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Luminara

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Everything posted by Luminara

  1. And sewer maps. And office maps. And tunnel maps. And lab maps. And warehouse maps. And... the only maps Cryptic/Paragon made which weren't mazes were outdoor maps, and even some of those are mazes (city block maps filled with objectives and hostages).
  2. I did run past him. He followed me to the top floor and pasted me before I reached either exit. When I returned, he came back up to the top floor and pasted me again. Ran back again and tried entering and immediately exiting, the mission didn't complete. Zoned back into the mission and ran to the other exit, past Marauder again (he hadn't gone back downstairs yet), the mission didn't complete. Went back in and was gibbed before I could even move. I ran back again and he came barreling up to the top floor and put me on the floor for a fourth time. I cleared all of the IDF ambushes on my final return to the mission, and mercifully, Marauder stayed downstairs that time, and it still wouldn't complete. The nav window never said "Find the mission exit", neither of the exits completed the mission. I had to call for a GM (thanks again, @GM Crumpet) to finish. It seems to me that avoidance is not the final objective of this mission. I ran past Marauder and reached the top floor, the mission didn't complete. I tried both exits, the mission didn't complete. And there's no avoiding a Hurl with a range of 310 feet (there just isn't enough room to get out of that range on this map), used by a +12 EB (all but guaranteed to hit). I met every conceivable condition for "avoid", including staying outside long enough for Marauder to reset and stop charging up the stairs to use my face as a mop, and the mission just would not end. So that left me to conclude that there was supposed to be a token fight. He attacks, I defend myself, a few seconds later, the "Find the mission exit" text would pop up on my nav bar, or Master Midnight would teleport me out of the mission. Beating him probably wasn't supposed to happen, I agree with you on that point, but fighting Marauder was the only thing I didn't try, and couldn't, not when he was +12 to my character. The problem, as I see it, is that the wrong Marauder is used on this mission. The Marauder currently used is https://cod.uberguy.net/html/entity.html?entity=marauder_marauder. That Marauder has a minimum spawn level of 40. This mission should be using https://cod.uberguy.net/html/entity.html?entity=event_praetorianinvasion_marauder, which has a minimum spawn level of 20. Same powers across the board, but this one scales down to an appropriate level. But maybe I just encountered one of those weird bugs where the game flips you the bird and leaves you hanging. Maybe the mission was supposed to complete as soon as I reached the top floor, or exited, or when I was defeated, or whatever, and it just skipped over that part because it's old and decrepit. Even so, I still think a level-appropriate Marauder would be more rational than a psycho level 40 Marauder with the ability to follow you everywhere you go and instagib you before the game can register the mission as complete.
  3. Dredging this up because it's happening in the arc in regular play (meaning, not Flashback). Marauder spawned at level 40, my character was level 28. The mission can't be finished without a GM or using auto-complete.
  4. I just happened to stumble into this mission while leveling a character, and the answer is no. Character is level 21, Maelstronk spawned at 20. So it's only the Flashback exhibiting the bug.
  5. In the original run of the game, Ouroboros could be unlocked at 20. Not through tricks or exploits, but by completing story arcs. When Issue 11, the Issue which added Ouroboros and the Flashback system to the game, went live, the badge was retroactively granted to characters who had completed any story arc which involved time travel, which included A Faultline in the Sands of Time, The Magic Man, Ubelmann the Unknown and other pre-existing sub-50 arcs. Had Cryptic/Paragon intended for Ouroboros and the Flashback system to be restricted to level 50 characters, they would have done just that, restricted badge acquisition to level 50 content and set a level lock on the zone to prevent sub-50 characters from entering, Moreover, any sub-50 character accessing the Flashback system sees only arcs and badge missions up to their level. Cryptic/Paragon made it a point to include code to prevent sub-50 characters from running content above their level. This directly and incontrovertibly proves that they expected sub-50 characters to use it, because they prepared for it and implemented safeguards. Stop trying to push your One True Vision of how the game is "supposed" to be played. No-one's buying it, and bug reports aren't the place for it.
  6. It's a bug report, not a discussion of the potential of exemplared characters and whether or not enemies spawning at +5 to the difficulty setting is justified, numpty.
  7. You guys are going to get the thread locked.
  8. Portal Corp, police stations, Arachnos fliers, graveyards, Crey headquarters... there are as many day job locations with countdowns as there are without.
  9. Turn off Sticky Keys. It's not the game, it's your OS.
  10. Don't get excited. The system requirements are steep. 8 MB RAM and 25 MB storage. SO MANY MEGABYTES, I CAN'T EVEN! OR ODD!
