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Neiska
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@NinjaIceBear - I just realized I made a mistake, I forgot to swap out one of the sets for Superior Command, here is the correct one. Apologies! This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! NinjaIceBear mk 2: Level 50 Mutation Mastermind Primary Power Set: Robotics Secondary Power Set: Electrical Affinity Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Battle Drones -- OvrFrc-Dam/KB(A), CaltoArm-+Def(Pets)(3), SprCmmoft-Acc/Dmg(3), SprCmmoft-Dmg/EndRdx(5), SprCmmoft-Acc/Dmg/Rchg(5), SprCmmoft-Rchg/PetAoEDef(7) Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(9), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(11) Level 2: Rejuvenating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(15), Pnc-Heal(15), Pnc-Heal/EndRedux/Rchg(17) Level 4: Fly -- Frb-Fly(A) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(50) Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/Rech(19), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Acc/Rech(21), PreOptmz-EndMod/End/Rech(23) Level 12: Protector Bots -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(23), ExpRnf-+Res(Pets)(25), Rct-ResDam%(25), LucoftheG-Def/Rchg+(27), ShlWal-ResDam/Re TP(27) Level 14: Group Fly -- Frb-Fly(A) Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31) Level 18: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(33), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/Acc/End(33), PreOptmz-EndMod/Acc/Rech(34), PreOptmz-EndMod/End/Rech(34) Level 20: Empowering Circuit -- AdjTrg-ToHit(A) Level 22: Kick -- Empty(A) Level 24: Tough -- ImpArm-ResPsi(A), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(37) Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(37), SprMarofS-Acc/Dmg(37), SprMarofS-EndRdx/+Resist/+Regen(39), SlbAll-Build%(39), SuddAcc--KB/+KD(39) Level 28: Defibrillate -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(40), FrtHyp-Acc/Rchg(47), FrtHyp-Sleep/EndRdx(48), FrtHyp-Acc/Sleep/Rchg(48), FrtHyp-Plct%(49) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Insulating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-Heal/Rchg(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(43) Level 38: Charged Armor -- ImpArm-ResPsi(A), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(43) Level 41: Electrifying Fences -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(45), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(46), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(46) Level 44: Amp Up -- RechRdx-I(A), RechRdx-I(45) Level 47: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48) Level 49: Tactics -- EndRdx-I(A), GssSynFr--ToHit/EndRdx(49) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13), EndMod-I(50) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Robotic Drones Core Superior Ally Level 50: Barrier Core Epiphany Level 50: Support Core Embodiment Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 1: Battle Drone Level 26: Assault Bot Level 12: Protector Bot Level 4: Afterburner ------------
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Hello again @NinjaIceBear ! At first pass, this is actually very good! There are a few things I think you missed though! Nothing major, so if you wanted to use this build it should perform well! But here are the things I spotted - 1. You might have forgotten to have Farday's Cage and Hover toggle enabled when looking at values. With them on you are "way" over the S/L resistance cap for MMs, well over the Ranged DEF as well. 2. Your pet slotting is fine, but it could be better. What most MMs do is put 2 parts of Superior Mark of Supremacy into each pet, in order to stack the 10% recharge bonus, then use the 4 piece of Superior Command in another, for a total net of 40% recharge, which is nothing to sniff at! I usually put the 4 Superior Mark into the T3 pet, so along with Soulbound Build up and KB to KD, thats his 6 slots. 3. I moved some of your resist sets and slots around to better optimize. Your build was well over the S/L resistance and had a little wonky Defenses. With a few changes I got you much closer to the caps, but boosted your values in other areas as well. Here is your stats - And here is mine - So You lost a bit of ranged over defense, and I brought your ranged and melee closer to the 45% mark, and boosted your resists across the board, from 20% to 40% or so, I even managed to give your Psionic, Fire, Cold, Negative, and even Toxic Resistance a nice big boost. Personally, I would have made more changes, but you said you mainly play on teams, so I kept Amp Up and Defibrillate. The END use is a bit higher than I would like, but that is also with both Fly and Group Fly on which I doubt you will have enabled all the time. With that toggled off, your END is 1.42/3.25 which is over a 1:2 ratio so that's solid. There are a few other things as well, but I tried to keep within the guidelines that you gave. Hope you like it and that it helps! This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! NinjaIceBear mk 2: Level 50 Mutation Mastermind Primary Power Set: Robotics Secondary Power Set: Electrical Affinity Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Battle Drones -- OvrFrc-Dam/KB(A), SuddAcc--KB/+KD(3), CaltoArm-Acc/Rchg(3), CaltoArm-Acc/Dmg(5), CaltoArm-Dmg/EndRdx(5), CaltoArm-+Def(Pets)(7) Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(9), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(11) Level 2: Rejuvenating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(15), Pnc-Heal(15), Pnc-Heal/EndRedux/Rchg(17) Level 4: Fly -- Frb-Fly(A) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(50) Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/Rech(19), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Acc/Rech(21), PreOptmz-EndMod/End/Rech(23) Level 12: Protector Bots -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(23), ExpRnf-+Res(Pets)(25), Rct-ResDam%(25), LucoftheG-Def/Rchg+(27), ShlWal-ResDam/Re TP(27) Level 14: Group Fly -- Frb-Fly(A) Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31) Level 18: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(33), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/Acc/End(33), PreOptmz-EndMod/Acc/Rech(34), PreOptmz-EndMod/End/Rech(34) Level 20: Empowering Circuit -- AdjTrg-ToHit(A) Level 22: Kick -- Empty(A) Level 24: Tough -- ImpArm-ResPsi(A), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(37) Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(37), SprMarofS-Acc/Dmg(37), SprMarofS-EndRdx/+Resist/+Regen(39), SlbAll-Build%(39), SuddAcc--KB/+KD(39) Level 28: Defibrillate -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(40), FrtHyp-Acc/Rchg(47), FrtHyp-Sleep/EndRdx(48), FrtHyp-Acc/Sleep/Rchg(48), FrtHyp-Plct%(49) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Insulating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-Heal/Rchg(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(43) Level 38: Charged Armor -- ImpArm-ResPsi(A), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(43) Level 41: Electrifying Fences -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(45), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(46), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(46) Level 44: Amp Up -- RechRdx-I(A), RechRdx-I(45) Level 47: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48) Level 49: Tactics -- EndRdx-I(A), GssSynFr--ToHit/EndRdx(49) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13), EndMod-I(50) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Robotic Drones Core Superior Ally Level 50: Barrier Core Epiphany Level 50: Support Core Embodiment Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 1: Battle Drone Level 26: Assault Bot Level 12: Protector Bot Level 4: Afterburner ------------
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Hello there @NinjaIceBear My main is Robot/Electric and I would love to give you some input. However I am at work at this exact moment but I will have a look when I get home. But there are a few important questions that are generally asked for build critiques - What sort of activities do you intend to do? Normal missions? AE's? ITF's? GM hunting? Do you intend to play on teams often, or are you more of a lone wolf? What is your preferred difficulty to play on? Do you like to push a build as hard as you can, or do you like to be more relaxed enjoyment kind of play? I will take a look at your build and slotting when I get home, but those questions can factor into how to make a build. As an example, "Amp Up" only works on other players, not pets. So if you solo most of the time, that power is likely skippable. The same with Defibrillate. More to come!
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Looking for boundry breaks / boundry escapes
Neiska replied to bob_dobbs's topic in General Discussion
I swear I was hanging out at the Pocket D one evening and I saw someone fall by the window. They were only there for a moment in a full free-fall, but it felt like a real sky scraper situation. I suspect the skiing hill was somehow involved but I would never figure out how. That, or it was a staff member having a bit of fun. -
If I may play armchair philosopher a moment, To my view, this is a self-generating issue. True, you don't know how a player might play or act when inviting them, but you have a few options already available - 1. The first, is you may leave, if their inaction bothers you to that extent that you feel motivated to make a post on the forums about it, where I can almost promise you the people in question will not see it. 2. The second, if you are the leader, you can remove them yourself and replace them, or play on. 3. Lastly, you can place that person on ignore and never have to interact with them again, ever. If you don't like a player, you can leave. No one is "forcing" you to interact with them on any level, despite it being a shared space/game. You already have tools in place, able to use as you see fit. The game is effectively a lake that we all must share, and not everyone is fishing for the same thing. In this context, that means not everyone is going to enjoy the same activities. My thoughts on the matter - It really depends on my mood. If I am farming away and in the "zone" then I largely pay little mind to it. You never know what the other person has going on - they might be home sick from work, they might be chasing a toddler, they may be playing while on a zoom call for work, or they may genuinely be otherwise engaged in other activities. So long as no action is required on their part, such as an escort mission, it affects me very little either way. In fact, I have made some very good friends from them being "sitters" in my farms. Mostly this is due to how I farm with Masterminds, something that not many people see often and it often sparks conversation and I am most often all too happy to talk about it. (I am a die hard "pet class" fan in video games.) Sometimes they tell jokes, or stories, even just idle banter I still consider "contributing." Even if they can't help in combat, having someone to converse with certainly helps the farming go faster, and it costs me little either way. Personally, I get more irritated from other kinds of people - 1. The sorts of people who bring up politics and so on in general chat. But I try not to address it or even engage. (I will admit that sometimes passions get the better of me. But I think that is human nature.) When I can, I simply put the person on ignore and go on about my day. Baring in mind that heated conversation on the internet/games rarely changes anyone's views or solves anything, and is generally a unpleasant experience for everyone involved, except for the trolls I suppose. And, life is far too precious a thing. I value my free personal leisure time greatly, so it is far more efficient to simply put the other on my ignore list and move on about my day. 2. Not to offend anyone here directly but, I get more irritated by posts such as these. I largely go by "Live and let live." You do your thing, and I shall do mine. If our things don't align then we shall avoid one another and both be the better for it. Sadly not everyone agrees by that standard. 3. I more often play by myself, with people I know, or just in farms. Why? Well, again not to point the finger at anyone specifically but, the sorts of group leaders who are "GOGOGOGOGO" and rush through things as fast as possible. I do agree, that perhaps it's their 100th time doing that ITF. But I haven't even done all the IFTs yet, and I hit vet level 392 on my main this weekend. I have yet to be on a Mothership raid, or things of that nature. Simply because people rarely take the time to explain anything, and at this point everyone is known exactly what to do. I have completed full story arcs where I don't even know what the story was, or who the big bad guy was, and so on. And unless its with friends, people rarely take the time to "enjoy the scenery," story, or even take a moment to stop and admire the map and details that still hold up today in some circumstances. 