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Luminara

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Everything posted by Luminara

  1. Mind Link/Link Minds isn't flagged to ignore Recharge Reduction, it's simply not flagged to accept Recharge Reduction enhancements. Set IOs work because they're not categorized as Recharge Reduction enhancements, they're categorized according to the set to which they belong (Defense, in this case). HOs with Recharge Reduction are categorized as Recharge Reduction enhancements, so the power sees that and disregards the Recharge Reduction boost. As to why, probably time. Time was the most crucial factor in everything Cryptic and Paragon did, and it would've taken a lot of time to go through every power in the game, or every IO in every set, and add flags for acceptance/rejection of specific boosts in order to fine tune everything. They didn't have that time, so they accepted that some moderately exploitive workarounds, like using set IOs to reduce the recharge time of Mind Link/Link Minds, would exist. As long as they weren't game-breaking, they weren't important enough to spend the time on them. Victory Rush has a different restriction, it's actually flagged with "Strengths Disallowed: RechargeTime". It doesn't matter what you slot in it, it doesn't matter how much global +Recharge you have, that power's recharge time can't be changed by any means. Even Slows don't alter it. Basically, yes, Alphas are essentially just a multi-aspect enhancement "jammed" into every applicable power. Applicable is the key word. They only work on the aspects of powers which can be enhanced, and specifically enhanced by what they enhance. Charged Shield doesn't allow EndMod enhancements to be slotted, so neither Agility nor Musculature can boost the enhancement value. It's not blocked, there is no flag or special restriction that says, "Don't boost this", it's just that the power can't be enhanced for EndMod, so an Alpha EndMod boost isn't applicable.
  2. Alphas only boost attributes for allowed enhancement categories in a power. Charged Shield isn't flagged for EndMod enhancements. It's the same situation with Mind Link/Link Minds. They can use Recharge Reduction from set IOs, but since they're not flagged to accept standard Recharge Reduction enhancements, as in TOs/DOs/SOs/IOs, neither Agility nor Spiritual adds X% Recharge Reduction to those slotted Recharge Reduction set IOs.
  3. I just tested a character that I have at the minimum selectable height, and the text is appearing about 3/4ths to 4/5ths of the way up the screen. Not all the way at the top like yours, but much farther above the head than any of my other characters. On all of the other characters I tested, the floats appeared in the center of the screen, and that included one maximum height character, with the float obscured by her head due to her height. My tests, in conjunction with your tests and other evidence, confirm that it's definitely related to character height, and specifically minimum character height. I don't recall any changes to character hit boxes or camera placement in any of the updates or patches, but that doesn't mean there weren't any. Something might've been adjusted under the hood that wasn't directly linked to these, but still affected them. Since I witnessed the same behavior on a character, I suspect that a reinstallation won't resolve the issue. I recommend increasing the height of the character until the floats are at a comfortable viewing point. You might try pinging @Naomi or @Cobalt Arachne after the holidays to see if they can find a solution, but... I'm theorizing that this is a direct result of the shorter minimum height and how the camera adjusts to match the character model, without adjusting the hit box. I think, based on other tests, the character model is only a visual representation, and the hit box itself is static. If that's true, then the only way to fix this would be to write new code to allow the hit box to be adjusted in synch with the height slider, and that would open up another set of issues, like characters slipping through newly accessible geometry holes, exploiting terrain to prevent critters from reaching them, et cetera.
  4. Try adjusting your character's height. Save the costume file, then go to an Icon/Facemaker and talk to the NPC who allows gender and height adjustments. If you need funds, let me know, I'll cover the expenses.
  5. My cats have informed me that this is establishment propaganda, and you are "The Man".
  6. It's likely that you'd be doing it alone most of the time anyway, even on a server with enforced restrictions, so you might as well do it on a populated server where you can meet people, make friends and eventually develop a network of players who want to do it together.
  7. If you stopped showing up naked, you might win, @Snarky. thousandyearoldgooeybageeeeeeeeeeeeeeeewwwwwwwwwwwwwwwwww
  8. A pirate cove filled with drunken, belligerent undead (not spectral) pirates carousing and fighting.
  9. Like this.
  10. No-one using my combo has ever been hit. You see the occasional 'Sploit/H4x trying to pass itself off as Player/Brain, and those do crumble when GM/Ban Hammer launches an attack, but Player/Brain is impossible to defeat. It even beats Developers, and they're way nastier than AVs/Heroes.
  11. Player/Brain. Guaranteed to obliterate anything and everything.
  12. Info panel bug, not power bug. The Fiery Embrace flag isn't on the buff. https://cod.uberguy.net/html/power.html?power=tanker_melee.martial_arts.storm_kick&at=tanker
  13. What are you going to do with those? Pop balloons? Lightly wound a housefly? 49qcqGq-29T2L4a9Jpxj9LDr4VSdyXSqlzYUYqHezps.mp4 Go big or go home.
  14. What? Lacking how? It has Blizzard, Ice Storm and Frost Breath, and you can select a PBAoE from the *PPs. Blizzard + Ice Storm and the *PP PBAoE is enough to defeat minions and lieutenants at +1/x5 (my preferred difficulty setting), and a perma-Hasten build reduces Blizzard's recharge time to ~21 seconds (20.78 on my Ice/Willpower/Dark), so it's an every spawn power. And Blizzard tacks on a sizeable ToHit debuff, increasing your survivability, plus the stacked Slows make up for the lack of a taunt aura (can't run is as good as won't run). Ice is fantastic for AoE.
  15. Okay. I hate that shirt. It doesn't go with those boots at all. Also, Synapse told me that you might have quit him, but he can't quit you.
  16. Then don't. The game doesn't require you to take or run those toggles in the starter levels. It doesn't even require you to take or run them at higher levels, that's a choice you make when you turn the difficulty up.
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