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BurningDezire

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Everything posted by BurningDezire

  1. Yeah, I can get that. To each their own. For me, I like how I can click Soaring Dragon outside of enemy range and then run past them and suddenly they get knocked up and cut. It's just like you see in samurai animes where the samurai runs past them and there's a delay before anyone realizes what just happened.
  2. Need help with this build. One hit of Divine Avalanche puts you at 46% Melee def. Tried to get in a bit of ranged def and energy resists. Chime in for improvements. This Hero build was built using Mids Reborn 3.0.5.9 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! JubeiKiba: Level 50 Natural Scrapper Primary Power Set: Katana Secondary Power Set: Willpower Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Sting of the Wasp (A) Hecatomb - Damage/Endurance (36) Hecatomb - Chance of Damage(Negative) (37) Hecatomb - Accuracy/Recharge (37) Hecatomb - Accuracy/Damage/Recharge (37) Hecatomb - Damage/Recharge (39) Hecatomb - Damage Level 1: High Pain Tolerance (A) Gladiator's Armor - End/Resist (5) Gladiator's Armor - Recharge/Resist (7) Gladiator's Armor - Recharge/Endurance (9) Gladiator's Armor - Resistance/Rech/End (9) Gladiator's Armor - Resistance (11) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Flashing Steel (A) Obliteration - Damage (3) Obliteration - Accuracy/Recharge (5) Obliteration - Damage/Recharge (11) Obliteration - Accuracy/Damage/Recharge (13) Obliteration - Accuracy/Damage/Endurance/Recharge (13) Obliteration - Chance for Smashing Damage Level 4: Mind Over Body (A) Impervium Armor - Psionic Resistance (43) Unbreakable Guard - Resistance (46) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - RechargeTime/Resistance Level 6: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: Fast Healing (A) Numina's Convalesence - Heal/Endurance (39) Numina's Convalesence - Endurance/Recharge (39) Numina's Convalesence - Heal/Recharge (40) Numina's Convalesence - Heal/Endurance/Recharge (40) Numina's Convalesence - Heal (40) Numina's Convalesence - +Regeneration/+Recovery Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Divine Avalanche (A) Reactive Defenses - Endurance/RechargeTime (15) Reactive Defenses - Defense/Endurance (15) Reactive Defenses - Defense/RechargeTime (17) Reactive Defenses - Scaling Resist Damage (17) Reactive Defenses - Defense (36) Reactive Defenses - Defense/Endurance/RechargeTime Level 16: Rise to the Challenge (A) Deflated Ego - Chance for Recovery Debuff (43) Dark Watcher's Despair - Chance for Recharge Slow (45) Perfect Zinger - Chance for Psi Damage (45) Triumphant Insult - Chance to Disorient Level 18: The Lotus Drops (A) Armageddon - Damage (19) Armageddon - Damage/Recharge (19) Armageddon - Accuracy/Damage/Recharge (25) Armageddon - Accuracy/Recharge (31) Armageddon - Chance for Fire Damage (34) Armageddon - Damage/Endurance Level 20: Quick Recovery (A) Preemptive Optimization - EndMod/Endurance/Recharge (21) Preemptive Optimization - EndMod/Endurance (21) Preemptive Optimization - EndMod/Recharge (23) Preemptive Optimization - EndMod/Accuracy/Endurance (23) Preemptive Optimization - Accuracy/Recharge (25) Preemptive Optimization - EndMod/Accuracy/Recharge Level 22: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 24: Boxing (A) Empty Level 26: Soaring Dragon (A) Superior Critical Strikes - Accuracy/Damage (27) Superior Critical Strikes - Damage/RechargeTime (27) Superior Critical Strikes - Accuracy/Damage/RechargeTime (29) Superior Critical Strikes - Damage/Endurance/RechargeTime (29) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (31) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 28: Heightened Senses (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (42) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - +Max HP Level 32: Golden Dragonfly (A) Superior Scrapper's Strike - Accuracy/Damage (33) Superior Scrapper's Strike - Damage/Recharge (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge (33) Superior Scrapper's Strike - Damage/Endurance/Recharge (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (34) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 35: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense Level 38: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense Level 41: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 44: Conserve Power (A) Recharge Reduction IO Level 47: Physical Perfection (A) Preemptive Optimization - EndMod/Endurance/Recharge (47) Preemptive Optimization - EndMod/Endurance (47) Preemptive Optimization - EndMod/Recharge (48) Preemptive Optimization - EndMod/Accuracy/Endurance (48) Preemptive Optimization - Accuracy/Recharge (48) Preemptive Optimization - EndMod/Accuracy/Recharge Level 49: Strength of Will (A) Aegis - Psionic/Status Resistance (49) Unbreakable Guard - Resistance (49) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Unbreakable Guard - RechargeTime/Resistance Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Sprint
  3. Your thoughts on Katana animations are well on point. Katana's animations and sound effects are PERFECT. Very satisfying. Katana is BEAUTIFUL and LETHAL.
