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The_Warpact

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Everything posted by The_Warpact

  1. I'd rather have TFs/SFs adjust to level. You want to run a Posi 2 on your 50? Fine its enemies spawn at whatever your level is and what your diff is set at.
  2. Well damn...guess I can quit logging everyone in every 3 weeks.
  3. DE its going to be Granite those cairns suck. Carnies Mistresses or Illusionist ugh turning spectral. Longbow wardens are fun mini heroes or menders. Council Lt or bosses mass casualties! Sky Raiders the engineers ff generators blah. CoT mages, deamons, behemoth, succubus confuse you sexy demon Tammy! Malta sappers we can all agree that those @ssholes have to die first. Nemesis either the fakes or hulks big bada boom! Freakshow the tanks or super stunners yeah they suck...literally. Tsoo the sorcerers big trouble in lil China! Arachnos anything psi or banes. I don't play on blueside so the enemies over there I have no comment on trolls, skulls, etc.
  4. Amost everything...really. Brutes fury needs an increase for dmg potential. Or Tankers dmg needs taken down a smidge, I'm playing tanks more because the miniscule amount of dmg broots do above tanks is a trade off for higher survivability. Sentinel yeah don't get me started. HEATS same as above. VEATS I like where crabs/forts are at, but, banes/widows need some help. Masterminds pets need to lvl as you lvl, almost all secondaries need help, from poison with its small radius to kin/emp being mehtastic, change up some stuff to make it unique. Scrappers/Defenders/Corruptor/Blaster/Stalker/Controller are ok more powerset stuff than anything. Dominator are to me in a weird spot that they all have to have high recharge to make them shine. Sorta like having to take fitness back on live all the time. You have to slot for rech too much. Then alot of powers across the spectrum. Basically, all the skippable ones, ie black hole, hand clap(it still sux with procs), etc. Fire melee, kinetic melee, AR, Sonic resonance, Regeneration, etc, etc. Hell if they dedicated one issue just of changing up or balancing or fixing all the ATs and powersets I'd be happy. Because, honestly there are alot of powersets I skip because they straight up suck or have too many shit powers.
  5. That's your opinion. When I look for stuff, specifically builds, AT threads, Badges, etc I sure as hell don't start in General discussion. Now does that mean all threads should be categorized? No there are threads in General now discussing procs, powers, etc and they are doing just fine. If its a specific question regarding a specific section then in needs to be put in the proper section. If its anything thing else aka grey area, doesn't fit, etc then it stays. The Dark Armor thread got moved big deal, it dealt with information across the board on the melee classes and got put in a section dealing with such things. It did fine 20 responses 325 views, and the world didn't end. But, something new happened and ole Snarky got riled up because he didn't know a section existed it affected you directly because you had interest in the thread and now here we are. Stuff gets moved everyday and has been getting shifted around, didn't hear anything about all that until you perceived it as a problem. Its not let it slide, because at the end of the day its not our game, nor our forum, we are guests and if our hosts decide something needs moved, changed, whatever then that's their decision.
  6. If I goto the Badges section seeking a answer about a badge why would I go to another section? If I go to the Archetypes section seeking answers about -to hit in Darkness sets, why would I goto General? Like it's been explained there is still a link in the wrong section including a description of where it has been moved to. More than half the people who come on here don't even use the search function and still ask the same questions over and over again. So saying it can't be good for people trying to get an answer is laughable at best.
  7. I counter this by saying let us get wind powers to make the fire worse!
  8. Wasn't there tentacle pie back on Live? I just want tentacle appendages.
  9. Lots depends on the build, IOS, etc. I did it with my Demon/Cold, Demon/EA, Bots/Traps.
  10. Yeah the only time I see anyone on is in Warburg and its fiteclubbers on Everlasting.
  11. I haven't really seen anything on the forums being discussed. Wonder if there is any traffic on the Discord?
  12. Like how grumpy Petyr was in What We Do in the Shadows.
  13. Probably about as long as your other thread gets moved to the Help and Support section. 😉
  14. Agreed, or I could also publicly berate them, bring up the fact of failed genetics, parents were brother and sister, poor upbringing, lack of creativity, probably eats paint chips, licks windows, dropped on the head as an infant or spiked like a football, grew up in an alley, had no friends, lived in a used toilet crate, and whatever else I could think of at the moment. The nerve of some people...sheesh...although I did see someone with a similar name as me this weekend and stood in front of them expressing my disdain.
