
kelika2
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Everything posted by kelika2
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Focused Feedback: High-Level Council Revamp
kelika2 replied to The Curator's topic in [Open Beta] Focused Feedback
What happened to that -50% damage mechanic to pets when the things self rezzed? Was going to crowdsource other auto-hit powers to also do 50% reduced damage to pets like Freak Stunners and other things -
Conserve Power from Energy Manipulation in Assault Bot would be new to me. All pets having this would be a neat idea
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I highly doubt that there is a mechanic or whatever its called that can tie your pets levels to the adjusted level of the maps owner. But if your leader/map owner had a +2 adjusted level, your pets will gain +1 for the maps duration. and if the leader/map owner was set to +4, your pets will be +2. Then again this does nothing for outdoor activities such as Hami, ship, GMs, etc. So with level 30 being the breaking point of when players IOs start turning on I thought that was a nice jumping point for permanent plus pet levels oh and the level 12/20 was purely for more use on lower level task forces. something like having the arsonist in posi or two gargs in synapes
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Level 6 - the same Level 12 - Third T1 pet Level 20 - Second T2 pet Level 30 - Tier1 pets gain +1 level Level 40 - Tier2 pets gain +1 level Level 50 - Tier1 pets gain another +1 level And because adding +1 knock protection worked out so well for Fiery Aura maybe add +1 knock protection to Supremacy
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I wish I had the artistic talent to draw a representation of my character being pulled back into praetoria kicking and screaming
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Do you ever get choice paralysis looking at your character list?
kelika2 replied to ZorkNemesis's topic in General Discussion
only whenever im burnt out but dont want to accept it -
bad team if im playing support fun good team turned up to +4 fun felt good using Vengeance on a recent Positron and constantly healing and knowing said veng was the only reason we got through an early ambush on city hall + every god damn group around the doors but then again a +4 yin on my thug/trick arrow lighting everything on fire is just as fun
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AFK'd for like 10 minutes Noticed the knocked off gate near the trainer/yin was huge Then I noticed it was getting bigger I seen this before with a random book in Steel's college but never let it get this big before Performance is not effected Moving a distance away from the original point of the gate caused it to fall through the world and reset
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Bot/trap for longterm strength. after level 50 with frankenslotting hamis to max acc/dmg/endred/defense, ff gen and maneuvers you can softcap pets bot/trick for lots of offense. oil slick can be lit by your photon grenade or your bots energy sprays. flash arrow is also the backbone of the set its insane bot/dark is the ageold classic. all the -tohit stacks with your bots +defense very well i never tried bot/time but sounds nice on paper whatever you pick having a snare pit goes best with bots. with the level 26 upgrade the firepits made by your assbot causes a lot of fear. caltrops, glue arrow, dark pit, etc
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why not make pets strongly want to attack the last thing you used a single target hold on
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after seeing repel is still in telekinesis i can wait
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I have like 12 regen alts that i made in may 2019 that are just fucking waiting. but mostly i wait around for the patches and pages to play old alts. my dark melee alts blew up on that page. my dark/fire/mu brute is one of my favorite farmers due to all the dots but then said alts get to vet level 15 or so and kinda "max" out and dont get played and then every now and again I make an alt like an ice/trick arrow corr who traded in the origin starter power for a Taser to light my own slick on demand and that alt suddenly skyrockets to vet level 211 because of how god damn fun it is(was). just alternating ice storm+blizzard with ice storm+oil slick on any group activity level 25 and above was.. remember that one king of the hill episode where hank realized that propane can be a dirty girl? but then as you are sitting on a mountain of corpses that would make the personification of olympus mons flinch you wonder why even anymore and just go back to making whatever other alts out there
