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Everything posted by DarknessEternal
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issue 27 Focused Feedback: Architect Entertainment
DarknessEternal replied to The Curator's topic in [Open Beta] Focused Feedback
It has been for 3 years. Changing it now makes the rich richer. The only option is increasing other rewards. -
issue 27 Focused Feedback: Architect Entertainment
DarknessEternal replied to The Curator's topic in [Open Beta] Focused Feedback
I simply cannot grasp the position of people who think it's a good idea to remove things that other people enjoy that have no impact on themselves. It's the height of narcissism. -
issue 27 Focused Feedback: Architect Entertainment
DarknessEternal replied to The Curator's topic in [Open Beta] Focused Feedback
Make mission completion bonuses actually matter (AE doesn't have them). Yet another way to get people out of AE. I can come up with dozens of the these. -
issue 27 Focused Feedback: Architect Entertainment
DarknessEternal replied to The Curator's topic in [Open Beta] Focused Feedback
Remove moon map. Another easy fix to afk farming that isn't being considered. -
issue 27 Focused Feedback: Architect Entertainment
DarknessEternal replied to The Curator's topic in [Open Beta] Focused Feedback
Improve rewards elsewhere. Removing rewards from what someone already enjoys is what makes people leave games. It's what made me leave CoH the first time. -
issue 27 Focused Feedback: Architect Entertainment
DarknessEternal replied to The Curator's topic in [Open Beta] Focused Feedback
No one cares about any increased difficulty for farming, even if they did, that thread is elsewhere in this forum. The extremely bad idea which will drive people away from the game in this thread is about the removal of rewards for time spent, when previously, time was the only cost. -
issue 27 Focused Feedback: Architect Entertainment
DarknessEternal replied to The Curator's topic in [Open Beta] Focused Feedback
This dude has it. -
issue 27 Focused Feedback: Architect Entertainment
DarknessEternal replied to The Curator's topic in [Open Beta] Focused Feedback
Player created content is the only future this game has. Do not ruin it with these changes. -
crafting Craft & Convert: Detailed Step-by-Step Guide
DarknessEternal replied to Shinobu's topic in Guides
I specifically meant how are you using the UI to buy 100 random rare IOs. Leaving bids on every IO in the game? -
What Can Be Done to Recruit Players?
DarknessEternal replied to Apparition's topic in General Discussion
Nonsense. We know how power data is stored. It would be trivial to update them all according to one formula. -
What Can Be Done to Recruit Players?
DarknessEternal replied to Apparition's topic in General Discussion
Fixing the standard damage formula to include all the relevant information it currently does not, like animation time, and then actually making powers follow it would help. The only thing we have in CoH is generalized mission play. 80% of all power sets being a dumpster fire is pretty limiting on what people are actually allowed to play if they want to have any kind of fun with being a "super" hero. -
Trapdoor Test Results - the other half of Pylon testing?
DarknessEternal replied to Kanil's topic in Scrapper
This is the trapdoor thread. -
It's a trap AT designed to trick the ignorant into making a hilariously bad decision.
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Ok, that's extremely greedy and poor game design if you could be great at dps, support, and tanking. That being said, Illusion Controllers are.
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That's just not true either. Both Corrupters, Masterminds, (some) Controllers, and Soldiers do good damage and support at the same time.
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Do not run Electric Blast without Voltaic Sentinel. It is required for reasonable single target damage now.
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Huzzah!
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Coffee table talk about Blaster primary ranged ST damage
DarknessEternal replied to Snarky's topic in Blaster
@underfyre already did this work. -
Suggestion: Play an Arachnos Soldier instead. More ranged damage, more melee damage, more aoe damage, better durability, better team support abilities. The only thing a Sentinel has going for it over the Soldiers is choosing what the graphics of their terrible powers look like.
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On topic reason Rad is better: Bio is not primarily defense based, but it does heavily rely on defense against anything but S/L. It has no DDR. Resistance is it's own debuff protection.
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The only reasonable nerf on damage procs would be to make them follow AT scalars. And that would still make them the best choice for all the same ATs they are best at now. But I shame myself by being off-topic.
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Is Assault from the power pool worth it?
DarknessEternal replied to starvingduck's topic in Archetypes
Yes, Assault is always worth it. It has Taunt resistance. -
I don't want to sound like a broken record here, but it's not coming.