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brasilgringo

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Everything posted by brasilgringo

  1. I just tried this and had about the same experience on my Rad/SS/Soul tank ... i also farm with him when I need to PL toons. He's really a buzzsaw/invuln for this type of mish, with the AOE from Dark Oblit, Foot Stomp, Ground Zero, Rad Therapy ...plus double-stack rage. Fun times.
  2. Here's my current Fire/Atomic with proc'd attacks and S/L/R ~45% def (soft cap). You can sub in Ice powers and see if it helps. I find softcapping S/L really helps on /Atomic as Beta Decay means you want to be in the thick of mobs a lot, to debuff them and get the +recharge. So S/L/R softcap pushes you into Scorp Shield. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1546;740;1480;HEX;| |78DA65945B4F134114C767BBBB9496562EE57E1128D71628AC97685482012946684| |2E0D990B55DCB6AD3366D89F0E83750A3319116E5D1179F7DF513A8D127F52B0026| |3E28A2A967E77F8A4DBA09FDCDFCE7CC3967CE9C21B67DC3F766E9E19C50FC0B293| |39FDF98A7DF8295D36366D28E0BFA9AD7CC841D375303EB99D456C1CEA4F36E52BB| |D86E63CD4C27AD44246AE72CEC1DADACAC6F65B3995C21E2EC379D8D1B31336D67B| |75272227CAB994C2AB26299593B9DF4CAC97AD6B2127E398CDAC9CD022D3456AC12| |562EBF6967BB16B3763C52091133E316FD38E39D4ECA6A82FEAE8BCA57D685D0843| |034E152982E5053991AE8D5C14BA1D3BD4274130C8F982728EC4F5175A9D5D53135| |B0FEAD90FBEB5DBA6438A84AB653A954B9B9ACAA6D8AB4F5FEA5699F26BABFB8A44| |DF73770886C75C451F4AFD07CBCB640AA9B7370AB88E1D3C133754C37D8A4812DF5| |E0153A9387FD7A76C95F806C8AE022A90D587335BC7662B9457BC959738B50110C5| |2603FCEA0F82770CE4EE655F2DDA828B25E8DEFE033EAF40C7C6ACD25D4B0651F6C| |DD631A3857FB24EA748DFC0410430FFCC15D9CFDC53C61FE04078E99BFF94E29BF3| |63E43DB03E430BD0D1A3BA04A361DF0EFEA700654FFCE73881D3E06979CAEE61A77| |BDC7F97A39BFA10F980F7D647E02873F83B3947F0FEFEDD9475EBDAF38CF2238586| |2EE316751038D72EBE31EE9933DA289B1A82AEB34760B9C5C461E37C9AA9FE3F4BF| |8436BC0B8E169925E61E187A019E340911E43841EEC5E143F80F1F81C60FD8CED17| |946F80E471E21DFB1A79AEC8FD033CC271F339F80CD748E71EE9371F63FDD0A5E0E| |E16D3A794FDC45CDA692CC4DE67D21FD4FDB981BF7406A4111E13719B9E83C0455B| |49236C3DA0CD7AC57AB7ABB65FAC4A05679BAE5F272F8FF385C633953A31835CAF9| |1AE5428DB252A3AC6AA7FF3D8422150FDD830AA57CE0A5558557A770DEA36A6D10F| |77158AD8DC3EE7BB5F61CBD647A6564E9FB4ED5F876D578B56ABC1CA06D3CFE0795| |E9F791| |-------------------------------------------------------------------|
  3. One of the great things about this build -- and how I use it -- is the alternate KDs from Force of Thunder and Thunderstrike to keep mobs flopping as Rain of Fire works its magic on them. They can't run when they're on their backs. RoF->FoT->Fireball->Thunderstrike is fun for the whole family and AOE goodness.
