Chance Jackson
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Please Help me improve my Time/Sonic/Soul build
Chance Jackson replied to Chance Jackson's topic in Defender
Thank you, I'll check it out. -
I haven't seen any "gear" checks on indomitable. The only gating I have seen are for farms in which case you have to pay your way in.
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City of Heroes 2: elctricboogaloo
Chance Jackson replied to Hobbes1266's topic in General Discussion
City of Titans is pretty much what i want out of a COH2 -
Damage numbers for the Fighting pool
Chance Jackson replied to kenlon's topic in Suggestions & Feedback
agreed also what does Fatigued do when you hit some one with Boxing after picking up sweeping cross? -
Sonic has - by far - the worst (inherent) single target dps of any Blast set. The stacking -resist debuffs merely bring that up to 'adequate'. Fire Blast will still do more damage solo. Sonic Defenders also tend to 'de-optimize' their single target damage rotation by taking Screech rather than Shout since it boosts the resist debuffing. Fireball and Rain of Fire easily beat anything Sonic has in terms of damage per activation. But they have relatively long recharges. On the other hand, Sonic can relentlessly roll AEs. In essence, you need to compare Fireball/RoF damage per recharge vs. Howl/Shockwave damage per activation - and Fire loses that comparison (badly). However, that's under ideal circumstances. In practice, Cones are much harder to use than target AE and target location effects (and the latter have higher target caps). If you take that into account, your Sonic Defender is probably running about even with a Fire Defender for raw AE damage. In theory, Fire could take Fire Breath, but almost no one ever does. Fire breath has fallen out of vogue? Is that just for Defs? I remember the Pre-ED days of BU -> Fire Breath -> Fire Ball -Rain of Fires would just melt spawns leaving only Bosses
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This is a build I have been tinkering with since the game was live including some updates today but I'm no Mids expert, or expert toon builder. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Time Manipulation Secondary Power Set: Sonic Attack Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Sorcery Ancillary Pool: Soul Mastery Hero Profile: Level 1: Temporal Mending (A) Panacea - +Hit Points/Endurance (3) Panacea - Heal/Endurance (3) Panacea - Endurance/Recharge (5) Panacea - Hea/Recharge (5) Panacea - Heal/Endurance/Recharge Level 1: Shriek (A) Gladiator's Javelin - Accuracy/Damage Level 2: Scream (A) Apocalypse - Chance of Damage(Negative) (7) Apocalypse - Damage/Recharge (7) Apocalypse - Accuracy/Damage/Recharge (9) Apocalypse - Accuracy/Recharge (9) Apocalypse - Damage/Endurance Level 4: Howl (A) Ragnarok - Chance for Knockdown (11) Ragnarok - Damage/Endurance (11) Ragnarok - Damage/Recharge (13) Ragnarok - Accuracy/Damage/Recharge (13) Ragnarok - Accuracy/Recharge Level 6: Maneuvers (A) Luck of the Gambler - Defense/Endurance (17) Luck of the Gambler - Defense (19) Luck of the Gambler - Recharge Speed Level 8: Distortion Field (A) Unbreakable Constraint - Hold/Recharge (19) Unbreakable Constraint - Accuracy/Hold/Recharge (21) Unbreakable Constraint - Accuracy/Recharge (21) Unbreakable Constraint - Endurance/Hold (23) Unbreakable Constraint - Chance for Smashing Damage (23) Lockdown - Chance for +2 Mag Hold Level 10: Shockwave (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (25) Overwhelming Force - Accuracy/Damage/Endurance Level 12: Time Stop (A) Basilisk's Gaze - Accuracy/Recharge (25) Basilisk's Gaze - Recharge/Hold (27) Basilisk's Gaze - Endurance/Recharge/Hold (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 14: Kick (A) Kinetic Combat - Knockdown Bonus Level 16: Tough (A) Impervium Armor - Resistance/Endurance (29) Impervium Armor - Resistance/Endurance/Recharge (29) Steadfast Protection - Resistance/Endurance (31) Steadfast Protection - Resistance/+Def 3% (46) Unbreakable Guard - +Max HP Level 18: Farsight (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense/Recharge (31) Luck of the Gambler - Defense/Endurance/Recharge (33) Red Fortune - Defense/Recharge (33) Luck