4. The "Elite Min/Maxers." While a "power builder" myself, I will never downplay another persons choice of powers or abilities "just for fun" or "just because I like it." My usual reply is "Thats fantastic. Lets see if we can make it the best we can while keeping that which you love about it." and go from there. But there are players out there that make the point that if you take a power that isn't .002% more dps, or superior, then you are, well, I shall avoid their colorful terms for those kinds of players. Not everything has to be mathmatically superior in every circumstance possible. (Though I will hasten to Add that the CoH community is not nearly as bad at this as other game communities, in my experience. I am only describing the sort of other player whom irks me for context. The majority of CoH community has been wonderful to interact with on all levels, with only a few bad apples coming to mind.) You don't like how someone plays? That's okay. Someone else might not like how you play either. And "your" way is not in any way better/morally superior/more correct than theirs. So long as someone isn't talking disrespectfully or trying to flex at me we usually get along just fine. I take a dimmer view from the sorts of people whom say "X people are playing WRONG" than the "door sitters." I am genuinely curious as to what such persons truly expect to be done about it? An AFK auto-boot timer? The formation of a "playstyle police" whom will swoop in and give INF tickets and fines? The creation of a "Player Purgatory" where reported persons accounts will languish until X amount of time has passed? I mean, what precisely do they expect, from an all volunteer staff, with limited resources, and from an activity that is in no way officially prohibited or disallowed? My two cents, for what it's worth.
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My two favorites are Robots/Electric, and Demons/Time. I have yet to try a fully leveled and incarnated /Storm, but I hear many good things. My Robots/Electric is just a powerhouse, both for solo and teams. Solo, its durable, and flexible, with things like bonfire and group fly, EA shines with healing/absorb/status protection. Making a durable pet set, even more so. Electric also goes quite well with Demons. But my Robot/EA I can go on TFs, Solo, Farm, go GM hunting, and so on. It really is a "can do anything" build which is something I love. On teams she isn't the most damage, but I focus on defense/support when teaming. Keeping everyone's blue bars nice and full, putting down Cages on the tank for status immunity, layering absorbs and heals, and using my damage debuffs if they are even needed at that point. Mostly for teaming I keep my T3 out for mobility, the other pets aren't really needed if you are on a good team. On some teams though, my robos and I were the anchor of the group. But my favorite Demons is my /Time. You get both good resists and defense, and the slow aoe is quite nice to give your demons all the time in the world to chew things down. Softcapping defenses is easy with Power Boost, and they come with their own resist buffs. Plus there is Chrono Shift and the Recharge bonus that lets you perma Hell on Earth. (Or close to it. I haven't played my Demons/Time in awhile, but I believe you could Perma-it.)
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Personally I never understood why some are so against how others choose to play the game. If you aren't on their team, then what's it to you? True, you can bring up "players who get PL'd arent as skilled" or "it affects the market" points, but that is largely moot. As leveling outside of AE doesn't magically make someone skilled, as well as the low influx of who are actually new players. As far as trading goes, I suspect there are other larger factors than those who use AE. There is some affect certainly, but they are not the end all-be all. Moreover I would argue that the farmers effect on the market is a net positive, unless we want the "average" build to be nothing but level 50 IOs and a single purple set costs people 2 billion inf. It just always stunk of people trying to micromanage/control how other people play. "I don't like doing that activity. So NOBODY should!" et cetera. Though the thought of turning the tables I find amusing. Imagine if it was the farmers going - "There isn't enough demand for all the stuff we put on the market. Nerf the drops outside the AE" or "Nerf missions. All of them. Zero EXP, and remove the badges. If you aren't in the AE then you are a low skill player. You cant clear maps in 4 minutes? Git Gud!" - I mean, that's what the argument sounds like to the farmers.
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@DocMidknight Sorry for the delayed reply, only just noticed this thread. First off I actually wrote a multibox guide here, with builds and a video - I would urge you to take the same pet-type though, as they all have different feels and style sthat will make multiboxing difficult in an already difficult setup. The ranged pets will hang back and shoot and will be out of range of buffs/heals, and sone of the melee might run off and chase down runners and get squished. So to begin with, all 3 pets of same sort for similar pet control styles/grouping. Far as secondary goes, if you are running a team of 3, i would try to take one defense set, one resistance set, and kinetics. Why kinetics? Its a very large damage boost to all pets present, along with speed/end tools which is nice, and can also help with healing. Out of the Resistance sets, i would recommend EA or Thermal. I feel EA is better overall because it does more than just +res and heal, but Thermal would be easier to manage. Out of the Defense sets, you could get away with a FF and be largely hands free, but Time is also a very strong contender and can also be auto-casted to be almost entirely hands free, aside from rebuffing power boost + farsight. I don't have any great experience with cold so I can't fairly comment. But the guide has much more info and breakdown with screenshots of side by side comparisons, and the video shows how my robot setup plays. Hope this helps! Happy Masterminding!
