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Everything posted by brasilgringo
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True dat. SC is basically a wide-area proc deliver system now, including -RES. Fun times!
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I think Elec/ is tied with or slightly better than Fire -- esp now with Elec changes -- on Sents due to the way Elec was tweaked (esp Tesla Cage) for Sents, and that it has no annoying Repel like Fire has in the Blaze replacement power.
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I'm very curious how the new post-buff Tesla Cage is on corrupters. Basically as a proc'd out version (5 dmg procs and an acc/dmg IO). Is the chaining any good? Does the power still have an annoying slow cast time? I see a lot of builds taking a proc'd Tesla Cage but not taking Short Circuit, which with its sped-up animation and wide radius (20') seems to me to be good / better now (given its end-drain setting up Shocked). Worth trying to fit both into a build? Elec/Cold seems the obvious choice.
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Now that ASF went live, what do you think of it?
brasilgringo replied to Albion's topic in General Discussion
It was painfully long and bad rewards. 'Nuff said. -
This will be an interesting study between SM/BIO and SM/RAD. My guess is on single targets like Pylons the /Bio will be stronger but in AOE situations the /RAD will be stronger (due to procc'd GZ and RT). /RAD also has that sweet +dmg buff from Meltdown on scrapps. Love to see builds as folks come up with them. My EM/RAD is a nice mix already of ST and AOE, but I think Tremor will really help SM now.
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Electrical Blast / Electricity Manipulation Blaster
brasilgringo replied to Small Onez's topic in Blaster
I read on the beta forums that Tesla Cage was still pretty underwhelming on Elec blasters with the changes. VS is great. I can see the benefit of Elec/Elec to basically go PS->BL or PS->SC or even PS->TB so that you've end-drained everything and get SHOCKED procs on the attacks right away, though I wonder if you can get there just with Elec/ primary using SC. I suppose if you have Power Sink you can just slot SC for proc-damage and -RES procs, given its faster anim now. You get a lot of AOE/PBAOE with SC-BL and Dynamo running and TB. I'd be curious to see how people come up with builds. I posted my Elec/Nin with SC back in the rotation and it's fun, definitely feels more powerful with the changes including VS and SC. Wish the Shocked procs were stronger though. -
This is my current Elec/Bio. Built primarily for damage and then resists, and then I just carry purples which are super cheap when I need to up defenses (usually when not on teams - teams bring enough +def you don't have to worry about it, usually). I put Short Circuit back in due to the reduced animation time and wanting to have another big AOE that can take procs and also help proc Shocked. That said, my Elec/Nin blaster feels much stronger. The limited target caps on the Sent Nuke are pretty annoying. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9) Level 2: Inexhaustible -- PwrTrns-EndMod(A), PwrTrns-+Heal(11) Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def(13), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15) Level 6: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(17), Ann-ResDeb%(17), PstBls-Dam%(19), JvlVll-Dam%(19), Bmbdmt-+FireDmg(21) Level 8: Zapping Bolt -- Apc-Acc/Rchg(A), Apc-Dmg(21), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/EndRdx(23), Apc-Dam%(25), GldJvl-Dam%(25) Level 10: Adaptation Level 12: Aim -- GssSynFr--Build%(A) Level 14: Tesla Cage -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(27), NrnSht-Dam%(27), GhsWdwEmb-Dam%(29), GldNet-Dam%(29), SprOppStr-Rchg/+Opportunity(31) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33) Level 18: Voltaic Sentinel -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(34), CaltoArm-Acc/Dmg/Rchg(34), CaltoArm-EndRdx/Dmg/Rchg(34) Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(39) Level 