The Beta Account Center is temporarily unavailable
×
We are experiencing intermittent network issues affecting Everlasting and Excelsior
-
Posts
1497 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by twozerofoxtrot
-
Sounds like a good, chaotic pairing. If you weren't already thinking it, pack as many FF+ procs into your blasts as feasible to drive down recharge. Similar to what Nyght mentioned above for MM, Corr Scourging Blast ATO set gets its 10% recharge on 3pc bonus. So you can split that up and make it easier to reach 5 instances of 10% recharge from purple set bonuses.
-
Issue there is it isn't running at full strength all the time. I'm not trying to convince you to change your style, but rather saying that using it reactively allows you to shrug off a cascade when it's going to hurt, and eliminates one that might sneak in at 10 seconds left till recharge.
-
I didn't assume hardmode content when I provided my recs. If you're factoring that in then Ageless Radial is the safer bet, but as discussed upthread it should be coordinated among your team who is bringing what to each HM run. Something I've noticed while running Ageless Radial is that it's somewhat unintuitively good to run it reactively. It doesn't (last I tested and checked) provide protection but rather resist to the effect. This means it shortens applications of DDR down to nill, and if you use Ageless Radial when you're debuffed it will scrub the stacks off of you. Of course that requires some very attentive and reflexive play from the individual.
-
There is a P2W Vendor in Breakout, the Villain Tutorial. His name is "Keister" and he's the only one wearing a pair of gloves. 🤣 I don't know if this is was a stealth-add or I totally missed it... has it been here since HC was up??
-
Ehhh.... Crey really cares about people. Their product lines tend to focus more on the individual than a heartless, souless machine. In fact some of their best products are people!
-
Then let me convince you I did. It's already easy to build to the cap. The cap just happens to be at 85 now. It was pretty darned good before the changes. Really only suffered on single targets. Change it back to that. Maybe have it cap out at 85 against single targets.
-
85 is effectively 100 at this point. I think I've gotten over 95 Fury (not Rage) once ever since the changes to Fury went live and I haven't been able to replicate it since. So making it *possible* to reach and hold the 100% cap should definitely be considered. Right now theres a soft ceiling to Fury and it's driving all the Brute players crazy.
-
Does Vanguard have better portal tech than Portal Corp?
twozerofoxtrot replied to biostem's topic in General Discussion
Probable answer: Vanguard came later and the Devs didn't want to add more their base just to make comparable sized portals. Lore theory answer: Vanguard has access to portals that you can drive a tank through. Indeed they need them, because they have a lot of tanks! But individual heroes don't so they just use the convenient individual-use portal placed in the center of the base. Meanwhile Portal Corp doesn't have the luxury of making portals in all shapes and sizes. They frequently have to deal with all sorts of extradimensional horrors trashing the place. So they have a one-size-fits-all approach and slot in replacement megaportals as needed. -
Yes to the first, no to the latter. The Devs have not gone into detail as to why they have made this change. There's been a lot of commentary on this here in the forums without any real answer from them and just of lot of petty bickering from players. And so, you get answers to your question that aren't satisfactory. .... Can I have your stuff now?
-
... but can I have your stuff, tho?
-
And larger target caps. Don't forget the target caps. Honestly I think if the radius changes were reversed and all else kept the same Tankers would still keep their place because hitting more stuff at once is a kinda big deal. Certain sets may not be as strong but across the whole AT the performance would still be high. I mean in reverse this is like Sentinels' biggest complaint.
-
I think there are a lot of good points raised in the above post. However this... ...is at least 50% incorrect. Claw's gimmick is that it's fast, hits like a truck, and has a solid ST and AoE chain (lmao spin>spin>spin). Follow Up is just sort of winmore. Super Strength... is very strong on Brutes. Arguably the strongest by recent estimates. +160 damage still matters, even with Brute's weird relationship to the damage stat. +40 ToHit matters an awful lot more and will potentially save you power picks. Lastly, Foot Stomp is the only AoE that gives Brutes 15ft of smash, on top of all else it has going for it, making it a crucial power in catching up to Tanker AoE clearing superiority.
-
Nah. Doms were Doms. Controllers were Controllers. Blasters were Blasters. Stalkers were sad. Brute Smash.
-
Lot of people like Spines. I've never messed with it but I've seen some pretty Blenderific Elec/Spines Tankers. Two damage auras has a lot of potential. Rad/Spines seems good. Lots of AoE. Probably not best in class, though. Spines cast times are kind of a drag. I'm sure a more experienced player will be able to provide more context than I can.
-
Me, a CoV only player from long ago first encountering Controllers in May 2019: "Oh... so they're shitty Masterminds with some non-Dom control sprinkled in?"
-
Oh man. Yes. I really wish this worked more like a buildup proc, similar to Acendency of the Dominator proc, but with capped stacking. Basically the damage version of Might of the Tanker proc. Would help Brutes top out their damage cap without external buffs.
-
Nail on the head. When discussing what is good or best assumptions are often made on the character being at the end of their journey, often with Incarnate powers in play. Brutes, if leveled outside of farms and PI teams, without the benefit of a mysterious financial backer pumping lots of inf into their baby-level slotting, are going to feel a lot better to drive than a Tanker pre-30 in most cases. Fury's benefit is a lot stronger when your looking at 2-3 available slots per power (avg). And because during those lower levels Tankers are often left with only a few organic attacks, Brutes feel a lot less punishing to solo with. And they were indirectly buffed more when the power availability changes occurred in Page 5. Brutes getting access to protection T8 and T9 is often a lot less impactful during leveling than Tankers getting access to their attack T8 and T9s.
-
I can't help get you there but I've seen people post screens running it on mobile in Disc through a third party app, maybe Steam. Not sure. But it looked dicey. YMMV.
-
New Haven in Cap au Diable. University Town with Victorian-Gothic adjacent architecture, and there's a local chocolatier that's got sweets so rich they're practically from a different dimension.
-
Sharkhead linked mission badge of whatever????
twozerofoxtrot replied to Snarky's topic in General Discussion
Oohhh, what is this? -
It is, and MMOs are so painfully easy that it doesn't require it anymore. But I'm with you, I feel the same way and unless someone is significantly impacting play that I wish to accomplish I'll keep my mouth shut. If it's not something I'm invested in, I'll drop group. It's not EverQuest, anything can be done a different way. In the same vein, I do appreciate it when I get tips on how to improve my own play. No one has all the answers; critical feedback is key to growth.
-
-
I feel like brevity is undervalued in these forums sometimes. There's a solid reason for this and if you prefer experience the old way, minus having to pay for premium options, it's available elsewhere. Tacking more power creep into a system designed to incentivize account subscriptions does not strike me as a wisely considered venture.
-
*hops into the mob right next to the tank with Repulsion Field toggled on, and once the mob is blown clear uses an AoE Immob* *turns to you, grinning and waggling bushy eyebrows* "You were saying?"
-
Complex, sort of a high ceiling to master. Lots of choices, easy to get stuff wrong. Early levels are rough. For seasoned players, or people with obessive personalities, this isn't an issue. It might be for others. Also. Widows aren't the toughest AT, that's tankers. Widows aren't the most damaging AT, that's tankers. (joke) They don't have a noteworthy inherent that you style your play around like Doms or Scraps. So it's sort of a love of the AT and what it can do that brings players to Widows for life.