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Chance Jackson

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Everything posted by Chance Jackson

  1. Weren't those dmg calculations before PPM much less the modified recharge & 90% max chance nerfs?
  2. +10,000,000 If it were just a dominator control set you could use some powers from Traps but I think controllers get Traps. Either those ATs get slightly different versions of the set or the set has to have all new powers which means it would take longer to roll out so I hope if this happens that Doms get it first, then it can get proliferated to Controllers later.
  3. What? Is that true? If it is how am I only hearing about that now?
  4. I think we know that there is a sizable amount of player base that will go anywhere they can get more inf, merits, and/or xp. There are some (me) who won’t go regardless of the offer, and there are some to whom those 3 specific rewards won’t motivate them. But let’s not kid ourselves that XP/Merit/Inf gain is not a motivating factor for most of the player base. If the problem is that redside needs more people team, why not test a double XP week for redside? Who does it hurt? No one. Will it be a magic bullet? Probably not, but if the stories and lore are so good, then no doubt many will stay once the XP disappears and the problem becomes smaller. And smaller problems are better than bigger ones. Everyone can have double xp these days so I would say make it quad xp but toons that accept quad xp can never side switch at most being Rogues.
  5. +1 You still had to earn it though, just not 100 times. Maybe because you PL you need accolades to feel like you're playing your toons, but for those who don't PL there is little need to "feel" like we're playing our alts because we already are.
  6. Understood, even if I truly am baffled at the resistance to making an element of the game more engaging, even if just in concept. Edit: And I'd like to point out that origins currently aren't just for RP/flavor. They limit what enhancements you can slot. Origin already has a mechanical consequence -- I'm just asking to make it an interesting one. That is still an RP/Flavor after all the only difference between SOs is flavor text.
  7. SoA maces and rifles are specific to the VEAT for the same reason Kheldian power effects are unique. It looks really weird to shoot energy bolts out of the head of a regular mace, or venom grenades out of a sniper rifle. One person's "weird", is another person's "cool" I for one want the ability to fire beams out of every mace, axe, and sword model in the game.
  8. I'm a big Anime guy & I totally agree that that hero communities of MHA & even more so One Punch Man are like COH as anime so if you like mHA i suggest checking out One Punch Man as well!
  9. if you don't mind the major knock back those later powers inflict
  10. I support this entirely.
  11. I earnestly do not know how difficult that would be. Particularly since it would also require a sound change and likely have different animation timings. Besides: Making it into a new powerset gives us the chance to create new effects like Combos or Contamination. Ohhh... How about -Control- Combos? Attack with these three abilities in order, get a Mag 3 single-target hold on the final hit. Attack with a different three to do an AoE Immobilize/Slow! Get this -dangerous- combo off that requires you to be close to the enemy? Turns your Force Net single target low damage sleep power into a high damage AoE sleep that kicks in -after- the damage is dealt. It would be a way different way to play! I support making it it's own powerset with a chance to establish it's own dynamics
  12. I probably wouldn't make any dmg aura scrappers, when i could make them as brutes instead. That said Staff, Kat & BS will add stack-able melee defense to your considerable Resistences, & staff has a low endurance mode that should help to alleviate any of the endurance issues associated with Dark.
  13. Original animation isn't possible anymore. They can give options for animations, but they all have to be the same duration. Original Storm Kick animation was *much* longer than the current one, so is not compatible anymore. Doesnt work "quite" like that, any animation can be lengthened or reduced according to needs by speeding up the animation file. I wasnt serious anway, was merely harking back to a much forgotten "oldie" Sure, but the difference in time between the new version and the old version would make the old animation look... well, very very silly. ;-) I for one would like to see a speed up version of the old Storm Kick.
  14. Interesting I thought Kat was faster back then, Did Katana get rebalance to account for the sped up animations? (I didn't roll up Kat or BS until after the changes)
  15. You sure about that? I read a while back when the game was live that Psionics tended to be non-positional in order to be a weakness for positional defense toons
  16. There is little to no particular synergy between those sets except: -That dark adds early AOE damage, an area where MA is highly lacking -Dark has stun toggle & MA has 2 or 3 "chance for stun" powers you can potentially stack Regardless this combo is better on a Brute because Brute dmg auras do better dmg because of fury & have a taunt component to help keep enemies in range of the dmg aura, additionally Brute MA's storm kick provides 7.5 def to all types & positions.
  17. Might as well roll all three into a single 'Weaponry' powerset in that case. If you let people take war mace/battle axe weapon models for Broadsword, then absolutely nobody will use War Mace or Battle Axe, even less than they're already never used. Broadsword/Axe/Mace were separate powersets in a time when there was no choice in weapon models, so it would be fair to merge them all into a single one. Don't worry about the secondary effects -- like I said, almost nobody uses Battle Axe or War Mace because Broadsword is literally identical to them except with a better secondary effect. I'm not exactly opposed to combining them but In a proliferated world, Mace has better damage than BS, but BS has the sweet stackable +Def to make it appealing so i'd prefer they kept their own power flavor even if they share weapon models. 2nded but for Mace (especially if weapon models never get shared)
  18. Assault set Primaries with Modified Henchmen Sets Secondaries could be interesting.
  19. I posted this in another thread but what if Serum transformed the MM into a super solder I'm thinking StJ Tank damage DPS with punch voke for a minute with a 4 minute recharge & a damage crash.
  20. There are plans to get those sets finished. We dont want to half-ass it, though. We wont just copy another power's fx and call it done. We will borrow particles, so some FX may look "at home" with similarly themed powers, not unlike how Rad Armor shares many particles with Rad blast, and Soul Noir dark theme borrows particles from Dark Control. We will just not just slap energy blast fx to Wrist Blaster, Blaster Drone, or whatever the final name for that power ends up being. Animation time matching is mostly an issue with powers that are already in use, these powers are new so changing the animation is not out of the question (although changing the animation time will always mean pvp attributes also need changing.) Biggest challenge is Bollas in the Utility Belt, as it already has a half-done cool animation with no fx that seems to expect a rather complicated fx script, plus is missing a flying animation (may force the power to only work on the ground.) Gadgetry is also underwhelming thematically, plus, anyone can buy a lame jetpack. Feels very redundant with Utility Belt and available temp powers, so the current plan is to re-conceptualize it as Cybernetic Enhancements (sounds a bit more techy, in contrast with Utility Belt's nature theme) with the flight power being based on Iron-Man like thrusters. The current plan is to develop them one by one, but it will take time. You have my support
  21. Holy SHIIIIIIIIIIIIIIIIIIIIIIII Get out of my head! I was thinking about making a post just like this especially about having Broadsword, Axe & Mace all share weapon models (especially because the Celestial Mace is a silly looking take on the Ultimate Mjolnir/MCU Stormbreaker concept) Also I have been wanting the Rikti Axe & Rikti Sword for Dual Blades for years no I don't care how ridiculous certain players thinks it might look.
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