  15. Its not solely based on GMs either its based on posts reported also. In this case Dark Armor is a power and if you goto Archetypes the whole section is questions regarding powers. Hence, it is in the appropriate spot. If need be I'm sure they can put a description after each section to further alleviate any confusion on posters
  16. If its in the wrong section then it needs to go to the appropriate one. General Discussion isn't the "just drop it there for more foot traffic or the whole gee whiz there's more sections to the forums" spot. Too often people put stuff in the wrong area ie; Suggestion for a new blaster set in the Blaster thread, Discussion on an armor that affects all ATs in General discussion, Badges for Defeats in Brute section. Thats the reason for so many sections there are appropriate areas for each topic. If not it would be worse, imagine looking in the Archetypes thread on a specific question regarding armor types, why would I goto the badges section to find the answer. There needs to be Order. 😉
  17. Try this, slotted more for damage, the def/res procs can all go in Soul Extraction as they are global for pets. Make sure you are buffing the pets regularly to get your numbers. This Villain build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Mastermind Primary Power Set: Necromancy Secondary Power Set: Electrical Affinity Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Zombie Horde -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(3), SprMarofS-Acc/Dmg/EndRdx(3), SprMarofS-EndRdx/+Resist/+Regen(5), SprCmmoft-Dmg/EndRdx/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7) Level 1: Shock -- PrfShf-End%(A), PrfShf-EndMod/Acc(7), PrfShf-Acc/Rchg(9), PrfShf-EndMod/Acc/Rchg(9), PrfShf-EndMod(11) Level 2: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(19) Level 4: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(23) Level 6: Enchant Undead -- EndRdx-I(A) Level 8: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(25), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27), LucoftheG-Def/Rchg+(27) Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(11), PreOptmz-EndMod/Rech(29), PreOptmz-EndMod/Acc/End(31), PreOptmz-EndMod/Acc/Rech(31), PreOptmz-EndMod/End/Rech(31) Level 12: Grave Knight -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/EndRdx(33), SlbAll-Dmg(33), SlbAll-Build%(33), SlbAll-Acc/Dmg/Rchg(34), SlbAll-Dmg/EndRdx(34) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 18: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(36), GldArm-3defTpProc(37) Level 20: Soul Extraction -- EdcoftheM-PetDef(A), SvrRgh-PetResDam(36), ExpRnf-+Res(Pets)(37), RechRdx-I(37), CaltoArm-+Def(Pets)(39), RechRdx-I(43) Level 22: Empowering Circuit -- RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(50) Level 24: Super Speed -- Clr-Stlth(A) Level 26: Lich -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(39), SprCmmoft-Acc/Dmg/Rchg(40), SprCmmoft-Rchg/PetAoEDef(40), CldSns-%Dam(40), HO:Lyso(42) Level 28: Boxing -- Empty(A) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(43) Level 32: Dark Empowerment -- EndRdx-I(A) Level 35: Insulating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(45), Pnc-Heal(46) Level 38: Amp Up -- RechRdx-I(A), RechRdx-I(45) Level 41: Life Drain -- ThfofEss-+End%(A), TchoftheN-%Dam(46) Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48) Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50) Level 49: Assault -- EndRdx-I(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(29) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(13), PwrTrns-+Heal(21) Level 24: Speed Phase Level 1: Zombie Level 12: Grave Knight Level 26: Lich ------------ ------------ Set Bonus Totals: 14.5% DamageBuff(Smashing) 14.5% DamageBuff(Lethal) 14.5% DamageBuff(Fire) 14.5% DamageBuff(Cold) 14.5% DamageBuff(Energy) 14.5% DamageBuff(Negative) 14.5% DamageBuff(Toxic) 14.5% DamageBuff(Psionic) 10% Defense 11.94% Defense(Smashing) 11.94% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 7.88% Defense(Energy) 7.88% Defense(Negative) 6% Defense(Psionic) 15.06% Defense(Melee) 9.75% Defense(Ranged) 21% Defense(AoE) 3.6% Max End 8.75% Enhancement(Max EnduranceDiscount) +83.75% Enhancement(RechargeTime) +33% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) 210.8 HP (26.26%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 26.25% MezResist(Held) 26.25% MezResist(Immobilized) 26.25% MezResist(Sleep) 26.25% MezResist(Stunned) 26.25% MezResist(Terrorized) 26.25% MezResist(Teleport) 100% (20% chance) 20% PerceptionRadius 5% (0.08 End/sec) Recovery 212% (7.09 HP/sec) Regeneration 45.25% Resistance(Smashing) 45.25% Resistance(Lethal) 46% Resistance(Fire) 46% Resistance(Cold) 47.5% Resistance(Energy) 47.5% Resistance(Negative) 49% Resistance(Toxic) 49% Resistance(Psionic) 7.5% SpeedRunning
