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Everything posted by twozerofoxtrot
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If you really want to Sap, I'd think a Kin/Elec would be the best bet. Elec Aff isnt as focused on sapping enemies as it is on supporting allies. There are some powers that have that effect but it's awkward to leverage them effectively for sapping. Kin on the other had has Transference, which is one of (maybe the) best sapping powers in the game, drawing over 50% End from enemies in a 20ft radius before enhancements. And it's up every 30 seconds default. With a good build this can get to 100% end sapped every 8 seconds.
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Axe and War Mace are going to be great. Broadsword I'd avoid. If you can get Katana to work with SD please let me know. 🙏
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Another, pulled from Luminara's Luminous Post here: This popup that appears when you mouse over Endurance in the Combat Numbers window should say "your" rather than "you":
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Elec Armor Charged Shield IOs and enhancements
twozerofoxtrot replied to WindDemon21's topic in Sentinel
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Post your best costume designs here!
twozerofoxtrot replied to ChanelNo2's topic in Art & Multimedia
Agree, and though I am loathe to critique such ART, I think there was a missed opportunity not going pistols with the revolver. -
This comment really had me thinking. DM/SD is about plugging the holes in two good sets. DM gives SD a heal, SD gives DM more damage and AoE. Claws/Rad on the other hand, is just combining two wildly strong sets with no real discernable weakness in the current state of play. ... Not really arguing strongly for the latter. Just something that came to mind when we look at the rationale for selection.
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Yes. By Martin Niemöller.
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Yes, but, I'm biased. I took the Claws/Rad from 1-50T4 and I've only ever done paperwork or seen others play DM/SD. But it was really fun. Meltdown is like a mini-Rage, and paired with stacked Follow Up you get some silly damage. Also so much AoE potential. Great for clearing while having solid ST. Yeah, they are. But they don't carry the set. Nothing does really. No idea if the set's gonna change but you're looking at a good 6 months before it feasibly might, based on previous patch schedules. Not worth waiting. Yes. It's bark is worse than it's bite. Hot take but I think people get excited by the visceral display and conflate that with damage. Crushing Uppercut can be a proc cannon but so can a lot of other high teir attacks. Also I'm not a big proponent of builder-spender mechanics in MMOs cause outside of solo play you're apt to lose your optimal spend window to overkill from teammates. My two cents for what that's worth.
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Dear HC Team, Merry Christmas, Happy New Year 2023, and more!
twozerofoxtrot replied to CU_Krow's topic in General Discussion
Thank you @CU_Krow for being a super positive and active member of the community, especially on Everlasting where I've seen you lead or co-lead events since the server came up. It's nice to have folks like you around who constantly inspire us to be our best selves. -
Yeah, this is good. End Hungry, I think. Otherwise perfect. Psi is heavily resisted by anything mechanical: council bots, nem bots, etc. There are some foes who are weak to it, but IIRC it's sort of feast-or-famine. Will say this is a good combo if you like farming ITFs. This combo is stupid strong. I ran this on a hover scrap and loved leveling it. Can't recommend enough, play wise. But I could only take so much of the rad particle effects. Just my hangup. Nah. Go with the claws/rad. Rad's absorb is so good it makes the self heal from Dark superfluous. And the -hit isn't as impactful as you might think. Better to just Spin to Win. It has some attacks with unfortunate cast times, and the rest of the set isn't carried by other powers or effects to make it worthwhile. It's not gonna rule anything, but if you like the look then worth a try. After all, Superheroes are all about Looking Cool.
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A: Musc Core I: Reactive or Degen Radial J: User Pref; Pyro Core is my top pick. D; Incan, either side L: Banished Pantheon Core H: Assault Radial *Rad is one of those fewer, newer Armors thar just does so much so well that you don't really need the End, Recharge, or Survivability of the other Destiny choices. Drag your team along for the ride with Incan.
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I agree with Krimson, in all those points but to your OP: HP is king and End not far behind (on every build). Though I think I usually put recharge over recharge resist in priority because there aren't that many encounters which floor your recharge, especially in comparison to having your high impact powers up faster.
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It's called Rebirth. Super nice people who are chill with Homecoming and the server has lots of neat and different features. They'll love to have you for when you want to feel the grind and won't mind losing you when you want to come back here to play, when you do. That was my experience, at least.
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VFW vendor made me laugh. 🤣 But I think those 2 share a cooldown. So don't be caught off guard if you use one and can't use the other! Also will echo what everyone else said: some people are finicky toolbags. I'm guilty of it myself from time to time. Their loss for not sticking around!
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Theme Music – Every Good Hero Should Have Some
twozerofoxtrot replied to Ulysses Dare's topic in Art & Multimedia
How disappointing. 😞 -
Theme Music – Every Good Hero Should Have Some
twozerofoxtrot replied to Ulysses Dare's topic in Art & Multimedia
I'm surprised this thread doesn't have more posts on it, with how many people I see linking Theme Songs in their character bios. Well, on Everlasting at least. For my pick, I think Gesaffelstein's Viol is the perfect mix of slinky darkness and head-bobbing catchiness to rep my main villain, Glyphica. -
Let your experiences guide this choice...
twozerofoxtrot replied to Sir Myshkin's topic in Dominator
I have a Plant/Sav/Psi and while it is quite strong... boy it's kind of a chore to play. A lot of clicks*, which I've 'automated' via crossbinds to movement keys but still. Not bad, just really busy and that automation can que up powers and interupt a deliberate attack chain. Feels lose/lose. I have a Fire/Fire/Fire that's built like a hoverblaster and is a lot more fun. I don't think it's as effective at control as the above, but the simplicity allows for more fluid play in a high tempo environment. *: Dom Hasten Creepers Indom Will Link Minds And that's just the stuff you want up off CD. -
Then that's what you should lead with, rather than: > Why isn't Brute Energy Melee Awesome? Which implies that there is a specific design issue you have with Brute EM. People are showing up to the discussion with their biases, which are primed by the topic discussion. It shapes how they recieve the data you're presenting. And in return you get confused replies. Also. People probably haven't done the work you're likely assuming they have.
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I think this is pretty much the thread. Nothing's broken.
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Yes? I'm super confused about the premise of the OP. Do you think that Brutes should be on par with Scraps and Stalkers in ST damage using EM? Per @Glacier Peak's post, that's not really part of the design theory (which I get right now is out the window).
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Title: Why isn't Brute Energy Melee Awesome? When put that way it doesn't sound bad for brutes?
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Old news by now but FWIW the Rebirth community is very, very tight. They probably voted en masse when word broke on the poll. I doubt it'll budge much now. Also, to be fair, their costumes designer has been doing great work on tights patterns, stuff I really can't begin to describe. It's a really good server and I'd play there more if I was in a western hemisphere timezone.
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So I ran an Atlas Park Safeguard and handily beat the villain to the bank. While laying in wait for them, I saw this dialog: Does anyone know if this is part of Blood Thorn's background? Or is this just one of many bits of random flavor chatter that villains will spout during Safeguards? Finally, if you've seen many of these in the past, what's your favorite? Are there any humorous or thoughtful blurbs that stand out?
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