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kelika2

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Everything posted by kelika2

  1. classic trip mine + fireball on mayham missions where i know its coming on triggers like a bank: mine the crap outta the doorway, caltrops the area and trip as many alarms as i can in the shortest amount of time i can
  2. 1.) its too random for me, between travel time and slow bots i just cant justify buildup on any pet besides phantom army 2.) OF bridges the last 30% dmg in prot bots. with them taking less time bubbling these days its something to consider 3.) I am personally bot/trap, with the current IOs, maneuvers, and force shield, at level 50 all my pets are at 49% def. sure they dip down when exemplaring but most of the time not a huge deal 4.) with 2 cytos they are at 66.6%, they still drop down to low end if the fight is long enough 5.) see 3, i exemp a lot 6 and 7.) the 10%(superior) rech is all i really want, 2/6 MoS does that. and for necro/thug/demon with their recharge intensive pets I frankenslot 4/6 Command of the Mastermind and 2/6 edict or call to arms to bridge the rest of the acc/dmg/rech enhancements
  3. Every single one of my masterminds are frankenslotted to high fuck and back. Hami enhancements make my masterminds playable: starting with drones because its a package deal: Drone slotting: 2 acc/dmg hamis, 1 blood mandate acc/dmg/end, 1 call to arms: 5% def aura, 1 edict of the master: 5% def aura, 1 sudden acceleration KB2KD Prot bot slotting: 2 acc/dmg hamis, 1 overwhelming force: KB2KD, 2 cytoskeleton hamis, 1 lotg 7.5%. Assault bot slotting: 2 acc/dmg hamis, 1 mark of supremacy acc/dmg/end, 1 mark of supremacy end/resist aura/regen aura, 1 expedient reinforcement: 10% resist aura, 1 sudden acceleration KB2KD Knockback to Knockdown is huge for bots. instead of knocking stuff out of your Assault bots fire pits, or your debuffs you just bitch juggle everything The Aura buff IOs make or break masterminds. while the KB2KD enhancements bumped off the AoE def and one resist aura I jammed in everything I could into my bots to max out their acc/dmg/end/def
  4. Power Boost does not work on summoned entities.
  5. Nothing activated on players/npc death works on pets, minus soul extraction Rezzes Fallout Veng/victory none of those work
  6. yup a day where i play my not as known third account so i dont look like a loser on my main account or my main firefarm account best part about this is that i get to do this again in another 30 days
  7. As someone who has major stock in control of the Centriole Exposure market I must veto this idea.
  8. one thousand character slots.
  9. stj/nin stalker staff/nin stalker good luck if you try willpower for a stalker, its brutal without quick recovery and still having all those toggles.
  10. Taunt is a level 47 or 49 power pick Most enemy attacks have an 80ft range Taunt has a -75% range effect 20ft after taunt melee range is 7ft in most cases builds are just too tight most of the time to even think about taunt and its limited low-mid level effectiveness please dont anecdote me
  11. Allow random minicrits for melee specs/abilities tie it to the stealth toggle somehow
  12. DoTs from spines and other stuff like Caltrops fucks with Placates crit, wouldnt procs do the same?
  13. absorb on regen makes me think of scab shields
  14. Oh thats because [Burn] makes fiery aura what it is and it makes things run away from it making it meh. Its like a Stun but things running around at full speed still or enemies noticing [Time Bomb] and vacating the area
  15. Yikes.
  16. And im not going to go looking for what the dev actually said about it, but Brutes and Tanks taunt auras keep enemies in Burn again because it was contradictory to their playstyle. This was over a year ago and i dont have that level of dedication to research what dev said it
  17. Im not sure anymore, Titan/Bio was top of the charts but since Titan weapons got nerfed I am not sure /Bio would be tops still. what?
  18. You know you got someone good when all they can do is repeat the thing you just said.
  19. Flipside of your argument is that its not special enough and needs a buff. Give Blazing Aura a taunt effect to make things not run away from Burn and lets see what happens afterwards. Now that this has gone on for like 2 days im not sure what the OP was playing
  20. If you really believe this why are you fighting other non-dev people in the thread about their suggestion so damn hard? its a suggestion bro. stop brow beating people who wanted to put their suggestion in a box
  21. Fiery Aura got its own category in those monthly reports back when they used to do them The game itself almost shut down when Burn was making enemies run from Brutes and Tanks awhile back Yeah, [Burn] makes Fiery Aura special. Also the thousands of people who play it. Yep, I think its time to give Scrapper's Fiery Aura a taunt effect. Because it makes sense and does not contradict the scrappers playstyle, sense of being and other dev-like wording
  22. Fiery Aura is special tho, needs a taunt aura. you can leave challenge the way it is however.
  23. ill/kin, but then again its my uber ultramax +rech character with atos, epics and whatnot. and 3 50+5s in hasten stacking siphon speed is huge. i have 30-40s downtime in posi/synapes, and in yin its close enough to maybe be perma i guess but level 27+ is when perma PA kicks in also 50+5s in siphon speed, 2 acc 3 rech, at high levels its overkill but lower levels i notice it
  24. brutes have scrapper numbers for their armors but they have tanker caps just let fire armor scrappers get taunt on their blazing aura
  25. Just give Blazing Aura a taunt for Scrappers. Not only does it make sense, its probably easier. AND it leaves Taunt alone
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