26: Short Circuit -- OvrFrc-Acc/Dmg(A), OvrFrc-Dam/KB(48), Arm-Dam%(48), Obl-%Dam(50), Erd-%Dam(50), FuroftheG-ResDeb%(50) Level 28: Boxing -- Empty(A) Level 30: Super Speed -- WntGif-ResSlow(A) Level 32: Thunderous Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(39), SprSntWar-Acc/Dmg/Rchg(39), SprSntWar-Acc/Dmg/EndRdx(40), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Rchg/+Absorb(40) Level 35: Genomic Evolution -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(42) Level 38: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 41: Dominate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(45), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46), UnbCns-Dam%(46), Dcm-Build%(48) Level 44: Parasitic Leech -- NmnCnv-Heal/Rchg(A) Level 47: Tough -- StdPrt-ResDam/Def+(A) Level 49: Weave -- LucoftheG-Def/Rchg+(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Stamina -- PrfShf-End%(A) Level 30: Speed Phase Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------
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Hi forum team ... looking at tweaking my Elec/Nin for the new elec blast changes. Basically involves putting Short Circuit back into the build, with the goal of SC->BallLightning to open spawns. How are people slottling SC post-changes for maximum proc'age (it has a nice wide area)? I heard that the endo-drain is sufficient enough it doesn't need slotting up. I like the KD procs in it, plus the FuryGlad -RES fits (had to take it out of Golden Dragonfly, but Mids says Dragonfly can take Achilles -RES to make up for it?). From what I can see on the beta forums, Tesla Cage still isn't really worth it. I didn't slot up VS for end-drain either. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Sith Warrior: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Ninja Training Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Rchg/+Status Protect(5) Level 1: Immobilizing Dart -- TraoftheH-Immob/Acc(A) Level 2: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(9), Rgn-Knock%(9) Level 4: Choking Powder -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(11), Apc-Dam%(13), UnbCns-Dam%(13), GhsWdwEmb-Dam%(15), NrnSht-Dam%(15) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(17), BlsoftheZ-Travel/EndRdx(17), WntGif-ResSlow(19), Ksm-ToHit+(19) Level 8: Sting of the Wasp -- Hct-Dmg(A), Hct-Dam%(21), TchofLadG-%Dam(21), TchofDth-Dam%(23), GldStr-%Dam(23), AchHee-ResDeb%(25) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), HO:Cyto(25) Level 12: Zapp -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dmg/EndRdx(29), StnoftheM-Acc/ActRdx/Rng(29), GldJvl-Dam%(31) Level 14: Aim -- GssSynFr--Build%(A), RechRdx-I(31) Level 16: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(31) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 20: Kuji-In Toh -- EndMod-I(A), EndMod-I(33), Pnc-Heal(33), Pnc-Heal/EndRedux(34), Pnc-Heal/Rchg(34), UnbGrd-Max HP%(34) Level 22: Short Circuit -- OvrFrc-Acc/Dmg(A), OvrFrc-Dam/KB(36), ScrDrv-Dam%(36), Obl-%Dam(36), Erd-%Dam(37), FuroftheG-ResDeb%(37) Level 24: Boxing -- Acc-I(A) Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37) Level 28: Voltaic Sentinel -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(40), ShlWal-Def/EndRdx(40), ShlWal-ResDam/Re TP(40) Level 32: Thunderous Blast -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg(43), SprBlsWrt-Dmg/Rchg(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(43), Rct-Def(45), Rct-ResDam%(45) Level 38: Golden Dragonfly -- Arm-Dmg(A), Arm-Dam%(45), Erd-%Dam(46), TchofLadG-%Dam(46), FrcFdb-Rechg%(46), AchHee-ResDeb%(48) Level 41: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf(48), CrcPrs-Conf/Rchg(50), CrcPrs-Acc/Conf/Rchg(50), CrcPrs-Acc/Rchg(50) Level 44: Assault -- EndRdx-I(A) Level 47: Tactics -- HO:Cyto(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Radial Paragon Level 16: Speed Phase ------------
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I'm not used to playing Blasters much, so a lil help?
