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Luminara

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Everything posted by Luminara

  1. Phantasm doesn't like sewer maps. I believe I left a shouty post somewhere around here about that. Phantasm and Singularity both fly. Might be flight pathing. Someone give @Faultline a recipe for floating bacon.
  2. Sentinels have no aggro management tools, and sentinel damage output isn't sufficient to overcome the aggro generated by most other archetypes even with the higher Threat modifier, so you'd have to invest in the Presence pool. Without that, you wouldn't be able to pull a -1 underling off of a "healer". Also, sentinels have good damage mitigation and status protection. They can handle melee combat very well, and some of their secondaries and *PPs include PBAoEs which would help with aggro management once you have a Taunt. Staying at range would be a gross underutilization of sentinel capabilities for this project. You'd be better served by any other archetype if you're insistent on range tanking.
  3. The game recalculates the XP based on a different maximum HP total when Confused critters deal damage. When XP is factored, 3/4ths of the damage dealt by the Confused critter is treated as nonexistent. If that damaged foe originally had 400 HP and your Confused critter dealt 200 damage, the game would ignore 150 of the damaged critter's HP, treat it as though it were never there, like the damaged critter only had 250 HP when it spawned. The remaining 1/4th of the damage your Confused critter deals is counted against the total XP possible for that damaged critter. In the same example, that would account for 50 damage. When you deal the remaining 200 damage, the game calculates XP as if the damaged critter originally had 250 HP, and you would gain 80% of the maximum possible XP because you accounted for 80% of the damage (200/250) while your Confused critter accounted for 20% (50/250). You will still receive 0 XP or drops if a Confused critter defeats another critter without you dealing any damage. It always worked this way. You can check the patch note archives, there were no changes to Confuse's XP distribution at any point in the game's history. It just wasn't understood until some players who were fed up with the "STOP STEALING MY EX PEAS WITH UR CONFUSE!" bitching (C-Force in particular), took the time to measure exactly how much XP was being gained and lost and posted the results with all of the extrapolated math behind it. That explanation and accompanying math was posted around the same time Issue 6 was released, though, so that may be why you remember that specific period.
  4. Damage dealt to critters by any non-player source, including Confused foes, reduces XP which could be gained from those critters. That XP loss caused by Confused foes is currently minimal, because of the lower hit chance which critters have, and over time, players see a net XP gain from using Confuses, due to the buffs from Confused critters, critters using their most dangerous controls/debuffs or devastating attacks on their allies, players not needing to buff/rebuff/recover since the enemies aren't attacking them, and other relevant related mechanical interactions. We don't want them to hit more frequently, we don't want to turn them into raging combat gods, we don't want them to be efficient in defeating their buddies, we don't want to actualize the perceived XP loss by making it a real XP loss over time (as well as loss of potential drops). We want our Confused enemies flailing aimlessly, impotent and harmless, while we harvest their buffs and rake in the XP and drops at a more rapid pace. Confuses were specifically designed and balanced to function this way, and they're both very effective and very well balanced as they are now. Adding your buffs to Confuses would not make them better, it would make them the most avoided and hated powers in the game, unless and until multiple systems and mechanics were revised or redesigned to account for that change, because the end result, without those additional changes, would be depriving players of drops and XP. Solo, that would put such a dent in progression speed as to make nigh impossible to level at a reasonable pace while using Confuse powers. Teamed... well, try using your +ToHit-on-critter Seeds or Mass and see what your teammates do to you after you've reduced their drops and XP to zilch over and over again. Confused critters are not combat pets. If you want a combat pet, summon one.
  5. Because you don't get five stacks of Accelerate Metabolism by defeating Rikti Guardians, you get them by Confusing them.
  6. Alternatively, runs on desirable enhancements which lead to shortages and increased prices in the short term due to the sudden influx of newly minted level 50 characters.
  7. If you can name a single travel power which grants 55+' Stealth, you'll have a point. If you can name a single travel power which also grants +Def (All) in combat... nope. Second point moot. They also can't be slotted at all, aren't as fast, are specifically excluded from benefiting from +Movement granted by powers like Alpha Agility and Spiritual, and have a higher endurance cost. If you really work at it, you can almost hit 78 mph Run/Jump... but you can also do that with the default slot in Infiltration and no piles of +Run/Jump from set bonuses (which costs slots and doesn't necessarily give you a return on investment as high as using those slots in other ways), day job and base buff. It's better than Athletic/Beast/Ninja Run out of the box (10% faster/higher movement, lower endurance cost), and much better with a single enhancement. Three for three, all misses. Yeah, you've made it clear that you don't like Infiltration. That's fine, you don't have to like it. But inventing reasons for it to be "bad", and ignoring that the same reasoning applies to every other travel power, isn't even semantics, it's just hypocrisy. If you dislike Infiltration because it doesn't give you a Defense bonus, then you dislike all travel powers for the same reason. If you hate Infiltration because it's not Stealthy enough, then you hate all travel powers for that reason. Your argument is meaningless because you've gone out of your way to create distinctions which don't actually exist. If you have a valid reason to complain about Infiltration, by all means, complain. Don't make shit up to justify your complaint, though.