  4. Can you post your build please?
  5. Does anyone have a video of this build in action? Never played a Dom before but am leveling one that's Mind/Fire. Could use tips on how to play a Dom. I am used to playing controllers but not a Dom yet.
  6. You all have made very good and eye-opening suggestions. Ty. So below is after making changes. Ranged def was well above soft cap so moved some of that over to recharge time bonus as well. Thoughts? This Hero build was built using Mids Reborn 3.0.5.9 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Lady Eice: Level 50 Mutation Controller Primary Power Set: Earth Control Secondary Power Set: Cold Domination Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Fossilize (A) Unbreakable Constraint - Hold (45) Unbreakable Constraint - Hold/Recharge (45) Unbreakable Constraint - Accuracy/Hold/Recharge (46) Unbreakable Constraint - Accuracy/Recharge (46) Unbreakable Constraint - Chance for Smashing Damage (46) Apocalypse - Chance of Damage(Negative) Level 1: Infrigidate (A) Shield Breaker - Accuracy/Defense Debuff (9) Shield Breaker - Accuracy/Recharge (9) Shield Breaker - Defense Debuff/Endurance/Recharge (11) Shield Breaker - Defense Debuff (34) Shield Breaker - Chance for Lethal Damage (39) Shield Breaker - Accuracy/Endurance/Recharge Level 2: Stone Cages (A) Gravitational Anchor - Immobilize/Endurance (3) Gravitational Anchor - Chance for Hold (3) Gravitational Anchor - Accuracy/Recharge (5) Gravitational Anchor - Accuracy/Immobilize/Recharge (5) Gravitational Anchor - Immobilize/Recharge (7) Annihilation - Chance for Res Debuff Level 4: Ice Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Luck of the Gambler - Defense Level 6: Snow Storm (A) Recharge Reduction IO Level 8: Quicksand (A) Recharge Reduction IO Level 10: Glacial Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Luck of the Gambler - Defense Level 12: Stalagmites (A) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (13) Superior Will of the Controller - Recharge/Chance for Psionic Damage (13) Superior Will of the Controller - Accuracy/Control Duration/Endurance (15) Superior Will of the Controller - Endurance/Recharge (15) Superior Will of the Controller - Control Duration/Recharge (17) Superior Will of the Controller - Accuracy/Control Duration Level 14: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 16: Frostwork (A) Endurance Reduction IO Level 18: Earthquake (A) Achilles' Heel - Chance for Res Debuff (42) Dark Watcher's Despair - To Hit Debuff/Recharge (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (43) Dark Watcher's Despair - Recharge/Endurance (43) Dark Watcher's Despair - To Hit Debuff/Endurance Level 20: Arctic Fog (A) Gladiator's Armor - Resistance/Rech/End (21) Gladiator's Armor - Recharge/Endurance (21) Gladiator's Armor - Recharge/Resist (23) Gladiator's Armor - End/Resist (23) Gladiator's Armor - Resistance (25) Gladiator's Armor - TP Protection +3% Def (All) Level 22: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Boxing (A) Empty Level 26: Volcanic Gasses (A) Lockdown - Chance for +2 Mag Hold (27) Lockdown - Accuracy/Recharge (27) Basilisk's Gaze - Chance for Recharge Slow (29) Basilisk's Gaze - Accuracy/Recharge (29) Basilisk's Gaze - Recharge/Hold (31) Basilisk's Gaze - Endurance/Recharge/Hold Level 28: Benumb (A) Recharge Reduction IO (37) Recharge Reduction IO (48) Accuracy IO Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (31) Steadfast Protection - Knockback Protection (50) Endurance Reduction IO