brasilgringo replied to Xandyr's topic in Blaster
Don't forget that Suppressive Fire procs really well and is a fast attack. Also theory-crafters say that you can get a better single-target dps rotation w/o EC. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Atirador: Level 50 Mutation Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Dual Wield -- SprDfnBrr-Dmg/Rchg(A), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7) Level 1: Ki Push -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/EndRdx/Rchg(7), KntCmb-Dmg/Rchg(9), KntCmb-Acc/Dmg(9) Level 2: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), AchHee-ResDeb%(15) Level 4: Storm Kick -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Acc/Dmg(15), KntCmb-Dmg/EndRdx(17), KntCmb-Dmg/Rchg(17), Hct-Dam%(19), FrcFdb-Rechg%(19) Level 6: Reach for the Limit Level 8: Bullet Rain -- SprBlsWrt-Acc/Dmg/EndRdx/Rchg(A), SprBlsWrt-Rchg/Dmg%(21), Bmbdmt-Dam(21), PstBls-Dam%(23), FrcFdb-Rechg%(23), Ann-ResDeb%(25) Level 10: Burst of Speed -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg/Rchg(25), Erd-%Dam(27), Erd-Dmg(27), Erd-Dmg/Rchg(29), FuroftheG-ResDeb%(29) Level 12: Swap Ammo Level 14: Suppressive Fire -- UnbCns-Acc/Rchg(A), UnbCns-Dam%(31), GldJvl-Dam%(31), NrnSht-Dam%(31), GhsWdwEmb-Dam%(33), GldNet-Dam%(33) Level 16: Dragon's Tail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/EndRdx(33), Erd-%Dam(34), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-Dmg(34), FrcFdb-Rechg%(36) Level 18: Executioner's Shot -- Apc-Dmg/EndRdx(A), Apc-Dmg(36), Apc-Dam%(36), ShlBrk-%Dam(37), GldJvl-Dam%(37), TchofLadG-%Dam(37) Level 20: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Knock%(50) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), RctArm-ResDam(39), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx(40), UnbGrd-Max HP%(40) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-Def(42), Rct-ResDam%(42) Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(42) Level 28: Inner Will -- Prv-Absorb%(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(43), RedFrt-Def/EndRdx(43) Level 32: Hail of Bullets -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(45), Erd-%Dam(46) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(46), RedFrt-Def/EndRdx(46) Level 38: Reaction Time -- PrfShf-End%(A), PwrTrns-+Heal(48), PwrTrns-EndMod(50) Level 41: Web Envelope -- HO:Endo(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 47: Super Speed -- BlsoftheZ-ResKB(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- EndMod-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition Level 49: Double Jump Level 47: Speed Phase ------------ -
I guess my biggest gripe was that the SHOCKED damage didn't seem that strong (like maybe 50% of a damage proc), and frankly the damage on the chain jump from Tesla Cage (which I was really excited about) seemed very watered-down on my sent. I love the VS change though. Maybe I was thinking the SHOCKED and Tesla jumps would be game-changers (even on my Elec/Nin blaster I wasn't in love with the Shocked damage) ... as it is, they seem nice but not quite up to par with Fire (at least on blasters). But it's better than a poke in the eye. I was thinking SC might be worth picking up on my Elec/Bio to proc out, given it has a pretty good radius and I think a 10-target cap, now that they lowered the cast time. The endo drain would just be a bonus, vs picking up more AOE dmg.
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The proc from Shocked seemed quite weak to me on Test, and the same for the chain damage from Tesla Cage ... like 50% of a damage proc's worth of damage on Shocked procs, and less on the chain. Am I missing something? I'm open to reslotting, any suggestions on the build below? This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Flight Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9) Level 2: Inexhaustible -- PwrTrns-EndMod(A), PwrTrns-+Heal(9) Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(11), ShlWal-Def(13), ShlWal-ResDam/Re TP(13), Rct-ResDam%(50) Level 6: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(15), Ann-ResDeb%(15), PstBls-Dam%(17), JvlVll-Dam%(17), Bmbdmt-+FireDmg(19) Level 8: Zapping Bolt -- Apc-Acc/Rchg(A), Apc-Dmg(19), Apc-Acc/Dmg/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23), GldJvl-Dam%(23) Level 10: Adaptation Level 12: Aim -- GssSynFr--Build%(A) Level 14: Tesla Cage -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(25), NrnSht-Dam%(25), GhsWdwEmb-Dam%(27), GldNet-Dam%(27), SprOppStr-Rchg/+Opportunity(29) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31) Level 18: Voltaic Sentinel -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(34) Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37) Level 26: Hover -- LucoftheG-Def/Rchg+(A) Level 28: Athletic Regulation -- Flight-I(A) Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/EndRdx/Rchg(39) Level 32: Thunderous Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(39), SprSntWar-Acc/Dmg/Rchg(40), SprSntWar-Acc/Dmg/EndRdx(40), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Rchg/+Absorb(42) Level 35: Genomic Evolution -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(43) Level 38: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 41: Dominate -- UnbCns-Acc/Rchg(A), UnbCns-Dam%(46), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46), GldJvl-Dam%(48), Dcm-Build%(48) Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50) Level 49: Parasitic Leech -- NmnCnv-Heal/Rchg(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------
