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Everything posted by PeregrineFalcon
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You say that but I've never seen a single person who wasn't on my team in any of the PvP zones since I've been on Homecoming. Ever.
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You're correct. I did not understand why the exploit will be revoked. Prior to your post the only reasons I'd seen given (not saying that more information isn't out there, just that I hadn't seen it) was "It's an exploit" and "Cause PvP." 1) Ok, while that wouldn't affect me, as I'm not a badge collector, I can see where that'd be a problem. I wasn't aware that "no death badge runs" was a thing. 2) Couldn't you already use the Base Teleporter or Pocket D Teleporter to accomplish this? 3) It doesn't really make travel powers irrelevant. After traveling to a zone you still have to cross the zone. The base passcode doesn't really help with that. 4) Yeah. I'm not one of the dozen or so players who cares about PvP. And, since the PvPers are such a tiny minority in this game, I don't believe that the Homecoming devs should worry about them either. Just my opinion of course. Thank you for your informative post, Monos King.
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I do not understand why the base passcode macro "must" go away. Ok, so it was a dev command. So? Flying was once something only birds do, now we do it all of the time. I don't know how many times I've been creating IOs for the players in my SG and I go out the portal, use the auction house to buy salvage, passcode back to base, go out the portal, use the auction house to buy salvage, passcode back to base, repeat, repeat, repeat. Thanks to the base passcode macro I'm able to do all of this in under 2 minutes, instead of a half-hour. The passcode macro taking almost no time, and having no recharge, is WHY we like it. It's WHY it's useful. While you're "fixing" the base passcode thingy don't forget to re-enable prestige for supergroup bases. Cause we all need more time-sinks, right? You need to keep us in game longer, keep us subscribing. Let's drop the 2XP from the P2W vendor too while you're at it. After all, it let's you level too quickly, and we all remember how much Positron hates that! What's that? The PvPers don't like it? What, all eleven-teen of them? Well, then they don't have to use it. My friends and I having it available, and using it, does NOT in any way affect PvP. Oh noes! The base passcode can be used to escape from combat. So can the exit button. So can teleport. So can placate. So what? Look, please don't think I'm insulting anyone. That's not what I'm trying to do. But none of your arguments make any sense. The only real argument I've seen so far is; "I'm a developer and it's cause I said so." Well, that at least makes sense, but where I come from it's what's called "a d*** move."
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Windows 10 didn't want me to install it. I overrode that and it installed in seconds. I've had no issues whatsoever launching or playing the game.
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I know I'm late to the party here. I buy all of the amps on a new character. It only runs Inf24K, and they generally last me until level 20-22. After that there's KB protection IOs and the temp powers that you can make in bases. Anyone, besides me, remember that those are still there?
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I would revert Energy Transfer to its original animation that was 1 second long. And possibly add damage to Stun, as was done to Cobra Strike. When the changes are done Energy Melee should be the number 1 in single target damage. Which, in today's game where everyone favors AoE, shouldn't be a problem for anyone. Will this make Energy Melee "OP"? Well, one set has to be the best at something. Why can't Energy Melee be the best at single target damage? It used to be, before the live devs decided that Energy Melee had to die. Please don't add any special tricks or gimmicks to Energy Melee. When I want that I'll play SS or SJ, just make it the fun and fast set that it used to be. Make Energy Melee Great Again! 🙂
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How much time do you spend exemplaring?
PeregrineFalcon replied to dekova's topic in General Discussion
Since my main is a level 50 tank I exemplar more often than not. My character is built to be tough at lower levels, having access to all of her toggles plus Tough and Weave at level 20. The autos and many of the attacks come later. I'm still working on getting more set IOs and attuning them. Plus of course the special IOs (Steadfast +3% defense, etc.) are also the lowest level ones available, and slotted into low level powers so that they'll be available at low levels. -
Agreed. My main on Homecoming, the same character that was my main on live, is an Invul/EM Tanker. She's a mutant and member of the Nuclear 90 that can create force fields. Force fields around her fists for EM and around herself. Since EA wasn't available on Tankers I picked Invuln since it looked the part. And then the effects were muted. I preferred the glowier version.
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Archive: Sister Flame (What My 6-Year Old Has Learned From CoX)
PeregrineFalcon replied to Hyperstrike's topic in Reconnect
In April, 2019, Sister Flame's father posted on the Facebooks CoH Survivors Public Group. https://www.facebook.com/groups/CoHSurvivors/permalink/2172650202820633/ He talked about them all playing CoH together again. -
I'm not attacking you, Saikochoro, nor anyone else that dislikes VOIP, but I've never understood the hatred that some people have for voice coms. Can someone explain to me why the dislike for voice communication with your teammates in videogames?
