Jump to content

roleki

Members
  • Posts

    1267
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by roleki

  1. I have a Dark/Electrical Affinity and it's one of my favorite characters for PuGs and whatnot. Dark is a great primary for all the reasons it always has been, and Electrical Affinity is a top tier support set for zone events/leagues with its ability to drop heals/buffs on dozens of people per shot, in any direction up to ~160' apart. And maybe it's just the way mine is set up, but the workflow of offense/defense on Dark/EA is really a FLOW. It's almost like scrapperlock, but with 2x as many powers and more objectives than *just* damage/survival. It's a pretty fun ride.
  2. If you're looking for combos that have a lot of synergy, I would suggest Grav/Storm or Ice/Trick Arrow. Grav/Storm gives you plenty of tools to move mobs where you want them, and where you want them is right under your Lightning Storm(s). With so many powers that take FF+Rech, you can pretty much spend combat at 300% recharge and chunk out 3x Lightning Storms at a time, which will help you melt pretty much anything you'd expect to as Controller and some stuff you wouldn't expect. Ice/TA was sneaky strong before HC tweaked both sets, now it's even better. Stacked slows, single-target holds and KD patches down both sides... Confusion and Fear out of Ice makes mob AI go bananas... then there's all the debuffs out of TA. If you appreciate soft control, Ice/TA is your spirit animal.
  3. I suppose I should qualify my comment with "...at least on Brutes" because I'm still leveling my first Stalker, but I plan to put two Cytos in there like I do elsewhere once I have it. While the ToHit debuff resistance is the star of the show, the extra ToHit is nice too. It's expensive for a reason! Some people drop a Gaussian's Build Up proc in there but I am not sold on that yet.
  4. Whenever I have the option, I take Focused Accuracy, Superior Conditioning AND Physical Perfection. After tossing a couple of Cytos in FA, a PerfShift% in both PhysPerfection and SupConditioning, plus the recovery/end buff from those powers, it's a net gain in endurance and a much smoother-running character overall.
  5. I gave Champions and DCO a chance, as well as some other MMOS but they just didn't do anything for me. Wound up getting big into Unreal Tournament and Team Fortress for a while, then Rocket League and Wreckfest.
  6. Meanwhile, /Dark controllers out-regen a Regen Scrapper when it actually matters. But nah, let's not fix regen for the actual set built around the concept on the AT it was meant to be paired with.
  7. I go through snack epochs. Right now we're in the 7th Age of Pretzel Rods but we're due to transition to the 5th Age of Slightly Overbaked Oyster Crackers. Have to do dustless snacks free of adornment because I alternate between playing vidya games and bass/guitar; I hate crumb gum more than I like flavor variants.
  8. Now for the other side of the coin: what causes Domination to drop? I have Domination on auto, and I've been in missions/events clicking like mad, maybe have domination up for 10/15 minutes straight of attacking and whatnot, then suddenly, poof, Domination gone. What gives there?
  9. I have one that apes a certain mustachioed Master of the Mystic Arts, but I did it cool, using the costume from the live-action Dr. Strange from back in the 70s. ETA: It's perfect because someone would have to have seen it to KNOW.
  10. Hah! They were extremely rare on Live, but in a world where almost nobody had fully-slotted IO sets and T1 Incarnates (let alone T4), an Ice/TA could save even the most oblivious PuG from ignominious defeat. And then along comes HC, buffs both sides of the build and inadvertently turns Ice/TA into a bit of a Cadillac. It's fun just to watch the mob AI freak out when the various effects start piling on. Jog in place? Slug your buddy? Quake in fear? Flop on the ground?
  11. I'm down for Watchmen: Hero Corps Edition, so long as Statesman doesn't get to be the Adrian Veidt of this scenario.
  12. Can confirm, both Hamidon and Lusca hit harder than a Fire/TA Corruptor, hence the qualifier.