  11. Can you clutch a purse like it's your precious baby? Are you comfortable standing in one spot for hours? Have you ever arm-wrestled a gorilla? Exciting career opportunities exist in Paragon City! Join our ever-growing stable of victims! Receive generous compensation for doing nothing! Advance to Cell Phone Talker in no time! Apply now! This advertisement brought to you by the offices of Chris Jenkins, Attorney at Law.
  12. No Squirrel Girl. That's the problem.
  13. Female Tights 2 chest. No extra polygons, but the texture was there and visible with certain costume colors. Chest surgery ruined one nipple, Cryptic nerfed my diginipples, now I'm down to 1/4th the nipple potential I had. Still mad.
  14. Plenty of missions with NPCs who fold without a player either tanking or providing copious support. This mission, for example. If you can keep Lady Grey alive at a higher difficulty setting, it's indicative of the ability to do well on a team. Or you could ask friends to give you a few minutes of their time on the test server. That is what friends are for, isn't it? No-one's said anyone should have to go to the test server before creating a character. What's been said is that the tool is there if there's doubt that the character will be enjoyable at level X. If someone wants to know if Thing/Stuff is fun at 50+ without the hassle of leveling all the way to 50+ to find out, the test server is right there. If someone levels Thing/Stuff to 50+ and spends the entire time regretting it, that's on them. If someone levels Thing/Stuff to 50+ and decides it's not quite what they want, that's also on them. They're not entitled to, owed, or deserving of anything simply for having stuck it out or changed their mind. They chose to do that, they need to live with that choice. Asking for a full set/set or archetype respec is asking to be absolved of responsibility for the choices they made. I'm vehemently opposed to that, especially in a game. We should always be held accountable for the decisions we make, always have to deal with the consequences of our actions, and most definitely the ones which come back and bite us on the ass, because that's opportunity for growth. We make mistakes, we learn from them, we become smarter, wiser and more capable.
  15. Some testing I've done on some characters might have relevance. On my Bots/TA mastermind, I keep "losing" one or more of my robots. Every few minutes, a robot would become stuck on something. It's not in combat, it's not defeated, it's stuck in a wall, or on a chair, or a light pole, or whatever. I found that the problem was caused by Group Fly. Every time I have a stuck robot, I turned off Group Fly and the little moron will come running over to me. I've also found that both Singularity and Phantasm were the worst at passing through doorways, such as in sewers, so bad that I'd either dismiss them and resummon them later, or I'd just abandon them and finish the mission without them. On my peacebringer, I noted that summoning Photon Seekers when I wasn't in the middle of a spawn would sometimes cause one to "disappear", meaning only two would make it to the spawn, the third never showed up. Pretty sure the errant Seeker was stuck on something. I've also seen multiple repots of Voltaic Sentinel driving players mad with its inability to keep up and frequent pathing issues. Flight is the commonality with all of them. Every pet/hench I've had trouble with, and all of the reports of troublesome pets/henches that I've read, have had flight in common.
  16. Super Strength/Willpower brute would be the closest approximation of the real me. Mundane. Vigilante. Or rogue. Rogulante? Rogulante. Eden. Quietly. With lots of cats. Several, but only jobs that involve helping people who need it.
  17. People use the test server to determine whether a character is viable, according to their individual definition of viability, not because they're assuming that it won't be and need to prove it. That includes whether or not it's "fun".
  18. Critter AI has to be fixed before anything done to Provoke would matter.
  19. Warshade. Shadow Slip the strays into a nice cluster, Mire (and Mire again if you take Dwarf form), alternate Dark Extraction and Unchain Essence using the defeated enemies already lying around. Stygian Circle the fresh pile of bodies, move forward.
  20. I have no inside information or insight on the reasoning behind the decision to revamp Galaxy City... but I do object to it. Not because I was attached to it, but because the very idea was a grossly overused plot device. It wasn't creative or interesting. The Hollows? Destroyed by Trolls. Boomtown? Destroyed by the Rikti. Faultline? Destroyed by Faultline. Eden? Destroyed by Devouring Earth. First Ward? Destroyed by Hamidon. Galaxy City? Destroyed by Shivans. That's not even a comprehensive list, it's just what I noted off the top of my head. Every time Cryptic or Paragon wanted to convey "dangerous", they did it by saying X destroyed <insert city zone here>. That's unimaginative and lazy, and it removes any sense of threat. Who the fuck cares if something devastated a section of <insert city here>? That happens every Tuesday around here. Blah.
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