  4. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1542;708;1416;HEX;| |78DA6594CB4F135114C6EF74EE50DA52A1D696670BED144A5B5AA89AB8345101793| |469C4C4956946684A93A66DA024B274E1DF60A202EACAF7CA072EFD1F341A758F2E| |50770A6AEA99F90ECD249DA4FCCE7CF79E73BE7B6E86DCF50B5DCF676F9C158AF77| |CC5585F2F9CA3BF8DE29AFB727179B55AABD44A9BC27C9CF41BE0B5C225A35A2AAE| |64AE18E68B25468F969636EAF5DA5A2393AF18D546216754CBF58D8AD128D7AAC29| |DAFD52A99A57AB1B8D265858B45A35EAE963CD6CB4CA55C5A6D78119B21ADF44ED7| |CBCB99A3D2B90DAA67469B7D64264DBF695DF0D3D484904264A570284C072855A60| |43B34F058C296BB252C2DBD0D4EEE80D97BCCFBCC07E02CF5553857B9E940DD17A8| |DBF98AB90B4E38347017B93A4D5245AE5007554BBB48F534AEA7BDA57A7E29DC6F9| |0DFF592F91A4C87D8E31E72E7745C0EE52ACE47F0924E614F90165C0AD65C01C5D2| |DCFFE83524C53CE57990273D0F79268F994FC09EA7CC67A08F66E665EF5EEEE1A21| |EDDE8E1E8E61EE14FF031F2195CA05E3E3E9FEF367C1FBFC3BC0BC6B7C0E43638B1| |03FAA9A71FF535FF2FF838F19B7900060F997FC0BEBFA042DE02EC37D0A447A8A4F| |4A29AEC3D890E7D6112E2528C45985170F200EB8BE4BE9FDDF7ABB8CD01C9D4C091| |0EA6138C748292FA0DA29F3AC8D3199A41DDA17930BC0046696F886F2BC4D30D337| |3E461983D0CB387087B88B087187B88B187187B30471F650F51F3F074FB3A9F59E7| |33EB7CE61E9AF628FAA8A3EF1CD6DEB1F760FC03F32318A0BDE3EC697C06379D986| |51AE89398562D26E7A0270FC120E5A6F866526784F5F17AE8FC19D6325FB04F0485| |98626D8AE71721199F5FB339245B5FB1F94A37BC68575454C9CBD6F72A146BD7BE9| |B1485151D33FE6ED7C6A1FDB06B11DCD34FBB760B1DF682ADAECDAFB6F89B2DB69E| |649BE1A93625DBA69C6A534EB729AE9ED63F96669E2C6639BE6A8B0D5B7CCD16FF0| |7B4F8F12A| |-------------------------------------------------------------------|
  5. I didn't build it yet but this is something I was messing around with. I think I got it from Nihili or someone here (maybe a Defender version). I think with Ageless the Overgrowth is nearly perma. Maybe it could be done better. I know it built for resists, with decent early uptime on RoP. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Fire-Nature-Soul Corr: Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Nature Affinity Power Pool: Sorcery Power Pool: Speed Power Pool: Fighting Ancillary Pool: Dark Mastery Villain Profile: Level 1: Flares -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Rchg/SlowProc(5) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Fire Ball -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(7), SprScrBls-Dmg/EndRdx/Rchg(9), SprScrBls-Acc/Dmg/EndRdx/Rchg(9), SprScrBls-Rchg/+End(11) Level 4: Regrowth -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(17) Level 6: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19) Level 8: Rain of Fire -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(23), Rgn-Knock%(23) Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(27) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Spirit Ward -- Prv-Absorb%(A) Level 16: Mystic Flight -- BlsoftheZ-ResKB(A) Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(29), SprMlcoft-Dmg/EndRdx/Rchg(29), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(31) Level 20: Wild Bastion -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), RechRdx-I(33) Level 22: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 24: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36), Pnc-Heal/+End(36), EndMod-I(37) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dam%(39), Apc-Dam%(39) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 30: Boxing -- Empty(A) Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42) Level 35: Oppressive Gloom -- Stp-Acc/EndRdx(A) Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(43) Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(45) Level 44: Soul Drain -- FuroftheG-Acc/Dmg(A), FuroftheG-Acc/End/Rech(45), FuroftheG-Dam/End/Rech(45), FuroftheG-Acc/Dmg/End/Rech(46), FuroftheG-ResDeb%(46) Level 47: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(47), UnbGrd-ResDam(47), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(49), LucoftheG-Def(49) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11) Level 2: Stamina -- EndMod-I(A), EndMod-I(13) Level 49: Quick Form Level 50: Melee Core Embodiment Level 50: Ageless Total Radial Invocation Level 50: Spiritual Radial Paragon Level 50: High Pain Threshold Level 50: Born In Battle Level 50: Invader ------------
