
Major_Decoy
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Everything posted by Major_Decoy
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What would you change or add in a City of Heroes sequel?
Major_Decoy replied to Disruptor's topic in General Discussion
This might not need a sequel to fix. The purple triangles were a late addition because controllers could entirely lock down a fight and the Archvillains couldn't do anything. So the object is "let controllers control without entirely locking out the archvillains from acting" If you could link certain attacks with certain controls, and if the magnitude of control was high enough, the powers either get locked out or changed to a different set. I don't know if it's possible, but like, if you stack mag 6 confuse on Wretch, he'd use Haymaker instead of Knock-out blow. Mag 9 confuse get him to punch and 12 to jab. So hold would lock out one power, fear another, stun.. I don't know about immobilize because that one can be pretty handy at times as is. -
What would you change or add in a City of Heroes sequel?
Major_Decoy replied to Disruptor's topic in General Discussion
Oh, I was fighting Ms. Liberty the other day and she had unstoppable and Dull Pain, with surprisingly short recharge times. She was able to pop unstoppable twice while I still had lore pets up. -
No, actually, it's better if you're not expecting it.
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What would you change or add in a City of Heroes sequel?
Major_Decoy replied to Disruptor's topic in General Discussion
All of your suggestions kind of make sense for additions to the game, if they were possible (but as I understand they are not) but none of that is what I'd be looking for in a sequel. A sequel needs to be set in a different enough setting that it doesn't make sense to continue in the existing world. Given that Praetoria, City of Villains, and two Primal Penelope Yins exist in the same game, the only way to really makes sense to approach it as a new setting rather than an expansion of the existing world is to change the game mechanics. Because while multiple universes seem to be able to co-exist in City of Heroes, multiple game mechanics are not quite as friendly to one another. And designing game mechanics is a really big question. Do you get rid of archetypes and powersets and let people kind of build their own characters? Do you keep archetypes? There's no right answer to these questions, and each decision you make will have interesting consequences. -
Let people make their topics and speak.
Major_Decoy replied to Relvinian's topic in General Discussion
But what about the chorus? -
Are Freakshow good annoying or just annoying annoying?
Major_Decoy replied to DougGraves's topic in General Discussion
If it gives no experience then it was something that was once used for farming. -
I think every enhancement that has spent more than one month in the e-mail or the enhancement tray should become a winter enhancement. Then introduce a new salvage that can convert Winter Enhancements to uncommon enhancements.
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Are Freakshow good annoying or just annoying annoying?
Major_Decoy replied to DougGraves's topic in General Discussion
I kind of find the rez annoying just because it's not guaranteed. It's just high enough that I don't want to move onto the next spawn and risk fighting too many enemies, but standing around waiting for a rez that might not happen is just too much for my stunted attention span. -
It's not chrome and it has no antennae or dials.
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Rusty old tanker working on a new paint job
Major_Decoy replied to Call Me Awesome's topic in Tanker
What you do is you take the Tier two and drag and drop it to the level 1 spot. -
https://mods.cityofheroes.dev/modView.php?id=157
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In which you attack people with mini-cassettes?
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The Heroes and Villains Super Pack drops the Archetype Origin Enhancements that are named for the archetypes. The Rogues and Vigilantes Super Pack drops the Archetype Origin Enhancements that are named for the inherent abilities. The Lords of Winter Super Pack drops the Winter Origin Enhancements. It is more expensive because the other two are seeded at 10 million and it is seeded at 25 million.
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I know it's a bit of an odd request, I figure that there's no harm in asking. Just a graphical option for Thorny assault that doesn't have your entire body covered in spines. The only option that kind of needs full body thorns is Thorn Burst, and that actually has a longer activation time than Hail of Bullets, so maybe there's some way to use the Hail of Bullets animation instead.
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Rusty old tanker working on a new paint job
Major_Decoy replied to Call Me Awesome's topic in Tanker
No, they got rid of bruising two or three pages ago, when tanker the tanker damage modifier was increased and gauntlet was changed to be increased AoE size and target caps for a lot of powers. -
Rusty old tanker working on a new paint job
Major_Decoy replied to Call Me Awesome's topic in Tanker
It looks like you're not using Stone Fist, why not just skip it? You don't like Stone Mallet either? It looks like Absolute Amazement takes you over 5 6% fire/cold resist bonuses. You might be better off with Positron's Blast. And swapping the Jumping IO in Super Jump for a Winter's Gift: +20% slow resist will get you up to 100% slow resist. -
What Happened to GM Led Weekly Discussions?
Major_Decoy replied to Troo's topic in General Discussion
This framing seems really disingenuous, including Vengeance as necessary? That's just loading the deck. Vengeance is immanently skippable. I'd be more prone to believe assault. You're at least providing bonuses to your pets with assault. But yeah, every build has to make power choices. I had to drop Oppressive Gloom from my Dark Tank because I decided I really wanted Whirlwind. I would take Leadership on every build if I could. But this, you don't even say what your secondary powerset is and you already decided that it's better for your build to have Group Fly, Fold Space, Tough, and Weave, to say nothing of their prerequisites. That's not how builds are made. -
What Happened to GM Led Weekly Discussions?
Major_Decoy replied to Troo's topic in General Discussion
Lusca has recommended the following new trainer be introduced to Independence Port, Peregrine Island, Talso Island, Grandville, Sharkshead, and Mercy. -
What Happened to GM Led Weekly Discussions?
Major_Decoy replied to Troo's topic in General Discussion
Adamastor would like to see his summoning upgraded: There's the normal summoning, or you can do a Relentless four star summoning where he is a Sentinel of Mot. -
The definition of insanity is 3845 x 2154
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What Happened to GM Led Weekly Discussions?
Major_Decoy replied to Troo's topic in General Discussion
This was an interesting thread, but honestly, I was hoping to have Lusca open a thread about improvements to Independence port. Lusca's proposed changes: It is now a level 1 zone with the trainer in the middle of the bay. The hospital is also in the middle of the bay. You zone in to the middle of the bay. The zoning in shuts off all toggles. -
Actually, they're easier to access than ever now, because Fort Trident and the Crucible 1) Are now open to vigilantes and rogues (respectively) and 2) have super group-like base computers where you can buy specific tips for one reward merit each.
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Yin TF and the page 5 power level changes
Major_Decoy replied to KaizenSoze's topic in General Discussion
Yes, I know. I said it was a good change for Sentinel Super Reflexes. -
Honestly, I'd keep assassin's blade. I kind of get why you skipped it, but it's still useful without hide. I'm still debating dropping hide on my Broad Sword/Invulnerability stalker.