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Everything posted by brasilgringo
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I honestly don't think /Atomic is a great secondary for a ranged blaster. A lot of its best attacks have PBAOE or long wind-up times. Also Beta Decay works best when you're standing a large number of mobs. If you're not set on /Atomic, consider other good ranged secondaries like /Plant or even /Energy.
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Radiation Blast/Martial Combat blaster. Help me like this character
brasilgringo replied to Heraclea's topic in Blaster
plus you can put Force Feedback +Rchrg in them! that's the best part!! -
Gather the Shadows: a Dark Miasma Primer for Masterminds
brasilgringo replied to Force Redux's topic in Mastermind
This is my current build on live. I never have end problems. I use HT offensively all the time. I like whips. I just was exemp'd down for SBB and it was a cakewalk still. My incarnates are musculature, clarion, reactive (I think), and the higher % support hybird. This MM is so good that my Beasts/Kin feels like a wet noodle. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1456;730;1460;HEX;| |78DA65934B4F135114C7CFBC282D055A4A5B90B6D016284CA15023A88951238811A| |9A2447C24A619E98013FB4A0B0474E5C22FE0C6F876C5C6C4AD2E4DFC16EAC627BA| |4049D4958B7AB8E7D0D6D8A4FDF5FEE73CFEF7DE33A9B549E7F313B78E80E49AC81| |AE5723A659497CD52CECA67B494B1642D2800E0982F589905239B354B365C866B31| |E9B9955CAE904F4C9AF8CB0B2BBFD45517716C657131316994AEA7539651CE19E09| |C2D14B28919D32862A4432CE68AA69969DDD53366A97CCD2ABAC5FA647ED52A5B57| |ADACB5BC1E385EB41612F5DD0B2B5976BCDE89CEFAF17BCF05FCA968B08AF6ED2AC| |86BCC1B44F526F33D32A942C3370C8FA9705EADE62AE0E3677E62A397D9860CAA70| |1FFB48DC47CA209276701C42AA0A38D254CF1997458E731DE951A1E536AD2F601F8| |57255C54675DB1A997662BB83D9447C80FD34CA012D4CFDE6B18E8D35DB33496817| |51B39326D91B35A1F936A9C623ACD1C49E9B66557106BE73C48EA3E4AD6382B8678| |87AECF221E636736EF30BD2022F41C40678DF215913EB10EF37C4FBBD842D5A39B7| |D54B3E7BA6C853CF34F31431BC97E997C4393FC6BE6ECE759F26AFE1396234483EA| |21F64111BFD4D7E7A7F51DFCB18E6E15CCF478AE9FDC4FC4CECFFC2DC647E25FAF0| |60BD7C475EF61CFB03E259EC27798CBDA13E83EF8851CCF1F3D9FBDFFEFBEC09EEA| |393BD749E25FF836788FA6159D4D73768CFFA14E50CF1B9BAB16E17E5CA5DC20B3E| |6B67BA881E8C09F22C04C7109A024FB167376BDD3C33AFD07A84673C1292C49C0E8| |799DDCC08F10ADAEB63CF7D3CA7233CA7233CA7233CA7499ED3249F5F04FD0CF059| |0CC4A97792B9ED0488B3AFF838A24181768C4FB096E03D6EE800A3AC8DF6D0DDA66| |AEF682550FBBFB3AC5460E63F6567CCF93D0549285B0E54245686A9EAF77A6D80B4| |1F354D96C2B4BB96693A19D716ADB76B319274976ECD75876E739F5E737A50AFDE7| |E65BF5E7D0B2B637531E375FF0FD4C5BCD6AB5355F90BD215D610| |-------------------------------------------------------------------| -
Thanks, Only! Good tip on detoggling stuff when solo ... esp WoC (seems pretty useless, moreso than Choking Cloud). I was thinking of keeping EM Pulse as I think it does massive -Regen to what it hits, probably good for AVs. I also like the Oh-Crap Button factor or alternativing it with the nuke. Man I just wish Shout animated like Blaze 😄
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Hi Defender gurus - I got around to trying out the reported old school power of Rad/Sonic, following this build below (I think from @Onlyasandwich, apologies if I'm wrong). It's pretty complete and seems to soft-cap Ranged def on its own while soft-capping melee pretty easily on a team with some def buffs. It also fits in all the rad powers and some procs. And has perma-AM. In short, it seems pretty darn good. The trade-off is no travel power, though that's less of an issue these days with stacking Ninja Run / Spring and Jet Packs / Void Skiff etc, though @Ukasemade a somewhat valid point about no-travel-power peeps slowing down speedrun times. Anyway, wanted to pop in here to see if anyone had ideas or tweaks to either fit in a travel power or optimize this. 2 specific questions: 1) I read that the -res from Sonic attacks stacks with successive attacks? Is that true -- like Shriek / Howl / Shout will stack the -res from 3 attacks? 