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Thanks again. I went with a slightly modified version of the build, below. In part because I wanted to get a travel power besides temps or siphon speed. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! FIRE KIN STONE: Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Char -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(5), Apc-Dam%(5), UnbCns-Dam%(7), GldNet-Dam%(7), GhsWdwEmb-Dam%(9) Level 1: Transfusion -- TchoftheN-%Dam(A), TchoftheN-Heal/HP/Regen/Rchg(9), TchoftheN-Acc/EndRdx/Rchg(11), TchoftheN-Acc/Heal(11), ThfofEss-+End%(13) Level 2: Fire Cages -- SprOvrPrs-Rchg/Energy Font(A), Rgn-Acc/Rchg(15), Rgn-Acc/Dmg/Rchg(15), Rgn-Dmg/Rchg(17), Rgn-Dmg/EndRdx(17), Rgn-Dmg(19) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 6: Kick -- Empty(A) Level 8: Hot Feet -- EndRdx-I(A), Arm-Dam%(21), FuroftheG-ResDeb%(21), Erd-%Dam(23), Obl-%Dam(23), ScrDrv-Dam%(25) Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(25) Level 12: Flashfire -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-EndRdx/Rchg(29), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(31) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-Max HP%(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40) Level 16: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), ShlWal-Def(43), ShlWal-Def/EndRdx(46) Level 18: Cinders -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(46), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(49) Level 20: Speed Boost -- BlsoftheZ-ResKB(A) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 26: Bonfire -- RechRdx-I(A), FrcFdb-Rechg%(31), SuddAcc--KB/+KD(31), Ann-ResDeb%(33) Level 28: Inertial Reduction -- BlsoftheZ-ResKB(A), WntGif-ResSlow(37) Level 30: Tactics -- HO:Cyto(A) Level 32: Fire Imps -- SlbAll-Build%(A), OvrFrc-Dam/KB(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34) Level 35: Transference -- EffAdp-EndMod/Acc/Rchg(A), PreOptmz-EndMod/Acc/End(36) Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39) Level 41: Fissure -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dmg/Rng(42), PstBls-Dmg/EndRdx(42), PstBls-Acc/Dmg(43), Bmbdmt-+FireDmg(43) Level 44: Rock Armor -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(45), Rct-Def/EndRdx(45), Rct-Def(45) Level 47: Seismic Smash -- Hct-Acc/Dmg/Rchg(A), Hct-Dam%(47), GhsWdwEmb-Dam%(47), TchofDth-Dam%(48), Mk'Bit-Dam%(48), GldStr-%Dam(48) Level 49: Earth's Embrace -- Prv-Absorb%(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(13) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 50: Agility Core Paragon ------------
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Looking for some input on rebuilding this toon to have some more zazz. That's probably more procs (especially in Fissure, Seismic, maybe ST-hold) and less pushing for soft-cap S/L/C/F (which this build below has). Probably need to work in TP / TP Other / Fold Space too. Anyone have any good suggestions? Can handle being back down around 32% def (so 1 small purple will soft-cap). Just kind of feels like he hits like a wet noodle. Also the KB->KD IO in Bonfire seems to stop working when exemp'd down (like on Yin TF) which is annoying. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Char -- SprEnt-Hold/Rchg(A), SprEnt-Acc/Hold/End/Rchg(3), SprEnt-Acc/Hold(3), SprEnt-End/Rchg(5), SprEnt-Acc/Hold/End(5), SprEnt-Rchg/AbsorbProc(7) Level 1: Transfusion -- TchoftheN-%Dam(A), TchoftheN-Heal(7), TchoftheN-Heal/HP/Regen/Rchg(9), ThfofEss-+End%(9) Level 2: Fire Cages -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprOvrPrs-EndRdx/Rchg(11), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(15) Level 4: Siphon Power -- RechRdx-I(A) Level 6: Ring of Fire -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Rchg/SlowProc(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(21) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 10: Siphon Speed -- TmpRdn-EndRdx/Rchg/Slow(A) Level 12: Flashfire -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(23), AbsAmz-Stun(25), AbsAmz-EndRdx/Stun(25), AbsAmz-Stun/Rchg(27) Level 14: Kick -- Empty(A) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27), ShlWal-ResDam/Re TP(29), ShlWal-Def/EndRdx(29), ShlWal-Def(31), Rct-ResDam%(31) Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-ResDam(33), GldArm-3defTpProc(34), GldArm-End/Res(34) Level 20: Speed Boost -- BlsoftheZ-ResKB(A) Level 22: Cinders -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(33), BslGaz-EndRdx/Rchg/Hold(33) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37) Level 26: Bonfire -- FrcFdb-Rechg%(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(36), SuddAcc--KB/+KD(37) Level 28: Super Speed -- Clr-Stlth(A) Level 30: Hot Feet -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40) Level 32: Fire Imps -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), SlbAll-Build%(42), OvrFrc-Dam/KB(43) Level 35: Transference -- EndMod-I(A) Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(43) Level 41: Fissure -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Acc/Dmg(45), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(46) Level 44: Seismic Smash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48) Level 47: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50) Level 49: Earth's Embrace -- Heal-I(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(15), Prv-Absorb%(17) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Spiritual Core Paragon Level 28: Speed Phase ------------
