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Everything posted by Luminara
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Badging Ouro for all the Flashback badges...help...?
Luminara replied to Snarky's topic in General Discussion
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Nooooooooooooooooooooooooooooooo, save me, Miss Francine!
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|-|3110, I 4m 5n4rKy. Y u 57341 my n4m3, d00d? Wow. I think I just gave myself brain cancer.
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+1 for the Miraluka option. +2 for Kelly Hu voice acting to go with it.
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Irrelevant and deliberately obfuscating. You can slot a Stealth IO in Sprint, that doesn't make Sprint a travel power with a stealth component. You can slot a damage proc in Brawl, but I don't see any pitching a hissy over the fact that Brawl can't one-shot critters the way Energy Transfer can. You're deliberately adding variables to justify an unreasonable expectation as reasonable. Infiltration not stacking with a toggle Stealth power doesn't make it unusable, or inferior, and your argument doesn't carry additional weight when you add IOs to powers and point to the combined effect. You'd consider it ludicrous to argue that all powers in sets without -Def need a damage buff to compensate for lack of access to the Achilles' Heel -Res proc, wouldn't you? I would, yet you point to the Stealth IO and act as though that provides undeniable proof that powers "should" work in any specific way. I find it extremely difficult to take that as a serious complaint. I have no doubt that the HC team is no more convinced than I am. Are you deliberately portraying them as malicious, or are you misremembering what was said? They didn't make up an excuse, they didn't say it was too complex,, they never said anything about not knowing "how it should behave", they simply said the release was taking too long, they needed to move forward and they'd consider revisiting the issue later. "In a future update, we might look at doing something similar for stealth powers, but that's beyond the scope of this update". If you're dying of a terminal illness and this is the one thing you most want to see before you pass, then yes, I agree, they should make all haste and get this done (me, i'd want to see a whale shark up close, or have sex one more time, or pet a mountain lion, but whatever). If you aren't, then you can show a little patience, and respect for the people doing this, and use the key bind I posted earlier in the interim.
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Second build of the beta? Third, maybe? I don't remember which. About three weeks after Page 2 went live.
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You telling me that I lack objectivity when you're picking that goal post up and setting it back down in a baseball diamond in another time zone is hilarious. You're seriously comparing normal stealth suppression conditionals to Intangibility's "Fuck you, no player agency for you" rule. 'K.
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Infiltration is 10% faster and has a lower endurance cost (0.46 Infiltration versus 0.57 Ninja Run).
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It has Intangibility. That's not the same as having a stealth component, though Intangibility does, indeed, have a stealth component. And I don't mean that in the pedantic twat way (which i am), I mean it's functionally different. The 30s up/30s down limit on the Intangibility duration is, by itself, sufficient to disqualify it for comparison, since that would mean it only qualifies as a "travel power with a stealth component" sporadically. The 20' StealthRadius is also a flavor effect rather than an intentional use effect, given that being slightly more difficult to see but not as difficult to see as someone with a Stealth IO (30' StealthRadius) or Super Speed/Infiltration (35' StealthRadius) is of limited to no actual value when one is, you know, immune to all damage while Intangibility, and thus the stealth component, is active. It's just not applicable in this context.
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/bind <key> "powexecname Infiltration$$powexecname <stealth power>"
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Other than Super Speed and Infiltration, which travel powers include a stealth component? Answer: none. To say, then, that travel powers (plural) with a stealth component have created an expectation of non-exclusivity with Stealth/Hide/Energy Cloak/similar powers implies that multiple examples of these types of powers exist and that they all follow a pre-defined rule. This is clearly untrue. No pre-existing trend laid down any expectation that any travel power with a stealth component had to be stackable with Stealth, or Hide, or Energy Cloak, or what have you, because one power does not and cannot indicate a trend, a rule, or even a reasonable expectation of similarity. Infiltration is not Super Speed. Nor does it need to be. If anything, Super Speed should remain the only travel power with a stackable stealth component as incentive to take it. God knows, it's got shit else going for it (unless one enjoys face-fucking walls and being stuck on 1' terrain variations, in which case, Super Speed is probably orgasmic). Daft is expecting any two different powers to behave identically simply because they have some similarities.
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Is this text or sex? I've lost track.
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Infiltration has bonus Defense, above and beyond the standard pool power Defense. The bonus Defense suppresses. The standard Defense, which is not suppressed, is identical to the Defense in Hover and CJ. Combat Jumping isn't a travel power.
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0.46 is less than 0.29? Are you certain?
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I take Infiltration on most of my characters these days. I also take Stealth sometimes, but it's in addition to Infiltration, not instead of it. Infiltration is the draw for me, Stealth is just something I might work into the build if I see that it's going to be close to the Defense soft cap and that power would take it over the top. I don't have any characters with Stealth and not Infiltration.
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No. The highest value of any active travel power applies when you're running multiple travel powers, all lower values are ignored. If you toggle on both Infiltration and Ninja Run, the only thing Ninja Run will contribute is an increase in endurance usage.
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stuck on last mission (?) of Harvey Maylor's arc
Luminara replied to cohRock's topic in General Discussion
The door it sent you to was probably in that mission. Abandon it and do it again, and stay outside to complete it. -
Infiltration is faster (Jumping and Running speeds), jumps higher, has a lower endurance cost and can be slotted. https://cod.uberguy.net/html/power.html?power=pool.invisibility.invisibility https://cod.uberguy.net/html/power.html?power=prestige.prestige_travel.prestige_athletic_run
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Um... David Copperfield. Igor Kolomoisky. Oprah Winfrey. John Carmack. There are more examples in all of those categories. Piles of money make people behave like comic book characters. Or caricatures of comic book characters.
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Marvel's "What If?" series
Luminara replied to Glacier Peak's topic in Comic, Hero & Villain Culture
@Techwright -
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Build Up procs have a duration of 5.25s. OSA has an animation time of 1.32s. Spawning OSTarget requires an additional 0.132s. Presuming you're using a relatively fast Fire or Energy attack, it'll take you 1.0-1.32s to ignite OSA. Spawning OSBurn tacks on another 0.132s. So discounting human response time, out of that 5.25s of Build Up boost duration, OSA will deal increased damage for 2.34-2.67s. Including human response time, you're probably looking at 2s at the most. I wouldn't go this route, but it's your character, your call.