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Major_Decoy

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Everything posted by Major_Decoy

  1. What percentage of the player base would you guess regularly uses the forums?
  2. I like her. It's not her fault that she's coded to just stand around waiting for you to show. She reacts to you coming to rescue her almost exactly the same way any of us would react to an NPC coming to "rescue" us, if we were stuck in a "only affecting self" bubble until the boss and a minion were defeated. Honestly, of the NPCs you rescue in the mission, Lt. Sefu Tendaji knocks enemies all over the map and then runs off chasing them. Dude, you can't complain about getting lost when you have the attention span of a gnat.
  3. This is all silly. We should take a lesson in combat from a General. General Aarons specifically. Munitions Pool: Side Arm: You pull out your gun and hit someone with it. Melee attack. A little bit more damage than brawl but otherwise identical. Switch Ammo: Temporarily increases the damage of all your gun attacks by 100% Pistol Whip: You hit someone even harder with your pistol. Melee attack. Field Strip: Reduces the cool down of all your gun attacks by 50%, 25% slow/recharge resist Guns of Fury!: You throw your guns at the enemy. Melee cone with a fifteen foot radius and and 120 degree angle.
  4. It's not too late, you can still flag it as spam. Is there a way you can force Snarky to finis a pick-up group synapse that was advertised as a four star aeon?
  5. Honestly, I think it's the set-up. 90% of tanker powers are just fire and forget. If it were a self-anchored toggle, I think it'd be much more common in tank builds. It'd be less useful, but it'd be less of a thing you have to think about. And using Dark Watcher's set for 5% recharge at four slots is pretty nice.
  6. Well, for Four Star difficulties, all enemies have +30% to hit, so no. 59% is not the new 45%. That said, Incarnate content and four star difficulty settings are entirely optional.
  7. Yeah, she's also a Captain, not a general. General Aarons, howver...
  8. Oh, even if they copy a build, unless they're afk farming, they'll have subtly different play styles.
  9. No. Captain Dietrich doesn't bother me at all. A general that runs into melee to smack Ritki with his pistol? Well, he's less annoying now that him getting defeated doesn't result in mission failure.
  10. https://cod.uberguy.net/html/power.html?power=tanker_defense.willpower.fast_healing&at=tanker https://cod.uberguy.net/html/power.html?power=brute_defense.regeneration.fast_healing&at=brute
  11. Yes, it's in a few powers in radiation armour. https://cod.uberguy.net/html/power.html?power=tanker_defense.radiation_armor.radiation_therapy&at=tanker https://cod.uberguy.net/html/power.html?power=tanker_defense.radiation_armor.gamma_boost&at=tanker
  12. They actually fixed Kismet to say to-hit in either page 4 or 5
  13. No, but aesthetically, the staff disappears from your hands you do something else, and then the staff re-appears. It's not appealing. They should use the propel code. The staff drops from your hands, falls to the ground, and then you draw a new one.
  14. Could also be "Okay, we could have three different sizes of portals, but then we're going to need three different sets of replacement parts for maintence. As long as we stick to one type of portal, won't need to deal with Heisenberg compensator type Aleph, type Alpha, and type Eh. Vanguard can use whatever they want to since they've got their own storage bays and repair workers."
  15. But then, Portal Corp does use those same massive portals for the static locations like Fort Zulu.
  16. I think that Portal Corp's wall-mounted portals have more options for targeting places? I mean, Vanguard takes us to Praetorian earth and different locations to primal earth, and Rikti Earth (though we never go there), but no odd places like "That one earth where your desire to catch the little red dot ended up killing everyone and turning them into angry restless spirits"
  17. Not any more, but the travel powers used to be "You can take this at level 14 if you have one other power from this pool"
  18. Super Jump is at least good as a mule. It's a great power to stick Winter's Gift: 20% slow resistance or Blessing of the Zephir: Knockback protection in. Flurry and Hasten? Not so much. I wanted Whirlwind on my Dark/Kinetics tank and had to take both Super Speed and hasten to get it. (though the bonus super speed power that allows me to phase through things is kind of nice for an air elemental). It's Dark Armour, so I don't entirely regret hasten, but I think I'd rather have Oppressive gloom if I had a choice.
  19. Of note: for the Penny Yin redside arc, there's a lot of "If you've worked with this contact before, this mission can play out differently" I'm going to have to run this again some time because I forgot to talk to Dean when he called me during arc. In certain respects, I like it a lot better than the hero side new praetorians arc, But the villain side praetorian Penny arc would be better if you had an option
  20. I don't know why you'd do that with Regeneration. It's pretty good on heals at the start. Super Reflexes or Invulnerability seem like better fits.
  21. Oh, yeah. I definitely try to make room for it in every tank.
  22. Okay, so the enhancement itself isn't very useful, but City of Data gives us: https://cod.uberguy.net/html/power.html?power=boosts.attuned_regenerative_tissue_e.attuned_regenerative_tissue_e So you can see: Self only. The interesting one is Panacea: Chance for +health +End The text on the enhancement says "Target" and you can slot it into powers that target other people https://cod.uberguy.net/html/power.html?power=boosts.attuned_panacea_f.attuned_panacea_f Here you can see "If target is friend" so you can give your friends an extra boost with this enhancement, but not your enemies.
  23. Storm Kick is luckily +Defense (All) so it'll stack with both typed and untyped. The issue I'd have with Willpower/Martial Arts is that Willpower gets very little DDR and not much Smashing/Lethal defense either. Willpower uses Resistance to protect against Smashing/lethal and Defense against exotic damage types (Bio Armour also does that), but a lot of lethal damage includes defense debuffs. Shield is a good fit, Invulnerability would be too.
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