  6. This is what I've been messing around with on Live lately. I switched to Blaze mastery which really was a toss up with Mu -- gave up the snipe for Fire Blast in order to get Fireball. Fireball is a bit stronger than Ball Lightning, but you have to spend another power to get it (1 slotted Fire Cages for those pesky bosses/AVs you need to immob, like Dir 11). If I had gone Mu, I probably would have taken Tactics. I didn't obsess about 75% capping more resists, N/T are close enough. I went for uptime on Meltdown. Fireball can crit which is nice - TF to proc Crit Strikes, Fireball, Rad Therapy (proc'd) and Ground Zero (proc'd) wipes a lot of spawns, with fast ET queued for clean up. I figure on teams there will be enough buffs going around to cap Res and push the Def numbers high enough. I am bidding on and carrying Lucks (the middle one) as basically my only inspi load out - easier to carry inspis then sacrifice for more Def. Proc'd attacks are likely better when teamed too, since buffs will put you towards damage and/or recharge. I went with the Rikti tree for the unkillable Rikti Lt who casts AM on you (like 3 times when he's out). Build is a bit painful when exemp'd as you have like 2 attacks (EP and BS) plus Rad Therapy. I'll probably make an exem'd build if I plan to do a lot of lower level TFs. On teams for WST, you'll be carried more or less. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Radiant Soul: Level 50 Mutation Scrapper Primary Power Set: Energy Melee Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Energy Punch -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7) Level 1: Alpha Barrier -- Ags-ResDam(A), Ags-ResDam/Rchg(7), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx(9), Ags-ResDam/EndRdx/Rchg(11), Ags-Psi/Status(11) Level 2: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(15), TchofDth-Dam%(17) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19), ImpArm-ResPsi(21) Level 6: Super Speed -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(21) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), ImpArm-ResPsi(27) Level 12: Gamma Boost -- PrfShf-End%(A), Mrc-Rcvry+(27) Level 14: Build Up -- GssSynFr--Build%(A) Level 16: Radiation Therapy -- Prv-Heal(A), Prv-Heal/Rchg(29), ScrDrv-Dam%(29), TchoftheN-%Dam(31), Obl-%Dam(31), Erd-%Dam(31) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), Rct-ResDam%(33) Level 20: Beta Decay -- AchHee-ResDeb%(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(33), ImpArm-ResPsi(34), StdPrt-ResDam/Def+(34) Level 26: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprCrtStr-Rchg/+50% Crit(37) Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg(37), Prv-Absorb%(37) Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(39), ShlWal-ResDam/Re TP(39) Level 32: Energy Transfer -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(40), GldStr-%Dam(42), TchofDth-Dam%(42) Level 35: Ground Zero -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(42), Arm-Dam%(43), TchofLadG-%Dam(43), Obl-%Dam(43), Erd-%Dam(45) Level 38: Meltdown -- UnbGrd-EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46) Level 41: Ring of Fire -- HO:Endo(A) Level 44: Fire Blast -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(48), Apc-Dam%(48) Level 47: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Dmg/Rchg(50), Bmbdmt-+FireDmg(50), Ann-ResDeb%(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Energy Focus Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Musculature Core Paragon Level 50: Ageless Radial Epiphany Level 50: Pyronic Total Core Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Rikti Radial Superior Ally Level 50: Assault Core Embodiment ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1447;710;1420;HEX;| |78DA65935B4F134114C767BB5B4BA15C4BB995425B0AF4429716118D89312A60049| |A10F900CD0686B25ADB665B12D127BF81B7441F8CC620515FFC04BEF8AAA21F4313| |039A787FAAA77BFEB44DDCA4F9CD9C33FFF33F339DC95C9FF7BCBA78EBAC503A2EE| |48D7239BBB66E19A592B45A32DB15A362160B823ECF6563C3340A95E05A713BEFA2| |80FF68593623F352EA0B0569E5767812ACE7E6E5A62C94A56EAB6BB5B2E7AC6B454| |BB4AE168B797DAD24E546A73D5C91C686B4CA5B66A9DD9E2F9AB9AD8A59C8798EB2| |259AF42C94CC75FD7CDEB821B319A35C91D6CE20B53249BF477181AFEA146F5521D| |29A70BC03DF33B57DF003F3D84766B85640817656E15C9AD93203A698ADC7C113CC| |C7714849AB6C0A3BE6C98126B3E30A7895D995AD35AD8908F9AAECABA93FB897AE9| |FCC9EDFE01F666F4CB1356374F64EF6539C43C8F9B10FCAB9B89EE24AD4BCDCA20F| |1C272F37BCDCF0EA83D700BC06E03504AFE73121DA50AFED8183734B9C7B42FB6EE| |73E44FB4BCE4D9047A77D1A5567E767D5F61DFE02DEE4BD8F0CB0C788000F491BD0| |4437F5DECD5E8E6E9F626B82BDE0775E3B49F5BD8A5D5F78DF90CEAB0985743EF4E| |1ABD227548AF47325B57F8695C169EE22849D856A0B026EB14BBB18C4BF37785BB3| |D786EE30C7EE82F7C0FBCC886446A91B3F6B1D7EEC3682DD460E70D3A897007A092| |C726CE212B8042E339F512FA3E86574C261D7998C827130C1271D8BB226869B14A3| |5EC2D0864FF1DAD86966FC0C6BE2FB204E7E0A271F27ED386BD5F15FC8E1464CE14| |624FF329FD25F1EC56947E7082E55EC522CC1312D9162CF6412D499D3D3609A7BD8| |238D0E8D3E83DC1C333D0B3A9CF6DAF427DC563ACB149FA548E186EC355E7D7558A| |B8F6B53BA09A35AFD5D5757FECBAE6AF5972B143B72D04A113828497E375F9B6321| |EEE4B03916E575DF9A63782BCB5E02FC1F368DED6FA4B71178DD943CE96B8C5F841| |BE37F12FEE401| |-------------------------------------------------------------------|
  7. On my live build I moved the Critical Strikes proc into TF, and put the Touch of Death proc in Bone Smasher. When it goes off (feels like slightly more in TF) it seems to be able to include Fast ET and Moonbeam or BS in its effects, but ET doesn't seem to really crit for much -- maybe a factor of Fast ET is that extra crit damage is limited. I like your idea of looking at Fireball, I'll look at that.