Level 32: Animate Stone (A) Expedient Reinforcement - Endurance/Damage/Recharge (33) Expedient Reinforcement - Resist Bonus Aura for Pets (33) Expedient Reinforcement - Accuracy/Damage/Recharge (33) Expedient Reinforcement - Damage/Endurance (34) Expedient Reinforcement - Accuracy/Damage (34) Expedient Reinforcement - Accuracy/Recharge Level 35: Sleet (A) Artillery - Accuracy/Recharge/Range (36) Artillery - Endurance/Recharge/Range (36) Artillery - Accuracy/Damage/Recharge (36) Artillery - Damage/Recharge (37) Artillery - Damage/Endurance (37) Artillery - Accuracy/Damage Level 38: Heat Loss (A) Preemptive Optimization - Accuracy/Recharge (39) Preemptive Optimization - EndMod/Endurance (39) Preemptive Optimization - EndMod/Recharge (47) Preemptive Optimization - EndMod/Accuracy/Endurance (47) Preemptive Optimization - EndMod/Endurance/Recharge (49) Preemptive Optimization - EndMod/Accuracy/Recharge Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Defense Buff IO (48) Defense Buff IO (49) Endurance Reduction IO Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Defense Buff IO (48) Endurance Reduction IO Level 47: Indomitable Will (A) Recharge Reduction IO (50) Kismet - Accuracy +6% Level 49: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 1: Containment Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Preventive Medicine - Chance for +Absorb (7) Panacea - +Hit Points/Endurance (40) Numina's Convalesence - +Regeneration/+Recovery (40) Miracle - +Recovery Level 1: Stamina (A) Performance Shifter - Chance for +End (40) Performance Shifter - EndMod (42) Endurance Modification IO Level 49: Double Jump ------------
  7. Ty for the awesome suggestions! Yes, this is a team build. Solo is too slow for my taste on controllers. If I want to solo I play a DPS focused AT. I'm overly focused on ranged def because AOEs generate lots of aggro and there are no heals. I just kept face planting on fast paced teams without tanks. So had to rethink the build.
  8. Since these power sets offer no healing power, I prioritized ranged defense above all (~48%). With heat loss, end is not an issue and I believe it is the only power where you need to get closer to a baddie? Can pop in while flopping around due to earthquake and heat loss real quick. Recharge is not as high as I'd like but that can be fixed with incarnate powers. Chime in for improvements. This Hero build was built using Mids Reborn 3.0.5.9 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Controller Primary Power Set: Earth Control Secondary Power Set: Cold Domination Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Fossilize (A) Unbreakable Constraint - Hold (45) Unbreakable Constraint - Hold/Recharge (45) Unbreakable Constraint - Accuracy/Hold/Recharge (46) Unbreakable Constraint - Accuracy/Recharge (46) Unbreakable Constraint - Chance for Smashing Damage (46) Unbreakable Constraint - Endurance/Hold Level 1: Infrigidate (A) Recharge Reduction IO Level 2: Stone Cages (A) Trap of the Hunter - Accuracy/Immobilize/Recharge (3) Trap of the Hunter - Chance of Damage(Lethal) (3) Trap of the Hunter - Accuracy/Recharge (5) Trap of the Hunter - Endurance/Immobilize (5) Trap of the Hunter - Accuracy/Endurance (7) Trap of the Hunter - Immobilize/Accuracy Level 4: Ice Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Snow Storm (A) Pacing of the Turtle - Endurance/Recharge/Slow (48) Pacing of the Turtle - Accuracy/Slow (48) Pacing of the Turtle - Range/Slow (50) Pacing of the Turtle - Damage/Slow (50) Pacing of the