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Everything posted by PeregrineFalcon
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An important message to the Homecoming Devs
PeregrineFalcon replied to golstat2003's topic in General Discussion
Agreed. I may argue and complain on the forums, but I'm grateful that the City is back. Thank you Homecoming Team! -
Two problems with this. One, I'd much prefer that characters never out level contacts. Instead of the contact going inactive you'd just be exempted down to the max level of the mission. Secondly, while I agree that people shouldn't be forced to team in City of Heroes, allowing someone to just exempt themselves down to whatever level removes one of the few advantages still left to teaming.
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A note on Rune of Protection changes
PeregrineFalcon replied to Captain Powerhouse's topic in Open Beta Testing
So far I've noticed that a great deal of the people freaking out about this change have one or more posts in this thread that have a "When I'm soloing at +4/x8..." in them. If that is anywhere in your argument then I'm talking to you. 1) The game isn't balanced around soloing at +4/x8. If that's too difficult for your character the problem isn't Rune of Protection getting nerfed, it's you not realizing that you need to dial the difficulty down. 2) You could... you know... actually team up with people. *gasp* Yeah, I know. How dare I even suggest that you might want to consider teaming up with other people, in an MMO no less! -
A note on Rune of Protection changes
PeregrineFalcon replied to Captain Powerhouse's topic in Open Beta Testing
We all know that Rune of Protection was nerfed because it's so OP that it was being abused in PvP. Yes! I just said the words to summon Macskull! Incendio! *POOF* 🤣 -
A note on Rune of Protection changes
PeregrineFalcon replied to Captain Powerhouse's topic in Open Beta Testing
1) Thank you Captain Powerhouse and Jimmy for posting this. 2) I think we all know that the entire binary mez system is this game sucks, but that's something the original developers should have fixed 17 years ago, not something that the current Homecoming developers can really address and still call this game City of Heroes. 3) It amuses me that so many people are so against these changes while so many other people are blowing up the suggestions forum with "This game is too easy!! Please nerf us!!" threads. This goes to show just how difficult dealing with a large number of people, whom you can't just brig when they get out of line, really is. -
I understand deleting/hiding posts that attack people. However, if you're not going to pay any attention to our opinions, if you're not going to tell us why you're nerfing a power, if the changes are going to just go live no matter how many people dislike it, then what's the point of even having a feedback thread at all? For me the change to RoP falls in the "whatever, doesn't matter to me" department. A LOT of others clearly feel differently. Why can't you give them a detailed explanation of why you're nerfing RoP? Why "going forward", why not now?
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I just thought I'd drop this here, since it keeps coming up. I'd like to take a second here to point out a very specific portion of this post from a developer. Here: "We considered making upgrade powers auto a while back... but ultimately ruled it out." Ok, did you all catch that part? See that was the part of the post where are developer said they're not going to make the upgrades auto powers.
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No. I'm sure that you're not trying to nerf everyone, but the OP is. It is the suggestion in the OP that I was attacking, not you. To be fair though, I don't believe that anyone's trying to gaslight anyone. We just don't agree with the suggestion in the OP, and we don't want to see it come to pass. Sorry if you felt like I was attacking or gaslighting you. Peace.
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It's NOT a cop out. There are people who are still mad about ED, and prior to that the characters were even more stupidly powerful than fully IO'd out incarnates are now. People want to play super heroes. If you want more challenge then solo TF's or run Incarnate Trials with your Alpha unslotted. There are ways to challenge yourself and your friends without trying to nerf everyone in the entire game and/or rewrite the entire game system. It's NOT a cop out. People don't want to play Zan and Jana because they're lame. People want to play Superman. If you'd rather be Lame-O the Wonder Clown instead of Homelander then you're playing the wrong game.
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From A game perspective yes. From this game's perspective no. Look, this is a super hero game. We hit the bad guys 95% of the time because the player base spent years flooding the forums with comments on how much they hate missing all of the time. In fact, most of the game isn't really a challenge because that's how the majority of the players want it. This is a super hero game. And the player base made sure everyone knew, right from the start, that they wanted to play SUPER heroes. Not lame heroes that struggle with 3 Hellions, but super duper heroes that lay the smack down on 10 or 12 Hellions all at once. What this game needs is not a complete system rewrite, not a huge across the board character nerf, no. What this game needs is Battalion, or some other incarnate level enemy, to be out in force so that incarnates, either solo or in teams, can fight challenging enemies so that those of us here on the forums don't have to wade through 3,000 different variants of "please nerf us, we're too super duper" every single day. It's starting to get old. If you want a character that's weak and ineffectual, go play a different game.
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The developers have said that they're not going to do this. Asking repeatedly won't change that. The developers have said that they're not going to do this. Asking repeatedly won't change that. The developers have said that they're not going to do this. Asking repeatedly won't change that. The developers have said that they're not going to do this. Asking repeatedly won't change that. The developers have said that they're not going to do this. Asking repeatedly won't change that.
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My understanding, and someone please correct me if I'm wrong, is that the Homecoming development team is trying to provide a version of City of Heroes that is stable and will have conservative, incremental updates and improvements in line with what they believe the live devs would or should have done. I'm fairly certain that I even read a statement from one of them that said something to that effect. As such, massive changes like turning Hasten into an inherent auto ability or adding ED or Diminishing Returns to IO set bonuses are unlikely to happen. There are however many other City of Heroes servers out there that throw caution to the wind and add new AT's and institute massive changes just for the fun of it. My recommendation is that instead of trying to convince the Homecoming developers to institute your massive changes, which many players are likely to be against, that instead you should go to one of those other servers and talk with their developers, who already have a demonstrated propensity for wild and massive changes, to institute your idea on their servers. It seems to me that if your actual goal is to have the changes actually be in game that's your best bet for success. If, on the other hand, your real goal is just to stir up the forums and troll people then carry on.