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For reasons previously discussed on this forum, I enjoy Elec/Bio/Psi - it's sturdy, probably puts out amongst the most damage of Sents (due to Elec's retune on Sents to be as good or better than Fire), and Psi gives good ST attacks for the chain that you really value on things like ITF. I tried Fire/Rad/Fire (build on Test to incarnate) and even Water/Rad/Psi and they weren't quite as fun. Water/Rad/Psi is interesting for the AOE potential esp as I think Water Burst and Whirlpool and Psi Shockwave get 16-target caps and Ground Zero in Rad still has like a 30-target cap. But after trying it, I was more interested in a Water/Atomic Blaster and a a EM/Rad scrapper. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Flight Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9) Level 2: Inexhaustible -- PwrTrns-EndMod(A), PwrTrns-+Heal(9) Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(11), ShlWal-Def(13), ShlWal-ResDam/Re TP(13), Rct-ResDam%(50) Level 6: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(15), Ann-ResDeb%(15), PstBls-Dam%(17), JvlVll-Dam%(17), Bmbdmt-+FireDmg(19) Level 8: Zapping Bolt -- Apc-Acc/Rchg(A), Apc-Dmg(19), Apc-Acc/Dmg/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23), GldJvl-Dam%(23) Level 10: Adaptation Level 12: Aim -- GssSynFr--Build%(A) Level 14: Tesla Cage -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(25), NrnSht-Dam%(25), GhsWdwEmb-Dam%(27), GldNet-Dam%(27), SprOppStr-Rchg/+Opportunity(29) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31) Level 18: Voltaic Sentinel -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(34) Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37) Level 26: Hover -- LucoftheG-Def/Rchg+(A) Level 28: Athletic Regulation -- Flight-I(A) Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/EndRdx/Rchg(39) Level 32: Thunderous Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(39), SprSntWar-Acc/Dmg/Rchg(40), SprSntWar-Acc/Dmg/EndRdx(40), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Rchg/+Absorb(42) Level 35: Genomic Evolution -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(43) Level 38: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 41: Dominate -- UnbCns-Acc/Rchg(A), UnbCns-Dam%(46), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46), GldJvl-Dam%(48), Dcm-Build%(48) Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50) Level 49: Parasitic Leech -- NmnCnv-Heal/Rchg(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Water Blast Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Aqua Bolt -- Dcm-Dmg/EndRdx(A), Dcm-Acc/Dmg(3), Dcm-Dmg/Rchg(5), Dcm-Acc/Dmg/Rchg(5), Dcm-Build%(17) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27) Level 2: Gamma Boost -- PrfShf-EndMod(A), Pnc-Heal/+End(21), Prv-Absorb%(23), PrfShf-End%(36) Level 4: Water Burst -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(7), SprSntWar-Acc/Dmg/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(9), SprSntWar-Acc/Dmg/EndRdx/Rchg(9), SprSntWar-Rchg/+Absorb(11) Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29) Level 8: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--Build%(19), GssSynFr--ToHit/EndRdx(21), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(43) Level 10: Fallout Shelter -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(11) Level 12: Whirlpool -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(25), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(13), SprOppStr-Acc/Dmg/EndRdx/Rchg(15), SprOppStr-Rchg/+Opportunity(46) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37), ShlWal-ResDam/Re TP(37) Level 16: Proton Therapy -- NmnCnv-Heal/Rchg(A), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(19) Level 18: Water Jet -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Acc/Rchg(43), Apc-Dam%(43) Level 20: Particle Acceleration -- Run-I(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Boxing -- Empty(A) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx(31) Level 28: Particle Shielding -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal(34), NmnCnv-EndRdx/Rchg(50) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Ann-ResDeb%(42) Level 35: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(46) Level 38: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(39), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40) Level 41: Meltdown -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(45), UnbGrd-Rchg/ResDam(45), UnbGrd-EndRdx/Rchg(45), TtnCtn-ResDam/Rchg(46) Level 44: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Assault -- EndRdx-I(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(34) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Spiritual Core Paragon ------------
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Does anyone ( @nihilii?) have a post-nerf TW/BIO attack chain and slotting details? I'd love to see some builds.
