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Doomguide2005
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And that ability to perma Hold is intimately connected to their PToD (Purple Triangles of Death), a reference to the visual graphics present on AVs, the purple colored triangles circling the AV. When those triangles are moving upward as they circle the AV their protection vs almost all mez is increased by +50 on a base of 3. When those triangles are moving downward they aren't receiving that buff and the typical base of 3 is their only protection vs most mez. Sleep and Immobilize protection never benefits from the PToD. So to perma Hold an AV you'll need to stack serious amounts of mag on the AV to exceed 53 mag (and maintain over their substantial mez resistance that amount of magnitude.) Even for a perma Dom this is no small feat mostly because that resistance seriously shortens duration of your mez making stacking difficult.
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Inserts near mandatory comment about new difficulty settings now on the Test server. Seems likely to breath new life into both Empathy and Electric blast (nevermind pairing them). Really makes me want to try out a Emp/Elec team of 4 or more members.
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Illusion/x: How Early Can Perma PA Be Done?
Doomguide2005 replied to SuperFerret's topic in Controller
More I'm thinking about it the more I'm curious why it's not perma at 22nd. The only thing I can think of is the recharge enhancement aspect of the individual powers themselves. But I've no ability either in Mids or by going on the Test server to see how badly exemplar is messing with things 🙁 (and it's way more math than I'm going to engage in). Losing perma Hasten, for instance, would probably be impossible to overcome. *wanders off to ponder exemplar effects on enhancements*- 12 replies
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400% Tankers 300% Brutes What? Or more exactly 300% (or 400%) of what and what are you wanting to add 100% to on a Scrapper? Threat is what generates aggro. 'Taunt' and taunt auras are merely one way to add to your Threat value.
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Illusion/x: How Early Can Perma PA Be Done?
Doomguide2005 replied to SuperFerret's topic in Controller
Perhaps (unable to use Mids to try various builds, see exactly how much recharge needed) as low as 20th (doh, 22nd not 20th) while exemped. That's the minimum level for the LotG specials and I suspect you'll need them to get the required global recharge to get it all perma as required (Hasten, AM and PA) assuming 5×10% (Purples, ATO's), 70% Hasten, 30% (AM), 37.5% (5×7.5% LotG), and any remaining amount required. As it happens Lingering Rad is also available at 20th. Benumb is at 28th, etc., for any AV work.- 12 replies
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I'm unable to use Mids owing to a dead computer and hence only this phone for internet but here's what I'd be aiming for in an /SR character (which your build might already meet and I just can't see it): About 47% or a tiny bit more over on positional defenses. More is wasted generally as long as ... ... your DDR is near or above its cap of 95% Scaling resistances are also fully enhanced for a given health. Add both the +5% and Scaling resists IO uniques. Generally I avoid using any set bonuses to obtain the soft cap the exceptions being the 2 +3% defense uniques. This allows me to chase other set bonuses including defense if I decide I want to also try and reach the incarnate defense cap. If going after the I-cap I'm going to go after range and AoE first, then melee last. Thinking here is melee foes I can 'remove' from the picture much more readily.
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In a way that's similar to how an SG I was in on Live did it. Deletion was up to you, but you were required to leave the SG upon defeat.
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And I had a friend who for the longest time had a badge my badge hunter and main did not. He had created his very first character and ran around unsure of what to do killing God knows how many, getting the badge, trying to get into the game before finally calling one of us only slightly less new friends to find our how to exit into AP.
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Hard-core mode, defeat equal delete. Folks have gone Incarnate without defeat on Live. Not sure how far they've been able to get on HC
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Certainly much easier to be and stay at range if all your foes are immobilized "over there". Then when and where (or if) you want to be in melee it's your choice.
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I believe it's showing Sonic Attack at the bottom of whatever comparison is being made. I also think, as @oedipus_texpoints out, it's ignoring the fact the rest of the team league also benefits from those resistance debuffs. Immaterial if running solo (and even then it's ignoring the pet factor), and increasingly not so immaterial as the number of allies climbs in a 32 person (+pets) league vs 1 or more endgame or incarnate AVs. Only a few other sets similarly benefit the rest of the team and Fire isn't one of them.
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Agree with AB slotting. Typically my Emps go with either 5 Doctored Wounds or Panacea (budget/spend freely). I like all the global recharge I can get.