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New Notoriety Option: No Enhancement Set Bonuses
PeregrineFalcon replied to Blackfeather's topic in Suggestions & Feedback
I think that adding these Notoriety Options, in addition to the ones that we already have, is certainly something that the developers should consider. 1) No set IO bonuses. 2) No set IO bonuses and no procs/special bonuses. 3) No enhancements at all. I wouldn't use any of these options, but the people who want to would be welcome to and it wouldn't affect me at all. -
To no one's surprise at this point, I must say that I'm against nerfing IOs. While a lot of them can be used to bring a squishy to the defense soft-cap, a lot of the rest are near useless. Also, as someone who has one blaster at 31% defense, it seems to me that you have to nearly wreak your build to get anywhere near the soft-cap. Or at least you have to plan your entire build around it. Personally I didn't want to go quite that far. Instead of nerfing players why not buff enemies in specific zones? Reworking the Shadow Shards into co-op zones with enemies that are capable of challenging Incarnates is my first thought. And yes, I'm well aware that I'm hardly the first person to think of this. I'd much rather see that than have IO's be nerfed.
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Impact: A Super Strength idea.
PeregrineFalcon replied to SkyeSharpe's topic in Suggestions & Feedback
True. That's kind of a problem with a lot of attacks that have holds and stuns. They don't affect bosses. I understand that MMO devs don't want people just holding all of the bosses, but in most cases players don't want to hold minions because they can just kill them, so it's difficult to find a solution to this problem. However, from a player perspective, adding a Lockdown proc is really all you can do to address this problem unless the devs address it. Also true. I definitely think that the devs should change Hand Clap to KD instead of KB and add a bunch of damage to it. By combo system I was referring to Impact. I get that it's not really a combo system. This was just vague and inaccurate wording on my part. My fault. -
Impact: A Super Strength idea.
PeregrineFalcon replied to SkyeSharpe's topic in Suggestions & Feedback
Super Strength already has the whole Rage up/down mini-game, let's not add another combo system to another powerset that doesn't need it. Add a KB to KD IO and some damage procs to Handclap and now you've got two AoEs. Problem solved. -
General Feedback: Issue 27, Page 2
PeregrineFalcon replied to Arcanum's topic in [Open Beta] Focused Feedback
I just ran an ITF on test. It looks to me like the enemies stand inside each other, when they're crowded around my Tanker, a lot more than they do on live. Has anyone else noticed this? Am I just imagining it? If this really is happening then I wonder if the creation of this new Speed Phase power might have something to do with it. -
I've tested a Mercs Mastermind and a Stone/TW Tanker on the test server. The animation times for some of the Mercs attacks were noticeably shorter, but the time it takes to kill targets doesn't seem to have decreased noticeably. Yeah, Mercs MMs are that bad. The lack of speed debuffs on my pre-Granite Stone Tanker was awesome. I looked but I couldn't really see any difference in Rooted's new FX. Now if you could just buff the pre-Granite defenses a bit then sticking with pre-Granite might actually be a viable choice for some people.
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I just logged off a Brainstorm earlier today. I noticed that Fly, with a single level 50 Fly IO, is 58 mph on Live and 74 mph on test. Neither ability was at the cap. Between that increase in speed and being able respec out of Afterburner I consider this an improvement. I like it, the devs like it, it's a win/win, right? Now for my focused feedback: I get that all of these changes to Ninja Run and Beast Run and Shinobi-in-Riki, or whatever it's called, was done to standardize things. I don't know why that was important enough to spend developer time on, but it's your time so whatever. I honestly can't imagine that a plurality of players were posting (or DMing devs) with "Hey guys, the various non-travel power travel powers are confusing and they stack so well that it's broken. Please fix, kthxby!" I just hope that once this is done the developers will want to move on to working on/improving things the players care about.
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Defiant!
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True, but you can actually do the math yourself. Unless you can't do the math, but that's not a problem that anyone here can solve.
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Focused Feedback: Power Changes (Build 1)
PeregrineFalcon replied to Arcanum's topic in [Open Beta] Focused Feedback
I have several magical characters where I picked Flight from the Sorcery pool instead of from the Flight pool simply because it looks magical and was appropriate for that character. On those characters I usually forget that I have Translocation and seldom use it. So no. For people who aren't you Rune of Protection is NOT the Sorcery pools only selling point. -
I am against removing the limit of 4 power pools per character. However, there's really no point in arguing with me or even in responding to my post. Here's why: 1) It's just my subjective opinion. And, because it is just my subjective opinion, no amount of arguing is going to make me change said opinion. 2) I'm not a developer and I don't know any of the developers. So my opinion means exactly jack nothing and will not affect the developer's decisions in the slightest.
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Do they really though? Look, some AT's are great at soloing and others not so much. So is there anything wrong with the idea that not all AT's are suitable for +4/x8 content? Ok, so MM's can't put out great damage during an Incarnate Trial. Doesn't their secondary powerset still function? Can't they buff/debuff/heal/whatever their league members? Is there really anything wrong with AT's being different and some AT's being better or worse at some content than other ATs?