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Everything posted by Luminara
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Focused Feedback: Aether Wave 3 Rewards
Luminara replied to Cobalt Arachne's topic in [Open Beta] Focused Feedback
I haven't seen that much cocaine since Scarface. -
Punch Animation for Martial Assault
Luminara replied to MagicalAct's topic in Suggestions & Feedback
https://cod.uberguy.net/html/power.html?power=dominator_assault.martial_assault.thunder_kick&at=dominator -
Electron Girl's guide to Kinetics scrappers. - City of Heroes Forums
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I really like empowerment station buffs. 90 minute increases to movement speed, global Recharge, recovery, perception, all kinds of lovelies for the low, low price of a little salvage. I rarely use temp powers which require a tray slot, though the occasional day job power does make the cut (that free jet pack comes in handy).
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Replace geysers with ski slopes. Mile-long slaloms, six mile race courses, reverse gravity on uphill runs, massive ski jumps, switchbacks, crossovers. And litter the place with weird things. Trains floating in the sky. Rularuu warming their hands by an Animus Arcana in chains. A lone Nemesis Jaeger running past and jumping into the void, only to reappear where it started, and exclaiming with glee the entire time. Reflections sitting at a table, drinking coffee and talking about being reflections. The occasional Giant Monster, untargetable and without attacks, looking confused as it slowly sinks into the ground and disappears. It's a dream world, make it dream-like.
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That's not how Repulsion Field works. The activate period is 0.25 second, not 0.132 (server tick rate). The base KB of Repulsion Field is 6.231, the chance for KB is 110%. KB->KD IOs activate a special effect, ReduceifKD, which subtracts 100 from the power's chance for KB/Repel. Only a handful of powers are tagged with ReduceifKD, and ReduceifKD only activates if the power is tagged). In Repulsion Field's case, this leaves a 10% chance for (110-100=10). The KB->KD IO also reduces the KB strength by X% (764% at level 50 for Sudden Acceleration, 1000% for Overwhelming Force), resulting in KB below 0.75. The repulsion is set up the same way. 100% chance for, -100% chance for if a KB->KD IO is slotted. 100-100=0.
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A collapse in the market also lowers the game playability
Luminara replied to Diantane's topic in General Discussion
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A collapse in the market also lowers the game playability
Luminara replied to Diantane's topic in General Discussion
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A collapse in the market also lowers the game playability
Luminara replied to Diantane's topic in General Discussion
'k. -
Ah, Garlic. First spoken by the Halitosians thousands of years ago. Believed to originate in the Middle East. It's a flavorful language, bursting with spicy words and phrases, but some people turn their noses up at it.
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Focused Feedback: Redraw Revamp
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
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Focused Feedback: Blast Power Set Updates
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
Beanbag's Defiance isn't showing up on CoD. It is there on the HC build, missing on the Cryptic build. Someone check whether Beanbag is building Defiance on the test server so we know if it's a CoD issue. -
Most toggle and click stealth powers don't stack. They can be active simultaneously, but only the highest stealth value will apply. Example: you're running Stealth (Concealment pool), which has a 55' stealth radius (standard critter perception is 54', so Stealth makes you invisible to them), and you toggle on Infiltration (Concealment pool), which has a 35' stealth radius. Your total stealth radius is 55', even though you have both Stealth and Infiltration active, because Stealth's stealth overrides Infiltration's. All stealths stack with stealth IOs. Example: you have Energy Cloak, which gives you 36.5' of stealth, and you have the Celerity: Stealth IO in Sprint. You toggle Sprint on. Your total stealth radius is 66.5', Energy Cloak's 36.5' plus Celerity's 30'.
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Focused Feedback: Storm Blast
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
Wow, that is slow. It took 30 seconds to move 250' (measured the distance using /loc thumbtacks). Account for five seconds to drop aggro and start following, it's moving at less than 7 mph. Giving it 10 seconds to drop aggro and start following, 8.5 mph. Base run speed for all characters, without Swift, is 14.32 mph. With Swift, which is granted at level 1 now, 19.33 mph. Storm Cell moves at less than half the speed of a level 1 character, at best? That's fucked up. Someone glue an ass on that thing and kick it. -
*sets reminder to self to answer this question in five or six years*
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Focused Feedback: Storm Blast
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
Were Jet Stream and Category Five removed?