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kelika2

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Everything posted by kelika2

  1. That was a lot of words for "mule of mules"
  2. pro: you will be super strong at all levels, your pets will stay alive easily and you have a lot of time and enhancement/power room to shoot along side your pets con: your arsonist fire patches will drive you insane i am not fucking joking, the amount of fear those patches causes will turn you away eventually. and no, those 10 target max immobilizes available from patron/epics pools wont even be a bandaid. you NEED a secondary with some kinda slow patch like caltrops, time's thing, tar patch, glue arrow, sleet/snowstorm SOMETHING TO SLOW ENEMIES DOWN, ANYTHING
  3. It does work, and no downside. If you want damage that is. A lot of people do not realize or refuse to believe is that there are different base damage values to Human, Nova and Dwarf attacks. Nova form attacks have high base values Human form attacks have medium base values Dwarf form attacks have low base values And lastly, if the attacks are similar in name and function, they can still be vastly different. Warshades Cone Attacks are a prime example of this. Nova has high damage, no knockback, no stun. Human has low damage, high chance for knockback, and stun. Your extracted essence's cone is also similar in name, but is all damage like Nova's What does this mean? Your Human Form Solar Flare will always hit harder than Dwarf Solar Flare And your Nova Detonation will always hit harder than Human Detonation From my own personal experience with both my first set of khelds I went above and beyond for their builds. Even as low as level 15 I can cycle Nova Eye and Nova Blast. Nova bolt is a mule. And that was by accident. I am Nova form most of the time. Human form is for utility and some nukes/aoes.
  4. I have been seeing more and more Frostfire thru Ouro groups recently on Excelsior You do not HAVE to be there "naturally". Just remember 2 things: +2 is nice for a pug since you wont out-level it in flashback mode. and the bigass crystal in the center teleports you to the zone
  5. i would fucking love it if unstoppable got a 50% crash, but no im stuck with 90% hp and 100% end crash for the same power
  6. Shadows are brutal on most cards for most games. Not sure why. Im sure there is someone here in the antarctic with natural gas freeon tubes with a supercomputer that will disagree but just turn shadows off
  7. ice armor is weird and i dont like it typed defense to s/l/energies. no cold, naturally no fire. weird no psi since someone can bullshit ice refraction or something energy absorption is available way too late for tankers 24(ex19) and stalkers 28(ex23) the old sets should get Hoarfrost and Permafrost shuffled around for some absorption, +hp and more resists
  8. I really do think Doms and Trollers need their pets much earlier, even level 1. Not being able to control them is enough balance
  9. Only a few alts that I really really like get purples/atos/pvps. Most of the time its: Melee: slot for melee damage. If said melee set has +melee def ability like Parry I slot for ranged defense. shield and sr get mixed bags of sets to get to all caps Ranged: permahasten most of the time, ranged defense sometimes. if a character has "too many attacks" i slot for ranged defense Support: Permahasten Kheld: Permahasten Sentinel: ranged defense most of the time. Defense sets get mixed bags of sets to get to all caps SoAs are weird. Crabs are permahasten Wolves are permahasten Banes are mixed bags to get to all def caps And I am not proud of my widows to even say.
  10. if cell phones worked all horror movies would be like 15 minutes or so long. including intro and credits and as someone whos gotten back into Dying Light 2 recently and constantly getting zero responses when calling for help with a mission with their ingame mechanics I dont see that ever happening with a positive attitude in city of heroes. i mean sure if you dangle some badges in front of some peoples faces they might answer the call, but once they get their badge you wont see them again. And, I cant help but feel in another reality a similar thread was made that this is too pre70s DC-comics where everyone is happy and everyone gets a happy end and not like my spidermans where every action has an opposite reaction because reasons.
  11. Beast mastery wont ever top the charts in anything but you will be a decent boss killer beginner: force field intermediate: cold dom, trick arrow advanced: traps, dark mia, thermal and sonic Defense pets and a Defense or -tohit secondary are always nice combos
  12. I have more and more alts that are using second or third builds for low level play. something like fisticuffsx3 and slugfestx3 in a melee power Kinetic Combat is still great for Bio and Willpower since they both come with innate high elemental defense and low s/l def Something like Serendipity for ninja or firefarmers And my pre-level 47 masterminds I use 4/5 Commanding Presence(skip taunt/placate), 1 Brilliant Leadership acc/dmg/end, and 1 pet buff IO. like a ninja/ta will benefit more from call to arms: defense. and a demon/thermal would benefit more from sovereign right: resist And I have a handful of alts that use Ruin set for aoe def Also Decimation for a lot of blast/corr/defs
  13. Pool power characters will always suck. The fighting pool is not great for actual offense. Boxing and Kick are on short cooldowns, to make use of their mechanics you will be doing nothing but Boxing and Kick. And as a warning, Cross Punch is a narrow cone. The chances of you ever hitting a second target are small I went through this with my ss/invul brute trying to get more aoe at a low level, didnt work out well I went through this with my thug/cold mm trying to be the second bruiser With that said looks like you just slapped this together. you wont need hasten, or leadership and the regen provided by fast healing is not worth it i stopped taking taunt on brutes as a whole because a defense mule from stealth was more helpful
  14. regen had 19 years to come back not one, but two sets of post-shutdown devs hands i cant remember the date of issue whatever when the arena first came out but its two decade anniversary is somewhere maybe in 2025 let it go. --- also i think homecoming is balanced around SOs, not IOs and +0x0 settings. so maybe in a world of only SOs regen is still king
  15. old thread + there was a patch last week that boosted drop rate
  16. Most of the time: ATO1 in long recharge non-nuke attacks. The only time I noticed an extreme boost/fit was in Water Blast's Water Jet. one for maximum recharge at all levels, another for more chances of it to go off for more rage ATO2 same thing. the absorb isnt great but still has plenty of recharge for a strong attack
  17. kelika2

