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Everything posted by dangeraaron10
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Focused Feedback: Travel Power Updates (Build 4)
dangeraaron10 replied to Arcanum's topic in [Open Beta] Focused Feedback
Holy crap the disc/rocketboard/carpet changes look awesome! I might even make characters around them now! -
Focused Feedback: Pool Powerset Revamp: Sorcery
dangeraaron10 replied to Arcanum's topic in [Open Beta] Focused Feedback
Still iffy on rune but... Arcane Bolt is back on the menu! For my Controller, at least. -
You're not wrong but I find even less usable hair for dudes.
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I support this! I see you're like @EgyptoNerd You know the struggle. You can't pick Barbarian hair forever! On a more serious note, I'd really like some new hairstyles for Male/Huge that don't look like garbage. There's like 2 or 3 I find useable.
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I want a "I Hate Arachnos" armor set. Just like... built to ruin Arachnos's day armor set.
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Fitness in assumed identity missions
dangeraaron10 replied to Wavicle's topic in Suggestions & Feedback
Right? Habashy: "Okay, you need to don this disguise so you can infiltrate the Hellions!" My 8ft tall lizardman character: "Something tells me this isn't going to work out very well." Lo and behold this disguise is not merely a change of clothes but some sort of magical glamor or illusion. Same with female characters being turned into winged demons for that mission. It really does hamper the immersion somewhat. Though I support having increased run speed in these missions if they absolutely have to stay. -
It needs a Power of Friendship power. Actually, that could be its own set...
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New salvage for holding large amounts of Influence/Infamy
dangeraaron10 replied to Andreah's topic in Suggestions & Feedback
I support this! Even if I will likely never reach 2 billion myself. A good QoL feature and, as mentioned above, would make for a killer contest prize! I also agree that it doesn't need a tax or nobody would use it, as it would be a niche item to begin with. Openly tradable too, since you can already do that with billions of raw inf. -
A note on Rune of Protection changes
dangeraaron10 replied to Captain Powerhouse's topic in Open Beta Testing
I would be for delaying the RoP nerf until the rest of the Sorcery pool (and all the Origin pools) get some TLC, but if the devs are set on nerfing Rune, then who am I to argue? There's a few improvements I would personally do for the rest of the pools so that there's not one power that warrants taking said pool but then I'm not entirely sure where the devs want the Origin pools to be in relation to Primary/Secondary sets strength wise. All that I've gathered has it pointing to "Origin/Pool powers should be inherently weaker than Primary/Secondary powers" as a general rule. -
I love how in CoH you can find a group of 8 the moment you log into the world for the first time instead of hours of fetch quests like in other MMOs in order to reach your first dungeon. If it's not DFB it's AE. If it's not AE it's sewers. If not sewers then it's a new server that doesn't force certain playstyles on players. A nope from me. Introduce more level 1 trials and now we're talkin.
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Mandalorian "Power Suit" style Power Pool
dangeraaron10 replied to Herotu's topic in Suggestions & Feedback
Magitek options or something. I'm all about anything Power Armor related. Power Armor was my favorite powerset from Champions. -
Can we really even say anymore that flight deserves to be slow because of its relative convenience and safety when Super Speed makes you both invisible AND intangible and Super Jump gets all the vertically they want with Double Jump? Those two pools get love after love but god forbid Flight doesn't get kneecapped.
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Prestige Jump Pack - Minimal FX - Plz
dangeraaron10 replied to Dahkness's topic in Suggestions & Feedback
Your wish has been granted! Hope you planned on taking the Leaping pool though. (On Beta, Super Jump has been updated to include a free power via optional popup tray called Double Jump, in the same way as Translocation is for Mystic Flight, that acts identical to Jump Pack) -
Focused Feedback: Power Changes (Release Candidates)
dangeraaron10 replied to Arcanum's topic in [Open Beta] Focused Feedback
I know it's hard to see a lot of backlash to this change but I kind of have to agree with the criticism of the RoP nerf here. I broadly love this patch but the nerf to Rune of Protection is going to make me drop Sorcery from my Illusion/Time Controller. Massively tight build as it is and now I can't really justify taking the set. Mez protection is pretty important to me on this character in particular and if the duration is going to get reduced so drastically then... meh? On this build RoP would have a drastically reduced cooldown and I could rely on the power to have good uptime but now this change is a rather direct kick in the nards to this build. I'm not really sure what amount of testing or data vomit I'd need to post to explain that. -
I love the change to Afterburner and adding EvMa. Hoverblasting never felt better with these changes. I'd also like to say the old Afterburner was a feel bad power with you being unable to take most actions, where as the new version feels thematic in the sense that your avatar is pushing him/herself past their limits for an extra burst of speed. With the recent changes it all feels good mechanically and thematically, and even aesthetically with the hover animation toggling. While running an extra three toggles will be something to get used to, it's nice having the option to really build around almost the whole pool and becoming a master of flight. But that applies to all the travel pool buffs recently. These pools used to be a footnote in your build or taken only for a thematically lacking but statistically essential power. Now these pools are almost to the point of being fully fledged tertiary powersets and I really like that.
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Focused Feedback: Travel Power Updates (Build 1)
dangeraaron10 replied to Arcanum's topic in [Open Beta] Focused Feedback
Hi devs There's a lot of hoopla going on around here but after reading the patch notes for myself, just wanted to stop by and thank you guys. The changes to Fly and Super Jump look great! I look forward to testing. Not only is Flight my favorite travel style, the improvements to it look really great. I don't think it needs to be drastically slower than the other travel powers. Having a version of Jump Pack rolled into Super Jump is a great addition and opens up new character ideas for me! -
I could think of a couple cool characters I could make with this, but the animations need taken into account. This seems very nontrivial. Best I could think of is static glove options that give you a larger or shortened arm that doesn't introduce arm sliders
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Arcane Affinity/Sorcerous Blast
dangeraaron10 replied to Talisman49's topic in Suggestions & Feedback
Or Magitek. Y'all need to play some Final Fantasy. -
What to do with Khalisti Wharf? (Suggestions within)
dangeraaron10 replied to Solas67's topic in Suggestions & Feedback
Any place one can read up on said plans? Wondering if we might have dodged a bullet. -
Maybe lion or wolf NPCs can use the aggressive stance or growling stance as their "cowering" animation. What else would a cornered dog, wolf, or lion do but try to look as threatening as possible?
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Thoughts on a recharge speed inspiration?
dangeraaron10 replied to BLVD's topic in Suggestions & Feedback
I feel like a recharge inspiration would need to come packaged with a recharge cap of some sort. I think they'd be great if someone could focus on other things in a build but meet recharge requirements by shovelling in recharge insps but as it stands now you'd just have max rech builds get even more rech to do even more DPS.