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My take - Do I PL in AE? Honestly it depends! I make different characters with different goals in mind - Some just for fun, some to try different power combinations. Sometimes I make characters to play with certain friends or people in my supergroup, and sometimes I make characters entirely at random. Sometimes if I am in a rush just to try something out or make a few tweaks, sure I will PL myself. Sometimes I get the urge to load all 3 of my MMs and absolutely destroy maps too, the power rush is very satisfying. But I have just as many characters that have never stepped foot in AE if they are made to play with certain people or friends. One thing I enjoy is "iron-maning" it. More or less that is when you level up entirely solo on what you find/make yourself, zero trading, zero buying anything, even recipes. Even zero p2w features at all, even the run buffs. But I use AE for more than just an EXP piñata. You can control not just how many enemies there are and what level, but the damage types as well. This makes it very useful for trying out new concepts, such as how strong a builds CC or defenses are, or how much your damage type is resisted, to test your effectiveness vs debuffs. Or entirely new build concepts like a flying/knockback based build, and so on. And while I have no proof I strongly suspect that I am far from the only one to use AE in this manner. One of the big uses I have for AE is actually helping teach other players how to play Masterminds. It is a pretty complex class, not just in builds but in commands/playstyle. (I would argue moreso than other AT's) And being able to pick the damage type, number, difficulty, and kind of enemies is fantastic to help show other people who want to learn how to Mastermind what to do in different situations with different builds, as well as how to get the most out of their pets. I am in the "live and let live" camp. If people want to powergrind then I say let them. If others want to be puritan and play only world content, then that is fine too. Just as people are free to ask "looking for farm" other people are free to say "Sorry but no." The tells might get tiresome after some time, but I think that's part of what you sign up for when playing a game with other people. As far as the AE argument itself? I think it would matter little if they removed the EXP entirely. The big brains would just do the math and figure out what's the next thing to farm, and whatever that is would be the next thing to be farmed to oblivion. Farming is a part of many games that involve character progression, CoH is hardly unique in this. But if the community wants people to leave the AE and do other things, I would argue that the people using the AE need more options, not less. I think things are more equal in exp/money now. But if things outside of the AE gave more, then it might entice them to instead do that. The only real advantage AE has over other activity types is time required to travel/speak to the contacts. But that's because it is static and in one place, more than the design of the AE itself. One thing I would support is changing the bonus merits to bonus exp/inf as well. So that people get more than just extra merits for doing any certain activity week to week. Make it comparable or even superior to the gains in AE and you might see more people doing them. But lastly I do want to point out what many may have missed - unless AE is entirely removed, you will always see some people doing them. Some people simply like to do their own thing or play by themselves, and that's okay. Even if AE was the worst way to level, I do believe that there are some who would continue to use it, because that is their favored mode to play - simply by themselves. No muss, no fuss, no drama. You can't "force" people to play together who don't want to, regardless of what carrot or stick you might try. It will reach a point where people will go "You know what? This isn't for me anymore." and move onto whatever else they choose to enjoy as a hobby. My two cents on the matter!
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Nor me. The only thing I can think of is he's using custom macros or commands. I would make sure you are in advanced mode, and then drag the various commands to your hotbar. That's how I manage my MMs.
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If you could customize your Mastermind minions, what would you make?
Neiska replied to Magi 1's topic in Mastermind
For robots id go with more terminator kind of types. For demons I would mix them up, make them more humanoid looking. Undead I would mix it up, mabye ghosts, spirits, vampires, ghouls. For beasts I would go dinosaurs. -
Its hard to say without seeing it, but are they just killing off their targets, or is it mid-combat? Is he using a power that turns only self-abilities on?
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I have no data or proof, but I suspect the majority of players don't use discord (or the forums for that matter.) That said however, It's not as if "nobody" uses it either. I am involved with a few supergroups that do use discord to organize/schedule many things, be it team missions, team farming, rp events, contests, weekly rp sessions, so on. Should it be required? Certainly not. Is it a tool available to people that wish to use it? Sure! Honestly I don't see what the fuss is about. People may or may not use it, depending on personal tastes. And either way I see nothing wrong with that. My two cents!
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I have heard that as well, but I have very little experience with /Storm. I messed with it once, but it felt strange. Several people swear to it though! I think it's more about using as many recharge pets with knockdown and more damage than debuffs/buffs/healing and so on. Which I am kind of split on. What it does, it should do well, but might struggle elsewhere as you are relying almost entirely on knockdown to protect you and your pets. At least that's how I read it, I could be wrong, as I said I have little playtime with /Storm.