  8. Because it offers the best compromise of horizontal speed and vertical movement without requiring the player to take supplementary powers to compensate for limitations.
  9. Monkeying around had consequences?
  10. I'd rather have, "I Beat Up GMs For Fun". *glances around to see if @GM Impervium is watching*
  11. Ouroboros is already in the game as a solution to all of your requests. Having spent the last month running Flashback missions to build up my main's badge count, everything is already hilariously easy when exemplared. Scaling a Hellion with two ROFLsobad attacks up to level 50 wouldn't make it more challenging or fun, it would make it an even bigger joke because it would still only have those two crap attacks. Ouro the content you want to play if you've out-leveled it. It's really not hard.
  12. I wouldn't live anywhere in the game. No deer. No bears. No foxes. No skunks or raccoons or opossums or phoebes or fence lizards or water snakes or anything else interesting and engaging. Nothing to talk to, nothing to pet, nothing to watch and experience a sense of wonder and happiness. I'll stay in my magical forest here in the Lumiverse.
  13. Until two days ago, I was using a Stealth IO in Sprint on my Grav/TA and it stacked normally with both Infiltration (66' total Stealth radius) and Stealth (85' total Stealth radius), and nothing about either the IOs or Stealth in general has changed in those two days. You're either running a PBAoE toggle with a critter-affecting component, or you're forgetting to toggle on Stealth.
  14. I'd go with Gravity. Wormhole brings the spawns to you and Stuns everything below bosses, so you can take full advantage of Kinetics' tool kit without (much) hazard of being mezzed. Top it off with Stone Mastery for Fissure (stack those Stuns and get some AoE damage in the bargain) and Seismic Smash (instant boss disabler). And at low levels, with Kinetics buffing your recharge, you can machine gun Propel.
  15. Anything with Kinetics. Kinetics will buff your damage and recharge, it has an endurance refill power and a heal, so all you'd need is Tactics to bring your hit chance up to snuff. Stick to default difficulty and Kinetics can carry you through the entire game with no enhancements of any kind.
  16. I'm willing to bet that it's a reference to C.H.U.D., and if it is, it would mean two things. The first would be something mundane and related to the city or government. The second would be darker and more ominous.
  17. *envisions Daleks in an elevator, with the Muzak version of The Girl from Ipanema playing* WHAT IS THIS SOUND? EXPLAIN! EXPLAIN! EXPLAAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIIIIIIIIIIIIIN!
  18. Batman is a vampire in DC's Gods and Monsters. No darkity dark, just punches and kicks... and some neck nibbling.
  19. That occurs with all melee cones on all targets, regardless of cone length or target size. AoEs (all melee cones are AoEs, despite not always being categorized as such in power definitions, because they all have radii and that's what the engine looks at) use a different prediction algorithm than that used by single-target powers (which is why we don't see oddities like Rain of Fire's graphics curving to hit a moving target, or Fistful of Arrows' projectiles swerving to nail something moving to the side, whereas we do see Moonbeam arcing gracefully to catch up to a runner), and when rooting and movement are thrown into the mix, the engine sees the target as always being out of range and out of radius. Moving slightly ahead of the target permits the AoE to activate because it places both the player character and the target at points which can be considered static, from the engine's perspective, at the instant of power activation.
  20. I don't manage. I'm just not adept at it, and there are things out there which need to beaten to a quivering pulp, so I don't really have the time to manage anything. I find it easier to glare until the situation corrects itself. Messy storage bins? *evil eye* Scattered salvage? *baleful look* Disorganized inspirations? *withering glance* Incomplete base? *menacing glower* Pants scattered everywhere? *brown chicken, brown cow* Wait... strike that last one.
  21. I also tested manually targeting on the vault door. Same result. It's not the bind/macro (i use a bind for Shield Charge, macro for Lightning Rod), it's the (s)hit box.
  22. No error message, but they deal no damage and there are no Missed notifications in the ToHit channel or any of the Pet channels, so neither Shield Charge nor Lightning Rod are considering a vault door to be a target (testing now on my Shield/Elec tank).
  23. A romantic comedy five millennia in the making.
  24. I wouldn't. That story's been done to death (pun intended). Every angle and variation imaginable has been explored, there's nothing fresh or interesting to draw from it at this point. But that doesn't mean the concept of vampirism itself is sucked dry (also intended). I have considered delving into that. For example, why do vampires feed on the blood of living creatures? If we strip away the mysticism and magic associated with that, what's the real motivation behind it? Hemoglobin isn't exactly the most nutrient-rich substance, even taking into account that it's a delivery route for nutrients. So why the "need" for blood? What if we give it a combined physical and psychological motivation? What if vampires suck blood not as food, but to counter the chill of death? Their bodies are room temperature, at best, and warming up in front of a fire takes forever to increase the body's core temperature. One can imagine, then, that being afflicted with vampirism means always feeling cold, miserable, and the sensation of hot blood running down the throat, pooling in the stomach, spreading throughout the body... feeling, even if only for a brief time, the lassitude of the native hypothermic state falling away, the sensation of being warm and comfortable. It would drive the entire story, wouldn't it, that overwhelming desire to recapture the essence of normalcy that was lost. That addiction to feeling alive. Dracula is old hat. Try a fresh approach.
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