  18. Ok, my newest foray into the world of Domination has led me to a new idea/theme. Hence, Fire and Earth Assault, while attempting the build which is perma, I have found that concessions had to be made to sort of get him to where he is at. There is literally like 10 things that can be thrown at once to really knock some enemies into the twilight zone...flash-fire, smoke, bonfire, fire cages, etc, etc. But, that's another issue I will figure out through playing the toon, but, hot damn sssooo many choices. Which I figured blast the hell out of the baddies, lock 'em down, hop in and smash them to chewy bits of BBQ deliciousness. In addition I tried to get close on def/res caps for s/l. Anyways, I have prepared a build, please, look over and let me know if there is anything that can be changed, or that I missed, or just general advice. I did not factor in Incarnate stuff as that is not my way. This Villain build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Fire Control Secondary Power Set: Earth Assault Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Ice Mastery Villain Profile: Level 1: Char -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprDmnGrs-Rchg/Fiery Orb(31) Level 1: Stone Spears -- Apc-Dmg(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(31), Apc-Dmg/EndRdx(34), Apc-Dam%(37) Level 2: Fire Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprAscoft-Rchg/+Dmg%(11) Level 4: Stone Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Tremor -- SuddAcc--KB/+KD(A), ScrDrv-Dam%(42), Obl-%Dam(42), Arm-Dam%(43) Level 10: Super Speed -- WntGif-ResSlow(A), BlsoftheZ-ResKB(15) Level 12: Flashfire -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Acc/Rchg(40), AbsAmz-EndRdx/Stun(42) Level 14: Boxing -- Empty(A) Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), StdPrt-ResDam/Def+(19) Level 18: Hot Feet -- EndRdx-I(A) Level 20: Heavy Mallet -- Hct-Dmg(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(37) Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Ksm-ToHit+(23), Rct-Def/EndRdx(39), Rct-Def(39), Rct-Def/EndRdx/Rchg(39) Level 24: Smoke -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(27), DarWtcDsp-Slow%(27) Level 26: Power Up -- RechRdx-I(A) Level 28: Seismic Smash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(34), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(36), TchofDth-Dmg/EndRdx/Rchg(43), TchofDth-Dam%(46) Level 30: Bonfire -- SuddAcc--KB/+KD(A), Bmbdmt-Acc/Rech/End(34), Bmbdmt-Acc/Dam/Rech(36), Bmbdmt-Acc/Dam/Rech/End(43) Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-+Res(Pets)(33) Level 35: Mud Pots -- EndRdx-I(A) Level 38: Fissure -- SuddAcc--KB/+KD(A), PstBls-Dam%(50), Bmbdmt-+FireDmg(50), JvlVll-Dam%(50) Level 41: Sleet -- AchHee-ResDeb%(A), IceMisTrmt-Acc/Dam/End(48), IceMisTrmt-Acc/Dam/End/Rech(48), IceMisTrmt-+ColdDmg(48) Level 44: Frozen Armor -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46) Level 47: Hibernate -- Prv-Absorb%(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(5), PwrTrns-+Heal(5) Level 10: Speed Phase ------------ ------------ Set Bonus Totals: 13.5% DamageBuff(Smashing) 13.5% DamageBuff(Lethal) 13.5% DamageBuff(Fire) 13.5% DamageBuff(Cold) 13.5% DamageBuff(Energy) 13.5% DamageBuff(Negative) 13.5% DamageBuff(Toxic) 13.5% DamageBuff(Psionic) 11.44% Defense(Smashing) 11.44% Defense(Lethal) 3% Defense(Fire) 3% Defense(Cold) 5.5% Defense(Energy) 5.5% Defense(Negative) 3% Defense(Psionic) 12.38% Defense(Melee) 8% Defense(Ranged) 3% Defense(AoE) +5% Enhancement(Range) +8% Enhancement(Stunned) +8% Enhancement(Held) +8% Enhancement(Confused) +8.8% Enhancement(Terrorized) 6.25% Enhancement(Max EnduranceDiscount) +52% Enhancement(Accuracy) +16% Enhancement(Immobilized) +16% Enhancement(Sleep) +75% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance when PreventiveMedicine, if Scourge) 141.2 HP (13.88%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 68.75% MezResist(Held) 68.75% MezResist(Immobilized) 68.75% MezResist(Sleep) 68.75% MezResist(Stunned) 68.75% MezResist(Terrorized) 68.75% 14.5% (0.24 End/sec) Recovery 22% (0.93 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 33% Resistance(Smashing) 33% Resistance(Lethal) 39% Resistance(Fire) 39% Resistance(Cold) 23.25% Resistance(Energy) 23.25% Resistance(Negative) 18% Resistance(Toxic) 18% Resistance(Psionic)
  19. Killing Longbow is a lifestyle choice I literally have a woody right now....nothing more satisfying than the outright slaughter of a contingent of LB....the only thing more satisfying is a hero. Arachnos, Council, PPD, etc all boring compared to stepping on the terrorist organization called Longbow (although Wyvern and Legacy Chain are close contenders).
  20. This, I love the Family raid. I only discovered it on HC after all the years of playing on Live. To be honest I usually hung out in Nerva.
  21. Thank you for the comprehensive explanation, I was interested after reading an article on it with the launch of the new expansion. Your critique coupled with reading their forums has led me to my decision.
  22. Anyone currently playing SWTOR? Seems like another "older" mmo that just got another expansion. I love Star Wars overall but have never played this or Legends. Typically in the past its been Battlefront and Force Unleashed all console games. So is it any good?
  23. It depends on your build and what IOs you have collected. As I stated previously having a build would help us determine what type of build your trying to make, your playstyle, and what IOs you have. That way we can then best recommend slotting and getting the most out of your IOs.
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