  8. Well, the way I slotted ET it was about at least 3 damage procs, so probably not. I barely use Energy Punch, hence it's a good set mule. I haven't gotten the chance to really sit down and look at things. I will say this, Whirling Hands sucks balls. So I'd be inclined to skip it maybe on a rebuild if the slots can do better things elsewhere, along with the power picks. It's got such a tiny radius it barely hits things, and the damage is terrible (even with the -Res proc). So if you can use the slots somewhere else for better bonuses, think about it.
  9. Thanks! I will check it out (it's a very busy work week). I will say that I will have to struggle hard to consider de-proccing Radiation Therapy and Ground Zero -- they are great damage deals when proc'd and honestly one of the reasons I went /Rad for this Scrapper. The non-proc'd or less-proc'd versions showing above are doing <50% or less damage in MIDS on quick review. My whole idea was to supplement the ST of EM with the /AOE proc-bombs from Rad (especially considering their target caps, with GZ at 30 and RT at 10+) . As you've noted, the fraken-proc-slotting means you give up some set bonus opportunities. Just wanted to provide context. I'll see what else I can pick up from your approaches. I really appreciate you taking the time and making the effort, thanks again!
  10. Thanks @Incursion I will check out your suggestions. Below is my current Live build, I've been running +4/+8 PI mishes to test it out. What I'm noticing is an accuracy problem, maybe only with mobs that do to-hit debuffs, but that includes Council Galaxies (I think) plus a lot of Arachnos and Carnies. I'm wiffing in the 60%-80% hit range a lot, it feels. Might be feeling the missing Kismet - might have to sub out the scaling resist IO from Reactive Def and pop in Kismet. Meltdown was kept not only to cap resists across the board but for its 41.25% damage buff on Scappers (higher than other ATs). So basically it's used pro-actively for the +dmg buff. It seems to last like 60-75 seconds, so I will have to think about dropping it. I don't have it on my Rad Armor tank -but one reason for rolling Rad on scrap was this damage buff. What I will say is that Rad Therapy and especially Ground Zero are amazing proc bombs, and you can melt whole spaws with WH-RT-GZ-WH. GZ is a proc nuke that also has a strong DOT component. Also maybe it's observer error but I do see the Critical Strikes proc going off more in Total Focus than it was in BS. It makes the TF->FastET smack like a truck when it hits. Sure you miss the critical proc on TF itself, but the rate feels higher. Need a number cruncher to tell me how much higher % chance is in TF vs BS, but it feels like more. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1401;698;1396;HEX;| |78DA6593EB4E135110C7CFB65BA150A0A594B6947229D02B5D8A8989C10B310246A| |009B10FD06CE0502AB56DB6259178E50DBC257E319A7889F18BEFE003F80C7E3531| |A0891AF1539D3DF3A7347193CD6FCFCC99F9CFCCD993BFBDE4F978ED605168FD572| |B66A3512C6C5A66BD2EADEEFC5ED36C966B55418FE786B95536ABCD89426DAFD245| |86C8C9B6625E56A43496ABD22AEDF362A2ED5B92DBB2DA90868AB67315AF58B76A9| |6E8D9A8D52A46A12EE5569FFA5C2997769AE56A6940ADD6A5B925ADC64EB9EE3959| |D7C9195EAE97378D42D3ACEC526EBB9262DE6C34A5B51FA68A62F4BE480B3C2D97B| |8EB14C2AD0BC73DF03E537F003E649E3960C61214A6A9585DFC22DB3CF97E33BBFF| |80C7CC9E146D4CE8E2651A21A4A76D0BF695989E1DF026B37F172C1243BA98263D2| |7EBB99CD0F342CF0BBD41E80D426F28488CEA628A8EC0C5BA9A6B84F70C459831F2| |75C1D795B135DD62189C214D377A744373189A216886FE3247A0F93E25442FC768B| |DCF1DEC5B65DF2BEABF0F5A7D1FD8370AAD38690DA8E9B45C035F9DCA36FA8D3976| |8767311662AD31C19C3872A8FE5E535E1FE7D57D0BF05D002F32272F838BCC04E9F| |935A527FC9F288F5F171A0D22C07944A0458F709225C8DD3882E870728EAB9A3ACB| |99DE907A18A71A7EA42BDBD453F03173FA09F80C94CC245511E15847045DC7D175F| |C90F3EB544314A7105D655B7C055D5C07D7C09FCCB754D3386A1A4FF0A453493005| |A699E90C68FF69D45F2AC1B7C38E8D9D77A85AD20BCCD94BBC77F6338893C8E224D| |2143B8309CE9CD394CF6E2B89D34966392E6B70BEEC1CD3C881F3ECF751CF19CC3D| |13D0946F6E08F4328F3D4218989D1160AD933D393F7398F2E4388FC821CFBBD35BD| |FFA123CFD1ED5DBDFF6924E7F5C6FDFF1D6FA7FDE0DBD7D9B85A62C873D64819A96| |E5FFFA7BA76D92A775D4694BF2BE1F9D36DC9BB58E4AFF011C42D40B| |-------------------------------------------------------------------|
