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kelika2

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Everything posted by kelika2

  1. Read the thread. From start to finish.
  2. You are correct, and many people keep making the argument "Well if they add a toggle that means people will bully me into using it..." Making there even less reason to not have a knockdown toggle
  3. And if said toggle is a low cost/free from the P2W vendor there should be no issue here, outside of the persons unwillingness to play nice with others for the duration of the group. Right now, I can see it being a pain due to the cost of said IOs, and moving enhancements slots around to make room. And if your argument really is "they already do that" then a toggle knockdown IO will make things easier for group leaders, and the energy blasters.
  4. The person getting kicked is not the victim here. If one person is knocking stuff around everywhere making others lives worse then they are known as a "troll" They are not the victim here.
  5. There are 2-7 others on a team if one knockback/scatter person is throwing a tantrum it is not a me problem especially in most cases i can remove them from the group people a vast majority of people hate forming groups People who throw tantrums like that are the reason we need a knockback toggle.
  6. This is from the vocal minority. Many people who play the game do not even visit the forums, even fewer still visit for anything outside of patch notes Also go check out the FOTM sticky thread over in General, high Knockback sets are rare And if turning on said toggle is "too much" for the vocal minority then let us follow the advice you made a few posts ago
  7. 11m for the overwhelming force one, sorry that i did not specify and i meant for new players
  8. Or add in a toggle to change KB to KD. The KB to KD IOs are currently in the 5m-11m range. To new players (or people with crippling altitis) this is not a feasible solution. Not to mention having the extra slot to allow for it.
  9. Early on in the thread we were discussing solution. It has since devolved into what you are reading now.
  10. Also stop confusing moral highgroundery with common decency
  11. I do. Believe me I do. A toggle would give them a chance to not get kicked
  12. For some reason I cannot get into mids and I am typing this out like a dumbass Level 1: Fire Blast (5 slot) - 5/6 Decimation, minus the proc Level 1: Ring of Fire (6 slot) - 5/6 Decimation, minus the proc + 1 Range Increase. Note: They buffed a lot of Blaster Secondary Tier1 attacks, Ring of Fire blows Flares out of the water. Level 2: Fire Ball (5 slot) - 5/6 blaster's wrath ATO, minus proc Level 4: Hover (3 slot) - 2 fly, 1 lotg proc Level 6: Rain of Fire (6 slot) - 5/6 Annihilation, minus proc + 1 Javelin Volley acc/end/rech Level 8: Fire Breath (6 slot) - 5/6 Detonation, minus dmg/end + 1 Range Increase Level 10: Fire Sword Circle (5 slot) - 5/6 Obliteration, minus proc Level 12: Fly (1 slot) - Zepher KD protection Level 14: Aim (2 slot) - 2 rech Level 16: Build Up (2 slot) - 2 rech Level 18: Blaze (5 slot) - 5/6 Decimation, minus the proc Level 20: Cauterizing Aura (4 slot) - 2 heal, 2 recovery Level 22: Hasten (2 slot) - 2 rech Level 24: Afterburner (1 slot) - lotg proc Level 26: Blazing Bolt (5 slot) - Decimation 5/6, minus the proc. Please note: you are now capped for 6.25% global recharge here Level 28: Kick - not slotted Level 30: Tough (5 slot) - 5/6 Reactive Armor set, minus rech/end Level 32: Inferno (5 slot) - 5/6 Obliteration, minus the proc Level 35: Weave (6 slot) - 5/6 Red Fortune minus def/rech + 1 lotg proc Level 38: Bonfire from Flame Mastery (1 slot) - Sudden Acceleration: Knockback to Knockdown Level 41: Fire Shield (5 slot) - 5/6 Reactive Armor, minus rech/end Level 44: Rise of the Phoenix (3 slot) - Overwhelming Force: DMG/Knockback to Knockdown and 2 Rech Level 47: Stealth (1 slot) - lotg proc Level 49: Invis (1 slot) - lotg proc Stamina: 2 end mod Health: 1 numina proc 1 miracle proc Last note, there are two or 3 slots that I just did not know what to do with and not listed. Actually now that i typed this out I can probably 6/6 tough/fire shield and use 5/5 Impervious Skin and 1 Ribo or a random end/red IO
  13. ... what? 1.) I do have KB to KD in my energy blasters attacks. Made the character x100 more fun because I wanted to be an Energy Blaster, not a Knockback blaster 1.1.) When a KB>KD slotted power gets the Defeating blow, the ragdoll(defeated enemy) still gets sent flying 2.) radiation also has a cone knockback 2.1.) I do have a radi/fire blaster with the /fire stuff tinted greenish radiation like. off topic but damn I love being able to color powers to make them fit other things.
