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Shred Monkey

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Everything posted by Shred Monkey

  1. Just going to add, that even with may entirely maxed out 50s that can handle +4x8, I often run at +4x4 just to speed up the pacing to achieve a better flow state.
  2. I've haven't found a way that leverages it into a strong build, but mixing dual pistols with dark powers to make a "necro gunner" is on my to do list.
  3. I'm not sure how my suggestion creates power creep. Is there something available in what I said that isn't available now for the same price?
  4. Lots of words posted in these threads to convert into numbers. Pretty easy to make errors in that process. Easy solution: Set mid's to use level 15 enhancements and just look at your build.
  5. The result I see from having both attuned and non-attuned versions of IOs is that they cause confusion. I think if we made attunable recipes boostable we could just do away with non-attuned versions and simply the system. As is, it's just an unneeded complication. I realize originally attuned enhancements were implemented as an upgrade from regular enhancements to use if you were going to exemplar often. However, I think in the current state of the game it's better to just simplify the game by doing away with the leveled set IOs and just make them all attuned only. (but do make them boostable. That's still of value.)
  6. I see this question a lot. It just occurred to me that if they just made attuned enhancements boostable, it would (ALMOST) get rid of any reason we have to use non-attuned versions and they could remove them and the confusion from the game. I am going to post this in suggestions. I'm posting this here so if you like this idea you can go comment/like there.
  7. You're right. I just went and fought him. I couldn't find it in the battle log, but he healed at around 25% back up to around 50%, maybe a little under, so that sounds like reconstruction. He also has life drain and spams it pretty frequently. [15:46] Schadenfreude MISSES! Life Drain power had a 7.50% chance to hit, but rolled a 41.57.
  8. I buy/sell ultimate inspirations. They sell faster then I earn threads, so demand is there. Also, there's a lot of incarnate pet options. Make them all just for flavor and/or testing purposes. Similarly, all of the destiny incarnate have value and might be worth taking for situational purposes.
  9. This one time, I made a defender... ...useless.
  10. I don't know if there's a limit on the number of macros a character can have. But you can do anything, not just change costume. I wouldn't use it to cycle powers because you can easily get out of sync if you press the key faster then powers activate and/or come off cooldown. I also wouldn't use it to say something every time you use a power because as cool as it sounds, it eventually gets annoying (I've done this in other games... even with 10 different really cool phrases, it gets old).
  11. I'd roll up 2 sentinels. Whatever powers sound like fun to have.
  12. It boils down to this... I'm creating a bind that rewrites itself everytime it's used. I have 6 costumes, so it's going in a through cycle of 6 different binds before it repeats back to the beginning. I'll try to explain my method a little more detailed since I know someone is now interested. 1. Put the power you want to trigger the costume change in the 2nd tray position 4. If you want to use a different location change the "powexec_altslot 4" part of the below macros to a different location. I use this slot because it's where I want my build-up power to be. 2. Decide what key I want to activate that power (I use the "r" key, but anything will work). Create these macros, changed as desired. /Macro cc1 bind r "powexec_altslot 4$$cc 1$$powexec_tray 2 5" /Macro cc2 bind r "powexec_altslot 4$$cc 2$$powexec_tray 3 5" /Macro cc3 bind r "powexec_altslot 4$$cc 3$$powexec_tray 4 5" /Macro cc4 bind r "powexec_altslot 4$$cc 4$$powexec_tray 5 5" /Macro cc5 bind r "powexec_altslot 4$$cc 5$$powexec_tray 6 5" /Macro cc6 bind r "powexec_altslot 4$$cc 6$$powexec_tray 1 5" and then load these macros into tray 5 like below: Note 1: /cc 1 is a command to change to costume 1. /cc 2 changes to costume 2, etc. Note 2: /Powexec_tray 2 5 calls the power in tray 5 slot 2. Also note that tray 5 can be hidden and it will still know what's there. 3. Click one of the macros to write the bind the first time. What happens is this: Lets say you just ran macro cc1. This will create a bind for the R key. This does nothing by itself. The action takes place when you then press R. Now. You press the R Key.... The R key will: call the power in altslot 4, change to costume 1, call the power in tray 5 slot 2 (which is macro cc2) macro cc2 will overwrite the bind for the R key with a new bind that calls out costume 2, and it runs the macro cc3. Again. You press the R Key.... The R key will: call the power in altslot 4, change to costume 2, call the power in tray 5 slot 3 (which is macro cc3) macro cc3 will overwrite the bind for the R key with a new bind that calls out costume 3, and it runs the macro cc4. Again. You press the R Key.... <repeats, but incrementing which costume is called and which macro gets called until you get to macro 6 which directs back to CC1.> As others have noted, you can only change costumes every 15 seconds, so if you click the key it will cycle forward, but the costume remains the same. I chose buildup as my trigger because it's got a longish cooldown and so I won't be using before the 15 seconds is up. Although sometimes I do hit it more then once and cycle past a costume or 2. Hopefully that helps. Once it's set up it's actually pretty simple and it's bulletproof. If you do a respec you'll have to set your macros back into tray 5. But other then that, you can forget it's there, and it just works.