of the Gambler - Endurance/Recharge Level 20: Shout (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (33) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (34) Superior Vigilant Assault - Accuracy/Damage/Endurance Level 22: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 24: Spirit Ward (A) Doctored Wounds - Heal/Recharge Level 26: Slowed Response (A) Achilles' Heel - Chance for Res Debuff (34) Shield Breaker - Chance for Lethal Damage (36) Touch of Lady Grey - Chance for Negative Damage (36) Analyze Weakness - Accuracy/Recharge (36) Recharge Reduction IO Level 28: Weave (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense/Endurance (37) Shield Wall - +Res (Teleportation), +5% Res (All) (37) Reactive Defenses - Scaling Resist Damage Level 30: Mystic Flight (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 32: Chrono Shift (A) Panacea - Heal/Endurance (39) Panacea - Endurance/Recharge (39) Panacea - Hea/Recharge (39) Panacea - Heal/Endurance/Recharge (40) Panacea - Heal Level 35: Dark Embrace (A) Gladiator's Armor - Resistance (40) Gladiator's Armor - End/Resist (40) Gladiator's Armor - TP Protection +3% Def (All) (42) Titanium Coating - Resistance/Endurance Level 38: Dreadful Wail (A) Fury of the Gladiator - Chance for Res Debuff (42) Armageddon - Accuracy/Recharge (42) Armageddon - Chance for Fire Damage (43) Armageddon - Accuracy/Damage/Recharge (43) Armageddon - Damage/Recharge (43) Armageddon - Damage/Endurance Level 41: Power Boost (A) Recharge Reduction IO Level 44: Summon Mistress (A) Soulbound Allegiance - Damage/Recharge (45) Soulbound Allegiance - Accuracy/Damage/Recharge (45) Soulbound Allegiance - Accuracy/Recharge (45) Soulbound Allegiance - Chance for Build Up (46) Edict of the Master - Defense Bonus (46) Call to Arms - Defense Bonus Aura for Pets Level 47: Soul Drain (A) Adjusted Targeting - Recharge (48) Adjusted Targeting - To Hit Buff/Endurance (48) Adjusted Targeting - Endurance/Recharge (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge (50) Adjusted Targeting - To Hit Buff/Recharge (50) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 49: Rune of Protection (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Vigilance Level 2: Rest (A) Empty Level 4: Ninja Run Level 4: Swift (A) Run Speed IO Level 4: Health (A) Numina's Convalesence - +Regeneration/+Recovery (15) Miracle - +Recovery Level 4: Hurdle (A) Jumping IO Level 4: Stamina (A) Performance Shifter - Chance for +End (15) Performance Shifter - EndMod (17) Performance Shifter - EndMod/Recharge Level 50: Cimeroran Core Superior Ally Level 50: Clarion Core Epiphany Level 50: Musculature Radial Paragon Level 50: Assault Radial Embodiment Level 50: Void Radial Final Judgement ------------
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Are you using the endurance saving mode of Staff?
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Trying to decide a secondary for my Titan Weapons.....
Chance Jackson replied to JnEricsonx's topic in Brute
Are you going for a Grunbeld theme? -
-Res is probably the best Debuff type in the game so Sonic by far for all the reason already stated it is just extremely powerful for Defenders.
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Time/Sonic/Soul Time: is amazing overall, & good to great at many things, all but 1 power can be used solo, Chrono Shift will help you Perma hasten which will help you Perma Chrono Shift. Finally many of it's powers can be boosted by Power Build Up Sonic: Dmg is underwhelming on paper until you factor in the -res which will make it easy to stack over 100 -res easily doubling the dmg of any allies & pets & that is in addition to whatever -res or +dmg your primary offers! Soul: Provides PBU, a perm-able DMG Pet, a +dmg PBAOE (you can use to boost your sonic attacks which in turn will add -res for when you use your judgement attack)
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Share your Puns/amusing Character Names
Chance Jackson replied to Venture's topic in General Discussion
>:( >:( >:( >:( >:( BRUH -
Post your best costume designs here!
Chance Jackson replied to ChanelNo2's topic in Art & Multimedia
Cool Costume great concept. -
Which power combos shine on a Scrapper, and not on Brute/Stalker?
