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kelika2

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Everything posted by kelika2

  1. Getting more use out of slotting Terrorize for damage force bomb wall of force poison storm. holy shit storm. with KB2KD in Tornado its you can just drop it on your telekinesis target and watch the numbers tick by -untested but will someday maybe- mind/savage. maul their asses with maul>flurry after slamming them into the ground mind/thorn. fling, burst and ripper, whatever order mind/martial. those tight aoes mind/fire, breath might actually hit more than 1 target mind/arsenal, ignite
  2. combat teleport sure. never did like the tohit part
  3. also maybe some for travel powers the Sprints seems to be an anomaly
  4. MM builds are tight and this would help a lot. but the second ato set would also need some recharge in the enhancements. other examples are Burn, shield charge and various other pets like gun drone, volt sentinel and dark extraction
  5. lets say you want an alt animation for one power suddenly everythings fucked up as you spend hours and potentially trying out every color combo ever to imitate the original colors and when you go outside you find out that ice isnt neon blue or blinding white because this shit isnt snow i want to live in a world where i9 and j8 is just close enough for ice blast without me using the melody for "thats how i know my ABCs" going through my head for each palette also for the longest time i used red for fire thinking it looked good but then yellow and orange blew me away but every god damn alt i forget what oranges and yellows i used for fire
  6. Can we get Lettered Columns and Numbered Rows? Sometimes I dont remember what ice or fire looks like and i cant remember what colors i used
  7. I have to ask Did you have Orbiting Death on?
  8. I like the belt with semi-detailed pockets. with the growing number of tech/natural sets we may need more of these types of pocket/pouch belts So something without the guns and billy club
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  9. I have a bot/ff secondary account that i use to self-duo task forces whenever im not in the mood to deal with others but need something done zero inventions, just level 50 SOs. follow, bubble up, one attack on auto
  10. I have so many Fire Corrs with a secondary that has a slow patch dark, cold, storm, traps, time, trick arrow blasters have devices, ice, tac arrow you have options, op.
  11. if i have to study for it i tend to not want to do it. warcraft, ff14. etc
  12. i didnt even know about purps resisting kb
  13. Highest: Most bethesda fallout/elder scrolls games. between mods for bikini armor and huge breasts that keeps me coming back I love finding a small mod that changes gameplay drastically that warrants another playthrough Increasing Hand to Hand damage in ES3/4/5 was huuuuuge. Went from the worst thing you can do to being medium high tier. From bare fists to adding poisons in oblivion to Enchanting - I Do What I Want allowing hand to hand damage on all pieces of gear in skyrim. also a mod called Unarmed Helper that scales with your level. Khajiit went from never used to being the main character so many times Mods that added cut weapons in FO3, or DLC altering properties like reducing alien armor/health when you are past level 20, or a mod that scales the rednecks damage to be resistable instead of flat damage And as I approach 1500 hours in new vegas there is always always always something to alter to change things for the better. taking companions into DLC, adding new purified water recipes from various fruits, changing around perk levels and requirements, adding cut content, backwards compatibility for perks and weapons (ex: police pistol from dead money being effected by cowboy) Also other MMOs like everquest, warcraft, star wars galaxies/old republic. Hell even now as im kinda burnt out on CoH im running around tattooine as a fencer/smuggler/pistoleer shooting sandpeople in the dick. Lowest: most n64 games no description needed
  14. Knockback end drain/-recovery -speed and -recharge def debuff resist tohit debuff resist regen debuff resist i dont know if resisting -perception is a thing
  15. Blast set, Cold Burst - 5 ticks of 90% cold/10% lethal Hailstone. - 75% smash/25% cold Ice lance - Snipe 90% cold/10% lethal Flurry of ice - basically a cone mini-full auto wolf spiders have but cold/lethal Freezer Burn - heavy long duration dot, maybe use the new mechanic Fortunatas have with Scramble Thoughts where it gets stronger over time Aim - Just aim, i thought about adding a +special where the more cold(-speed) a target has the more cold damage done but then thought about tar pit, caltrops and so on and just didnt even Expanding Ice - taoe liquid nitrogen animation with seismic blasts upthrusts animation. that or rapid firing cryo grenades in a single area with the same expanding upwards effect Something - somethingsomething Absolute Zero - cone attack using psi tornado's tornado with frost effects. if the tornados can start small but then grow it can be either one big one sweeping the area or a buncha medium ones sweeping left to right
  16. Non-patch chain-knockdown like firing an oil grenade at a group, have it effect 16 targets. those 16 targets have a hard time standing up and are flammable I thought I seen the birth of that with Arsenal control's nitrogen thing and water powers. might not be a new-new mechanic
  17. Also alt animations for pistols and maybe archery a pistol whip for rifle butt and i think.. archery kicks? for rifle butt random pistol/archery attacks for the other things
  18. t7 or t8 can be replaced with a copy of Surveillance
  19. Leg Shot - moderate dot, lethal (bleed) foe -speed/immobilize/-fly. Alt name, Wing Shot (it just winged me) Area web grenade - just needed a skippable power at some point Rifle Butt - high smashing damage Incendiary Charges - basically Fiery Embrace for 10 or so seconds. Torso Shot - moderate smashing damage, foe -dmg Fancier name for a Circulatory System upgrade - minor resist all, recovery, regeneration and run/jump speed A ranged version of ice patch (brute/tank/scrap/stalk) Pepper/dust/smoke Rounds - ranged placate Head Shot - High lethal damage, foe stun, -per, -tohit
  20. teleport target, throw it into melee all the time
  21. Female > Upper Body > Belt > Gunslinger 3 The interior requires (Costume Colors Linked) to change it. Missing the Tab that capes have for Interior/exterior
  22. The confuse loss on damage/knock on Smoke made me slot for -tohit. i mean sure 15 seconds is a huge window for it to drop, but its not worth slotting for. I dont see what situation I would ever need a 45 second(15 second) confuse. also OP seems horrifically weak at lower levels. Gunass and Elbow strike are super powerful. Trip mines are instant(but long animation) cast Sniper Rifle seems good on paper but not worth it. A hold and Ignite however has been amazing for me so far. Burst+trigun dot stacking while the ntarget is burning alive feels nice. your builds are confusing to me but im not filling out mids to combat the rest.
  23. maybe a click box and dropdown menu on how long the op wants the thread to be open?
  24. all i do is group staff/fire to stack dots, slotted for ranged defense energy melee/bio for ultimate power, slotted for s/l defense savage/shield/leaping for a mostly naked female jumping around the battlefield, slotted for 45% def all
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