Turtle - Accuracy/Endurance (50) Pacing of the Turtle - Chance of -Recharge Level 8: Quicksand (A) Pacing of the Turtle - Range/Slow (9) Pacing of the Turtle - Accuracy/Endurance (9) Pacing of the Turtle - Damage/Slow (11) Pacing of the Turtle - Accuracy/Slow (11) Pacing of the Turtle - Chance of -Recharge (17) Pacing of the Turtle - Endurance/Recharge/Slow Level 10: Glacial Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Stalagmites (A) Stupefy - Stun/Range (13) Stupefy - Accuracy/Endurance (13) Stupefy - Endurance/Stun (15) Stupefy - Accuracy/Recharge (15) Stupefy - Accuracy/Stun/Recharge (17) Stupefy - Chance of Knockback Level 14: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO (34) Recharge Reduction IO Level 16: Frostwork (A) Miracle - Heal/Recharge (19) Miracle - Heal/Endurance/Recharge (19) Panacea - Endurance/Recharge (25) Panacea - Heal/Recharge Level 18: Earthquake (A) Sudden Acceleration - Knockback to Knockdown (42) Dark Watcher's Despair - To Hit Debuff/Recharge (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (43) Dark Watcher's Despair - Recharge/Endurance (43) Dark Watcher's Despair - To Hit Debuff/Endurance Level 20: Arctic Fog (A) Gladiator's Armor - Resistance/Rech/End (21) Gladiator's Armor - Recharge/Endurance (21) Gladiator's Armor - Recharge/Resist (23) Gladiator's Armor - End/Resist (23) Gladiator's Armor - Resistance (25) Gladiator's Armor - TP Protection +3% Def (All) Level 22: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Boxing (A) Empty Level 26: Volcanic Gasses (A) Lockdown - Chance for +2 Mag Hold (27) Lockdown - Accuracy/Recharge (27) Lockdown - Recharge/Hold (29) Lockdown - Accuracy/Hold (29) Lockdown - Endurance/Recharge/Hold (31) Lockdown - Accuracy/Endurance/Recharge/Hold Level 28: Benumb (A) Recharge Reduction IO (37) Recharge Reduction IO Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (31) Steadfast Protection - Knockback Protection Level 32: Animate Stone (A) Blood Mandate - Accuracy/Damage/Endurance (33) Blood Mandate - Accuracy/Endurance (33) Blood Mandate - Accuracy/Damage (33) Blood Mandate - Damage (34) Blood Mandate - Damage/Endurance (34) Blood Mandate - Accuracy Level 35: Sleet (A) Pacing of the Turtle - Endurance/Recharge/Slow (36) Pacing of the Turtle - Chance of -Recharge (36) Pacing of the Turtle - Range/Slow (36) Pacing of the Turtle - Accuracy/Endurance (37) Pacing of the Turtle - Damage/Slow (37) Pacing of the Turtle - Accuracy/Slow Level 38: Heat Loss (A) Recharge Reduction IO (39) Recharge Reduction IO (39) Recharge Reduction IO (39) Recharge Reduction IO Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Defense Buff IO (48) Defense Buff IO Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Defense Buff IO Level 47: Indomitable Will (A) Recharge Reduction IO Level 49: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 1: Brawl (A) Empty Level 1: Containment Level 1: Sprint
  9. Found it! Ty. Do you know if I can log in on the test server while also logged in on the actual live servers?
  10. Ice/Cold is fun. Though it depends on what you're aiming for. For me, I don't care to do dmg. If I want to solo or do DPS I'll go play a Blaster or Scrapper. Slowing things down and debuffing the F out of them is so fun with Ice/Cold. The animations and sounds are great too. Heat Loss is awesome!
  11. Aside from the test server, never played Ice/Cold. Looking for improvement suggestions. According to mids melee def is 51% but it drops 10% during battle. So near soft-capped, I guess?