  13. I see this was necro'd from 2 years ago.... but I do have something to say on this anyway. Here's my really easy way to do this. I have it set up to change costumes everytime use buildup. I use the "r" key to cast build-up which is altslot 4. /Macro cc1 bind r "powexec_altslot 4$$cc 1$$powexec_tray 2 5" /Macro cc2 bind r "powexec_altslot 4$$cc 2$$powexec_tray 3 5" /Macro cc3 bind r "powexec_altslot 4$$cc 3$$powexec_tray 4 5" /Macro cc4 bind r "powexec_altslot 4$$cc 4$$powexec_tray 5 5" /Macro cc5 bind r "powexec_altslot 4$$cc 5$$powexec_tray 6 5" /Macro cc6 bind r "powexec_altslot 4$$cc 6$$powexec_tray 1 5" Put these 6 macros in tray 5 slots 1-6 in order, make 6 costumes, click one of the macros once to write the bind the first time and you're good to go. (note, you can hide tray 5 after it's set up)
  14. I think one of the things I miss the most about the original game is the comic books that came out every month. That was a really cool idea. It was a way to introduce us to Lore without having to read it on the screen or interfering with the flow of gameplay. I still have mine somewhere.
  15. We were all newbs at the beginning, so I might have a bit of this story wrong... if someone has first hand knowledge of this, please feel free to correct. The first level 40 (when 40 was the max level) used superspeed to cap defense and multiple patches of caltraps for damage. Since then, caltraps got nerfed to a longer recharge so you can't have 6-7 patches up at once, and superspeed no longer gives defense.
  16. A level 50 AV has about 28,000 hp, and regenerates 5% of that every 12 seconds. A really solid damage dealer out damage that, but not by a lot, so it's going to be a long fight. BUT your problem is probably that Schadenfreude has one of the vampiric style heals (I'll call it Life Drain, but it might have a different name). This is a good thing because if he just did a self heal there's nothing you could do about it except do more damage. Heals give live based on a % of the max HP of the entity being healed, so an AV is gonna get a huge chunk of HP from a heal. Life Drain, however, has to hit a target to heal the caster, so if you have your tank pop enough purple inspirations to get over 45% defense (which will put the AV at it's minimum tohit chance) he's going to miss his life drain most of the time and then all you'll have to do is out damage the regen. Also, welcome to the endgame. There is A LOT more information on this subject available, and the power of your toons can grow immensely if you take the time to learn and apply this information. The forums are absolutely the place to learn this information, so you're in the right place. I'm excited for you. Good luck.
  17. I sometimes log into reddit and then go afk to work on damage taken badges.
  18. I've suggested (seriously) many times in many games the option to /ignorecostume a person that generic's them into a phantom ghost on your screen. I would use these for costumes I deem inappropriate, but others could use them however they wish.
  19. I always go to my solo SG base, then realize I'm not a member of my solo SG yet. Then switch toons so that I can /altinvite, then I forget why I switched toons and get distracted by something I want to do on that toon. Then next time I log into the game I get on my new toon and realize I'm still not in my solo SG, and log onto another toon and hopefully remember to /altinvite this time.
  20. I would give every mission name an 80s song reference.
  21. My take on this subject is that once you have sufficient survivability and someone to prevent runners, you don't need more or those things. But DAMAGE? There's no such thing as too much DAMAGE. This is a main reason why I generally only play DAMAGE dealers. When I try other options, I feel like I'm always overlapping with other people's roles and not therefore not contributing much. But added DAMAGE is always helpful.
  22. Probably should have been tinny, not tiny. Although my mindview makes the same picture of a little music box playing an eerie toon in the corner of the warehouse for both tiny and tinny.
  23. I don't think that PVP effect applies outside of PVP zones unless there's a bug I'm not aware of. HOWEVER... The Superior Blaster's Wrath 3-piece set bonus gives 10% range boost to all attacks, not just the attack it's in. You could, use this twice if you split it into 2 powers and get 20% added to all your attacks. I usually op for 5 or 6 slotting since those 5th and 6th bonuses are pretty good. If I ever make an Assault Rifle Blaster (not likely) I would consider getting the 20 percent boost.
  24. I always felt that Dominators had the most jedi-like playstyle, but unfortunately they lack the katana powerset.
  25. Valentines day! So soon?.. uh... AFK, brb... *opens Amazon*
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