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Rudra

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Everything posted by Rudra

  1. Being able to be in two different SGs with a given character at once or being able to be in 2,000,000 at once; you are adding the exploit. The only question is to what degree. So how about we instead focus on non-exploitable means of achieving what you are asking for? If there is a means of coalitions posting messages like how SGs and chat channels can, then that would still meet your request parameters without adding any exploits. You can link your personal SG with a SG that does things and read the coalition message(s) of the day just like how you read the SG message of the day and the chat channel message of the day, and so participate in the linked SG's activities. The only real consideration with going this route is the limit to the number of SGs that can be in a coalition.
  2. This sets up players to exploit the base system to give themselves exponentially more personal storage for enhancements, recipes, and salvage without having to deal with the complication of moving those assets around between their various personal SGs.
  3. Pretty sure this has been reported before, and it really should have been reported in the Report Zone Geometry Errors Here pinned thread at the top of the Bug Reports forum.
  4. Considering just how many tech lab maps with the lab room there are? It would have been helpful if you had used the /whereami command to narrow down maps and specific coordinates.
  5. Teleport Target. It just lacks the requested animation and could use a new teleport enhancement set with a 4 second duration Stun proc. (Which would annoy players when you recall them to you, but it would give you what you are asking for versus mobs.)
  6. Something that can help coalitions so that players are more inclined to make use of them for the personal lair and group base function that routinely comes up? Is if there was some way to post a coalition message of the day. Like maybe a base item that requires assigned privileges like the storage racks that lets people post a message of the day to the coalition chat for their respective groups. It wouldn't change anything from another SG that posts a coalition message of the day, so there could be as many messages of the day as there are SGs in the coalition, but having the ability to post a standing message that is loaded to the grouped SGs in their coalition chat would help coordinate activities between them.
  7. They won't. That takes away MM's only real advantage in pets since Controllers and Dominators get more powerful pets (in raw stats). MMs have this same issue. Being able to control pets won't make this change. The difference is that the MM can direct pets to focus on specific enemies rather than the pets running to whatever target they prefer, but if something will make a Controller/Domintor pet run away, it will still make MM pets run away too. If the player moves their character away from the portals and there are no enemies there to fight, the Controller/Dominator pets will also move away, no pet control needed. And since MMs also loiter at the portals, and they have more pets, this is an everyone with pets thing.
  8. And there is a coalition chat so the groups in the coalition can keep each other abreast of what is going on.
  9. I don't PvP, so thanks for that clarification.
  10. You're going to run into coordination problems this way. And even if you manage to get a hero and villain team lined up to run this against each other simultaneously, then you have the added concern of connectivity issues that may only affect players on one side for sharing a region not shared by the other team. Even before you get to the which team can faceroll the missions faster than the other team. So like @keyguardactive said, sounds really nice on paper, but then you face plant into reality. (Okay, so that isn't actually what @keyguardactive said.) So, some things to consider. Edit again: And by connectivity issues, I mean players taking longer than normal to load onto mission maps, giving the other team extra time to accomplish their objectives first.
  11. I don't know about that. I don't PvP. However, it seems to me that Siren's Call already meets the request criteria for indirect PvP. Yes, it is done in a PvP zone where the players risk encountering PvP players, but where else would even indirect PvP go in this game? And an opposing team isn't necessary. The missions are all instanced. Very short maps, but there are no enemy players on the maps and it is a PvE environment on those maps so PvE players are just fine running the missions (as long as they can reach them). Villains do missions that give them advantage and heroes do missions that give them advantage. Whichever side did more for their side than the other is the side that has advantage. So if the villains did more, heroes find themselves in a progressively more difficult spot until they run enough missions to take the advantage; and vice versa. So, indirect PvP in the form of competing missions.
  12. It exists in Siren's Call. Do missions in Siren's Call and you sway zone control to your side. I'm not saying more is a bad thing, other than I won't be doing it (any PvP) personally so I don't care either way, just that "indirect PvP" via competitive missions already exists in the PvP zones.
  13. I'm going to go out on a limb and say "no". I don't see it listed anywhere despite being a 20-50 mission (so it should come up regardless of my level above 20). And I don't see it in the Ouroboros crystal either. Probably because its sole purpose is to unlock the SF, so it isn't listed to avoid making it repeatable. (Edit: And because the Mission Computer/Oracle only seems to have alignment tips. I can't see any exploration tips or Valentine tips in it either.)
  14. I can ask away in the game all day and it won't make a difference. First because I can't reach even a majority of players given my server presence and available times for play. Second because I am just a player like you and they have no more reason to listen to me than they do you even if I could reach all players. Also, you keep emphasizing DPS tool, but not specifying what DPS tool. And while I don't use any myself, I do know of one and to the best of my knowledge, it can screen for what it checks. So if you are using a DPS tool made available to players for their use, maybe check with others to see if it can screen out the unwanted data. If you made the DPS tool, maybe add the ability to selectively check data. And finally, no one on this thread has made fun of you. No one on this thread has attacked you. No one on this thread even put much effort into attacking your suggestion. The most negative response was the poster didn't understand the desire for the request, but would prefer it was possible through the options menu rather than being made available through Null the Gull. The joking was between two other posters and not directed at you. And you keep acting like it's you versus the world here. I don't need or want you to "be better and not resort to any more acknowledgements to the lack of intelligence in some folks". I'm not telling you anything on this forum for my sake. I was hoping to convince you to take a moment and see what others are saying rather than immediately jump to a defensive stance, and stop trying to make enemies of everyone. It's no skin off my back if you persist. Don't worry about me though. I have no intentions of making further comments on this thread. (I will if I see a new comment I feel the need to respond to, but at this time just don't see a reason for my continued involvement.)
