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kelika2
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Everything posted by kelika2
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I have a SR/MA Tanker that I love. Tanker numbers are just balls ass amazeface amazing. The tanker patch allowing Dragon's Tail at level 20 (available at posi and synapes) pushed me over the edge to make and IO the hell out of this Softcapped def (with storm kick's 10% def to all) even at Positron levels. And with insane 95% def debuff resistance I rarely have to worry about Cascading Defense Failure and my insp tray is F2/3/4 Greens and F5 Blues and I eat whatever falls into F1. Tough should be slotted: 3 ribos, 2 3% defs, 7.5%hp Weave should be a Def IO mule. lotg, 3% and 5% resist, whatever you want WEAVE SHOULD NEVER BE TOGGLED ON AND IO MULE ONLY DUE TO TANKER NUMBERS BEING GIGANTIC I TOOK IT AT LEVEL 30 Outside of that, IO slotting can be whatever the hell you want. I went with making my S/L resist as high as I can get it, which ended up to be around 50% meanwhile others are around 20-25%
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Force Field (Cottage Rule Needs Not Apply)
kelika2 replied to Apparition's topic in Suggestions & Feedback
kill off force bubble Kill off all Repel effects Magically code in a Draw In effect. Force Bubble - Ground Target AoE that draws enemies in to the center. Slowly shrinking bubble Also do this for hurricane, black hole, dimension shift and rename it to .. black hole. ya know while you are at it -
I rolled a fire/staff tank in hopes that stacking dots is fun with a break dancing slutubus thing. and then like 4 months later the tank patch happened
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With the advancement of IOs (those things from like issue 9) two things happened: They phase out tier9s even for emergencies And builds are always so tight there is sometimes not even room for them. because if I have the option for having an emergency button, or a LOTG mule.. im ganna go with LOTG and make sure my insp tray is good to go. oh my god i forgot about insps, they too phase out most tier9s Situational powers have no place in todays CoX
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How can we buff poison? (Discussion/Suggestions)
kelika2 replied to Bartacus's topic in Suggestions & Feedback
babbies first outbreak happening so cute -
How can we buff poison? (Discussion/Suggestions)
kelika2 replied to Bartacus's topic in Suggestions & Feedback
When a Poisoned Target dies it explodes and poisons nearby enemies -
Id rather take something that will be useful all the time or at least more often than that. which is the problem we face currently. the crash instantly and always screws itself out of any situation. to me t9s are just IO mules if applicable like 7.5% hp, or something or somesuch and things --- Removing armor crashes as they did with nukes would make some of them more.. easier or willing to use. Or complete and total revamps like turning One with the Shield to give you Block Charges when you deflect that increased the damage/targets hit of Shield Charge or Unstoppable storing damage you do take in the form of +dmg% for X time or Elude+others like it giving you a Thrill of Battle buff that +heals/end for every dodge or Moment of Glory giving you +regen/end, +heal over time, +absorb over time. think spirit ward/nature heal/time heal/another 300% regen all in one or Strength of Will giving you X% resist to all when you take damage for X time there are probably other ideas but i got bored typing
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Too much button pushing for me for 5k inf, i just vendor white/yellow salvage. guarantee others do the same
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There would still be a crash and even lowbies would avoid after their first Unstoppable crash
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Energy Blast: Swap Explosive Blast and Power Push Gravity Control: Wormhole and Dimension Shift Invulnerability: Invincibility and Resist Energies Cold Domination: Frostwork and Sleet Illusion control: one of the invis abilities and Spectral Terror Staff Fighting: Serpent's Reach and Innocuous Strikes Mind Control: Telekinesis and Terrify Thermal: Thaw and Forge Super Strength: Jab and Punch. Hand Clap and Rage. Knockout Blow and Foot Stomp. 3 in 1 so here: Jab is useless on SS. Boxing which you are going to take anyways does more damage than Punch. For tankers, this frees up a power selection slot, for brutes, nothing changes. Examples of other sets having the stronger attack at tier1: Broadsword, Katana, Energy Melee. Hand Clap is 99% useless, swapping these two does not do much for brutes in the way of Rage. but for tanks it has it available before level 20(15) when exemped. Before you say anything, note Rage will not be perma at lower levels Swapping KO Blow and Foot Stomp makes everyones lives better. This game is all about AoE damage and pushing SS's aoe to 32/38 really sucks ass for the 10-25 TFs, which are coming up in a few weeks I think. Tanks get it at 20, and brutes at level 8.
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Regen with Absorb effects makes me think of wounds scabbing over creating a little shield
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Ditch the ranged attacks or speed up their animations. Id love to get the Whirling Smash thing that mace has or even a second melee cone the two AoEs are low damage, but fast recharge with horrible activation times and they do not minicrit from Cloak
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At least bump up Full Auto or Throw Spines to 16 (from 10). But to the OP, many Cones are half the recharge of Targeted AoE and generally less end cost but roughly the same damage. Not all tho.