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Hi hi! Well I had time to take a look at your build, and yes I see a lot of room for improvement. Here's my findings - 1. First off you were missing quite a few of the Pet IOs, thats free defense/resist they were missing. 2. You yourself was missing several unique IOs as well, such as Shield Wall, Steadfast, and Gladiator. 3. You had a few questionable power picks/slotting. So I made another build for you that should be pretty well improved. Here are some features - 1. Swapped Stealth for Sorcery. You will have Mythic Flight for mobility, Shield Ward for your Prince, Enflame for more AoE damage and a -res proc, and Rune of Protection. Why Rune of Protection? Because the Achillies heel to toggle heavy MMs is being Mezzed. Since you are more or less relying on your toggles to make sure pets survive and they can't hit you, being mezzed can be an instant game over, because being mezzed instantly turns off all your toggles. Plus the way I have it slotted it can be a big RES boost and adds some cooldown to boot. 2. Swapped your Epic pool to Bonfire, I will explain why in a moment. But you should be able to have 100% uptime on it! Its seriously one of the best tools MMs have access to. 3. Added tough/weave, for more self-durability. 4. Added in all the pet Aura IOs. Most of them are on Hell on Earth. 5. My hell on earth will perform much better. Your original cooldown was 226, I got it down to 169 with a duration of 90 seconds, so that's more than 50% uptime. 6. I made room for haste, but didn't have room for burnout. I don't think this setup would perform well with burnout anyway. 7. Your health and stamina were slotted incorrectly. You "really" want chance for hp/end and end procs there, so "any" attack can give you free hp/end. 8. Added damage procs to pets! 9. Added chance of buildup to both your Prince and Tactics. There is room to move them to your T2 pets if you prefer it there. 10. My version has 8% more defense, and about 20% more resist across the board in most resists. So you yourself are much tougher. 11. Lastly, I made the slow on your lingering radiation "much" stronger. Your slow was -60%. How I have it slotted gets that all the way up to -122%. So, here's the details - You should start with Radiation Infection. It has a -29.53% to hit, when combined with your 30% defense, you are effectively defense capped. Then drop a bonfire. This is to both CC them for 45 seconds, doing more damage, and adding a -res to increase all other incoming damage, but more importantly to keep everything nice and clumped together for your debuffs, which will also give your pets time to do their job. After that, use Lingering Radiation to help keep them trapped and slowed down in your debuffs and AoE. Use Accelerated Metabolism on cooldown to help manage your END. Use Hell on Earth on Cooldown, either on Prince or Hellfire Gargoyle. If you find yourself struggling with END, you can turn off Shield Ward, Mythic Flight, and Enflame. (But you should have enough END to manage fine, I only mention that in case you are under pressure and need to cut some END costs, those 3 are your best bets without affecting your overall performance overly much.) For Incarnates I suggest: Musculature (Core), Degenerative (Both are fine), Ageless (if you find yourself having END issues, if you don't, go Barrier), your Lore pet of Choice, and Support (Core) for your Hybrid. So overall, with my build your debuffs should be stronger, you are tougher, pets are tougher, pets do more damage through procs and added -res debuffs, with some additional tools to help control the fight. And here's some pics of our totals side by side - Your totals - My totals (without RoP) - Anyway, here is the build! Let me know if you have any questions! Hope this helps! PS - Made one final tweak, saw that Assault really wasn't worth the END cost, so I re-added Choking Cloud, so you have Knockdown, Slow, and Holds for battle control. How I have it slotted it can also proc a bonus hold. So you really are sort of a Mini-Controller as well, to a point. Combined with all your Debuffs, this actually should perform quite well! Tempted to make one myself! Demon-Rad-For Emeyer406.mxd
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@emeyer406 Welcomes. As far as MMs go, Damage is a bit of a quagmire due to all the various things in play. But I will offer what I can. Demons are actually one of the top Damage-Doers as a standalone. Definitely the top ST one, weaker AoE. If you are comparing your damage to say, the hover blaster over there nuking every 60 seconds then yes, your damage will pale in comparison. So I would urge you to keep objectivity in mind. MM's will never be top shelf DPS, but they can be middle shelf DPS. Incarnates My first question after you hit 50 is did you have your T3 alpha incarnate power? And was it Musculature? A fresh 50 MM will feel weak, no matter how you are slotted. This is because of the level shift mechanic. Your T3 pet is your level, but your other pets are below. Which is even worse if you are on a +4 ITF. For example, if you are on a +4, your T1 pets are effectively fighting things +7 to their respective levels. So the first thing a new 50 MM should get is their T3 Alpha ASAP, because its a fairly significant power boost in pet damage, both for the level shift as well as the 45% damage bonus. My second question is