  11. Don't forget Build 5 which had higher resists: | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1603;755;1510;HEX;| |78DA6554DB4E1351143DD34EAD2D055A4A69A12050A4F4428716351ABC102360049| |A10FB6C9A118652A96DD3D644E2937FE02DD107A38997A82FFE83AF2AFA09BE9A18| |D0448DBCD53D672FDA497AD2669DD997B5F63E7BCE646F2F78DE5FBE3B2F949E4B2| |5BD5ECFE7D66B7AB56AD41C59BD505C17E672D23F7C68CF678D9261688B65A356D8| |E187B1966FC1D834CA7543BBAA6F14F546B152CE5FACDDACD4847BAD522969B9AA6| |16C74CBED52B1B0D528960BBDF269D5D0378C5A7DAB58F51C3E57C939B8582DAE6B| |B9865EDA26EE5CE556299FD5EB0DA3B613A28A66E9FF3421B09A0EF1D12E444615B| |64FC0CF8CEA2EF00BE391AF8C91294A5364AE2AFEC0F797F1E83FE001A33B4E8153| |AA7896400AE9293704FB0A8C9E2DE02663CF36D050251E273D3BEB39ECD0F342CF0| |BBD3E538F74FA821438A28A7EE84ED0081CACAB38C21CDB3F843EC8E7645EC59934| |355D620038499A2EF4E882E6003443D00CA1C72168BD890BD105BEAEC736F62DB3E| |F39F5DF8D3ABADFB16F38C97D4649AB579E4ED3D1FBC32EF587BF33F7B13B1C732C| |8467C138B66F937DBE205E1FEAF4CDC17716788E71FC02709E718AF4FC8AD413FE0| |FC4E3770A85CE22C0F589409396B09325C8CCB6E02C18325CDD043A7E49EA8398EA| |E07D9ED6C403E0434CEF11F01E302F646E8CAA08833F8C6EA3E83EBA87378F6A184| |17723CB8859421757802BC0DF8CAFA8A651D4349AB049BE781498E4938FC7383681| |372D819AE2545304B991F31C9B38C3B9D373C05DB64F63122973127E8AA3DC499CE| |0E42945FACCB6626C536369CED766385FD3186752C00CA38F7A4EE25C920145E6A4| |FA815EC6038F101AF3DAB4006BCDF8D897F6330E104F9A79441A3CC36AEBD6D3CF9| |CF268DBD25C697F139A898EC8B4DABAF542A4F8DC321D51273A2C273B2CAB1D9635| |B5F575108AB4B8BCC23C5F59CB9E9BBC5056A0FCD36A1BE749EC5B6D318EFB65B5E| |14EAEB9A5B2E4BE66D9EB96FD75CBFEB5E55C56FC4481FD52B0BD97EB6DA46D7862| |09FC166C139CA65B96E1829AFF01E995096A| |-------------------------------------------------------------------|
  12. Are you dead set on /Elec? If I were going to do a ranged build, I'd go for /Plant or maybe the revised /TacticaArrow. I kind of feel /Elec gets more from melee with its damage aura, Thunderstrike, and Force of Thunder.
  13. Love to see what you come up with. Yeh, i'm largely funding this through all my accumulated merits (to buy recipes / IOs) and accumulated cash. Many of my set choices were for +dmg bonus or +RES (to drive up the base S/L/E/N/T/P res of the build). I wasn't chasing def as much, though I put S/L/M def at ~32% so theoretically one small inspi would soft cap (and use Shadow Meld for everything else). The slotting on ET was based on the suggestions above to max damage/procs, so not full set.
  14. Welp, here's an alternate version ... not sure honestly if this would be better or not. 1) Swapped out rest of Critical Strikes set from Bone Smasher, leaving only the proc. 2) Replaced the critical strike 5-IOs with 5 from Mako's Bite incluidng the damage proc, which means losing out on a 10% recharge bonus (and 15% acc bonus, but seemed overkill), but picked up +Res to S/L/T/Psi - pushing base S/L res over 71% (up from 67%). Damage buff stayed about the same. I'm hoping the 10% recharge bonus loss would be offset enough by Beta Decay and Ageless. Not sure. 3) Idea is that now it's easy to swap the Critical Strikes proc between BS and TF to see where it fits better (if it goes in TF, then BS can get the Touch of Death damage proc). 4) Not sure if I should catalyze the Makos 5 IOs (to keep bonuses at lower levels) vs +5ing them to hit ED on damage/acc/etc. Open to further suggestions and tips. Thanks, all! Alternate Build:
  15. What would you do Frosticus? Just keep the critical strikes proc in BS and remove all IOs with recharge? Maybe put the 5-slot rest of the set back in TF?
