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Chance Jackson

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Everything posted by Chance Jackson

  1. I posted this in another thread but what if Serum transformed the MM into a super solder I'm thinking StJ Tank damage DPS with punch voke for a minute with a 4 minute recharge & a damage crash.
  2. There are plans to get those sets finished. We dont want to half-ass it, though. We wont just copy another power's fx and call it done. We will borrow particles, so some FX may look "at home" with similarly themed powers, not unlike how Rad Armor shares many particles with Rad blast, and Soul Noir dark theme borrows particles from Dark Control. We will just not just slap energy blast fx to Wrist Blaster, Blaster Drone, or whatever the final name for that power ends up being. Animation time matching is mostly an issue with powers that are already in use, these powers are new so changing the animation is not out of the question (although changing the animation time will always mean pvp attributes also need changing.) Biggest challenge is Bollas in the Utility Belt, as it already has a half-done cool animation with no fx that seems to expect a rather complicated fx script, plus is missing a flying animation (may force the power to only work on the ground.) Gadgetry is also underwhelming thematically, plus, anyone can buy a lame jetpack. Feels very redundant with Utility Belt and available temp powers, so the current plan is to re-conceptualize it as Cybernetic Enhancements (sounds a bit more techy, in contrast with Utility Belt's nature theme) with the flight power being based on Iron-Man like thrusters. The current plan is to develop them one by one, but it will take time. You have my support
  3. Holy SHIIIIIIIIIIIIIIIIIIIIIIII Get out of my head! I was thinking about making a post just like this especially about having Broadsword, Axe & Mace all share weapon models (especially because the Celestial Mace is a silly looking take on the Ultimate Mjolnir/MCU Stormbreaker concept) Also I have been wanting the Rikti Axe & Rikti Sword for Dual Blades for years no I don't care how ridiculous certain players thinks it might look.
  4. I'll support this
  5. I don't have an StJ Stalker(yet) but I would support this and a lot of other "same animation time" style proliferations.
  6. Honestly I'd rather Serum temporarily turn the Mastermind into a Super Soldier granting the mastermind new attack powers ala keldian shapeshifts
  7. This use to be the case for trench coats(no idea if it still is), the way i would color the inside of the trench coat ws to first color the inside of a cape, see if that works for the pieces you mentioned.
  8. Asymmetrical Cat head shoulder pieces ala King Jaffe Joffer from Coming to America & Lio Convoy from Transformers: Beast Wars 2
  9. Thanks for bringing the game back & being attentive to the community.
  10. If so is there anyway we could have them made available some how? I'd love the opportunity to alternate between 1 hand & 2 hand animation in icon on a per power basis, I know the baked in redraw time in Katana was removed vastly buffing the set so I don't know if that would pose a challenge to adding those animations as alternates. I never disliked the old storm kick, I'm sure there is some way to use the animation if it still exists.
  11. Really? so a lvl 50 unique would be treated the same as it's lvl 10 version? The "Unique" tag doesn't describe how the proc will react to exemplaring. It only means you can't slot more than one across your build. That's why I was saying there's no rule of thumb for this; the enhancement descriptions can be vague, and the only way to know how an enhancement will react to exemplaring is for us to test each one and remember on an enhancement-by-enhancement basis. If you have specific IOs you're wondering about, you can ask and someone will probably know. Thx
  12. I can't promise you anything, but we're definitely interested in finishing them. You heard it here everyone GM Widower said "Soon™"
  13. I really like these 2 & the former reminds me of Death of the endless cept less goth more Grecian or something.
  14. back when the game was live I played around with a Plant/MA Dom called "The First Fire Shadow" themed after the 1st Hokage on the Beta Server, so far it is the only Beta server set combo I revived on Homecoming That's largely because most of the actions involved. Honestly, anything can be considered a Natural build, it just depends on what is natural for the character. It is natural for Aquaman to swim fast and breathe water because he is Atlantian. It is natural for Kal-El to be energized by yellow sun frequencies which allow him to fly, punch reality, and be revived from Doomsday, because of his Kryptonian heritage. It is natural for my Earth/Fire dominator to use those powers because he is basically an earth elemental from the core of the earth. That having been said, having a Control set that you or I could use, would still be awesome. The huge array of web grenades, caltrops, etc, all done to 11. Agreed on the "natural human" control set, I had pitched a martial arts themed Blaster secondary with Bolas in on the official forum a (possibly before ED) Off Topic Yellow sun radiation is as unnatural to Kryptonians as Gamma Radiation is to humans
  15. This has been rather eye opening, I guess I thought Brute base dmg was lower than it was.
  16. I haven't taken personal attacks since i was noob back when the game was live.
  17. I'd like henchmen to stop losing agro whenever I send the defensive follow command
  18. Even limited customization in the form of swapping out character models like thugs for family would go a long way
  19. Thanks again Shinobu
  20. They're implemented as normal power pools. You can pick up mystic flight from the sorcery powerset and get a teleport/flight power. They're available in game now via the same methods of levelling up as all other power pool powers. You don't talk to the P2W vendor - you just pick them while levelling. Sorcery is, the others are not at this time. Are there any plans to complete those sets? I imagine no new animations would be required for force of will
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