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Major_Decoy

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Everything posted by Major_Decoy

  1. It's like how Defense and Defense debuff enhancements are the same, but one is schedule A and the other is schedule B, so you could enhance defense powers with 33% bonuses instead of 20%. And if you look at the Hamidon Enhancements with Damage buffs: Dam/Range, Acc/Dam, it really feels like they were trying to avoid having any powers that could slot both damage and damage resist. To this day, I don't believe there are any powers that take both damage and damage resistance. Whereas I'd be really interested in seeing how heal works, because you can slot something for both damage and heal, and increase one of the two without increasing the other, so it's a damage type that's flagged to ignore damage enhancement. It can be resisted so it's not just untyped damage...
  2. No, because healing uses different enhancements. Resist Damage and Damage use the same enhancements.
  3. How powerful Hair Trigger is depends more upon the activation times of the powers than the recharge times of the powers.
  4. Yeah, I've got 10% slow resist from Avalanche and 15% from Superior Blistering Cold. I have +5.25% Gargantuan Lethal, Smashing and Mez Resistance from Gauntleted Fist and +6% Ultimate Lethal, Smashing and Mez Resistance from Might of the Tanker.
  5. Okay, exemplared to level 1, and I still seem to be getting the standard set bonus?
  6. Well, checking it, both Superior and Standard are providing set bonuses at level 7. I have Superior Might of the Tanker, and Standard Gauntleted Fist, Superior Blistering Cold and Standard Avalanche. All four sets are currently showing bonuses, despite not being able to slot the standards yet. I was not expecting that. I do expect the Superiors to provide bonuses when exemplared to 1.
  7. You can't slot them at level 7. You can slot them at level 10, they are effectively level 13 enhancements.
  8. A defender can have up to seven pets, though the intelligence behind them is kind of suspect.
  9. It sounds like the blast set changes got proliferated to Sentinels too. A lot of people testing Suppressive Fire complained that their proc monster was ruined by excessive recharge and the compromise turned out as: So it should continue working as normal with Incendiary and Cryo, it'll do less damage with a longer hold on Chemical, and you can proc it out on standard.
  10. Do they actually even have the tools/programs necessary to add new animations to the game? I was under the impression that everything they were adding used graphical resources that already exist.
  11. The one time I used Trip Mine on a team was during Silver Mantis. I couldn't handle the chaos of taking down turrets so I left to prepare a surprise for Colonel Durray.
  12. It's not about convenience. They are most assuredly not fine. Gravity Geysers are how the Shadow Shard is meant to be navigated, it's just so much more fun than flying or teleporting. But they don't work quite right. They should launch you, have a clear and clean trajectory, and you should have some idea of how to progress from where you land. This is not how they work. I want the geysers to work, but they don't, and I'm not sure that they can be made to work. Well... maybe with how travel modes work now and with speeds not stacking, just the highest value taking precedence, maybe they can use that to give the geysers a special power that sets your travel speeds to the specifics necessary to make it work?
  13. I noticed this today too, and it looks like the Immobilization protection is on Cloak of Darkness, just like it is for tankers. https://cod.uberguy.net/html/power.html?power=sentinel_defense.dark_armor.cloak_of_darkness&at=sentinel But yeah, it'd be nice to have the power description accurately reflect the power.
  14. I'm thinking of trying a Storm Blast/Dark Amour Sentinel.
  15. WE Oh, I was just imagining popping down the top of one geyser and popping out near where it would have sent you. And ideally, it wouldn't be any more random than jumping down broken "elevator" shafts or using the portals in oranbega missions. (which is to say "not normally random, but occasionally weird stuff happens")
  16. Yeah, it'd hurt the flavour of the zone a little, but that'd probably be the easiest fix. I'd change them from geysers then, make them mystery holes. You jump in and pop out somewhere else.
  17. Honestly, I think the thing that would have the best chances of making the shadow shard fun is if the Geysers could actually work like they're supposed to so you could actually navigate a path with them. Even on live it was "Oh, they work if turn off sprint and your travel powers" but swift and hurdle seem to mess with things too. I understand the difficulty in the prospect of it, but flight and teleport don't actually get you to experience the Shadow Shard the way Super Jump and Super Speed do. You're interacting less with the environment. (Alternatively, maybe there's a way to just double all flight speeds and teleportation distances while in the Shadow Shard? Even the jet packs and rocket board stuff)
  18. There's no debt in any of the raids. You'll notice that you get a special "100% debt resistance" power when in a raid activated zone.
  19. I think it's been specifically stated that it's something they couldn't figure out how to do.
  20. Okay, sometimes you can fly up into a wall or the ceiling and the map disappears and you only see the Mobs and the mission objectives. It'd be interesting if there as a way to do that intentionally.
  21. Long Jack has a short mission arc culminating defeating Maestro. After you finish it, he introduces you to Tobias Hanson. As long as you finish it before level 25. If you hit level 25 in the process of finishing the arc, he has nothing more to say to you and will not introduce you to Tobias Hanson unless you go through the arc again in Ouroboros. Tobias Hanson is not available in the Search for Contact list unless you're introduced to him by Long Jack. Please change long jack so he'll introduce you to Tobias as long you have his souvenir.
  22. Provoke used to be "mandatory" for tanks. At launch Taunt was single target so if you wanted to get everyone's attention, you grabbed provoke, because it was AoE. There was a big movement that a power pool pick shouldn't be required to do your job and that a secondary power shouldn't be weaker than a pool power. So Taunt was changed to an AoE and Provoke was changed to require a to-hit roll in PVE. Since then a lot of changes have been made to the game and Taunt in particular. Taunt now has a range debuff. I think it'd be within reason to change Provoke to be identical to Taunt except without the range debuff.
  23. The approach isn't entirely uniform. Like Venomous Gas does not suppress but Reaction Time does. Dynamo does but World of Confusion does not.
  24. Stealth does suppress some taunt auras (and some non-taunt auras). Entropic Aura, for example, suppresses under stealth. It's the Target requires : (source>kStealthRadius < 36)
  25. Yeah, for stuff like the towers at the end of Time's Arrow or the Hamidon Buds in the middle of Lady Grey's Task Force, you sometimes have a reason for sticking around a little after the mission ends.
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