  16. Here's the most updated try at it. Moved the 50% crit proc (and set) into Bone Smasher per tip in other thread - BS -> TF (to get TF to crit), then ET -- since a crit-TF gives 2 charges of energy focus for 2 fast ETs. Dropped power crash for Whirling Hands. Kept the PVP set for the -RES proc and the +RES it gives (3.75% to fire/cold/psi/toxic) vs proccing out WH. Changed up the Ground Zero slotting for more damage and procs - can't tell if putting an Achilles -RES proc would be better than the Lady Grey negative energy proc. Lost the utility of the KD proc but probably "moar dmg" is better. Changed up to Ageless Radial for the DDR. I'm hoping that otherwise end use is manageable with changed slottings. Probably won't keep Storm Elementals - I thought they might have good AoE but I'll probably go BP with the invuln sub-pet. Any additional feedback? I sort of feel like it's a decent balance between RES, def and damage. I could probalby swing way more to damage and have to yield on RES or Def, or push for way higher melee def at the expense of damage or RES. But with Rad's bag of tricks including absorb and self-heal, and the potential heal from fast ET, maybe this is a good hybrid. BUILD:
  17. This is what I came up with so far. Thanks for the tip on Bone Smasher. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1608;755;1510;HEX;| |78DA65544B4F135114BED34EAD2D055A4A69A12050A4F44187563431F82046C0083| |421746DEAD08EA5A1B64D5B13892BFF81AF441746131F5137FE07B72AFA13DC9A18| |D0448DECEAE93D1FED24BD99C977EF797DE73177D2B7975CEFAFDC5D144ADFE5925| |EAF6733B99A5EAD1A355B5A2F1473A2B5ECF4068FE4D9B451320C6DB96CD40ABB7C| |9868EB968C1B46B96E689B7ABEA8378A9572F652ED66A5267A372A9592B6522C6C3| |78AE542BF3CAD1B7ADEA8D5B78B55A73C67AA8691771DA9AA6437BC5C2DE6B44C43| |2FED50EC4CE556299BD6EB0DA3B61BA08CE6E97D1A13584D9BF8681522A50ACB27E| |06746750FF885F1D857C6D00CB929D257157FA0FBCB78FC1FF090D11925C319553C| |8BC185F894EB2AEB7446D71630C7D897071A8C2789CFCA7C362BF8DCE073836FA0C| |5473C037E321C53C52078A7680436E6556C41B61D1C411DA4B3735CC51E274839C4| |10709A381DA8D101CE217006C019408D23E07A1315A207F17A1E5B58B7CABAE7547| |F2F74BDEF58372AB9541126AE7ED99DA6ADFF8755F28F7EE7D827EEB0CD8900CE82| |71E2C022EB7C41713D5C9FEA5980EE1CF03CE3E445E022E30CF17915C927BC1F288| |ED72E14EA858FE3085F9396B092C4CF195BFCA71021C5D94DA1E297C43E8CA90EDF| |E7694D3D003EC4F41E01EF01B342FA46288B20FB5A82A8368CEAC3FBF8F22887314| |C616C15362BA8E22A700DF89BF115E5348E9CC66316192F1A06C6B9F3D108DBC676| |B8BB31E414A59C42F8D24217D83676967D6717807B2C9FC52412AD4978C98E7CA7D| |1C1E9338AD4B5CA8A603A9124FB6B73ECAF698C7309608AD14335C7D1F7B84F913E| |8941A09BF1D0258486DE693EE69AF3B02EE9651CA238498E23928833AAB66F3D3DA| |D298FABEDBBDC5CEBFC139AB12ECB64C7528804F72DD56535DF2539DD2559EF926C| |A8EDBF8350A4C4E116ADFECA5CF69DA405B302E69F66D9244FE2C02C8BB0DD2FB30| |C7772C3299965EC6BA6BD6EDA6F99F6DFFC9DBEBC36F568CD4BE1B05FF177F69B74| |9152E8E9DB5047DE594F4C9EFF01A4310E76| |-------------------------------------------------------------------|
  18. Thanks, @nihilii. Those are great tips. What are your thoughts on keeping Power Crash and how it works as a cone vs, something else (whirling hands?) or using the slots somewhere else? The -RES proc can fit in either of them, not sure which better for more consistently applying it. Maybe WH. Also any thoughts on how to work in Combat teleport (i'd probably have to give up CJ or Manuevers, CJ seems like the most likely candidate but would put me <30% def to S/L/M and lose the LoTG recharge IO. here's a slightly tweaked version with some of your tips - i can't figure out how to 6slot Particle shielding, but i put the Preventive proc in it at least. I changed up the Ground Zero slotting -- i don't know if putting an Achilles -RES in it would be better than a damage proc (I put a 4th damage proc in place of the Damage/KD proc, though the mitigation could also be good I guess), but maybe it would be given the large radius and high target cap of GZ (how long does the -RES last)? Bone Smasher slotting - keep the 5-slot set with 6th proc? Or move the proc slot to Meltdown for recharge?
