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Major_Decoy

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Everything posted by Major_Decoy

  1. Yeah, no reason to even have tough in your tray. 2: Two level 50 +5 boosted Panacea, Heal/Rech, Heal/end/rech fall at about 59% heal and recharge. I think I'd be tempted to use Guassian's: Chance for Build-up instead of Kismet: Accuracy +6% to hit Hyperstrike: Are you sure that you're trying to boost IOs? I can get IOs to +5 without issue, but SOs, D-Syncs, and HOs only go to +3 (Because boosting isn't increasing levels, each boost is a * 1.05x efficiency multiplier (where x is the bonus of the boost))
  2. You can't activate toggles while resting anymore.
  3. Forming a Virgil Tarikoss Strike Force, Minimum level 14. For all your "I want to beat up a librarian" needs.
  4. This is a problem I have on defenders. I will watch the team screen and see "Oh, crap, who is that player whose health is so low? I need to hit them with buffs" and slowly realize the issue.
  5. Close. It's going to be Clown Assault and Fish Masterminds. Clown Assault: Toy Bat Pie Seltzer Set-up Clown Shoes Terrify Fearsome Stare Netting Punchline
  6. There's no badge and no souvenir, so I don't think it shows up in Ouroboros, but I'll confirm everything Delta said. I think it's three missions. https://archive.paragonwiki.com/wiki/Merisel_Valenzuela#Stop_the_production_of_Council_robots_and_retrieve_some_parts_for_analysis
  7. Not just that, but playing at level also means you get all of the random "You have one hour to complete this task" and "beat up 30 Lost in Terra Volta" missions that get skipped in Ouroboros content.
  8. Yeah, it was my first run on that Psi Melee/ Shield Defense stalker build, sorry. I mostly solo on that character and I'm still trying to figure out how and when to use Boggle.
  9. I tend not to use defensive sweep too much because it's kind of low damage and the it only provides smashing defense. Without Momentum active, I tend to open with Crushing Blow. It's tempting to start with Rend Armour, because it has -resistance, but without momentum it seems to be a significantly slower attack than Crushing Blow. That said, if you're opening with Build Momentum, there's no reason not to do Rend Armour into Follow Through.
  10. Or just give him more to say about Lord Winter. I'll start: I hear Lord Winter deserves better than Lady Winter. Do you think Snowmen like men in blue shirts? Lord Winter is really a gentle soul once you get a couple of beers in him
  11. You've said it before, I've read it before, and I don't disagree with you. I don't like it as a power and it's not a good emergency button, but it's not useless. It's just rare that you're in a situation where you need the endurance that badly. I guess now that the character is 50, I could take ageless for the same purpose.
  12. Yes, Athletic run and the jump pack for most places. I could drop Unstoppable, move one slot from Stamina to Resist Physical Damage and stick the 7.5% health bonus there, pick up a travel power and get the 20% slow resistance in it. But I actually used Unstoppable when doing Sirocco's Mu arc.
  13. Grant Cover is one of your sources for Defense Debuff Resistance. I do not recommend skipping it.
  14. A scrapper can make a build that uses only Psi blades and Mass Levitate.
  15. This is my build. I built mostly for resistance, and I decided to skip the fighting pool. It's been absolutely fine in all the content I've played with it. I went with leadership because I wanted the fear and confuse resistance. It has some endurance issues in the mid 20s and early 30s, but that all works out by level 50, so you can get any incarnate powers you feel like for it. There are a lot of improvements that can be made to it, but it works and I have fun playing it. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Titan Weapons Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam/Rchg(5), ImpArm-EndRdx/Rchg(5), ImpArm-ResPsi(7) Level 1: Defensive Sweep -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(7), Mlt-Acc/Dmg/EndRdx(9), Mlt-Dmg/EndRdx/Rchg(9) Level 2: Resist Physical Damage -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11) Level 4: Crushing Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21) Level 6: Titan Sweep -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(23), Mlt-Acc/Dmg/EndRdx(25), Mlt-Dmg/EndRdx/Rchg(25) Level 8: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27) Level 10: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(29), ImpArm-ResDam/Rchg(29), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResPsi(31) Level 12: Taunt -- PrfZng-Taunt/Rchg/Rng(A), PrfZng-Dam%(50) Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33) Level 16: Follow Through -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(23), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(34) Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36), LucoftheG-Def/Rchg+(50) Level 20: Build Momentum -- GssSynFr--Build%(A) Level 22: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40) Level 26: Tough Hide -- Rct-ResDam%(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(42) Level 28: Rend Armor -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(43) Level 30: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(45), AdjTrg-EndRdx/Rchg(45) Level 32: Unstoppable -- UnbGrd-Max HP%(A) Level 35: Whirling Smash -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(46) Level 38: Arc of Destruction -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(48), Mlt-Acc/Dmg/EndRdx(48), Mlt-Dmg/EndRdx/Rchg(48) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-End%(A), PwrTrns-+Heal(50) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Assault -- EndRdx-I(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), NmnCnv-Heal(13), Mrc-Rcvry+(13), RgnTss-Regen+(15) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PwrTrns-EndMod(17), PwrTrns-+Heal(17) Level 1: Momentum Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------
  16. It could be that the "Special" damage is flagged to ignore absorption or that absorption is typed. I don't know for sure. I suspect the first, because it seems like it'd be a bit of effort to go through and add all of the damage type flags to absorption and then never use any of them for anything else. There's no "Psionic only Absorption"
  17. On Hamidon, neither defense or resistance does anything. It's all untyped damage and being in the goo has -heal. So the best hamidon tanks have tons of health, regeneration, and unresistable self-heals. Also, Hamidon entirely ignores absorption.
  18. I feel like this is either the wrong thread or the wrong build for this post.
  19. So apparently, the answer to "What set best mimics regeneration" is "Anything but Super Reflexes, Shield Defense, and Invulnerability"
  20. Fire is stronger against Ice than it is against psionics.
  21. Pacify resistance doesn't protect you from Pacify, it reduces the duration. Assault is between 42% and 75% (at peak on defenders). So pacify wouldn't be pointless at all. If it has a 8 second duration that'd still be two seconds of "You can't attack me" on a defender.
  22. With Savage Melee, I just skip any attack that consumes blood frenzy and enjoy the recharge and endurance cost reductions. With water blast, I don't worry about it. It's all gravy. If I've got three stacks, I get a nice bonus. If I don't, I build more stacks. It's good. The one that annoys me is Street Justice's combo breakers. Because the combo system expends the combos even if you don't have three, I feel pressured to only use the finishers when I have three.
  23. I enjoy my Psi stalker, but I have trouble with Assassin's Focus because it seems like by the time my attacks finish animating, I no longer have three stacks of Assassin's Focus.
  24. If the idea is "you break out of controls faster" wouldn't you just do 200% mez resistance per team mate? With one team mate, durations are a third as long, with eight durations are 6% as long?
  25. As I recall from the beta thread about this change, Staff got the biggest benefit from the changes.
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