2) Howl really seems to suck and I think is here only as a set mule and to give a way to apply -Res to multiple targets. Grateful for inputs. End use seems to be an issue w/o end-recovery on teams. I suppose I could buy recovery serums. Thx! This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Doctor Debuffer: Level 50 Natural Defender Primary Power Set: Radiation Emission Secondary Power Set: Sonic Attack Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Regen/Rcvry+(5), NmnCnv-EndRdx/Rchg(7) Level 1: Shriek -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(9), GldJvl-Dam%(15) Level 2: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), SynSck-EndMod/Rech(19), EffAdp-EndMod/Rchg(21) Level 4: Radiation Infection -- HO:Enzym(A) Level 6: Howl -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(9), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(11), SprDfnBst-Rchg/Heal%(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(15) Level 8: Enervating Field -- EndRdx-I(A) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(13) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 14: Lingering Radiation -- Acc-I(A) Level 16: Assault -- EndRdx-I(A) Level 18: Choking Cloud -- Lck-%Hold(A), Lck-EndRdx/Rchg/Hold(29), Lck-Acc/EndRdx/Rchg/Hold(33), Lck-Acc/Hold(33), Lck-Acc/Rchg(33), Lck-Rchg/Hold(34) Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(23), ExpStr-Dam%(23) Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam(25), UnbGrd-Max HP%(29), UnbGrd-ResDam/EndRdx/Rchg(31) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), ShlWal-Def(27), ShlWal-Def/EndRdx(31) Level 28: Amplify -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(37), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(39) Level 30: Shout -- SprVglAss-Acc/Dmg(A), SprVglAss-Rchg/+Absorb(36), SprVglAss-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx(39), Apc-Dam%(40), GldJvl-Dam%(40) Level 32: EM Pulse -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(34), BslGaz-Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(36) Level 35: Dominate -- HO:Nucle(A), GldJvl-Dam%(40), GldNet-Dam%(42), UnbCns-Dam%(45), GhsWdwEmb-Dam%(45), NrnSht-Dam%(45) Level 38: Dreadful Wail -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), Arm-Dam%(43) Level 41: Tactics -- HO:Cyto(A) Level 44: Mind Over Body -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(50) Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), Prv-Absorb%(21) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Degenerative Core Flawless Interface Level 50: Clarion Core Epiphany Level 50: Banished Pantheon Radial Superior Ally Level 50: Pyronic Core Final Judgement Level 50: Assault Radial Embodiment Level 50: Musculature Radial Paragon ------------
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Not having to rebuild entirely every time, and reslot all IOs every single time, would be such a time-saver .... so much frustration and mis-click potential!
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Void Skiff and Rocket Board (Recolors?)
brasilgringo replied to Rubberlad's topic in Suggestions & Feedback
They no longer deactivate toggles. However I still don't think you can recolor either one of them. Has anyone been able to recolor void skiff? -
Ice/Nature Corruptor Build. I would like input. Open to all advice
brasilgringo replied to SmalltalkJava's topic in Corruptor
I've not made a nature corr or def yet, but i played around with it and collected some builds. Attached are 3 that might give some points to consider on the /Nature side. One option on a Corr would be to forgo trying to hit the soft-cap on S/L (and R) and instead focus on resists and using the epic resist shield in Dark Mastery coupled with Soul Drain for extra damage/to-hit goodness when you jump into mobs. The Fire-Nature-Soul build attached has that. I saw some hate on the boards for Spore Cloud given its long cast time but it does seem reasonably good to keep in the pocket for hard targets like AVs. Nature Fire - Fourcade 2td - [i25].mxd FIRE NATURE MACE - Corruptor (Fire Blast).mxd Fire-Nature-Soul Corr - Corruptor (Fire Blast).mxd -
Softcap S/L with Clarion - some KD in the attacks for extra mitigation. If you want even better mitigation go Fire/Elec - plenty of threads n builds in Blaster forum. I mentioned Fire/Rad because it was cited and I wanted to try Rad armor on a Sent, but it's much better as an armor set on Tankers (or even scrappers) IMHO.