Chance Jackson replied to Galaxy Brain's topic in Scrapper
They do! Also, Tanks and Brutes both exchange the enhanced crit rate on Storm Kick for a defense boost to melee/ranged/aoe (Pines suggests it's everything but psionic despite the description, so who knows.) It's 7.5% on a Brute, and 10% on a Tank for 10 seconds, though it doesn't stack. It's one of the more interesting proliferation jobs overall, I think. Thx for the confirmation. I knew about the 10 & 7.5% def to all for Tanks & (now) Brutes it's why I created a Fire/MA Tank on the live servers & why I recreated that toon as an MA/Fire Brute in Homecoming. Still it's good to let others know as well. -
Psionic Shielding and other Powerset Ideas I came up with
Chance Jackson replied to Xaeon's topic in Suggestions & Feedback
+1 -
I always thought they were random
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Which power combos shine on a Scrapper, and not on Brute/Stalker?
Chance Jackson replied to Galaxy Brain's topic in Scrapper
Big if true. -
Share your Puns/amusing Character Names
Chance Jackson replied to Venture's topic in General Discussion
UK Surf or no? -
Which power combos shine on a Scrapper, and not on Brute/Stalker?
Chance Jackson replied to Galaxy Brain's topic in Scrapper
City of Data: Eagle's Claw Cast Time: 2.53 seconds Critical Hit Buff lasts 2 seconds starting 1.2 seconds into the animation of Eagle's Claw. This means that from 1.2 through 3.2 seconds after starting Eagle's Claw's animation, you have a +33% Critical Hit chance buff ... but Eagle's Claw is still animating until ~2.5 seconds after initiating the attack animation. This means that once Eagle's Claw has finished animating, you'll retain the +33% Critical Hit buff to your "next" Primary Powerset attack for 0.7 seconds ... which is shorter than the animation times for ANY Martial Arts attacks, meaning you get the buff for only ONE follow up attack after using Eagle's Claw. In practice, thanks to latency/lag and other issues, this essentially means that the only way to "score" this increased Critical Hit chance on the attack following Eagle's Claw is if you cue your Martial Arts attack "halfway" through Eagle's Claw animating for 2.5 seconds so as to ensure that the Critical Hit buff "counts" on your next attack due to how game mechanically everything Resolves First And Animates After. Storm Kick has a natively increased chance for a Critical Hit and therefore gets the "most" benefit out of following Eagle's Claw against a single target. Use of Dragon's Tail to follow Eagle's Claw results in an increased Critical Hit chance against every $Target caught in the PBAoE which can dramatically improve the damage output/throughput of Dragon's Tail when dealing with dogpile situations. On a Tanker, since Tankers don't get Critical Hits, the Eagle's Claw buff to follow up attacks is changed to having a 3 second duration, instead of merely a 2 second duration, and instead adds +33% damage for that duration. This means that the damage buff duration extends from 1.2 to 4.2 seconds after Eagle's Claw begins animating for ~2.5 seconds, leaving about ~1.7 seconds clear for follow up attacks. It is possible with the use of attack queue techniques to squeeze THREE attacks into that window of opportunity after an Eagle's Claw finishes animating. You can fit Thunder Kick, Storm Kick AND one other Martial Arts attack into that 1.7 window of opportunity to queue up attacks while other attacks are animating (thereby securing the buff effect onto them) even though the animation time for all three of those attacks combined will easily exceed the ~1.7 second window when the buff is in effect ... thanks to the Resolve First Animate After system used for game mechanics. Good to know, do brutes retain that 33% buff? -
Titan Weapons / Dark Armor ( TW/DA ) - Building
Chance Jackson replied to Saarthalian's topic in Brute
near certainty? Even with modified recharge nerf? -
/traps -> poison trap is pretty much an "I win" button for PVP & it's a hard target buster that neuters regen rates with some of the only unresistable -regen debuffs available to players
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Shockwave is quite good now. Slot that sucker with a KB to KD IO and you can keep enemies perma knocked down. This to the Nth degree, I did that on live and again in Homecoming
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Time/sonic/Soul is the only Defender I ever took to 50 when the game was live & I have recreated it in Homecoming where at 43 it sits as my highest lvl alt by 9 lvls IIRC.
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Even with triple BF?