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twozerofoxtrot

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Everything posted by twozerofoxtrot

  1. That has to be Fire with Consume active.
  2. Tankers are unkillable agro magnets by default so the only thing it's good for is HM content or individual challenges. That 2.37 seconds could be spent on popping an exp piñata. Sorry to be the raincloud. But noone answered the question in the OP.
  3. I had people explain this to me but what really helped was just leveling several Bio characters to get an idea of how things came together. Obviously this led to some bruised feelings and faceplants at first but I still recommend doing it. Bio isn't a learn by textbook set. First trick: you can build for anything but it's not obvious what's best. Recharge and MaxHp are the most important. Any build that slots a lot of weird sets to softcap everything should be a red flag. You should be able to softcap FCEN in Def mode easily, and have 90 SL res in any mode. You aren't really meant to cover all bases completely. If you can get Melee Def into the high 30s that's a plus. This is basically all you really need stat wise to survive. Second Trick: Absorbs and Regen. Keep Ablative Carapace up as often as possible. I six-slot this with Prev Medicine. Use DNA Siphon aggressively. Adding acc/damage and a few procs to this power is great if you can afford the slots. Parasitic Aura is another good source of both Absorb and Regen, but as you gain confidence with the Bio playstyle you might elect to drop it. I think it works best on a dedicated tank but superfluous on a more damage oriented character. Third Trick: Switch Adaptations. At high level play with your build complete you'll probably be in Offensive Adaptation most of the time, so keep that clicked active in Mids when building, but frequently check through them to see how your stats fluctuate. Adaptations are the best part of Bio, and depending on what your team needs you can adjust to that on the fly. The changes to your offensive and defensive performance are significant and if you're having End troubles in a TF or just in the early leveling phase, Efficient Adaptation is a lifesaver. How this all comes together: You have a mishmash of protective stats and a ton of HP and Regen. What protection you do have will make your absorbs more effective. It's not really there to protect your green bar as much as your grey bar, unlike other sets. The absorbs in turn give you time and space for your beefy regen to work. Ideally you just slap Ablative Carapace on cooldown and Parasitic Aura after a big dive, and your HP will never dip below 90%.
  4. Nice. Lack of options. Schadenfreude. Habit. Lately, it might be 30/70. Technically I'm 'in game' as I post this right now. I see Everlasting folks that post here quite frequently. There used to be more, I miss their presence in-game even if I'm not around myself as much as I used to be. I never understood the whole "I never see people who post here in game" line. That must be an Excel problem. I see all sorts of people from the forums in-game, from Hard Mode content runners to people with their niche D&D inspired characters. Sometimes you just need to keep your eyes open to who's-who in the zoo. Yes. Insofar as having as many updoots as posts makes me feel like I'm generating entertaining or interesting responses for people, yes. But my ego isn't tied to it. I used to be in the Discord, but honestly it's hard for me to put a Discord scroll down. I can't afford to be so distracted. The Forums are less interactive, so they accommodate my flaws better. Thank you for doing these. They're fun. Even more so when we have interesting topics like this one that allow us to poke fun at ourselves.
  5. I'm a little confused by the topic and what it's asking. Are we basically trying draw equivalence between Res and Def based sets? I think there are some nuances that keep them from being directly compared. Res protects against -Res. Def doesn't protect against -Def. Def inherently provides a layer of defense against status effects, Res based sets usually have you eating everything and relying on your status protection toggles, but Mags can stack up on you. And so on. As for the question in the OP, this is one reason why Absorbs are so powerful. You can't get Res above a 90% cap but if you can rock 5k(ish) effective HP, then that 90% goes a longer way. Absorbs are affected by Res.
  6. That's fair, I guess the rub is if you're trying to find direct analogs that are T1/2 Auto Powers with a Regen component then all you've got is Rad or Bio which are poor matches. The only other general comparison is with WP that is the exact same power but at T3. Bottom Line my response to your original, like Rudra's, calls into question comparing anything again the top performers versus the middle of the performance bell curve. If you want to point to Bio and cry foul, then you're going to end up with accelerated power creep.