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Will Ageless cancel out Force of Nature crash
Doomguide2005 replied to plainguy's topic in Archetypes
The other thing I've used to help counter things like that is Geas of the Kind Ones. It sits at +800% recovery buff but also has a +25% to hit buff and a -10% defdebuff. So be careful if you're reliant on softcap defense, pop lucks or I'd use Eye of the Magus (which is on the same timer with Geas) and offers both +defense and +resistance buffs. -
Will Ageless cancel out Force of Nature crash
Doomguide2005 replied to plainguy's topic in Archetypes
Hmmm not sure. *runs off to check something* Not 100% sure but it looks like yes when I compare FoN entry to Elude entry on CoD. FoN hits you with a -100% recovery debuff along with the crash. That is certainly going to be overcome by Ageless. Elude on the otherhand hits you with a -10,000% recovery debuff which is pretty much the game's way of saying "Nope, Ain't Happening". Edit: Relatively simple way to tell is either get an Empath to use Recovery Aura on you or use a p2w or base empowerment recovery buff on you. Any of those provide enough to overcome a -100% debuff. Unless there's something in CoD I'm misinterpreting, in which case they won't ... and watch your combat attributes while trying it out. -
Yeah it would be news to me. On the otherhand on most of my Emps theses days I don't even seek to boost Endmod for recovery. It's a 200% base. You'd really need to work at it to burn through that much recovery Good news Irradiate is a base 37.5 defdebuff. Bad news is by itself you could boost that by a factor of ten and AV Resistance plus Purple Patch will turn that into something like a 25% debuff. Much better return on PB'ing either Fortitude's or Tactics To Hit Buff if you're trying to beat some insane defense value. Edit: As for RegenAura boosting it not a thing far as I know, though it has some room for the boost at least. Same for AB. But there's no much room outside of Scrappers (Stalkers) perhaps. Together assuming both are enhanced you are looking at around 1600% regen. Most support hit the hard cap at 2000%. Brutes and Tankers cap at 2500%, then Scrappers and Stalkers cap at 3000%. Which after you add the rest of their base regen etc. doesn't leave much room for boosting especially for support types
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Yep unless you'll never use the build below level 45 you want to achieve perma PA without Incarnates. Further I'd be shooting for 58 seconds or less not 60 as it takes 2 seconds for all 3 decoys to appear (at the 0, 1 and 2 second marks). That said perma PA while ideal is only truly 'needed' if soloing max difficulty content.
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Or Giant Space Hamsters on meth
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+4 AV's shrug just about all debuffs. 87% AV Resistance plus 48% Purple Patch mods makes all resistable debuffs flinch. Even huge debuffs like Benumb and Lingering Rad are seriously impaired. The "regular" +4 mobs only have the purple patch going for them and the drain and recovery debuffs will smart. But yes it's a very yes/no sort of debuff either it's crippling or it's hardly noticed.
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My friend called him "Subway Boy". Player says he's going to make a sandwich to the team. This between the 3rd and 4th missions of an ITF. Teams polite, everyone takes a break, grabs a drink, bathroom etc.. Few minutes later everyone's back ready to go except Subway Boy. After a few minutes the team stops waiting and starts the last mission. They've all but finished Rommy when Subway Boy rejoins. Was he just door sitting getting merits, wtf? Nope apparently he quite literally went out to Subway to get a sub ... 🤦♂️
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I think in part this stems from the fact the primary, Empathy, is strictly a buffing set. There are no debuffs to stack up secondary effects with the debuff effects in the secondary. The closest thing that way really is the ability to use the FF proc to boost recharge found in primarily Water and Energy. The biggest thing for an Empath is a ready group of Allies to buff as only the two Auras buff themselves.
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Sunset happened before my Emp/Elec/Power was anywhere near completed and deja vu my computer died before the one I started on HC got serious leveling done. But yeah in Mids let's just say really high recharge coupled with Power Build Up does some insane things with Short Circuit's endurance drain and endurance recovery ability nevermind the rest of the set. (as in -200% recovery, -70 endurance on a 7 sec recharge and yes that stacks itself).
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Oh no doubt there's a lot of subjective feel there combined with an utter lack at the time about the actual numbers ... yeah it very much could be completely in my head. And watching him Fire off any number of Fire Blasts quick animations to further feel the difference while held. He's also shaking off a 0.48 mez resisted effectively mag 1 hold vs my non-resisted mag 3 hold and that's the part where my memories are old and foggy, like there's some detail missing. Or my brain is making stuff up. Not sure which. Edit: of course one detail not mentioned is the Purple Patch which further messes with the durations at minimum.
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^This I have had the same experience. It's worth noting both occurred in the pre-IO and pre-real numbers/combat attributes era so no numbers known at the time, just the experience. My Fire/Nrg and an SG mate, also Fire/Nrg. Purely anecdotally we were running on an 8 man team against Carnies. I noticed he spent a lot less time held. He had Acrobatics, I did not. Being on a large team I didn't die, neither did he but I did spend more time held than he did. Interestingly it was also Carnies. Coincidence or a commonly used Power by them I have no idea. And how much of that was the mez resistance vs mag protection in Acrobatics or both I'm also unsure. Tried searching the HCwiki for powers that use Hold but the article is incomplete. Following links to external articles led to the old forums and a post where someone had links of a compilation of all critters mez powers documented but given my phone only computing and internet connection capability that was as far as I got last night. Edit: I'm wanting to look around a lot more because old memories (those oh so reliable 9+yr old things floating in my brain) tell me things are a bit more complicated than the wiki seems to indicate currently.
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There are soooooo many ways to "Rez" in this game my numerous Empaths regularly skip Resurrect and save a power choice and I'm ready to combine for a wakie if the numerous methods seem to not be at the ready. Hell with how fast folks get to mission doors these days go to hospital and 'poof' back to the mission seems viable.