  13. I'm always happy to talk TA, it's been a favorite set of mine since the minute I got ahold of it back on Live; I actually soloed an Ice/TA controller to 50, back when the only way I could light up OSA was with Taser Dart, and my pet would run in fright from the lit slick. It was worth the effort to bring all that soft control to bear on a given mob. As far as Glue Arrow goes, it's one of the more important arrows on Corruptors and Defenders, who usually don't have another method of keeping mobs from scattering. So on those types of characters, I usually open with Flash Arrow, hover above the mob, drop Glue Arrow to notify them I'm there, flit around a bit to shepherd the aggro'd runners back to the center, and begin sawing away with debuffs and AoEs. Most Controllers would just drop an AoE immob in that situation, whereas MMs likely already have scattering mobs by the time they're in range for Glue Arrow, unless they're the kind of MM that lead from in front and bother with all the commands to keep their nerds from running amok.
  14. I'm not saying EMP Arrow is bad, and it's great that you've found a use for it, but come on, it's not like your TA characters were out there floundering around waiting for EMP Arrow to come along and save the build. As a T9, it's no Fulcrum Shift, but it's no Time Bomb either. It's Moment of Glory, tops. I submit that if you're cutting ANY TA power besides EMP Arrow, then yeah, you'll probably need EMP Arrow. TA was a perfectly cromulent set before HC came and gave it a belly rub, but it will never perform to its full capability for people who skip arrows. Take Flash Arrow for example - people skip that all the time, in many cases probably so they can shoe-horn Maneuvers into their build. The thing is, in the combat math particular to this game, -ToHit is essentially +Def(All) given that Defense and ToHit modifiers affect the same variable in the hit check equation. It's not 1:1 because of resistance and whatnot, but half of Flash Arrow's -ToHit is... irresistable(?) so you COULD read Flash Arrow as "Ranged (Targeted AoE) Ally +5.625 Def(All) for 60s" and in that light, it seems kind of silly to skip it. While not as drastic, Glue Arrow, PGA, and Acid Arrow all play a significant role in how the set performs, and I would never skip any of them. It seems a pain, but really CoD should cover a good 90% of what you're looking for. Just, don't rely on numbers from Mids. It's a great tool, but unless you have it *just so* the numbers will always be off a bit.
  15. While there's nothing in-game to indicate the "Detailed Info" of a power could be incorrect, it's probably a good rule-of-thumb to use CoD to verify the exact effects and abilities of a given power. It's inconvenient and sometimes a convoluted process to follow all the various links, but it's a lot more reliable a source than the in-game reference. That said, in my opinion EMP Arrow is better on paper than in practice; if you make it to a scenario where it's worth actually using EMP Arrow, you likely don't need to use it. ETA: Tip of the cap to whatever code monkey invented the word 'adversively' here.
  16. Anything Dark/X/Dark is going to be killer; I prefer Dark/Rad/Dark (mostly because the business end of Rad is so straightforward and doesnt require a lot of slotting) but /Dark, /Poison, and /Cold are all really good platforms. I dunno, Corruptors are just about my favorite things these days.
  17. If you're talking ranged-only with survival tools and all that stuff to get you from 1-50 in one piece, you can't do much better than Ice/Time; with the buffs and the right build, that should be largely bulletproof. That said, if melting things from afar is your primary aim, I've not seen anything on two legs that beats a Fire/TA Corruptor, and that's not for a lack of trying on my part.
  18. Gotta be something that can solo Infernal, right? Else that would be a might bit embarrassing.
  19. Behold the power of the -Jump debuff.
  20. Have any of you ever dealt with nonprofit overlords? They're too busy sniffing each other's asses to actually get anything done, and if you expect to be fairly compensated for work done on their behalf, they give you moon eyes and start rubbing their bellies to give the impression they're starving. Give me corporate overlords six days a week and twice on Sunday.
  21. Or, everyone could tuck away their delicate sensibilities, accept that not everything in life can be exactly as we want it to be, and trudge forward like we always have despite the crippling unfairness of sometimes having to suffer only 1.98x XP.
  22. It always seemed weird to me that there wasn't a mez equivalent to Overwhelming Force, it would be nice to get something like that. What's also weird: Entomb. What's the rationale behind a random Hold set?
  23. Well, that sucks, would have liked to have got another weekend out of it. Bring on the speed run ITFs I guess. Whoo-fucking-hoo.
Γ—
Γ—
  • Create New...