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DougGraves

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Everything posted by DougGraves

  1. Okay - I definitely did not get why I went to Warburg and then Burgh was not there. This might help. Is Burgh said to be friendly with the Family earlier on? They mention Crey, I don't recall the Family.
  2. I don't actually have any characters in the 40's. I stop leveling at 34, but I can pull one of those out. I would be more explicit in the dialog. I think it is GW who says something like "our rogue scientist is..." I was not sure who she meant by the rogue scientist. If DeBurgh is doing what we want him to do the dialog should sound like that. But it came off as he was not following the plan and we had to hunt him down because of that. Something as basic as "Now that DeBurgh has made contact with the faction you can track them through him." I think something like that was said for the trip to Warburg, but I think it was about tracking him and did not make clear to me that this was going as planned. I'm not saying it isn't in the text - but I didn't get it. Also Crey gets mentioned a few times but never shows up. Every time they got mentioned I was confused as to what their role was. I did like all of the missions. The detail is great.
  3. I finished the arc. The plot made no sense to me by the 3rd mission. I free somebody and then hunt them down? I just basically seemed to do whatever GW wanted me to do without understanding why or there being a reason I should do it. I did get defeated several times. It is too much for a level 19 blaster. So many enemies have knockback and other CC. I will have to try the next ones with a higher level character with mezz protection.
  4. On the second arc. Have to stop to walk the dog. I don't like the story. The name of the arc is clear - Dark Deeds. I just normally wouldn't play an arc like this where I am committing crimes. Although it is ironic that this is very close to the Falcon and White Wolf plot line. I like the first mission content. Good map. Nice details. I am running this at lower level so the enemies are a bit overpowered but I can generally handle them. The boss beat me and then I came back in to find him beaten up by other NPCs. The second mission map is great - I've never been on it. But the end is super hard. I was defeated multiple times. Then I had one last task to complete and it gave me an ally. The end would have been much easier with the ally. Maybe the rest could be gated on finding the ally as it was very hard on a blaster without him. Again, I like the individual missions but they don't feel all that connected to the storyline and I'm not excited by the storyline. I just feel like a stooge being used. I'll get to the other missions later.
  5. You can have your tabs in the lower left where chat normally is, or you can have tabs by themselves that you can put anywhere on your screen
  6. I get that you think this is a compelling argument. That if you label something and define that label that means the thing cannot change. But it is not compelling.
  7. I have a tab just for NPC dialog. I don't have it floating though
  8. So Dark Deeds Part One is the one I did before I think, but I don't recall the end of it. This is what I want arcs to be. Each mission is not just a bit a part of a story but a story in itself. Do this, do that, things unfold. Lots of dialog. In the last mission this was a problem. I missed a guy right at the start. I am not even sure how I missed them, but I had to go back from the end to the start and then back to the end. The ending of the last mission was tough, I was defeated twice on my blaster. But the ending is pretty epic and satisfying. The maps are good. I like having the variety. And I really like having custom enemies. It is nice to have AE provide variety of everything, not just different stories with the same enemies.
  9. I have not started them yet. @Darmian what level of detail do you care about? Are these done and you don't care about detailed comments on the text, costumes etc? Just a general "the first mission was fun" type of thing? I have done one of Darmian's arcs. I believe it was selected as a Dev Choice. I think it is Darker Deeds Part 1. But I am not sure. The one I did was good, so I have high expectations for the others.
  10. Did not know this existed until now. It is 10 episodes, 3 minutes each. The art style looks like the 60's comics. These are basically spoofs. I did not find them funny or entertaining so I only watched 2.
  11. I am actually respecing some things instead of just remaking them. I am finding it very odd. But I have invested 10 million inf in TT so I actually somewhat care. I used to just delete and restart characters constantly.
  12. I'm not surprised. I had a friend who played EVE Online and all he did was run a manufacturing company. He bought materials, made stuff, and sold it. Almost any aspect of a game will turn out to be someone's favorite thing to do.
  13. I made an ice melee tanker to try out the ice patch and was impressed with how good frost was.
  14. I don't know either. And it is a game, so removing game aspects of it may make it less fun. I don't know anyone who enjoys playing the market in CoH or enjoys buying and selling - but I know a lot of players like the flexibility and planning that IO's give. You could keep IO's and make them free, make everything free and eliminate influence. But that might ruin a game aspect that people enjoy or just gives them something to do. A big question for me is if people are actively avoiding doing something. I question traveling to contacts because I know that I avoid Independence Port and Skyway contacts because it is so much easier to get to contacts in Steel and Talos. If having to travel to contacts is keeping a significant number of people from doing content it should be removed or redone. But if buying and selling is a minor inconvenience that allows the flexibility and planning of IO's then it probably should be kept.
  15. I want to play a superhero game, not an MMO. I don't want to have my superhero buy and sell things. I don't want to have my superhero take the train to get around town. I understand that there are standard things in MMO games. But I want this to be less of a game and more of a superhero simulation. MMOs normally have characters equip weapons and armor. CoH does not. Because it is a superhero game. It does not need to copy the tropes of fantasy MMOs.
  16. After not liking the first episode much (except the first action scene) I have liked the rest. I am looking forward to more.
  17. I could see having them reduce the time they are held instead of just ignoring being held. It would make the cc more of a feature of the game and not just something to be built to ignore.
  18. One thing Ouro does not work with is street sweeping. If you do the Habeshy arc in atlas you are level 7 or so. But the street sweeping enemies are level 1 or 2 at the start. So most of your missions are trivially easy. Or if you just want to street sweep in a zone for fun.
  19. I still have the heroclix sitting on a shelf
  20. I forgot that bit Erskine said. Are we seeing that in the Flag Smashers?
  21. I had 400million. When I turn off XP on my characters and have their SO's purchased, I email all of the rest of their influence to myself. So I have an email with basically all of my influence. It was at 400 million but I've been buying ATT, TT, and mission teleport on my characters so I am down to about 200 million.
  22. Could just be added to notoriety. If you are level 20, you can set your current level anywhere between 1 and 20. Just like being exemplared down. You can street sweep, run your missions, talk to contacts, etc.
  23. I am curious as well as I normally play a tanker but do not like teleport. So I haven't tried it. But having been on another team today where the dominator opened every fight with an AoE immobilize (and then was killed half the time) being able to pull immobilized foes would be amazing.
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