do you have your interface slot? Pet attacks do benefit from the X effect and X damage. It is actually fairly easy to keep the buff capped with MMs, as each of your pets can proc it. I usually recommend Degenerative, for the -Maxhp debuff, which is an effect you cannot get elsewhere. Lastly for Incarnates, you should take Support for your Hybrid slot. You "can" take Assualt, but I felt that was too much effort for too little reward. If you go Assualt you have to use Assualt, then recast all your pets. From then on as long as the pets are in play, they will benefit anytime you re-use your assualt power. But that only lasts until they either A.) Die or B.) you change maps. It "can" work but I felt it was much too gimicky, where as Support is fire and forget. True, it doesn't give as much +damage, but it gives a bit of everything - Damage, Defense, so on. Powers/Build For Demons specifically, I usually try to fit Enflame in where I can. It is sort of like having another Hellfire Aura in play. I usually put it on my Prince or my Hellfire Gargoyle. You can also slot it for -res and damage procs as well, which I usually do, but I have no idea if it can go off each tic or when its casted. Still either way, it does provide a noticeable area damage boost. I don't recommend taking Enflame on each pet type however, but I have had the best results with Demons and Beasts who need all the AoE they can muster. Plus you can take Shield Ward as a bonus, which is a nice little +absorb shield for your T3 pet. Another source of damage for Demons is your Hell on Earth power. People use it as a mule power but I always put a recharge or two in as well. It is possible with a set like /Time to get enough recharge to make it Perma. With /Rad though I don't think this is reachable. But you can still have more than 50% uptime on it I am sure, which is a nice damage boost as well. You should be recasting it on cooldown anytime you can, just brace for a bit of END drain when it wears off. But it isn't as bad as Gangwar's end drain is. Enhancements I can't look at your slotting this moment (posting from work), but I will have a look when I get home. But here are a few tidbits - Soulbound Allegance Build up - Stick this in either your T3 or T2 Pets, depending if you want your big boy to hit harder, or for you T2 to have a stronger hellfire aura. Damage Procs - Putting one in each of your pets does make a difference. Tactics - Another chance to build up goes here. It has a very low chance of going off, but every bit helps. I am afraid aside from that, that's all the advice I can offer without actually seeing what you use. But I will take a look when I can and see what you have. Just a bit of forewarning though, I am no /Rad expert. But just a bit of forewarning, even the best MM will never compete with Blaster, Scrapper, or Brute levels of damage. But it is possible to do respectable damage. The good news is you have one of the best pet sets to do so. So I suspect its an Incarnate and Slotting issue. Will post more soon!
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/Electric Affinity is very strong, borderline OP. Here are the highlights - First the set uses a chain mechanic, you target one thing with most of your abilities and it jumps from target to target. You build charges by standing in your cage or using abilities. The set has an AoE -10% damage debuff, and a ST -20% debuff, (and yes they stack on one thing for -30%) You have both a heal and a +absorb, both of which are fairly fast to recast. But Faraday's Cage is the real T9 of the set. Fully slotted it provides about 17% all resist, but the main feature is it makes everything inside of the zone immune to many effects, like knockback. This is extended to you, your pets, and team mates. (The only other way to get this effect is from Clarion Incarnate.) You also have a very strong +END tool which refills targets endurance. Fully slotted you gain back more than you use when you cast, which more or less gives you infinite effective END for you, pets, and team mates. So if you are playing /Electric, you sort of more or less get two incarnate features - Clarion and Ageless +END, which leaves you free to take Barrier as a Destiny slot, making an already durable set, even moreso. The downside to the set is its almost entirely focused on Surviving, which is not everyone's cup of tea. Aside from the two -dam debuffs it has little else to boost your pets. Another downside is the actual T9 "amp up" is nonfunctional on pets, and only works on other players. It also tends to favor melee, due to Faradays Cage and the Chain mechanic. If your targets are too far away, the chain will break and stop. So what you bring to the team is Status Immunity, Resist Buffs, Healing, Absorb, and Infinite END for everyone. Electric is very strong, my favorite secondary along with /Time. It pairs well with Demons, Robots, Thugs, and Beasts. A friend of mine also says it pairs well with Necromancy but I have not yet tried it myself. A special mention goes out to Demons/Electric, which is almost tank like in the levels of punishment it can just brush off. Pretty much everything will be resistance capped, and there are several ways to boost Defense. That combined with bodyguard, absorb, healing, status immunity, etc etc, makes for one very tough cookie. But you might want to look at /Time too, /Time is also quite good with any pet set.