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I've tried it a bunch and on test IO'd out. I cannot get past the slow animations / projectile travel times and the fact that a lot of the damage (even proc'd out) is DOTs.. If those things don't bother you, it's pretty easy to proc it out and it has some good proccing options. Try copying a projected build over to Test and IO'ing it out per the Mids-import function, see how you like it.
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Build or it didn't' happen.
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The redcap daggers (weapon model) are pretty cool, and DB stalker (esp DB/EA) has a great dmg chain (see stalker forums).
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Fire/Time/Dark, the ultimate DPS/Support/Tank hybrid
brasilgringo replied to Auroxis's topic in Corruptor
Thx i posted the updated build right before you posted. Fold Space is a game-changer. -
Fire/Time/Dark, the ultimate DPS/Support/Tank hybrid
brasilgringo replied to Auroxis's topic in Corruptor
This is my current live build. Power Boost + Clarion is great for the +def on Farsight. I'm not sold on the procs in distortion field, but I think they add a little aoe dmg potential across a decent area. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Trailblazer: Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Time Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Fire Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dmg/Rchg(5) Level 1: Time Crawl -- TmpRdn-Acc/EndRdx(A) Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(9), Rgn-Knock%(9), PstBls-Dam%(11) Level 4: Super Speed -- WntGif-ResSlow(A) Level 6: Temporal Mending -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(15), Prv-Heal/Rchg(15), Prv-EndRdx/Rchg(17), Prv-Heal/EndRdx(17), Prv-Heal(19) Level 8: Rain of Fire -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(19), SprScrBls-Acc/Dmg/Rchg(21), SprScrBls-Dmg/EndRdx/Rchg(21), SprScrBls-Acc/Dmg/EndRdx/Rchg(23), SprScrBls-Rchg/+End(23) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(27) Level 12: Teleport -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(25) Level 14: Aim -- GssSynFr--Build%(A), RctRtc-Pcptn(27), RctRtc-ToHit/Rchg(29) Level 16: Distortion Field -- Lck-%Hold(A), ImpSwf-Dam%(29), GldNet-Dam%(31), UnbCns-Dam%(31), NrnSht-Dam%(31), GhsWdwEmb-Dam%(33) Level 18: Blaze -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg(33), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Dmg/EndRdx/Rchg(34) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 22: Teleport Target -- BlsoftheZ-ResKB(A) Level 24: Fold Space -- RechRdx-I(A) Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/ActRdx/Rchg(37), Apc-Dam%(37) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), HO:Membr(39), HO:Membr(39) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(40), Rct-Def/EndRdx(40) Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42), Erd-%Dam(43) Level 35: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(45), FuroftheG-ResDeb%(45) Level 38: Dark Embrace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46), UnbGrd-Max HP%(46), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48) Level 41: Power Boost -- RechRdx-I(A) Level 44: Slowed Response -- AchHee-ResDeb%(A) Level 47: Chrono Shift -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End(48), PrfShf-EndMod/Rchg(50), DctWnd-Heal/Rchg(50) Level 49: Time's Juncture -- HO:Enzym(A), HO:Enzym(50) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11), NmnCnv-Regen/Rcvry+(13) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13) Level 49: Quick Form Level 4: Speed Phase Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- UnbLea-Stlth(A) Level 4: Ninja Run Level 50: Clarion Radial Epiphany Level 50: Support Core Embodiment Level 50: Cimeroran Core Superior Ally Level 50: Void Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Agility Core Paragon Level 50: High Pain Threshold Level 50: Invader Level 50: Born In Battle Level 50: Marshal ------------ -
