPC arrested or killed, you are flagged as not having that contact available for anything else. The contact will, or at least should, return while you do his/her/their arc through Ouroboros, but as far as I am aware, not for any other arcs. And I believe there are four such contacts you have to watch out for in this manner. So I advise always running Praetoria from start to finish, rather than just jumping to whatever seems most interesting at the moment. (Edit: And check the wiki to be sure if you aren't sure of or don't know what NPCs you can lose access to. Otherwise, if you run into a missing NPC, contact a GM and wait for him/her/them to fix it for you.)
  19. Because you quoted me and all the "you"s, it feels like this comment is aimed at me, except I haven't said that. It took me a moment to realize you quoted me to springboard off of.
  20. If you are talking about the decoys from Phantom Army, I'm going to guess you will not get your request on account that they are completely invulnerable pets that do a solid chunk of damage. The only way I can see you getting your request is if they get massively nerfed. (Edit: It's a combat pet summon power. If you want a non-combat version? I would highly recommend asking for a new power like the buff pets available from START instead. They would have 1 HP and do nothing for you in combat, but at least it wouldn't run up against asking for an excellent power to get nerfed for the sake of it being a toggle.)
  21. Yeah, I'll support a Wands power set. I'll even support magic animations for it. I won't support a Magic Wands power set though.
  22. And not a single person on this thread has argued even once against it. So why the constant rush to defend something that is not under attack? The only counter-argument made in this thread is that the claim that MM pets are blocking characters is false. That's it. Nothing else. If for some reason the extra character models are making it more difficult for you to even find the exit? Okay. The MM specific claim though, especially as reinforced by @DrRocket, is easily proven wrong though. And all I ever asked for in this thread is to stop blaming MM pets for preventing player characters from moving when they were changed back on Live to stop doing so.
  23. I'll bet you it is the other players' characters and the "other summoned pets" that are blocking your movement. Grab any MM. Put your character in any position where your ability to move will be impeded with others present, summon your pets to block you, and then watch as your character simply pushes the pets out and aside as you move. Edit again: Hells, grab any MM, get inside a helicopter, summon your pets to block your ability to exit, and watch as your character simply shoves them out of the way as you exit the helicopter. (Edit yet again: Bring a friend! Have both of you be at the back of the helicopter, block both of you in, and try to exit. Watch as you both shove the pets out of the helicopter as you exit.)
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