  19. I've been toying with experimenting with the new EM on a Scrapper given the crazy ST dps, and thought it might pair well with /Rad given Rad's bag of tricks that include +recharge (beta decay), +dmg (Meltdown), and 2 PBAOEs that can be proccy good in Rad Therapy and high-target-cap Ground Zero. So that those two PBAOEs (both of which have big radii) could compensate EM's lack of high quality AOE. I know Resistance sets are not best on Scraps - I tried to build this to be at ~32% def for S/L/Melee (so 1 small purple would soft-cap) and then have Shadow Meld to fall back on for greater Def on demand. I also tried to push up the RES numbers, fill the Psi hole, and get it to cap (75%) with Meltdown (and as close I as I could without it). I had to underslot Moonbeam. I kept Power Crash but I really have no idea how good it is as a cone (with Energy Focus) or if it is worth keeping (or Whirling Hands, which I skipped, due to small radius). Having to take Maneuvers and Combat Jumping meant I am locked out of pools for taking either Jaunt (gutter combat teleport) or actual Combat Teleport, both of which I'd like to have. Very open to suggestions and tips on how to get the most out of EM ... Not sure of slottings, left a spare slot in Bone Smasher if it's worth a proc? Presumed +50% crit IO goes into TF (put the whole set there). Went full damage + Proc on ET. Also haven't run Rad on a scrapper so any tips there would be helpful. Thanks! (Presume incarnates would be Musc Total Core, and Assault on the left tree, not sure if Ageless messes too much with proc chances due to the +rchrg? -- what's the go-to mix?) Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Energy Melee Secondary Power Set: Radiation Armor Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Energy Punch -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), ImpArm-ResPsi(11) Level 2: Bone Smasher -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(11), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), Empty(15) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21), StdPrt-ResDam/Def+(23), ImpArm-ResPsi(23) Level 6: Boxing -- Empty(A) Level 8: Power Crash -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(25), FuroftheG-Dam/End/Rech(25), FuroftheG-Acc/End/Rech(27), FuroftheG-ResDeb%(27) Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31) Level 12: Gamma Boost -- PrfShf-End%(A), Mrc-Rcvry+(31) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 16: Radiation Therapy -- Prv-Heal/Rchg(A), Prv-Heal(33), ScrDrv-Dam%(33), TchoftheN-%Dam(34), Obl-%Dam(34), Erd-%Dam(34) Level 18: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def(36), ShlWal-Def/EndRdx(36), Rct-ResDam%(36), ShlWal-Def/EndRdx/Rchg(37) Level 20: Beta Decay -- AchHee-ResDeb%(A) Level 22: Super Speed -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(37) Level 24: Build Up -- GssSynFr--Build%(A), RechRdx-I(37) Level 26: Total Focus -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg(39), SprCrtStr-Acc/Dmg/Rchg(39), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(40) Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg(40) Level 30: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(42), ImpArm-ResPsi(42) Level 32: Energy Transfer -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dam%(43), TchofDth-Dam%(45) Level 35: Ground Zero -- Arm-Dam%(A), Obl-%Dam(45), OvrFrc-Dam/KB(45), Erd-Dmg(46), Erd-Acc/Dmg/Rchg(46), Erd-Dmg/Rchg(46) Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 41: Meltdown -- Ags-Psi/Status(A) Level 44: Moonbeam -- Apc-Dmg/EndRdx(A), Apc-Dmg(48), Apc-Dam%(50) Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(17), PrfShf-End%(19) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 1: Momentum Level 1: Energy Focus ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1536;732;1464;HEX;| |78DA65945B6F125110C7CF59162B94165ADA520A6D29BD000BA5AC9717B5698C6D8| |D6D491A497C33B88523DD8840164C6C7CF21BA8D1F862D4448DF1C5EFE0ABD78F60| |7CD3546B136F7DC3D93353206153F2DB9D9973FEFF99B3DBECCD65CFEBF3B79718E| |F3F5736EAF57CAE6019B59AB09C59A36416987DF5C02F7418CF67455988F44A4558| |A51D7C88B472CBE2AAA8D445FAA251348D8659ADE4CF5AD7AB16EBDBAC56CBE955B| 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  20. @Bopper i'm toying with the idea of an EM/Rad scrapper that would use proc'd Rad Therapy and Ground Zero for (moar) AOE ... in that case, would you suggest skipping either Whirling Hands or Power Crash?