  7. Basically my point. Edit: Of course you completely ignored my point of comparing anything to Rad or Bio will result in the former being assessed as "less than." Dark, WP, Shield. All good sets. Noone would say these outperform Rad or Bio. They dont. Those sets absolutely kill on every AT they are found on. So put Regen up against WP and you've got a more realistic framing. For how much work Regen needs to be competitive for choice. Again. Caveat this is for most players and not the Regen diehards. I like Regen. It's fun. It doesn't have absorbs and offensive clicks so it's at the bottom of the pile.
  8. Yeah this is tricky because while Regen is at the bottom, putting them up against Rad and Bio isn't really illustrative because they're both top tier sets that outclass every set put against them. Which makes sense if you take into account you were supposed to buy them from the Paragon Market (supposed to, since Rad wasn't released before shutdown). It's probably more fair match Regen up against Invul, or even Fiery Aura, since these are sets that have been around since i0; Invul in particular sharing in common it's lack of offensive traits with Regen (short the stacking ToHit from Invincibility).
  9. Separate post for changes I'd appreciate to Regen, some of which have been mentioned by other posters or are common asks. Fast Healing: Add Recharge (~20%) and Recharge Debuff Resist, or RDR (~25%) Reconstruction: Add an absorb. Absorbs are overpowered in the meta, and this will hopefully allow Regen users to play more with procs in their primary as well, bringing the set up to where basically every other set is for most users (not you, Mr./Ms. Power Player with a spreadsheet to prove why Regen is S-Tier). Resilience: Add another chunk of RDR (~25%) Revive: This is the worst self rez in the game, which is sad. If it doesn't pick up a port from Sentinel's version, then I think it would show up better with an obscene boost to recharge that matches the Untouchable duration, something in the ballpark of +200 recharge. Two reasons for this are being able to quickly fight down whatever dropped you before you're vulnerable, and getting your defense clicks (and Hasten) off CD ASAP. Alternatively, instead of a big Recharge buff then basically replicate Burn Out on rez.
  10. I really liked reading the OP, even if I disagreed in places. I've leveled an EM/Regen Brute so I can understand where the perspective is coming from. I've also leveled other Regen characters and found that the upper performance of the set is heavily influenced by how many FF+ Procs you can cram into your Primary, and not incidentally how much your primary soft locks your enemies. EM is good for the latter, but not the former. SS, WM, and now BA are better choices. But @aethereal is so right that Regen just really doesn't do anything other than keep you alive. Other sets that sacrifice a bit of protection have way more versatility and that's what truly hurts Regen, imo. Probably the biggest takeaway from the OP, in terms of how any changes should be approached. However, This is a trap. You don't build for either in any great capacity, just Recharge. Good Regen builds have maybe 33ish Melee defense from powers and use of Unbreakable Guard 4pc set and roll with that. Yes to preemptively, no to panic. This is your hard target tanking power, and in my experience is best used in a fashion similar (and usually in conjunction with) Dull Pain. It's a great power if used well.
  11. Challenge doesn't exist anymore. From the link you provided:
  12. I use Badger: https://n15g.github.io/badger/homecoming If playing for a while, Ill import my character badges into Badger and then just keep it updated.
  13. You mean like these? (btw I love a good dev necro thread)
  14. Though not a nature support set player, just looking at these powers I'm fairly confident you'll be hamstringing yourself. Lifegiving Spores you can probably build around. When solo my guess is this is really just a sustainment tool for long fights. But Spore Cloud is an anchor toggle and these are often key for debuffing both groups and single hard targets, even solo. The -ToHit especially since Nature doesn't really give a lot of protection like how other sets (cold, dark, FF, traps, sonic, etc) give for the set owner.
  15. Hmmm then if I get around to actually making a build for it in Mids I'll see if I have space for the power. But I rarely heal in any teams I run support in.