    tri-boxing

    I think I was over-thinking it. two thug/cold masterminds their maneuvers + ice shields + two fogs + 2 player maneuvers enforcer has low level aoe, then arsonist comes along and gravy from there. because of the stacking defense i can main a blaster and have the masterminds auto follow
  18. my demon/ff kinda sucks if i exemp below power boosts level. with auras and such i can get a decent 32%ish defense without pb demons are a resist based set. i had fun with thermal and sonic but your best bet is probably dark mia. even with high resists they can still die in higher level content or +2 or something
  19. kelika2

    tri-boxing

    Alright, I am going to skip my resume and anecdotes about why I do it, but I do it. I know about the 1500 player thing as well. So, right now sometimes I dualbox through a task force with a bot/trap mastermind. defense, -regen, etc. but I want to start doing it with a third box and not sure what mastermind to do it with and torn between a few combos: ninja/time. mostly passive, lots of stacking defense/-tohit, able to autofollow without much action needed thug/cold. rebubble every 2 minutes and forget it most of the time. has some -regen like the bot/traps mercs/traps to why not keep it ranged and more bubbles either way im thinking of defense based fire-and-forget autofollow alts
  20. shards were there first, why not get rid of threads? dealing with thousands of threads feels like a phone game where it takes 600k Units of Upgrading to upgrade a unit.
  21. /energy. i found myself sticking with the rock blasts to build seismic charges that the only thing i needed from my secondary was just buildup and sustain power
  22. Because I use shards as shards and never convert them I have an excess of emp merits that have snowballed over the years to the point where I can instantly t3 an alt these days. And the world is fine.
  23. I do not want to spend most of a task force sitting at a zoneline while the tank herds ever again
  24. Most of the time enemies will die too fast for sapping to matter And AVs/GMs/etc have special low end or even free attacks And most people do not realize that Lt class enemies have 140 end, bosses have more and so on after that. might even vary by enemy group and after rolling a few sappers recently you need to do a lot of it in a short amount of time or its kinda useless
  25. getting a sample of hamidon and then make human hamidon hybrids and accidentally a whole universe that stops the batallion but then the well connects you, hamidon and all the multiverses to blow everything up to reboot to city of heroes 2
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