  14. Asking someone to be a team player does not make you a bully. (most people) Violently lashing out at people asking you to stop makes you the person with anger issues. (a child being told No/stop/calm down) And lessen what experience? Knocking a group of enemies down only means the distance of how far they were knocked back was changed, not the overall mechanic. The amount of people who can control themselves as such are an extreme few and far in between and with this games mentality of inviting the first 7 who send a tell for a group leads to so many people disappointed. Also comes down to plain ole annoyance. I really hate having stuff knocked out/pushed out of burn/rain/fulcrum/basically all AoEs. And asking you to turn on the toggle or slot the enhancements so we too can AoE to our fullest should not be demonized
  15. If this is true, what was transformed? Rereading everything just says me sticking to my guns about a pro-knockdown toggle lifestyle
  16. This is the thing however, the only knockback done well is knockdown. What is the point of you: wasting a power slot wasting enhancement slots a slot on the team for that .1% chance of knockback being useful? I have been playing since late April and never once in a group thought "wow sure glad that knockbackerer was here surely they saved the team" And if the other people in a group ask you to turn on your KnockDown toggle, and your only refute is "MY LIFE MY CHOICE MY RULES, DAD!" then.. why be in the team? And if you are solo, you can just leave it off.
  17. Scroll up, my first post in this thread was about all the wrong things about Knockback. Nothing is being transformed, just you hopping in at the end of this and making assumptions. Partial quoting because of the length of the post
  18. Why does one of those factors need to be Knockback from other players who do not care about the rest of the group? I can understand some stuff like Malta Sappers needing to be targeted first, or maybe that one Psi dmg map no one is prepared for and gatta take it slow But why does one of those factors needs to be another player making the game worse/longer?
  19. And I said before, it is easier on you because you are the one doing it. And a great many people do not have Knockback in their sets. Hop on over to the FOTM sticky in General Discussion. https://forums.homecomingservers.com/fotm-powers/ Another argument would be: Why would you want to slow down a steamroll team?
  20. If pushing a button and leaving it on for the duration of a group/task force makes you feel like a victim then there are more deep rooted problems here. Only the people who are doing the knockback are praising Knockback. In groups there is very extremely little call for Knockback. Adding a toggle will fix the issue of inviting an energy/storm/whatever to a group. Remember, you are not the victim.
  21. Examples of the old devs coming to terms with their mistake Overwhelming Force: Knockback to Knockdown Mastermind pets going from Knockback to Knockdown: The Lich and The Bruiser (torrent and hand clap) And kinda reaching with this one but: Dual Pistols. Turning on a different kind of ammunition that is an upgrade in every way shouldnt stop knockback And this one I do not remember clearly but Foot Stomp knocking back and later changed to a Knockdown Times change and people should grow up, scattering a battlefield might seem fun to the teenagers we used to be but not anymore. My energy/energy blaster can still flop an entire group of enemies on their back without throwing them around thanks to Sudden Acceleration. My Fire Controls have another soft control thanks to SA. My Fiery Armors have another attack that happens to be triggered by dying accidentally thanks to Overwhelming Force. My Robots/Ninjas/Mercs can bitch juggle constantly thanks to SA/OF. So many other sets were made better/playable with the introduction of Overwhelming Force, but limited by the uniqueness And then here comes this server with Sudden Acceleration making everything that much better. The Toggle idea would fix everything. People soloing can still play around reliving their past, but people who want to group and play with others can still fulfill the knockdown soft control while not making others lives worse.
  22. I disagree with this because while Sudden Acceleration/Overwhelming Force is a thing, it should not be a luxury thing. Luxury for both having the Inf to buy them and the extra slot for them.
  23. Both Solar Flares for Peacebringers are a mag .67. Both human and dwarf. and unless you are fighting something weak to knockback they knockdown.
  24. Remember that one Family Guy episode from like 20 years ago where Peter put plastic on his furnature because of some nudist family? Then he started making that squeaking/squealing sound from rubbing his hand across the plastic? Remember what he said? "I think its easier on me because Im the one doing it" If you are solo, I do not care what you knockback. But in a group you need to cut that crap out or slot KB to KD enhancements if you want to freely use Energy Blast/robots/storm/whatever else. Knockbacks slow groups down, other peoples AoEs of varying types do not get a chance to land Hey Storm user with hurricane on thinking you are awesome standing in a choke point with an ambush coming: You are not helping, there are tons of other powers to deal with that crap Hey Force Fielder using Force Bubble in a TV reactor trial You are not helping, spreading them out means they die slower. Hey Energy Blast using their AoEs all willynilly You are not helping, even not helping yourself. Whats the point of the follow up AoE if your first AoE knocked targets out of range? Hey Gravity Control person who is using Wormhole on the group we are currently fighting You are not helping Hey Ice/earth control guy who is running Synapes: guess what clockwork are weak to knockback and you scattering everything is not helping. Hey Dual Pistols who is doing a no Swap Ammo challenge run? There is a special place in the rogue isles for you. Think of others the next time you are about to press the knockback/scattering ability thats only really fun to you because you are the one doing it.
  25. Assault rifle is held with right, shield is on the left.. possible clipping. Id be on board with it While Dual Pistols animations are that of a muppet on coke, maybe Flamboyant Riot Shield Man? Would also be a perfect fit for Elec Blast since they will be in melee anyways for Short Circuit
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