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You can't really trust Evasive Maneuvers, as its defense only applies as long as you aren't doing anything. The moment you do something you lose the DEF bonus. It's main use is to resist -fly powers, and yes it won't affect your pets either. I would make sure you have all of the pet aura IOs that boost their survivability, and fit them in somehow while leveling up. You can always respec and fix your slotting once you are level 50. I have no great experience with /Radiation on MMs, but from what I remember others saying about it is you have to make sure you are applying both Radiation Infection for the -def/-hit and Enervating Field for the -damage/-res, so the two of them together sort of effectively both raise your effective durability and lowers theirs. According to MIDs a fully 6 slotted Radiation Infection is - -31% defense, -30% tohit. And Enervating Field is -22% res and -15% damage. So you are more or less relying on your debuffs to make your pets survive. Aside from that I would boost your pets in any way you can - Maneuvers toggle as always. But I have found Spirit Ward to be a noticeable help too, giving one of your pets a persistent absorb shield. On my Robots/Dark MM the shield actually refreshes before they break it, so my T3 robot more or less never really takes damage. Finally you can take either Bonfire, Electric Fences, or Web Grenade as epic pools no matter what kind of MM you are to add a bit of CC and added damage. You can slot Bonfire for Proc Damage and -Res, and change KB to KD. With enough recharge you can have it up 100% of the time, and thats 45 seconds of enemies flopping about like rag dolls getting wailed on by your enemies, on top of more -res and damage. Sorry I am not a /Radiation expert. Everyone I have asked has said that the MM's got the worst Radiation power pool which is a bummer. Hope this helps! And I think it's really awesome you play with your Son!
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@meyerwolf406 As mentioned before, it can vary depending on single target vs aoe, difficulty, damage types. Each pet type has its perks though. Note: This is only the pet sets themselves, not taking things like best favorable scenario or secondary into account. Only "base" primaries as stand-alones. Thugs - Thugs are mostly ranged with a mini-brute to tank for you. It has a good mix of ST and AoE and comes with Gangwar. They aren't the "best" in any particular area, but rank "very good" in all of them. A solid 4/5 in whatever circumstance you put them in. The downside is your mini-brute tends to run off, and your pets free toggles only affect themselves, not you. Which "can" make Thug MMs themselves a but squishier than other MM types. But since they come with both 2 free Tactics toggles and -def, they are more accurate baseline than other pets, which indirectly also boosts their effective DPS. Robots - Robots are the AoE set, and are all ranged. Which means you can use things like group fly/immobilize/holds to out-shoot your enemy, so melee simply never occurs. They are energy type which is good, but the mixed bag with robots is they are a very back loaded set. 80% of your total damage comes from your big robot, and only one of his attacks - missile fire patches. The best way I have found to use this is to stand in your own fire puddles, making things have to come to you, so they stand in it in order to fight you, which you can then trap and CC them into. It is a long climb to level 32 though, so robots don't "exemplar down" as well as other pet types. They also have a lot of knockback, which actually works against you if you are trying to keep things in your fire, so slots are lost with KB to KD slotting. But if you manage all that, Robots are second to none in the AoE department. If you can keep things in your fire, they will melt before your eyes. Demons - Demons are the best ST damage. They have both a mix of damage types and kinds of attack, from ranged to melee, ST to cones, fire, ice, slashing, so on. They have Hell on Earth for a nice buff too, and come with resist buffs and a bit of healing built in. The downside to demons is the noise for some players, as well as being the worst AoE damage out of the "big 3" pet sets. They aren't "bad" at aoe per say, just not as good as the others, but do have a bit of debuffs built in as well, a bit of -resist, a hold, but a bit of -speed. Beasts - Beasts are a bit of a mixed bag. An all melee pet set, with only one area attack on your t3 big dogo. They come with defense, but you have to give up stacking buff mechanic built into the set to utilize it. The pets can crit though, and you can slot them very heavily for damage procs. (Some say they are the best pet set to slot for damage procs, but thats a long conversation.) The issue with beasts is, they seem to be missing a bit of recharge for a full cycle of attacks, so at times they stand there for a moment. Which is problematic for enemies that run. There are various ways to deal with this such as CC or fold space, but it is annoying to deal with constantly. Still, they are a solid pet choice. Ninjas - Ninjas are actually very good DPS. The problem is they are also very squishy. They are a Smashing/Leathal set, with the t3 pet doing fire damage. They are mostly melee attacks with a few debuffs sprinkled in, namely -defense. So Ninjas are sort of the "glass cannon" of pet picks. While not regarded as a top pet pick, they are among the damage-doers, so I felt they were worth mentioning. If you were only concerned with Damage and no other consideration, I would suppose a Thug, Demon, or Ninja /Storm or Kinetics would be the best. The problem would be the playstyle, as /Storm is mostly knockback/knock down with AoE, and Kinetics are mostly a heal and some buffs, but has Fulcrum for a big damage buff. But I imagine this sort of setup might be difficult to play, at least for me personally. Some do fantastic with /Storm but it's not my bag of tea. But there are a lot of other things that determine what your total net effective damage is. With MMs more or less the question is, what are you giving up to push your damage higher, because you can't "have it all." Hope this helps
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Lack of pet customization options. Not expecting full out models, but something as simple as their colors or colors of their attacks might be nice.
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Are you sure you didn't go necromancy? Cause holy thread Batman! 😆 (I kid I kid! Just poking funs.)
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No, you can use the sudden acceleration KB to KD proc. Also @hellona100, while you are correct the prince opens with that attack, it is also a higher rate of added damage. But you really cant go wrong with any proc, all of them I have tried are noticeable in damage. It varies by pet type, as beasts seem to be the best at Procs, followed by Robots. But Demons do pretty well with them too.