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Just give it enhanceable +def and say it makes you hard to see due to temporal blurrs inacted by activation something something. the lack of a Defense mule limits some alts like dark armor alts from taking teleport over superjumping here. But, move Combat Teleport into that little popup tray and replace it with a new toggle called Ready to Go, Combat Teleport is in the popup tray. Ready to Go gives you the traditional minor +defense other pool travel toggles do in addition to giving you +jump height(not speed) and the lore reason for this is: Your time teleporting and blind teleporting has you ready for anything on the other side. why the jump height? well thats just to see where to put the reticle in some areas. Maybe some other new mechanics can go with Ready to Go such as acc/rech boost on Teleport Target. acc boost for enemies and rech boost for allies/pets. Or some +range specifically designed for Teleport/Team Teleport
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evasive maneuvers defense drops when in combat. hero planner is not perfect by any means and im sticking to those procs only working when you use said powers. In the power Health they are passive. but if you put Numina's reg/rec in healing aura, you will only get when.. use.. something. i got bored typing good luck
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The raw inf gained from kills 1-50 is small, its only like 30m. thats two or three ITFs at level 50. Make a firefarm account now, dont suffer later
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Sonic is ok but it requires a semi-big bank account or some serious dedication and/or thought. The global pet based IOs are a huge must. 10+10+10(15 catalyst)% resists are huge for both Thermal and Sonics. Making your pets tough is a huge bonus. Also picking the primary to stack resistances helps. the -resist toggle needs a melee type pet or finding out what pets do not need to be at a range. Examples: Mercs: The Spec Ops DO NOT need to be at a range. Their AoEs are Target AoEs (fireball, explosive blast, etc). Meanwhile your Commando is very Cone based (fire/ice breath and so on) making your commando a bad Disruption Field target Bots: Your prot bots also do not have cone attacks, making them OK to send into melee for disrupt field. also an added bonus: the prot bots drones summon their seeker drones on themelves. and in melee it makes it so they have a better chance to hit more targets rest of the sets have a nice dedicated melee pet to do the job eh.. Demons and Beasts get the most benefit from Sonic reso due to inherent resist stacking, sonic bubbles and IO buffs. Necro sounds nice but smash/neg/psi/toxic damage enemy groups are rare. Pets have a 90% resist cap. With all that said, try Robot/Trick arrow. Not only does Flash Arrow 'add' to bots Defenses you also get Oil Slick arrow later to really feel the power of stacking DoTs. And glue arrow helps keep things in your assbots fire patches and your fire patch.
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Those Stamina and Regeneration procs only effect you and only when you use said powers. So whenever you resummon your repair drone only you get the +regen. or if you use upgrade robots only you get +rec/regen Mark of Supremacy's regen will be for your pets Assault can be taken later. people praise it because they think they are adding like 15-200% damage because so many pets and team members but in reality its basically adding a DO's worth of damage, and for pets that have a low base damage is not much. maybe a travel power? Force Bombs radius is smaller than other aoes. it sounds great on paper but you wont always hit max targets Your epic pool can be switched to Mace Mastery for +smash/lethal defense and power boosted bubbles
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Dual Blades combos toned down but not really
kelika2 replied to kelika2's topic in Suggestions & Feedback
For Stalkers: One of the major things that puts me off to old/launch stalker primaries was giving up their PBAOE for placate/AS and yes they were an afterthought when i made this thread Replace Vengeful Slice with Typhoon's Edge Assassin's Strike > Vengeful Slice = Attack Vitals. With ATO1 in mind this should be a nice serious bosskiller with or without. Placate > Nimble Slash = Empower, remember i suggested it last 30 seconds. Also I do not know the name of the mechanic where Fiery Embrace adds scaling fire damage to your attacks. I would suggest that mechanic add damage to the Placate > Nimble Slash combo while under Placate. a double crit. Another example of what im trying to convey is being a Gravity Controller. Containment damage + impact -