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Weekly Discussion 65: Build Your Own Powerset
PeregrineFalcon replied to GM Miss's topic in General Discussion
Here's my idea, and it should be obvious what I'm copying, of a defensive set with minimal FX. Powered Armor (Defensive set for Brutes/Scrappers/Tankers) Hardened Armor - Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Special Battery Pack - Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special Hostile Environment Suit - Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special Adaptive Armor - Toggle, +Res(All), Foe -Res(All), Taunt, +Special Ablative Armor - Self, +Absorption, +Regeneration System Mode - Self, Gain Efficient, Defensive and Offensive Adaptations Conduction Panels - Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special Nanite Field - Toggle, PBAoE, Minor DoT(Toxic), -Damage(All) Automated Defense System - PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG, -Speed, -Recharge -
Have the Hostage NPCs hum/scream/yell like a glowie would
PeregrineFalcon replied to Oginth's topic in Suggestions & Feedback
Trying to find the hostage is part of the fun. -
Weekly Discussion 59: Veteran Level Rewards
PeregrineFalcon replied to GM Miss's topic in General Discussion
My main is a tanker on Torchbearer, who was previously my main on Freedom, who is 50+1. I have a couple of LoTg's, a Miracle +End, Numina's +End/+Heal, and a couple other special IO's on this character. I have a couple of set IO's frankenslotted, but no set bonuses. I have another 46 alts on the rest of the servers. None of which are level 50. I don't farm. I have no issues with people who do, it just isn't fun for me. I've also never done an incarnate trial. I'd like to try it some day, but I doubt anyone would want to carry someone like me who doesn't have any idea how they work. I don't know if I'm the "target demographic" for the devs or if those of you who have a dozen "soft-capped blasters" are. Either way you now know my perspective. I think the vet levels are great as they are. I don't think anything needs to be added to or removed from them. If the devs added the option to set the difficulty above +4 for level 50s (or for anyone) and/or the ability to raise it above 8 players, I think that'd be fine. Let BillZBubba solo missions set on +8/14 players if that makes him happy. I'd never do it, but I think that more options are better. I'll stick with my +1/+2 levels and/or +1/2 players. -
I saw the patch today and was excited for a moment that I'd be reading patch notes about improvements to Energy Melee. No such luck. 😭
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Sooo... What's coming up on HC?
PeregrineFalcon replied to Neogumbercules's topic in General Discussion
I'm actually excited about the prospect of Energy Melee getting un-nerfed. In 2020 I'm actually excited about the possibility of a single animation being reverted to the original one in an old MMO from 2004 that was shut down in 2012. It sounds crazy when I read that out loud, but it's true. -
Unable to rename 2 top Villain Group ranks
PeregrineFalcon replied to PeregrineFalcon's topic in Bug Reports
Sorry about the delay. The very next day I logged in, same character, and was able to rename the ranks without issue. -
As someone whose main on live and on Homecoming is an Invuln/EM Tank, I'm going to throw my 2 cents in. Please don't touch the animation for Total Focus. Yes it's long. No I don't care. The going up and then coming down to smash is so much fun! Second. Please just return Energy Transfer's old animation to it. I don't care why it was nerfed. Blame whomever/whatever you want. Heck, blame ME if you want to. At this point I probably deserve it for something anyway. The self-damage should be removed, it will still lose in single-target damage to Psi-Melee, but if you feel the need to keep it fine, whatever. Third. Please don't add in any special combos or "cute gimmicks." When I want that I play Street Justice. I play EM because I want fast, simple pomp-pomps of death interspersed with the slow up>>>down>>>bam of Total Focus. That's what the set was before the live-devs decided that EM had to die. Fourth. Please give Stun the "Cobra Strike Makeover." Add some damage to it if it doesn't break the game. Finally. Please port EM to Scrappers. It's never make sense that they don't have it. And, given all people's love of AoE, giving them a single-target monster set won't exactly be game-breaking.
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It's working again now. Here's the link that I use: https://hcwiki.cityofheroes.dev/wiki/Main_Page
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Just as the title says. It appears that I cannot rename the top 2 ranks of my Villain Group, Overlord and Kingpin.
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And your wiki is down. 404 Not Found.
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Things from Live I dont miss....
PeregrineFalcon replied to Lunchmoney's topic in General Discussion
The years of hoping that the devs would actually do something with bases. I especially loved the year that they hired a dev who announced that he was going to be doing some work on bases and then, a few months later, that dev quit Paragon Studios and the rest of the devs just didn't say anything hoping we wouldn't notice. -
Thanks for the info all, much appreciated! Yes, we were definitely under level 25, so I'm sure that's what happened instead of it being a bug. Thanks for clearing that up for me.
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Her father posted about her on the CoH Survivors Facebook page almost two months ago: https://www.facebook.com/groups/CoHSurvivors/permalink/2172650202820633/?comment_tracking=%7B%22tn%22%3A%22O%22%7D
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Do you know that's the case or are you just guessing?
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About an hour ago I was on Torchbearer server in Port Oakes when I saw the sky change color and then saw the event announcement "Zombie Invasion in Port Oakes." My teammate and I waited for about 15 minutes but the zombies never showed up. A few points: 1) No, there were no other instances of Port Oakes, at least not according to the Rogue Isles Ferry (I checked). 2) Yes, we were on the ground. 3) No, we were not under anything. 4) We were out in the middle of a street well away from any arbiter drones or any other NPCs. 5) We did not have any active stealth powers. 6) Also, other people in the zone also were not seeing any zombies. 7) After waiting a long time I flew around the zone for a bit and saw the normal NPCs were still standing around, but no zombies anywhere.