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The_Warpact

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Everything posted by The_Warpact

  1. I took everyone's advice and made some changes, the build is way stronger and more survivable. Thank you all!
  2. Fly/Hover is more of a theme, he's a short martian with a Napoleon complex so hover is his way of making up for it. Thats the only reason, for set bonuses. Ok, cheers!
  3. If you don't want it, I'll take it since you don't want to play. My global is my name.
  4. I'm thinking perhaps you are angry at yourself? That could have been an easily controlled situation that you could have took the reigns on and got the results you desired. PuG team members, BC in LFG/Badge channels, and voila the perfect results, instead you grumbled to yourself about the damn kids on the lawn and when it failed you felt justified you got the results that you obviously knew were going to happen. C'mon Snark you're old enough to know you gotta hold the hand of these kids and show 'em how it's done. Next time get off your lawn chair, come down off the porch, and show the neighborhood kids that you're still billy badass.
  5. So my foray into every AT has led me here, the Corrupter. On Live my first toon was a dark/dark when CoV dropped, my second was a Rad/Rad who haunted Sirens Call and harassed many a hero. That was the last time I made or played the Corr and felt it is high time to revisit this much beloved AT. I came up with a theme of a little Martian Invader with delusions of grandeur come to conquer Paragon City and then finding out that holy shit there are super powered entities on this world. Think Mars Attacks! and Omni Man vs the Flaxans as my source material. I've only played /Kin on my old Fire/Kin farmer on Live and have never played Seismic, so all new territory on a Corr. I tried to get cap on Ranged def and S/L on res, rech is good(obviously) and some stat resists. I never include Incarnate stuff into my builds. Let me know any changes I can make or recommendations. Cheers! This Villain build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Martian Leader Ye: Level 50 Science Corruptor Primary Power Set: Seismic Blast Secondary Power Set: Kinetics Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Shatter -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(7), SprMlcoft-Dmg/EndRdx/Rchg(9), SprMlcoft-Acc/Dmg/EndRdx/Rchg(50), SprMlcoft-Rchg/Dmg%(50) Level 1: Transfusion -- Prv-Absorb%(A) Level 2: Rock Shards -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(11), SprScrBls-Acc/Dmg/Rchg(11), SprScrBls-Dmg/EndRdx/Rchg(13) Level 4: Siphon Power -- EndRdx-I(A) Level 6: Entomb -- GldJvl-Dam%(A), GldJvl-Dam/Rech(13), GldJvl-Dam/End/Rech(15) Level 8: Fly -- WntGif-ResSlow(A), BlsoftheZ-ResKB(9) Level 10: Siphon Speed -- EndRdx-I(A) Level 12: Boxing -- Empty(A) Level 14: Upthrust -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(15), Rgn-Dmg/Rchg(42), SuddAcc--KB/+KD(43) Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), StdPrt-ResDam/Def+(19), GldArm-3defTpProc(21) Level 18: Tombstone -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), AchHee-ResDeb%(42) Level 20: Speed Boost -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/Acc/End(33), PreOptmz-EndMod/Acc/Rech(33), PreOptmz-EndMod/End/Rech(34) Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(34) Level 24: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(29), RedFrt-EndRdx(34) Level 26: Stalagmite -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(46), AbsAmz-ToHitDeb%(46) Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39) Level 30: Hover -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(37), Ksm-ToHit+(39) Level 32: Meteor -- Artl-Acc/Dam(A), Artl-Dam/End(43), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(50) Level 35: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36), ImpSki-Status(37), Ags-Psi/Status(37) Level 38: Transference -- PrfShf-EndMod/Rchg(A) Level 41: Fulcrum Shift -- EndRdx-I(A), RechRdx-I(46) Level 44: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(45), SprEnt-Acc/Hold/End(45), SprEnt-Acc/Hold/End/Rchg(45) Level 47: Seismic Force -- RechRdx-I(A) Level 49: Power Boost -- RechRdx-I(A) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(3), PwrTrns-EndMod(3) Level 1: Seismic Shockwaves Level 8: Afterburner ------------ ------------ Set Bonus Totals: 12.5% DamageBuff(Smashing) 12.5% DamageBuff(Lethal) 12.5% DamageBuff(Fire) 12.5% DamageBuff(Cold) 12.5% DamageBuff(Energy) 12.5% DamageBuff(Negative) 12.5% DamageBuff(Toxic) 12.5% DamageBuff(Psionic) 10.38% Defense(Smashing) 10.38% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 25.06% Defense(Energy) 25.06% Defense(Negative) 6% Defense(Psionic) 14.75% Defense(Melee) 30.06% Defense(Ranged) 8.5% Defense(AoE) 5.4% Max End 5% Enhancement(Max EnduranceDiscount) +24% Enhancement(Accuracy) +33.75% Enhancement(RechargeTime) +10% Enhancement(Range) 7.5% SpeedFlying GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) 88.35 HP (8.25%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 60% MezResist(Held) 60% MezResist(Immobilized) 60% MezResist(Sleep) 60% MezResist(Stunned) 60% MezResist(Terrorized) 60% MezResist(Teleport) 100% (20% chance) 19% (0.32 End/sec) Recovery 14% (0.62 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 11% Resistance(Smashing) 11% Resistance(Lethal) 29% Resistance(Fire) 29% Resistance(Cold) 12.5% Resistance(Energy) 12.5% Resistance(Negative) 11% Resistance(Toxic) 16% Resistance(Psionic) 7.5% SpeedRunning
  6. *cue the porn music* Here come the cat girls!!