Make everything 2 parters. 3 part combos just dont fit with the speed of the game. after 5 seconds combos drop off and rarely does one in a large group have time for that kinda setup. I tried to split the difference here having 1k cuts split into two branches for 3 part combos, but not much would be lost if said combos drop off. on top of all that im kinda tired of skipping minor damage attacks and thought Nimble Slash could get love/use Nimble Slash > Blinding Feint = 30 second Buildup, due to too many ATs I dont want to get into number specifics. 20% seems too low for brutes, but 50% seems too much for scrappers. Please keep in mind Blinding Feint also has +dmg Power Slice > Sweeping Strike = Attack Vitals, increased cone width Ablating Strike > Vengeful Slice = Cripple (new). foe -speed, -resist, -defense Nimble Slash > Typhoon's Edge = Vortex, minor -tohit for enemies, +def for user and draw-in. I wanted draw-in here to set up a better 1k cuts One Thousand Cuts > Nimble Slash = Empowered Slash (new), adds lethal damage to Nimble Slash and using Nimble Slash here can set up Vortex or Buildup combos oh god i forgot about stalkers
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Focused Feedback: New Player Experience (NPE) Improvements
kelika2 replied to Booper's topic in [Open Beta] Focused Feedback
Exploration Badges Now grant 1 bar of Patrol XP (instead of a scaling amount of XP based on your level) what are the rules with this? do they stop at a certain level? is it each exploration badge or just a zone-cluster or whatever its called? do you only get the patrol exp with the tip? im fine with having over 500 exploration badges because thats 50 levels worth of rested exp and or maybe lots of vet levels or maybe downloading that maps addon so you can hit up exploration badges while on a task force on the way to missions really maxing gains per run im not hyyperventalating typing this -
@Ghost, @Greycat I meant to say Moonwalk
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Issue 27 page 5 introduced -defense to Fiery Melee sword attacks. So if you are running an old farm thats probably whats getting you
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Whats it called when freshly hatched ducklings attach to a human due to first introduction? I wish Imprintation was a word. Because thats it. In World of Warcraft people love Classic to death, less like TBC and less WOTLK In second anecdote people loved the vanilla and didnt care as much as chocolate because chocolate leads to marshmallows... or strawberry. -- enter tldr zone -- I do not care at all about stories in MMOs. I always forget, misremember or only remember certain bits like Countess Crey having visible nipples_through_clothing and getting killed and replaced by a lookalike. That said I do not remember what I did with The Radio or the Television or the dude in the cartruck in any amount of detail without googling it. Wanna know the only SSA I can recall offhand? The one with the fake nem farms. Thats it. Oh and the one where superman dies I love MMOs for the grind and rpg growth feelgoodtimes. Hitting up a nice smooth non-speed synapes at level 15 but leaving at level 28. or doing it as the wst on a 50 that has 8-10 bars of patrol exp to gain a vet level, a nice chunk of merits and an alpha rare thing whos name escapes me now. Or taking my twinked bard to slaughter goblins for 6 or so hours solo singing songs of pacify, haste and crippling. or logging on my wookie sharpshooter with a bio-engineered rancor pet dicking around Rori harvesting some good spawning leather while it lasts. I LOVE task forces for that same feeling of character growth, for both experience and currency, but Red Side is built for skipping and speeding everything as well as overdesigned horse shit that borders anti-fun territory. As a mastermind main I look at every single SF with disdain and disgust. Virgil: that outdoor mission to find the construction workers is just a pain in the ass due to being CoT debuffing to hell or teammates blowing it up by the time im done animating my summons. On top of that the last mission was not built for masterminds in mind. That one slow moving flaming testicle preferring to stay in the burning hot pet-fear causing lava is enough to why even do this WST when heroside has more plain jane ones. Mantis: that last mission on the boat with fire patch and toxic patch spitting turrets that cause pets to run in all directions including the Z-axis to just fucking die Kal: i dont know why we still have unlockable task forces in the future but we do Renault: the last missions water spouts just throw minions everywhere. and when their AI takes over to climb back up they will run into another spout. basically taking the pets out of the fight And again with the final room crap: ice mistrals rube goldburg room of resummoning And lastly, i fucking love mayhem missions so much. safeguards suck. And im not going to get into the unfun villain groups from the -resist stacking goldbrickers and wailers to the superfast super accurate slags only because i got bored typing