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How do you know they are not? For all you know they are fire farmed in 2 hours to 50 alts, never left atlas, no enhancements, probably not even fully trained up
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FF14 had a semi unique answer to names. a first and last name. In this case, why not slap your Global Handle on everything you type/in your info Not on your characters head, not in a group/league. Sure there might be the big battle of the Goku's now and again but damnit I know more than a handful of names are still being held by level 1s who dont even play the game/shard/HCservers anymore
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Rise of the Phoenix with Overwhelming Force is still throwing many many enemies back and away Bonfire with Sudden Acceleration just flat out seems to not work anymore Seeing some enemies being thrown around by Energy Torrent/Explosive Blast both with SA enhancements - Defeated Enemies still ragdolling is normal, nevermind this one Nova, Dawnstrike and Eclipse are all high chance of knocking back all with 5/6 obliteration and 1 SA KB to KD
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The unaddressed problem with new Electric powers
kelika2 replied to Draeth Darkstar's topic in Suggestions & Feedback
I think -end and -recovery on enemies are nice side little bonuses like fire's dot or cold's -spd/rech. its cool to see them kinda work but not worth slotting for. elec blast has been a solid set since the instant snipe patch pair it with /energy and blap a bit pair it with /fire and be a pbaoe god pair it with /elec and wish you went /energy because your +end/recovery power is at level 35 and they get theirs at 16 pair it with /psi so you can have another ranged aoe and yet another pbaoe and call yourself the Synaptic Something Having enemies at zero end all the time falls way back on the "fighting statues" bit which got trollers nerfed in early issues in the first place. -
ooookay 9 attacks 3 sets lotta numbers and then 3 attacks.. divided by.. or multiplied with a decimal or negative integers times 3 yeah its more than 1.5 bitches, ill give ya that.
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lolno the summoning animations x3 + upgrade animation x2 < others woulda killed said speed target already. synapes, ITF, LGTF the list can go on for the 3 enemy hostage, or a boss room, or a blahblahblah
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Came here to ask this, but i cant even login.
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Maybe it is time to make it 20 to 1. Reasons: 1.) playerbase died down a lot. while there used to be 3000 people per server, its more like 1500 across 4 servers now 2.) still a nice chunk of merits in the 20to1 ratio. Hami Raids take maybe 20-30 minutes and yield 160 merits. a 20to1 ratio will be roughly in this range. I will be the first to admit I never went to a shipraid in months because of the nerf +... 3.) the lack of interest in MSR. It is painful as hell to watch a MSR spam for hours, meanwhile a hami raid doesnt even have to recruit anymore and guaranateed to fill, start and finish before the designated start time 4.) the other rewards are not really worth it salvage sack was phased out from paragon point storage increases merged into base game 99% of people use threads to make alpha slot stuff the temp pet is rarely used due to 1. forgetfulness 2. master of locking them away 3. incarnate stuff being more than enough other rewards i cant even remember. there was a bomb maybe i guess So please, consider 20:1 v:m ratio in the future
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If I remember right, Back Alley Brawler said this was a bitch and a half to animate for those 3 attacks/1 buff So good luck getting a buncha volunteers to add 6 other attack animations to this.
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Joke masterminds, pimps/whores thugs, bikini babes with guns, robots as giant dildos (spectrum flesh with white slime auras), bikinis the same color as skin tone demon females. yeah sure you will see these but these are the kinda alts that barely make it out of atlas due to "hey i did this its time to move on to another alt/another game" But the masterminds who will at least make it to end game will be more creative Ninjas who are more stealthy, more ninja like or mind controlled office workers under your command Thugs who make Clown Masterminds a thing. dont tell me you never thought of the arsonist to be a flame thrower or the bruiser to be a stronkman Mercs who are more green or more official. dont tell me you never thought of a merc mastermind who are bodyguards or longbows Demons with the plethora of demon options we have now (hopefully with a smaller .. size radius) Clockwork robots, motherfucking preatorian robots, cyborgs built for defeatingmaking robot masterminds ALL CATGIRL MASTERMINDS or all cat masterminds whatever. crazy cat ladies or lunatic cat bros RPing as the final fantasy 14's gentleman zombie squad leader or a necromancer of necromaniconimancy of ye elden yesteryear who time traveled because reasons Minion customization is something that would breathe some sorta life into this dead as fuck archetype that is further outclassed by incarnate abilities and the ever evolving "speed only tf gatta get this done now" mentality of the shrinking playerbase.
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" It's also important to remember that stacked resistance debuffs always use the undebuffed resistance value when calculating resistance." I do not see where -resist is multiplicative with +DMG buffs on that page
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QoL / Slight buff to electric blast sets
kelika2 replied to Galaxy Brain's topic in Suggestions & Feedback
Elec blast already had a few buffs: Short Circuit being quicker ticking as well as number of ticks condensed Ball Lightning being mostly front loaded damage Instant snipes The only thing that is shitty about elec blast is the pet long animation short pet duration high end cost cannot control And with the right secondary (/energy and /fire for example) you dont even need the pet or returned "sapped" endurance since [Energize], [Blazing Aura] and [Many other Blaster Secondary +end/recov] abilities. My Elec/Fire is a PBAoE King as it is Said proposed +end changes would just get rid of the need to slot miracle/numina two final points: 99% of mobs dont last long enough to see zero end. most important mobs can still attack without end/have low/NORMAL TO US end cost attacks while having a gigantic end pool ex: boss tier enemies have 200 end, eb/avs have like 500-800 end pools and even a minor +end tick can end up being 50-75 end to them. May not sound like a lot but NPCs also follow the percent based regen/recov mechanic