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Shred Monkey

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Everything posted by Shred Monkey

  1. +1 to the Shield/MA Tank comments. Mine is easily among my strongest solo toons. It's also a really good toon for leveling up. I've made an MA/Shield brute toon level locked at 25 for playing on low level groups and TFs as well.
  2. I can see the value in skipping hide if you're tight on powers. But in most... well.. actually .. in all of my builds I have defense powers slapped in at the end as LoTG mules (or one of the other great 1-piece defense uniques) anyway, so I might as well take an endurance free defense boost that gives full stealth and lets me open with a crit. I can certainly see delaying hide until later levels though, especially in a resist based toon.
  3. I would think farming Bank Missions would be equally efficient to finding another source. I know that the Morality mission for vigilantes where you break into the Brickstown prison has a ton of PPD, if those higher level subgroups count for the badge.
  4. Looks like a good haul. The previous posters undersold how much the "much much More" really was. I'm happy to see the redraw thing getting fixed. I found it really annoying on my Arachnos Spider who's whole thing is teleport around and be quick with his fast animating attacks. The constant redraw was throwing off my flavor. This change may rocket that toon up to the top of my play list.
  5. I like how the red side ones are triggered, which makes it feel more engaging as you're initiating the event as well as defeating the final boss. Boomtown GWW also achieves this. I think the fire in Steel Canyon deserves a special mention because they built something into the game that's not just slaughtering bad guys. While I think it would be neat to have a game that provided this kind of activity constantly throughout all levels and zones, I suspect that's a very complicated ask for something with low replay value. The Gold side events that I've stumbled on and done are all pretty cool. But I suspect most players don't even know they exist. I know I can't name them all, myself.
  6. Tank to live forever. Stalker to do max ST damage. (Blaster to do both)
  7. Here's my HOT TAKE in response to the article. The reason none of the Superhero MMO's succeeded is because with the exception of CoX, they've all been hot garbage. CoX didn't actually fail, the studio decided to shut it for non-disclosed reasons that don't seem to have a direct connection to the revenue potential of this property. Also, I think in general, big studios look at the gaming industry and think "we want some of that money!" But after they hop in, they discover that they're only able to get 1/1000th of the revenue generated by that industry. Those dollars just aren't enough for them to keep investing. On the other hand, an independent studio is happy to get that much from their game and they'll keep it alive until they get bored or bought off.
  8. Yin TF I think should get honorable mention for being just the right difficulty and length for it's level. Also, while not being exactly the answer to the question, I would prefer to see more content like DFB and DIB added but for higher levels, as opposed to more TFs. Imagine a level 50 contact that gives your team one of 10 trials like this at random. Perhaps it's Maria Jenkins but done right.
  9. Geez... everyone making recommendations about what's more powerful.... Maybe you should just make a fire/ma blaster, and then part your hair funny and do a lot of brooding and scowling.
  10. thrown weapons... I know that martial dominator comes close, but I want it as a blast set.
  11. DCUO did really cool shield melee animations, really smooth and intense looking in action.
  12. Regardless of what happens on day 1, on day 2 somebody would post the farm strategy that they abused to get to max level.
  13. Scones could use a day.
  14. I've recently dropped infiltration for combat teleport on a toon (and just use athletic run for travel). This suggestion may covers that itch really well. Gonna give it a try.
  15. I was going to say, I suspect 100 will be too much in that it'd constantly run into walls and other junk off screen. That said, how do you guys like this teleporting play style? I've only used combat teleport to TP to a target, which I love on my melee toons. I've not used it on any ranged toons.
  16. I sometimes wonder if I'm the only player in the whole game that realizes how exploitable Disrupt is. I suspect most people don't even know where to look to find it in that list.
  17. I could be remembering the wrong game, but wasn't there some real world backlash about portraying Nazi's in a game that proceeded the council takeover?
  18. I recognize that video content about a game is absolutely how games grow these days. Having a big influencer cover your game is more powerful then getting a spotlight in a big gamer magazine used to be. But speaking as a 50 year old who's trying to find min-max data... well I'd rather spend 3 days parsing my own data then sit through 3 minutes of "content."
  19. Quick Survival tip #1 - if you are ranged, take hover. Fly back and away from the enemy. Stay back and away from those enemies. They will waste time trying to get to melee with you, and when they do get to melee they will use more attacks that hit harder. So avoid melee and you live much much longer. Quick Survival tip #2 - if you're melee, take air superiority and slot 2 SO recharges in it (plus other stuff.. with some accuracy). This power does knockdown 100% of the time and with that much recharge you can knock down a target before it gets back up. For low to mid-game this is the best power available to any and all classes. Quick Survival tip #3 - as you level up focus on +defense. 45% defense is the soft cap where having more no longer helps in most normal situations. But even getting defenses up into the 25-35 range makes an enormous difference. You'll probably be in your 20s-30s before this really kicks in, but when you do it, it'll be game changing.
  20. Or worse yet, you have to suffer through a video of some outrageous personality talking about the game with quick-cuts to memes, dorky sound effects, and repeated thankyous to sponsors and subscribers.
  21. the smallest? "No History Available" ... it's a lie... we all know it's a lie. We just have to put in a bid and then click find and it'll give us the history.... but yet here we are.
  22. Yeah... so if what you're looking for is a constantly evolving game with new updates and features constantly being released, you can probably rule out all games/servers that were originally released 20 years ago, then shutdown 10 years ago, and are only being kept alive by volunteer GMs. But that's just common sense. I mean we all knew that already, right? So, I'm going to go out on a limb here and say, the desire for a constantly evolving game is probably not why we're all here.
  23. I predict this will be the most popular TF (sorry, Trial) in the game.
  24. I just went through my spreadsheets quick and plugged in +300 damage bonus to see what was jumping out. Energy Stalker jumped up there for sure. But Street Justice Stalker jumped out ahead. I think that set leverages the procs and critical hits better than any other. My spreedsheets have actual attack chains I've run in game, so it's possible that sacrificing some survivability for recharge could push something else up there. I do think that that mention of mastermind is interesting in this scenario... achieving a condition where your pets actually have capped levels of damage, tohit, and recharge is more difficult to achieve then on a player character, but if you could do it... it seems likely that's a good option.
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