  21. Wondering if /Rad amor would be a good idea to pair with EM on Scrappers (even though it's a resist set) to get some AOE in (proc'd) Rad Therapy and Ground Zero, plus the other benefits of Rad in +dmg and +recharge. Figure Shadow Meld epic fills some of the resist set issues? Is Power Crash worth taking as a cone? Do you take or skip Whirling Hands? Which of Barrage or Energy Punch is the one to take?
  22. Rational points for sure. I don't really focus on ST damage when I'm playing my blasters as I'm usually trying to nuke as many mobs as possible, and then the mop-up usually goes pretty fast. So it's possible I haven't really even gotten a ton of use out of GD with FF+ / -RES so far, and I did (as you note) slot Sting for set bonus (Def) instead of another -RES proc. I put a Res proc in either Ball Lightining or (later) Short Circuit I think, to try to get it to apply more broadly (though obviously they're not exclusive). My other knock on Ninja - besides really being let down by the "critical" damage -- is the very small PBAOE (8-foot radius) on Lotus Drops. A lot of the other secondaries, incluidng Atom Smasher (10-foot) and Thunderstrike (12foot), have bigger radius PBAOE melee attacks, which really helps with hitting more mobs. Dragon's Tail ported over to Martial has the same issue (8-ft) but at least does KD and can slot a FF+ recharge, which makes it useful for spamming (with its quick anim).
  23. I don't want to argue with DreadShinobi, but honestly /Elec has 2 FF+ recharge procs (in Thunderstrike and Force of Thunder), and just misses out on the -RES in GD. Smoke Flash is a dubious choice. I don't think it's really fair to bring /Munitions into it as a tertiary/epic. Proc'd out Shocking Grasp > Choking Powder in my use. Here's my build. Happy for people to tell me what's wrong with it, but honestly my Fire/Atomic and Fire/Elec are miles ahead. Rolling /Ninja in my mind was a mistake made for concept (katana->lightsaber). Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Sith Warrior: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Ninja Training Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Lightning Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg(3), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7) Level 1: Immobilizing Dart -- TraoftheH-Immob/Acc(A) Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Acc/Dam/Rech(9), Ann-Acc/Dmg/EndRdx(9), Ann-ResDeb%(11) Level 4: Choking Powder -- HO:Nucle(A), GldJvl-Dam%(11), Apc-Dam%(13), UnbCns-Dam%(13), GhsWdwEmb-Dam%(15), NrnSht-Dam%(15) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(17), BlsoftheZ-Travel/EndRdx(17), WntGif-ResSlow(19), Ksm-ToHit+(19) Level 8: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(33), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(34) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A) Level 12: Zapp -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(23), StnoftheM-Dmg/EndRdx/Rchg(23), StnoftheM-Dmg/EndRdx(25), StnoftheM-Acc/ActRdx/Rng(25), GldJvl-Dam%(27) Level 14: Short Circuit -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(29), SprDfnBrr-Acc/Dmg/EndRdx(29), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(31) Level 16: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(31) Level 18: Aim -- GssSynFr--Build%(A), RctRtc-ToHit(21), RctRtc-ToHit/Rchg(21) Level 20: Kuji-In Toh -- EndMod-I(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 24: Boxing -- Acc-I(A) Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(37), ShlWal-Def/EndRdx(37), ShlWal-ResDam/Re TP(37) Level 30: Maneuvers -- RedFrt-EndRdx/Rchg(A), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(36), RedFrt-Def(36), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(50) Level 32: Thunderous Blast -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg(40), SprBlsWrt-Dmg/Rchg(40) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(40), Rct-Def(42), Rct-ResDam%(42) Level 38: Golden Dragonfly -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(43), Mlt-Acc/Dmg/EndRdx(43), FuroftheG-ResDeb%(43), FrcFdb-Rechg%(45) Level 41: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(45), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48) Level 44: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf(46), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(50), CrcPrs-Acc/Rchg(50) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Quick Form Level 50: Musculature Radial Paragon Level 1: Momentum ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1505;714;1428;HEX;| |78DA6594CB6F125114C6EF303345281428A5B4A52F5A6B29500AADBA3269A2B6465| |B4C634DDCA838A1133A06810C98E8D2857B1F3146FB76E7C67F458DEE3471658C89| |6D4DEA2B1A8387F90E48C224F09BFB9D73EE39F7DC7B277DEBB4EBC5993BB342729| |FCA6BE572E624FD5774534D6B39232BE8712D1B95D5E14B9A691A45D34EC210BB64| |2E68859CBE9298CBEBD98A6964B53C8207EBF6E59BA552D1AC24CE1B85EB5AE6A2A| |91905A39013AEA562319F58D4B5128D9CD660B9A4EB2B6EEB75DEC8AD56C8E0A97B| 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  24. That's a pretty awesome idea. It's like a Scourge mechanic.
  25. Well sure, but does it give the AOE pleasure of a BU+Aim+AssaultCore Inferno 😉
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