  15. You know, as someone who also has a visceral reaction to a game mechanic, in my case it being patrol xp, I get where you are coming from. However, I feel the need to point out that calling others on the forums stupid for having a different point of view or trying to provide you with alternate means of dealing with your problem is not conducive to a positive reception. I haven't seen anyone actually opposed to your proposal beyond the concerns of how it would affect leagues and events. Even when a poster simply said "Until then, though, you can...", which was not a dismissal of your suggestion but the presentation of an available work around until such time as your requested proposal may be implemented, you responded negatively. The only post that was possibly negative also stated that the requested ability was fine but would prefer it be made available to players more directly. So my recommendation to you is to take moment and breathe. And not be so hostile to your fellow players on the forums.
  16. Another place you can go is the "quiet room" in any of the AE facilities, where powers are disabled, so no one can buff you at all. To add to this: if the character can fly, then just fly above normal viewing height. Even low level fliers just AFK'ing tend to get missed by drive-by buffers.
  17. Confirmed. Chapter 4 of the Neutropolis arcs, the single player only missions, are in the 20-24 range of Ouroboros but load as level 25 missions when accepted. Though the enemies were level 24 when I tried it. (And you are still level 20.) Edit: However, this should have been reported as a bug on the Bug Reports forum available here: https://forums.homecomingservers.com/forum/32-bug-reports/
  18. To be fair, Hamidon is the very well known leader of the Devouring Earth, a group hell bent on eradicating human life or converting us into rocks and plants. Now if everyone found out Sally was the secret leader of the Red Caps... ... I mean if it turned out Sally was actually the leader of the Red Caps, things may be different.
  19. If you have a team member with Teleport Target (or ATT or Incan'), then just send the mission holder to start the Nemesis version while everyone else hangs back by the crystal. Teleport the leader back to the group and then pull targets to the group to clear. Not a lot of teams have the patience to do that, but I've found using that tactic keeps us with plenty of time on the clock, typically lets us prioritize targets to mow down first, and keeps the rest of the mobs from just jumping the team all at once. Doesn't take much DPS to clear that way, especially if you can yank Numina at the start and get her out of the way post-haste. Though nothing I just said will help if the team doesn't cooperate....
  20. You are misunderstanding. It is only gatekeeping if someone else does it.
  21. I'm not concerned with names. My concern is that if the damage type is energy for instance, how would energy attacks be kept from accomplishing what the camera is supposed to do. I was considering untyped damage, but I don't think players will be given access to anything that does untyped damage because we have no defense/resist against it and you can bet it will be collected to use against players in PvP. Anyway, I'm not trying lay everything on you, but we should come up with as many answers for our suggestions as we can. So I was hoping maybe you had answers or someone else did. I'll leave the other questions your response brought up alone though.
  22. Considering there is no Nessie, yeah, no one has ever been recorded as attacking her. Though there have been reports of people accidentally hitting her. The most famous of which was a speed boat that disintegrated (exploded?) reportedly hitting something no one ever found out what it was. Though if she was real, you can beat there would be people out there hunting her to kill her for various reasons or capture her for various reasons. Potential problems with your proposal: 1) How do you make the attack only work against Sally since the camera would do damage as part of its flash? 2) What type damage would the flash do and how would Sally be immune to other sources of that damage? 3) How do you prevent the attack (the camera) from affecting other enemies? 4) How do you overcome the problem of Sally still dives for taking damage preventing other players from taking her picture. (Or at least mollify said players for a flash doing damage that drives off the monster preventing them from also simply taking a picture for a badge they also want.) (Edit again: After all, she will still be taking damage and following her script per your proposal.) Please bear in mind that I am not against your proposal. It does work in my opinion. There are just more questions that would also need to be addressed.
  23. To start: the devs aren't spinning anything with Sally. My best guess is that to make sure players actually see Sally and have something verifiable for credit towards a badge for her, they made her a target that must be struck. That strike causes her to sink beneath the waves. That is a defeat for her. Any spin on the matter is provided by us players as we justify why our characters would do such a thing. It can range from non-RP such as "I just wanted the badge" to whatever RP reason the player deems appropriate for their character. So to that end, we defeat Sally and we get the badge. Any head canon or spin is entirely up to us players to provide. If you want the badge description changed rather than the task changed like you asked for in the OP, then you need to state that you would like the badge description changed. And I will guarantee that there will be players opposed to that because regardless of why you strike Sally, you still defeated her (in causing her to flee). I won't argue against the badge description being changed. I don't care enough either way. You will run up against players that don't want the badge description changed every bit as (possibly) fervently as you do want it changed though. So brace yourself for that if you choose to pursue that route.
  24. I'm more inclined to think most players would think of Nessie rather than Champ or any of the other American water monsters, but yeah.
  25. Well, before this thread gets locked.... There are different means of approaching this. 1) Your character sees a monster swimming in the lake and moves to attack it just like with any other monster moving around a zone. 2) Your character sees a monster swimming in the lake and moves to drive it off before it comes across any people and attacks them for any/some reason. 3) Your character sees a creature swimming in the lake and moves to drive it off before the Tuatha de Dannan, Firbolg, or most likely Red Caps kill it for any reason. 4) Your character sees a myth swimming in the lake and moves to make contact with it or attacks it to make sure your character isn't hallucinating the encounter for some reason. 5) Your character sees a myth swimming in the lake and moves to kill or capture it to show everyone it really exists. 6) Your character sees a monster swimming in the lake and launches a preemptive attack for fear the monster will attack. And these are just some fast possibilities I threw on here. There are even more possibilities well beyond just those 6, but a comprehensive list would fill the entire forum page at the least. Depends on why my character was doing it. There is nothing compelling you or anyone else to attack her. You could just leave her be swimming in the lake.
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