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How does Mental Manipulation's World of Confusion handle chance to confuse?
brasilgringo replied to CCCM89's topic in Blaster
There's an interesting (conceptually) Darkir build on the Dom forum that pairs WoC with Arctic Air (Ice dom) to stack confusion on mobs in the range of both while under Domination - I presume it would use Combat Teleport to port into spawns. I thought hard about making it but ultimately didn't because it will still have Dom damage and I'd rather just kill the mobs than confuse them. -
I tried the Fire/Rad/Fire sentinel build below on the Test Server and it was underwhelming in damage compared to a Fire/Rad blaster without gaining really that much in survivability. I ended up buildng an EM/Rad/Fire scrapper that I like way better.
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My mids is now borked due to recent update, but attached is I think Croax's build. What I was hoping to change was to slot some health sets (inc absorb IO) into True Grit and get some +rchg FF procs into the teleport nukes. elec-SD-stalker.mxd
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Mid's Reborn: Hero Designer
brasilgringo replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Same as above. -
I like EM and I wanted to make up for the lack of AOE, so I tried an EM/Rad with proc'd out Rad Therapy and Ground Zero. Then I added Fire epic for Fireball, so I can get the crit on it from the ATO (I keep the ATO in TF and my chain usually goes TF to trigger crit, then Fireball, then BS or FB, then ET under fast version). I really enjoy playing him, though I don't think he has the most optimized single-target chain (though it still feels pretty strong). I guess my biggest "caveat emptors" are that (1) ET's extra damage under crit seems to be capped, and (2) sadly I learned that Scrapper crits don't seem to apply to Ground Zero or Rad Therapy. Still, at the moment he's my favorite scrapper and among my fav toons. I heard EM is even better for Stalkers, but I went Scrapp because I wanted the extra crits and I like the 45% +dmg on Meltdown (one reason I slotted it for recharge).
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I know Croax has a great Stalker thread with an example Elec/SD build. I'm attracted to Elec / SD for the 2 mini-nukes. Wonder if anyone has any builds they like, especially that proc where possible (esp. FF +recharge). How does the build play? Do you feel powerful/survivable without any kind of self heal?
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It's hard for me to deny the power of Fire - but I have Fire/Elec and Fire/Atomic already. Lately I've been hearing good feedback about Ice as a primary and also secondary, suitable for blapping. I was trying to get to a S/L/R softcap build that would let me jump into mobs and dish out some good damage. I wanted to work Combat Teleport in but couldn't figure how to softcap w/o Manuevers or giving up too many procs. I took at stab at proc'ing Frozen Aura (MIDS seems to say it does way more damage proc-loaded than slotted) and also slotted Freezing Touch basically like Shocking Grasp. I don't love Frost Breath but it's available low-level (for low-level TFs) and I needed the +ranged def from Artillery. Improvements or tips welcomed. Anyone have experience with this and how it plays vs. say Fire/Elec or Fire/Atomic? @Nemu I'm trying to figure out what else I want to roll, and its generally hard to ignore the AOE / ST of blasters for feeling powerful. The toons I'm having most fun and feeling good on lately are my Fire/Elec, Fire/Atomic blasters, Demons/Dark MM, and EM/Rad Scrapper. I've heard good things about Elec / SD on a Stalker, too. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Stay Frosty: Level 50 Mutation Blaster Primary Power Set: Ice Blast Secondary Power Set: Ice Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Ice Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(7) Level 1: Chilblain -- HO:Endo(A) Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(9), Artl-End/Rech/Rng(11), Artl-Acc/Rech/Rng(11) Level 4: Ice Sword -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg(15) Level 6: Aim -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(17), RctRtc-ToHit(50) Level 8: Freeze Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Rchg/SlowProc(21), Apc-Dam%(21) Level 10: Frigid Protection -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(23), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(27) Level 12: Ice Storm -- Artl-End/Rech/Rng(A), Artl-Dam/End(27), Artl-Acc/Rech/Rng(29), Artl-Acc/Dam(29), Artl-Acc/Dam/Rech(31), Artl-Dam/Rech(31) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 16: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(33) Level 18: Bitter Ice Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(36), WntGif-ResSlow(36), BlsoftheZ-Travel/EndRdx(39), BlsoftheZ-ResKB(39) Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37) Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37) Level 28: Weave -- LucoftheG-Def/Rchg+(A), HO:Cyto(39) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(40) Level 32: Blizzard -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(42), SprDfnBrr-Rchg/+Status Protect(42) Level 35: Freezing Touch -- UnbCns-Dam%(A), TchofDth-Dam%(43), GhsWdwEmb-Dam%(43), Hct-Dmg/EndRdx(43), Hct-Dmg(45), Hct-Dam%(45) Level 38: Frozen Aura -- HO:Nucle(A), Arm-Dam%(45), Erd-%Dam(46), ScrDrv-Dam%(46), Obl-%Dam(46), OvrFrc-Dam/KB(48) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48), Rct-ResDam%(50) Level 44: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1358;658;1316;HEX;| |78DA65935B6F125110C7CFB2875268B1544A694BA194B650A1D062A24F1A132F354| |D8BB6457D6D36ED866E82B0812591F8E49BF1121B2F31B137F5C9FB17D2173F80D4| |C447637076FF83927413F8ED9999FF9C9939670B772EF77FB97AEF8250FC97CA5AB| |DBE7191FE2DBDD65B68589A65542B829EBEA2A535E38BB56ADD6A7A683DC2411BEB| |5AA5A46FE5963675E8E21D47B1619AD59AE5780A5AC5301B6564F3AD56ABE55CD1D| |4F5AD7EE77545D74CA352F23B8B45A3B46DD16AA0E3DAD26BF56DC31CBD621A9BB9| |4EF282E664B5DF9B2354CE04FD9644E769BBC55B425E0AD73EF3009487CCD760CF1| |BF0FE7FAD1067091E552C1314CEA7A86EC44BB0D7CDEC017DBD4C0FF880542AB452| |7D211D5BFF73E633F0C453E60EB842D16E685CEEF72EC716D82306A5C8EF8205BB3| |4053579DE4117F8049EFCC0FC080E7D66E691EB21A9BCACF5DE521CDBF01A731D1C| |29326F806337C16BF615E059F471AF633C8B71EE799C6714E399C4784609BA2F7EE| |CABF833F6BCBD22C67C4418405E65807B8DEF83D7C93AC87B0EBE529D5CF15DE61E| |38B9CF3C601E828F4915E4F30CF25EC354470875C890FD42B6A93FB48C4A3115812| |EF915B34A7E0315D28491470DAF121214BB064EAF338BA04AB1A3DCE7E869E49B0E| |2B4E7E49BE08FB22BC77F20CEED920F9A2EC8BB22FC5BE35BEDBF60C2604CE33A53| |05DE0299529996EF0895D169F776209FDA437689922DE465DE9B4CBD96F2EC9CC20| |6E87C266583B730EB5CC9D872FDB7239DAEC5D7C3B59815EE7BF83BF0342CC42ABC| |E723FF32D153C424CFE173845BD67F8FC333CF33C9F41907C39E411399EC710D916| |F85C1742B89BE3B2EBDB6DD3232665E7D36DB7578E7957E5BFEF5A288EE5878F2C4| |AB7E5A8DB32895A5BC7A27E765B5EA2EABFC108C55F| |-------------------------------------------------------------------|
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My DP/Martial Combat Build (with Build Commentary)
brasilgringo replied to Lockpick's topic in Blaster
Are you talking about Eagle's Claw? If not, which attack? If yes, I found that Eagle's Claw animated too slowly and was frequently corpse-blasting ... and also that my single-target chain seemed to do better dps with a rotaton of Storm Kick (to get the +rchrg proc), Exec Shot, Supressive, and even Ki Push, with AOEs mixed in (including DT for +rcrhg and Bullet Rain) ... most of the time I'm diving into big mobs and trying to trigger as much +rchrg as possible to get HoB back up. I liked the style of EC but it just threw off the rhythm of my chain. -
Well, if that site is right, then Gamma Ray does apparently have a % chance to confuse its affected target. Never knew that. The testing we did above confirmed the 20% accuracy debuff (even on AVs), and confirmed that there is no damage debuff (despite what the description says). I guess there is a chance to confuse that is more noticeable on lower-level mobs. https://cod.uberguy.net/html/power.html?power=temporary_powers.temporary_powers.radiation_control_gammaburst&at=blaster
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I'd never seen this before. Recently I've only used it on AVs and haven't noticed. I'll try to login later and see how it is working currently for me on standard mobs / lts.