  16. I'm curious about your opinion, would you care to elaborate? I'm not taking my MM/Elec very seriously, but thus far I haven't had much use for a team heal. I expect Insulating Circuit, when slotted, to have an effective recharge of 10 seconds. Less at 50 with all the bells and whistles pushing down recharge. This seems like more than enough to me. So I'm left genuinely wondering how Rejuvenating Circuit is justifying it's place on my power tray.
  17. Insert a line for Mr. Rodney in Dr. Aeon SF to exclaim something if one of the team members has completed the villain cape or aura mission through him. "King Midas tried to help you out with your image, {Character}. Too bad, I guess you really can't put lipstick on a pig." Or something like that. Just a nice easter egg for those rare few who've done the deed.
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  18. I lol'd so hard.
  19. If for whatever reason Cold doesn't work out, consider Elec. I've been slowly working on leveling a Merc/Elec without a build plan and very limited IO set slotting. I did skip the heal without regrets but I planned to grab the absorb later. Faraday Cage and the chain buffs really play to Mercs all being ranged and generally grouped. Empowering Circuit and Serum allow for nice spikes of burst damage.
  20. I vote for Captain Castillo clones using stolen Prae Durray tech. Who doesn't want more Castillo??
  21. Not sure what the typical story arcs are. So this answer will reflect that and assume you're primarily talking about blueside. Go redside, and do Bane Spider Rueben, Peter Themari, and Brother Hammond's arcs if you really want to feel like a bad guy early on. When you get to Sharkhead, Dean MacArthur/Leonard arcs are the redside version of the Talos clone arcs but better written, and with better fights and agency. Diviner Maros is fun if you like to read a lot of text; like a reverse Ouroboros. Vincent Ross after Maros and you'll see why if you're a careful reader. When in Nerva, do Bobby Curtain; it's a great whodunit for a Rogue alignment character. Do all the arcs from Golden Giza contacts in St. Martial. Westin Phipps in Grandville if you can stomach being a horrible POS. Vernon von Grun is a lot more fun but still pretty wicked. Save the "Inside Information" tip for when you're level 50, those missions will hurt at lower levels. First Ward and Night Ward have really long, sprawling stories that I personally found entertaining if not a bit all over the place. Maybe that's du jour for comic book writing. Some of the writing even adapts if you... Play goldside. Just be disciplined about EXP gain to make sure you don't miss out on contacts; the progression design for Gold is trash, and you can easily outlevel your contacts in a chain without adjusting difficulty or using exp boosters. The only time other than badge farming where running at -1 is advisable. One run through a "radio" mission at 0/8 will catch you up if you need to bump up levels quickly. Finally, the Cimerora arcs. Not exactly good, but definitely not the usual fare. I personally liked the redside version better but both sides are about equally 'myeh.' I feel like redside arc has more canonicity when you get to the Cimerora portion of Dark Astoria.
  22. As someone who's seen a fair amount of explosions firsthand I deeply appreciate the speed and violence with which Pyronic animates. It's one of my favorite Judgements for that reason. I'm also the kind of person who likes seeing their character more than a mass of particle effects. I'm more of the mind to request a 'Hide All' option for my character, including external buffs. No thanks, I don't want to look like an invisible flaming bubble icicle.
  23. 1) A WW/Shady NPC to access the AH. 2) An AE console. This is a hard ask, I know, because you're trying to acess an instance within an instance. But I've been in a few RPSGs where we sort of had to dump verisimilitude of the scene to relocate to an AE tower somewhere in the overworld to get to the custom content to continue the story and that kinda sucks.
  24. Super Strength Yup. You're in luck. Not long ago a very dedicated player tested a bunch of melee sets and specifically used WP as the control for the testing. And even posted builds. Click the link to this thread. In the top post click the link to download the Excel spreadsheet. From there, look at the top of the Brute chart and click the link for the Brute SS/WP build.
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