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Shred Monkey

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Everything posted by Shred Monkey

  1. This is me. And I do wish I was still connected more strongly to a group of regular players, although I don't mine PUGing every time I play. Plus, it took me a really long time to get my enhancement storage locker wall set up right.
  2. Counterpoint... if they don't say what they're doing and why, the eager beavers might just think they are jerk leader who wants to be in control of everything. There's enough of control freak leaders out there for that to be plausible.
  3. Here's fully maxed. All 4 healing procs and 2 of the matching IO set Heals to get the set bonus and more healing. Then Stamina has Performance shifter proc and heal, and synapse proc and heal. Here's my basic minimal slotting that I'll drop in every build to start with. 3 procs in Heath, and the Performance shifter proc, heal and basic IO heal in stamina.
  4. Counterpoint, you know they give the same XP for both deaths?
  5. Thunderstrike sets in ranged ST attacks and Artillery sets in ranged AOE attacks. This plus defense pools can give you excellent ranged defense. If you can get above 30% range defense in your 30s you'll be plenty safe to solo... then in your 40s and up to level 50 you're going to want to be at 45+ defense. And then just stay out of melee. Hover is the easy way to stay out of melee... but I prefer just running and jumping around using the terrain, combined with lining up cones, you do a fun type of dance always 1 step ahead of the attackers while doing effective damage. If you add in knockdowns and slows, you can be extremely safe. In theory you may think you need AoE defense also, but in reality AoE attacks are generally weak so they aren't going to kill you (unless their status affect does).
  6. OK... first off.. Don't rush. I know you want to get to 50, but seriously, you're not missing out on a secret handshake prize vault by hitting 50 this week instead of next week. That said, I usually work on accolades once I hit 40. Killing 100 fake nemesis alone usually gets me through level 41. Then I start Tina McEntire arc until I get the arc that finishes with Positron. That gets me to 44. Then a few more missions to 45 where I can start Maria Jenkin's arc and missions for the rest of the Portal Jockey enemies. At that point I'm about level 48. That's only 1-2 more Task Forces from 50. The only TF's you can't do before 50 are Tinman and Apex. ITF is probably the most common one for XP, and Penelope Yin for merits. I'd avoid "Speed ITFs" because they don't give much XP when truly run for speed.
  7. This is where your day went in the wrong direction. This is never a good thing. Not ever. Not once in the history of mankind has doing this ended well. Stay away... stay far away.
  8. Just make sure you put "SHOCKED" in big letters when you do it, so people can feel happy about what they've done. (btw, I'd go with "EXHAUSTED" myself, but whatever it is, make it visible)
  9. My simple fix... Endurance should be able to go negative by about 10%... That way you can drain them and then keep applying drain to keep them below 0. But also balance this by making AVs/bosses more resistant to endurance drain.
  10. One of these days I'm going to do an AR build focusing on exploiting cones.
  11. If I recall correctly, you don't even get debt below level 10. I'm not sure where the trolling stops and starts here.
  12. I think the proc question was answered.... just adding that I'm with you on enhancing cones for range. The area is PI*R^2 x (angle/360)... Increasing R is increasing the squared component... so you're double dipping on the enhancement value. 20% range increase increase the area 44%. 40% enhancement = 96% more area. And more importantly, that added area is right were you want it to be, out there in front of you where the spawn is. Practically speaking, a blaster's cone with boosted range range easily doubles the targets hit on a regular basis. It's literally the difference between reliably hitting 1/2 a spawn versus reliably hitting the full spawn. And it comes with no added risk from having to enter closer to melee range.
  13. I assume it's people who load slowly and they'll move once they're loaded in.
  14. Honestly, since you asked, my opinion is, Yes. You're in the wrong. If your screen is filled with a teammate, just turn/adjust the direction your facing.
  15. I've been looking for the remote to the downstairs TV for a few months now.... I'm thinking maybe it exploded.
  16. I do min/max builds. But these days, it's with some self imposed restrictions. For example, my latest was "I'm going to make a resistance based toon with a solid heal and good AoE damage." I fit a theme/costume to the build I end up with, which turned out to be a Staff/Dark Brute named Shadow Dragon Monkey.
  17. My suggestion is to take them red side and go under cover with the villain groups. That'd be a very street level hero thing to do.
  18. Sorry if I missed it, but I don't see Yin TF being mentioned. That's as good as anything else mentioned and gets run very regularly. Also, running DA repeatables is 1 merit per mission (2 on the first one each day). If you run those at easy difficulty settings, that's pretty quick. Dull, but quick.
  19. I might start out with an idea, but by the time I'm done, it's something else completely... being so influenced by what look appeals to me and plays well.
  20. Shred Monkey

    AI build

    Given that it's just using pattern recognition based on the existing pool of data, I would expect ChatGPT responses to mimic the most frequent posts on this board.... so lots of vampire references and dark/dark corruptor suggestions.
  21. Make VEATS so you can run have 16 of each power, not just 8.... I think they get the top multiplier, too.
  22. I would log in CO looking to do team content and just flat out not find a team far too often. Whereas, here, the challenge is to send a tell before the teams fill up. In fact, I think Homecoming is more team friendly than Live was.
  23. Maybe this means support ATs can finally contribute more than helping to keep other support ATs alive. (... and debuffing the AV so it dies in 8 seconds instead of 10).
  24. What you're asking for is basically already available by just playing a blaster in melee. Now if you want to make some new animations and melee options so I can throw a fire ball with a swing of my katana, I'd be down for that.
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