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Weird. Do you have a confuse IO (like contagious confusion) in one of your attacks in our around what you use to generate Gamma Ray? Can you post your build?
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My DP/Martial Combat Build (with Build Commentary)
brasilgringo replied to Lockpick's topic in Blaster
This is what I rebuilt into on Live, but I haven't really been able to test it yet. Reaction Time seems to have stopped taking Theft of Essence +End. As before the build only soft-caps S/L/E and not Ranged, which isn't ideal but is good enough on teams. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Atirador: Level 50 Mutation Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg(5), AchHee-ResDeb%(7) Level 1: Ki Push -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11) Level 2: Storm Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13), Hct-Dam%(15), FrcFdb-Rechg%(15) Level 4: Reach for the Limit Level 6: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(19), SprDfnBrr-Rchg/+Status Protect(21) Level 8: Bullet Rain -- SprBlsWrt-Acc/Dmg/EndRdx/Rchg(A), SprBlsWrt-Rchg/Dmg%(21), PstBls-Dam%(23), Bmbdmt-Dam(23), FrcFdb-Rechg%(25), Ann-ResDeb%(25) Level 10: Burst of Speed -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg/Rchg(27), Erd-Dmg(27), Erd-Dmg/Rchg(29), Erd-%Dam(29), FuroftheG-ResDeb%(31) Level 12: Swap Ammo Level 14: Suppressive Fire -- UnbCns-Acc/Rchg(A), UnbCns-Dam%(31), GldJvl-Dam%(31), NrnSht-Dam%(33), GhsWdwEmb-Dam%(33), GldNet-Dam%(33) Level 16: Dragon's Tail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/EndRdx(34), Erd-Dmg(34), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(36), FrcFdb-Rechg%(36) Level 18: Executioner's Shot -- Apc-Dmg(A), Apc-Dmg/EndRdx(36), Apc-Dam%(37), ShlBrk-%Dam(37), GldJvl-Dam%(37), TchofLadG-%Dam(39) Level 20: Reaction Time -- PwrTrns-+Heal(A), PrfShf-End%(39) Level 22: Kick -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx(40), KntCmb-Acc/Dmg(40) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40), RctArm-ResDam(42), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx(42), UnbGrd-Max HP%(43) Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-ResDam%(43), ShlWal-ResDam/Re TP(45) Level 28: Inner Will -- Prv-Absorb%(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(45) Level 32: Hail of Bullets -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Dmg/EndRdx(46), Arm-Acc/Dmg/Rchg(46), Arm-Dam%(46), Erd-%Dam(48) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def(48) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(50), RedFrt-Def(50) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 44: Super Speed -- BlsoftheZ-ResKB(A) Level 47: Web Envelope -- HO:Endo(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition ------------ -
I think I'm still using the build below, though I don't play him that much now that I made an EM/Rad/Fire scrapper. The build basically came from this great thread, though I don't know what's really needing to change post recent issue updates. My build (I think):
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That's a neat build. Not soft-capping Ranged in addition to S/L has left you with a lot of spare options that you did interesting things with, well done.
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That's pretty slick. Can you share your build and attack chain? I have a Fire/Elec/Mace and I don't recall doing that fast a chain. Then again, I run Clarion not Ageless.