  7. Um...they already are... Did I miss something 🤔
  8. Try posting a build first, purples are good for specific reasons. Not that they are OP either, I know alot more useful procs that are more beneficial and way cheaper. Build, what are you looking for most? Damage, defense, recharge, hybrid...? In your face or a ranged MM, there's alot of questions that need answered first. Hell, whats your primary and secondary?
  9. Yeah, yeah, yeah...blah, blah, blah, *excuses*, blah, blah...
  10. I want multiple arms! Goro or Stryker style!
  11. Well there are plenty of missions that involve clickies, or rescues. Confusion can handle the defeat aspect of anything. Definitely doable.
  12. Ice/ definitely, Mind/ if you skip Levitate, Illusion/ still has alot of damaging powers including PA. Empathy would be the pacifist secondary, no debuffs which they can be construed as violent.
  13. Considering the cap is 2 billion how did it take over that?
  14. Its pretty solid on MMs in PvP, PVE, not so much. Better on a defender overall imo.
  15. Don't know, all I know is when I kill him I get a 10% boost to dmg for 5 minutes.
  16. I view it as a filler movie to introduce stuff to further the overall storyline. It was ok.
  17. I got ya bud, welcome to the dark side! Mani's and pedi's with Luminara, sacrifice time with Bill Z, a little rubber room time with Snarky, so fun!
  18. If some stranger gave me a random tell, giving "advice" on how to do my build I'd tell him to jog on. Perhaps people should pay attention to their sandbox and not intrude upon others by being rude and creepy by stalking on them, there's enough of it in the world.
  19. Thanks! I'll take a look when I get home.
  20. So in my continuing quest to find fun toons and to sow discord. I happened upon this idea in a lucid dream as a crazy eyed double cleaver wielding psycho. I have zero experience with DB/ on any AT, and /Nin I dabbled with on Live as a Nin/Nin stalker haunting Sirens Call and TP the hapless hero into my clutches. So waxing nostalgia I came up with a build, and yes, to you I am sure there are questionable things I did, but, this is specific to my idea of tactics and play style. Take a moment, look it over, and give me some advice or point out some glaring holes that I have overlooked. Once again this build does not include Incarnates, I never factor them into any of my builds on any AT. This Villain build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Surreal Killer: Level 50 Natural Scrapper Primary Power Set: Dual Blades Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Teleportation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Power Slice -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(40) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(7), RedFrt-Def/EndRdx/Rchg(7), RedFrt-Def(23), RedFrt-EndRdx(48) Level 2: Ablating Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11) Level 4: Danger Sense -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-Def/Rchg(13), Rct-Def/EndRdx/Rchg(13), DefBuff-I(48) Level 6: Typhoon's Edge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Rchg/KDProc(37), SprAvl-Acc/Dmg/EndRdx/Rchg(46) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 10: Kuji-In Rin -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37) Level 12: Shinobi-Iri -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-Def/Rchg(19), Rct-Def/EndRdx/Rchg(21), DefBuff-I(46) Level 14: Teleport -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(33) Level 16: Seishinteki Kyoyo -- PrfShf-End%(A) Level 18: Vengeful Slice -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(50) Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-Heal/Rchg(23) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Max HP%(25), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(31) Level 26: Sweeping Strike -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(27), FuroftheG-Acc/Dmg(27), FuroftheG-Acc/Dmg/End/Rech(29) Level 28: Bo Ryaku -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45) Level 30: Combat Teleport -- Wrp-End/Range(A), Wrp-+Special(34) Level 32: One Thousand Cuts -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(34), OvrFrc-Acc/Dmg/End(34), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(46) Level 35: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(37) Level 38: Blinding Feint -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), GssSynFr--Build%(39), GssSynFr--ToHit/EndRdx(39) Level 41: Water Spout -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 44: Teleport Target -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45) Level 47: Hibernate -- RechRdx-I(A) Level 49: Team Teleport -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(43) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(43), PwrTrns-+Heal(43) ------------ ------------ Set Bonus Totals: 12% DamageBuff(Smashing) 12% DamageBuff(Lethal) 12% DamageBuff(Fire) 12% DamageBuff(Cold) 12% DamageBuff(Energy) 12% DamageBuff(Negative) 12% DamageBuff(Toxic) 12% DamageBuff(Psionic) 15.06% Defense(Smashing) 15.06% Defense(Lethal) 18.5% Defense(Fire) 18.5% Defense(Cold) 12.25% Defense(Energy) 12.25% Defense(Negative) 6% Defense(Psionic) 16.63% Defense(Melee) 14.75% Defense(Ranged) 16% Defense(AoE) +15% Enhancement(RechargeTime) 5% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying 281.1 HP (20.99%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 125% MezResist(Held) 125% MezResist(Immobilized) 125% MezResist(Sleep) 125% MezResist(Stunned) 125% MezResist(Terrorized) 125% MezResist(Teleport) 100% (20% chance) 12% (0.2 End/sec) Recovery 18% (1 HP/sec) Regeneration 65% ResEffect(SpeedFlying) 65% ResEffect(RechargeTime) 65% ResEffect(SpeedRunning) 20.25% Resistance(Smashing) 20.25% Resistance(Lethal) 41.25% Resistance(Fire) 41.25% Resistance(Cold) 6% Resistance(Energy) 6% Resistance(Negative) 7.5% Resistance(Toxic) 7.5% Resistance(Psionic) 7.5% SpeedRunning 36% GlobalChanceMod PlayerCrit
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