This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Water Blast Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Teleportation Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Aqua Bolt -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/Rchg(7) Level 1: Electron Shackles -- TraoftheH-Immob/Acc(A) Level 2: Water Burst -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dam%(9), Bmbdmt-Acc/Dam/Rech(11), Bmbdmt-+FireDmg(11), FrcFdb-Rechg%(13) Level 4: Positron Cell -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(13), Apc-Dam%(15), UnbCns-Dam%(15), GhsWdwEmb-Dam%(17), GldNet-Dam%(17) Level 6: Whirlpool -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(19), JvlVll-Dam%(19), PstBls-Dam%(21), Ann-ResDeb%(21), AchHee-ResDeb%(23) Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23) Level 10: Ionize -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(25) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(27) Level 14: Dehydrate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(27), TchofLadG-%Dam(29), TchoftheN-%Dam(29), ShlBrk-%Dam(31), AchHee-ResDeb%(31) Level 16: Tidal Forces -- RechRdx-I(A) Level 18: Water Jet -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(34) Level 20: Metabolic Acceleration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/EndRdx(34), NmnCnv-Heal(36), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(36) Level 22: Beta Decay -- AchHee-ResDeb%(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 26: Negatron Slam -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39), Hct-Dam%(39) Level 28: Teleport Target -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(40) Level 30: Combat Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40) Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), FrcFdb-Rechg%(43) Level 35: Fold Space -- Acc-I(A), RechRdx-I(43) Level 38: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(46) Level 41: Boxing -- Empty(A) Level 44: Radioactive Cloud -- Lck-%Hold(A), Lck-Acc/Hold(46), Lck-Acc/Rchg(46), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-Rchg/Hold(48), Lck-EndRdx/Rchg/Hold(48) Level 47: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50) Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 14: Speed Phase ------------
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I thought it only boosted the damage of fire-based attacks for some number of seconds ... am I out of date?
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1 small purple from soft-cap S/L/R and Fold Space and Ice Storm. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Darkness Control Secondary Power Set: Cold Domination Power Pool: Speed Power Pool: Leaping Power Pool: Teleportation Ancillary Pool: Ice Mastery Hero Profile: Level 1: Dark Grasp -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(3), GldNet-Dam%(3), UnbCns-Dam%(5), CldSns-%Dam(5), GhsWdwEmb-Dam%(7) Level 1: Infrigidate -- AchHee-ResDeb%(A) Level 2: Living Shadows -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9) Level 4: Ice Shield -- LucoftheG-Def/Rchg+(A) Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf(15) Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/EndRdx/Rchg(17), CldSns-Acc/ToHitDeb(17), CldSns-Acc/Rchg(19), CldSns-ToHitDeb/EndRdx/Rchg(19), CldSns-%Dam(21) Level 10: Glacial Shield -- LucoftheG-Def/Rchg+(A) Level 12: Heart of Darkness -- Arm-Acc/Rchg(A), Arm-Dam%(21), Erd-%Dam(23), ScrDrv-Dam%(23), Obl-%Dam(25), CldSns-%Dam(25) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34), Ksm-ToHit+(36) Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(29), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-EndRdx/Dmg/Rchg(31), CldSns-%Dam(31), GlmoftheA-Dam%(31) Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(34) Level 22: Teleport Target -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(27) Level 24: Teleport -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(36) Level 26: Shadow Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(39) Level 28: Fold Space -- Acc-I(A), RechRdx-I(39) Level 30: Frostwork -- Prv-Absorb%(A) Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), SlbAll-Build%(40), CldSns-%Dam(42) Level 35: Sleet -- AchHee-ResDeb%(A), Ann-ResDeb%(42) Level 38: Heat Loss -- EffAdp-EndMod/Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(42), RechRdx-I(43) Level 41: Ice Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), GldJvl-Dam%(45) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(46), LucoftheG-Def(46) Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50) Level 49: Benumb -- Acc-I(A), RechRdx-I(50) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(9) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 50: Intuition Radial Paragon ------------