  12. Can anyone suggest improvements? I'm horrible at builds. Been playing around on the test server. I'd like to cap melee def so I can have fun with Artic Air without face planting. Ty! https://www.midsreborn.com/builds/download.php?uc=1371&c=655&a=1310&f=HEX&dc=78DA5D93DB4E13511486F74CA740692B874229424F947369A1BE8089401B0C2424245EA9B5810126964E6D4BA297BE81A2068DD1E8951726DE181F409F402F34263E8057282A78B8AA8BF9FF42C36426DFCCDAEB5FA7BD67E9E69CEF55EEF679A575CE160BD56A7ED62ED52A76B16856DA96B66B859A6597D4D1D52A4FE464B1E1975E58351BEFD1A6E50BDBEBEBE959BBB8969FB3B7AC12E2B42FDBA258299BE69ACF795D340B65ABB4D1D1F858332BD54DABEC75BEB3456B63B3D6335FB656D3CB55D15BABF9A542B566566E85A498B83CBB9AE25577AB795DA98CA1BAB36028E5723898249F298791E7E0757F9356179FB0ACB9C0698D6C013306E9061F4A5E8D5AEDBEE6C46BB907FA76C0CEBBE403B0FB0E3824937439E2BAEE4AA216838C9341F171C347B97BA17B246885CDDD7A0D3DB65D26AF80ED57C93CE82B8025E9D5C37A3D8C377180B94CFC250FC1C93FE46FF0B1B87BA1555ED6D725F5F9D9833F02DB9953F4884F077BE860CEA2D4D1C51EBAFE310FF34FB19E29D69162FE14EB298B36406D80BE3DD4F6D037486D300386CE815BA2ED8556EB7D815AA65F82B6ACF5A13F575F566C63868AE5C07818FA78047C22E67EC431FA3FE9CE5938FB91FC0C467298796C01BC21F107105F1BE0FC6264406614E68CC271D89ECA77947B153D806DF8101CFD058EFD247F90FB6045720D513BF456F2070C95F88ADA133CD3099EF1E1378CFD1AAC8A7644D39C398CB0BED153CC90EF25C438EB1EE7DE7E105B92334EF6694E8EA910E8953ED33C43E92F98CBBB49A56618638631068DE37F526EB98EC40D4B7DF1E89D0AE5419465E3F84F549AA3D86B6FF24AA0DEEF273697BA88BDD52F21A711C77C5AF6C06FCDFA71E8F74F6CBADA45667D074CC5E05377B2078F1BADFF074A9BCA1F
  13. Is there a guide on logging into the test server?
  14. Okay. Never played a Dom. I'm intrigued enough to consider rolling one. Ty.
  15. Interesting. Is this "easily" done? Unlike trying to hold them.
  16. Title says it all. Suggest me a build where I can lockdown AVs FAST and LONG. While being able to survive of course. Ty!
  17. Rad/Bio...hmmm tell me more! Any builds you can refer me to? Or at least slotting advice?
  18. Interesting. Is this still the case? Love scrappers and have more than I can afford to deck out but never tried an AoE focused one yet. Or are there better options for a cheap AoE scrapper? Just looking to make one where I can run ahead and jump in the middle of mobs in fast-paced end game team missions.
  19. Playstyle/Goal: Super endgame debuffer. AVs/ TFs. What synergizes best with Cold? Ty!
  20. Jist rolled Earth/Cold but I've been seeing posts about Earth/TA. Just as I build my tanks for pure tanking and no DPS focus, I like my controllers to be made for pure control. Never played /TA on a troller. Are you able to post your build please? Ty.
  21. You guys make good points. Ty. And yeah. I've ALWAYS opened with Stalagmites. By the time the tank gets to the mob, all of em are stunned and looking retarded before being locked down further lol. Stalagmites > Stone Cages > EQ. Then whatever I feel like. By then aggro shifts to tanks and other DPS dealers. Usually. I've used that chain on many teams (Earth/Dark) without tanks on it to keep things moving along. If I see a second mob close by, I don't wait for the trigger happy blaster or pet aggro. I throw down tar patch and quick sand and then volcanic gasses.
  22. Is it not worth slotting Sleet and Infrigidate for Defense Debuff sets? Having issues with Mids so can't play with the numbers.
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