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I don't have access right now to confirm (at work right now) but its possible! Worth checking out. And the Def vs Res isn't so clear cut with MMs, with heals, bodyguard mode and whatnot, as a lot of that also depends on your pets values which we don't have access too. But either way I am confident in saying this build will perform just fine at +4/8.
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Hey @Erhnam Took a look at your build, here's my thoughts - 1. You can split up 2 of your Superior Mark of Supremacies to trade a little resist for 10% recharge. 2. You can put damage procs into pets, they are a noticeable difference. 3. You should slot KB to KD in bonfire, if nothing else. 4. You have Fireblast, Fireball, and Lash. I would pick one, you really don't need all 3. 5. You can slot Tactics with Gussians chance for build up. 6. You can slot a pet with Soulbound chance for build up. When it pops it is very noticeable, i would suggest either your t2 or t3 pets, depending on preference. 7. If you dropped one of your personal attacks, you could pick up Weave, which will be more Defense. 8. I would add 1 more slot to Hell on Earth if you can, and slot it with a plain Recharge Reduction. 9 If you swapped the set in Lash to Blistering Cold that's another 5% defense. Here's what I put together for you. I might be able to do better but I am on my way out for work, this is a rush job on the suggested fixes, but has a good bit higher defense - PS - I forgot to change the slot in Bonfire from KB to KD. Hehe sorry for that one, was rushed! This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Thermal Radiation Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Heat Mastery Villain Profile: Level 1: Summon Demonlings -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Rchg/PetAoEDef(5), SprMarofS-Acc/Dmg/EndRdx(5), SprMarofS-EndRdx/+Resist/+Regen(7) Level 1: Warmth -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 2: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(50) Level 4: Lash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Rchg/HoldProc(33) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-Def/EndRdx/Rchg(19), Rct-Def(21), Rct-Def/EndRdx(37), Rct-Def/Rchg(39) Level 10: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(46) Level 12: Summon Demons -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(23), SvrRgh-Acc/EndRdx(25), SvrRgh-Acc/Dmg/EndRdx(25), SvrRgh-Acc(27), SvrRgh-PetResDam(27) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(43) Level 16: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17) Level 18: Fly -- BlsoftheZ-ResKB(A) Level 20: Hell on Earth -- ExpRnf-+Res(Pets)(A), CaltoArm-+Def(Pets)(31), EdcoftheM-PetDef(31), OvrFrc-Dam/KB(33), ExpRnf-Acc/Rchg(33), RechRdx-I(43) Level 22: Vengeance -- LucoftheG-Def/Rchg+(A) Level 24: Boxing -- Empty(A) Level 26: Summon Demon Prince -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(34), SprMarofS-Acc/Dmg(34), SprMarofS-Acc/EndRdx(34), SlbAll-Build%(36), GhsWdwEmb-Dam%(36) Level 28: Forge -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(36), AdjTrg-ToHit/EndRdx(37) Level 30: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(31), StdPrt-ResDam/Def+(37) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Heat Exhaustion -- RechRdx-I(A) Level 38: Melt Armor -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(39), ShlBrk-Acc/Rchg(39), ShlBrk-DefDeb/EndRdx/Rchg(40), ShlBrk-Acc/EndRdx/Rchg(46), ShlBrk-%Dam(50) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(45), Rct-Def/EndRdx(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(47) Level 47: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50) Level 49: Bonfire -- Ann-ResDeb%(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 1: Cold Demonling Level 26: Demon Prince Level 12: Ember Demon Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 12: Hellfire Gargoyle Level 18: Afterburner ------------ Erhnam demons-thermal.mxd
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Hello @Erhnam, Cold vs Thermal - Cold is a DEF set, with some debuffs and CC options. Cold Pro's - Very good defense from Ice Shield, Glacial Shield, and Artic Fog. It has a bit of Fire, Cold, and Energy RES. It also has Sleet and Snow Storm for -Speed which stacks. Cold Con's - No healing to speak of. No status resistance buffs either. Thermal is a RES set, with heals, buffs, and debuffs. Thermal Pro's - Very strong RES, from Fire Shield, Plasma Shield, that when combined with Demon buffs pets can reach res caps. When combined with Bodyguard mode, makes you very durable. The set has two heals, Warmth and Cauterize, though Cauterize is single target. The set also has status defense from Thaw. It also has a good ST damage buff from Forge which is excellent for demons. Melt Armor and Heat Exhaustion are very good debuffs. Thermal Con's - No CC options, no END tools. Honestly both of them can be good. Cold will offer some tools and options, and Thermal will have more "raw" power, but has to deal with every encounter in the same way. Hope this helps! PS - /EA is very good with Demons, and is only as busy as you feel you have to be. Just because a power is available, doesn't mean you have to cast it. On my /EA I often wait until a power is needed. But another secondary I would consider is /Nature. /Nature can be a powerhouse, and I myself am leveling up a Demon/Nature currently. Then there is /Time which is top tier with any pet set.