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Chance Jackson

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Everything posted by Chance Jackson

  1. Outside of the additional healing & recharge 2 Time defenders won't be giving each other much in the form of benefits in the endgame as it is absurdly easy for 1 time def to softcap themselves & hit the soft cap, this might not be popular to suggest but I think 1 of you should choose a resistance or absorb set instead of Time.
  2. I got a SHO i didn't need/couldn't use & it sold for about a million, I looked up the travel HO that I thought I wanted but could not confirm that it worked on teleport powers and it goes for 70 million! Enh converters have been a god send at raising up the value of trash recipes & IOs while bringing down the price of god tier IOs & I think that is sorely needed for the HO/SHO part of the market. Thank you for your consideration.
  3. I really need to get around to building a base.
  4. I just wish they's give us different animation options especially for kick like the following. Brawl - Open Hand Slap Boxing - Back Hand Slap Kick - Shin Breaker or the knee attack from StJ
  5. That's not really a valid comparison. The problem with Super Strength on Scrappers is really related to Rage. The set as a whole is balanced around the idea that you have an 80% damage buff up pretty much all of the time. The problem is that an 80% damage buff is a lot more powerful on a Scrapper than it is on a Brute or a Tanker since Scrappers have much higher damage modifiers. Functionally speaking an 80% damage buff for a Scrapper is more like a 120% damage buff for a Tanker or Brute. So at an absolute minimum if you ported Super Strength to Scrappers Rage would need to be nerfed to about 50% damage boost to keep the damage output in line with Brutes. Even then you might find it a bit to powerful due to Critical Strikes. Would have to be just a hair higher to be equal to Brutes. Normally at 50% fury Brutes and Scrappers will do equal damage outside of crits. Scrapper Attack: 150, slotted w/ 100% damage 300. Add 50% rage 375. Double rage 450 Brute Attack: 100, slotted w/ 100% damage 200. At 50% fury 300. Add 80% rage 380. Double rage 460 50% would put them below this threshold but 53% would put them equal. Another thing to consider when comparing the 2 ATs is that Scrappers for most sets have a higher damage buff with Build Up and similar powers vs Brutes. So during that 10 seconds with 100% slotting for damage, instead of 300 they would do 450 but a brute instead of 300 would only do 380. So for all other sets, the scrapper does slightly more damage over time. At base recharge this means around 55% on Rage would make the difference between a SS Scrapper and SS Brute about the same as any other set. Then that brings us to another issue. When you compare 2 identical sets and have the brute at 50% fury and exclude crits, the Scrapper version and the Brute version are exactly the same. Over time including crits, they are the same at 65% fury. Where things change is with Build Up combined with recharge. The more often build up is used, the farther the scrapper pulls ahead with the exact same attack chain. If you have Rage nerfed to 55% then a high recharge SS scrapper would be roughly the same as a high recharge SS brute where every other set, the scrapper pulls further ahead with more recharge. So if they were to port SS to scrappers they have several things to consider. If they nerf the Rage percentage too low then SS will suck on Scrappers and all the work that was done will be futile as almost no one would play the set. If they leave it too high, then it becomes super popular and everyone is running around with SS/Bio Scrappers stomping everything to death and popping Parasitic Aura right before rage crashes. (Don't pretend this isn't why we want SS on Scrappers) Finding a fair middle ground would take a lot of work and I would not expect that of people who are bringing the game to us without getting paid for it. So even though I would love to see it, I don't expect that port any time soon. This is all made worse by ATOs, Scrapper ATO's take scrappers from "Better than a Brute at Low Fury, not as good at high fury" to "Just plain better than a Brute." given the lower caps & the inability to plan around crits shouldn't scrappers overall be better dmg dealers than brutes when crits are factored in? SS should be better for scrappers than Brutes & tanks.
  6. Which pets were you using? Which pool gives you access to that?
  7. The change along with the 90% were announced with I24 & it was not popular at all.
  8. Nothing dealing with soul magic or eldritch abominations so the mystic villain groups are out, no hate groups or traditional fascist so 5th are out, no piss-ant street gangs either. Long story short I'd have to go with Malta, they have some of the best gear & coolest Robots in the game.
  9. I have no controllers, but I have Boxing & Cross Punch on 2 of my brutes. I noticed after i got Cross Punch that using boxing would cause mobs to become "fatigued" but I have no real idea what impact that really has on mobs, does it cause -recharge? The fatigued drains some endurance and lowers recovery slightly. Thanks! I have no controllers, but I have Boxing & Cross Punch on 2 of my brutes. I noticed after i got Cross Punch that using boxing would cause mobs to become "fatigued" but I have no real idea what impact that really has on mobs, does it cause -recharge? I love the series of batman spoofs especially the Bane & Riddler ones
  10. I have no controllers, but I have Boxing & Cross Punch on 2 of my brutes. I noticed after i got Cross Punch that using boxing would cause mobs to become "fatigued" but I have no real idea what impact that really has on mobs, does it cause -recharge?
  11. I'm afraid your info is a little out of date, iirc ppms were nerfed to take modified recharge into account in i24 which doesn't negatively impact Pet attacks.
  12. I haven't been to DA since live but I seem to remember liking the change, the monstrosities there now are kinda Berserk Apostle-esque
  13. You're going to have to compromise dmg a lot to fit all 6 imo just aim for soft cap for pets & do what you want with any slots left over. Note: if you take the Mu AOE immobilizer it reduces kb to kd so you can skip the kb to kd IOs
  14. I saw a Rumblebee in LFG a month or so ago, I asked if the name was a combo Rumble & Bumblebee but they never answered (Obviously the words are a combined but I had the Transformers in mind)
  15. I understood that reference, I'd like to join on one of my villains (not that I have many)
  16. Power Build Up + Farsight
  17. On Live, I found the longbow support spamming the empathy Healing Aura very useful on my Bots/Traps/Mu especially when Soloing the BAF Turrets & the Spawns inside of BAF but I agree a brute probably wouldn't get much out of them.
  18. Correct me if i'm wrong but all IOs of one type are linked despite lvl so someone can craft & post for bid a lvl 10 Def IO which will fulfill any bid for a lvl 50 Def IO, In which case it will always be better to buy one off the market than to craft one.
  19. Why are you doing this to another thread about the market? The market is currently an absolute mess. The lower tier IOs aren't worth crafting because the higher tier IOs are selling for so cheap courtesy of converters. Again, not a real problem. People can afford builds for their characters. I don't consider this an "absolute mess", in fact it's a much healthier market than we ever had on Live. This!!!!!The Market on Live was super, ultra, hyper, inflated ex, +, alpha compared to Homecoming. I remember when LOTG 7.5% recharge & similar hardcore "do want" IOs cost 100 million a pop! "Good" Purple and PVP set IOs were worth 250-300 million! I was only able to cap inf (2 billion) & make a purple'd out build for my main through focusing all my alts on the TF/SF of the week & exploiting the hell out of "The Last Conversion" along with the rest of the Triumph server, good times *"The Last Conversion" was the only time when dealing with the market on Live was a pleasant experience.
  20. What is veteran XP good for? Every veteran level you get some bonus Incarnate stuff, either threads or Empyrean Merits. Thanks!
  21. Not everyone thinks that this game IS just a power fantasy... consider that players dial up the difficulty as high as it will go. If all they wanted was to smash mobs like superheroes beating up gun-toting mobsters, they would run it at -1/x8 to have more bodies falling to the floor, faster. xp/reward rates would plummet under that scenario, put it this way, if the rewards for -1 were the same as +4 what percentage of players would bother with +4?
  22. This, also where can I find more info about unity?
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