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kelika2

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Everything posted by kelika2

  1. If its done like Positron where its still long, but split in two yeah I can go for it. But every villain SF has some turnoff mechanic or encourages speeding. I love synapes because its city of heroes in its prime. wading through seas of minions. i cant get into villain SFs/newer because everyone speeds and skips everything
  2. Thugs get AoE early, and get more later on. You cannot resurrect your pets Thermal, Poison, Dark, Pain can res other players as well. Thugs get AoE at: level 12, 18, 24, 32. also whatever level empty clips is at, 4 or 8 or something.
  3. I dunno where to go from here.
  4. NUMERIC STACKING FOR THE LOVE OF GOD Also not enough sents to fill a team.
  5. max targets: 5 not worth it. again, i vote agility being superior to bring back Mu mastery/primary attacks/bu+FE back faster. and the lingering burn damage hitting other targets when another dies
  6. what?
  7. Procs in irradiated ground/auras are not effected by recharge. the way I do things on my firefarmers is melt them with DoTs Mu mastery + interface DoT + Burn + complying primary. rad > dark > spine > ss is my killing speed tiers on #2551, never timed myself
  8. You get way more mileage out of Agility +rech. the 15%ish dmg from muscle is nothing to a brute
  9. I vote go in the opposite direction and somehow work in AoEs for old(launch) stalker sets with no/low AoE and allow for a 100% crit chance for all AoEs from hide/placate/ATO1 proc. Like taking the Tanker aoe target limit/arc/radius buff and apply it to some stalker attacks. Flashing Steel can hit 10-16 targets with a wider arc, dragonfly can hit up to 6 with a wider arc and so on 1.) stalkers are not popular as it is 2.) stalkers already have a lower base damage to compensate for high chance/auto crits 3.) this will have no effect on high end gameplay as it is for trash clearing, which is 99% of city of heroes. Wading through hoards of minions, that is 4.) some sets with low AoE like Katana would benefit from a 100% crit chance from Dragonfly or Flashing Steel 5.) the game moves pretty fast to even allow for Re-Hiding most to some of the time to even take effect, which means placates 45ish second CD with slots to balance out kin melee or proposed stalker aoe crits. ATO1 proc chance/per minute unknown to me
  10. This just in: For the power description(not info) for issue 27 Stealth, it still says you bend light around yourself and uses the word "invisible" Que the "all is lost" moment
  11. ? infiltration is old stealth with run/jump stealth is old invis with greater stealth radius
  12. Small buff to jumping. I am digging the new Infiltration power taking universals allowing for +jump and +runspd
  13. The train of thought goes deeper. What if everyone who voted keep stealth think that stealth will be gone when its infiltration they want. I now vote for a third option, put the names back the way they were but keep the new running icon in stealth and hand out a free respec.
  14. Batgod is invisible until he wants you to see him. Half serious, half not. You picked the wrong example. And mechanically, batman has a 3d world to work with, meanwhile we have borderline 2d corridors and such each map and you "stealthing" past a group of enemies in a hallway with nothing to hide behind/above is just silly to begin with and whatever the powers name is wont change that. But all the other players who are confused by the name changes is what needs addressing here. Many people are still logging on getting legit angry in chat for two reasons: 1.) They think Invis is gone And even trying to type out this next point is another reason to name is Invisibility: 2.) Moving old invis to new stealth while giving people who all had old invisibility new infiltration fucked with builds and people think old invis is gone not knowing or cant wrap their head around that its new stealth. You can still RP with "Stealth"(old) with "Infiltration"(new), but having both is confusing as fuck and redundant. Having new stealth renamed Invisibility wont change anything from a roleplayers point of view since you have Infiltration which you can slot with a Celerity for old(new)((old)) invis.(old)
  15. I am 90% sure Tech stores have a Belt of Invisibility somewhere in the back As for natural, im sure there is a dragon technique taught by joe down by the river.
  16. Infiltration and Stealth sounds really redundant with one another. I voted rename Stealth to Invisibility 1.) stronger stealth 2.) its confusing as hell for anyone on Excelsior since there is someone constantly getting mad wondering where Invisibility went 3.) since Infiltration has less stealth than invis and it got replaced by it, kinda weird.
  17. IF.. IF I have room for Taunt its a level 44/47/49 one slot wonder kinda pick. Just starting out/leveling a new brute there is little room for Taunt. Punchvokes/auras will cause more agro/threat/taunt
  18. I rerolled to Demon/Thermal from demon/sonic. At 50 you start slotting IOs that add 30-35% more resist to most, capping s/l/quirk resists between thermal shields/inherent/IOs and high enough everything else. /sonic will be extreme overkill resists. i wont stop you but end game something over-resist things bite ass later. plus forge on gargs and prince is nice. or other players, but you dont have to do that.
  19. I wanna say its "in addition to, afterwards". my thug/sonic/mu mastermind's pets take so little BG damage now that i type this out im not sure if pets can resist BG damage too deep im out
  20. Softcapped pets are happy pets, while bots have some innate resist and def with a splash of healing you really need to bump it up with your secondary. While ID will cover their smashing and energy holes it might not be enough Pets are not effected by changes (negative or positive) in Recharge. Your speed boost will help them run faster and regen some end, but their recharge will be uneffected Once you get Fulcrum Shift, your team will be slaughtering power houses that will not wait for your bots to finish animating their long attacks Stacking Siphon Power on your bots isnt as big as a damage boost as you think its going to be. If you team a lot, you may or may not notice it. other peoples buffs and debuffs can help your pets stay alive. Sorry for Enter Keys
  21. I lack a proper comparison but its.. baseline? tank/brute/scrap taunt is 400%. aura is 400%, punchvokes probably the same. Not seeing anything on Gauntlet/Fury or single attacks on my tank/brute attacks.
  22. 5 targets max can miss 4.2 second duration 10 second recharge 15ft radius 400% taunt power pool + power slot + enhancement slot investment a tank or brute, maybe even a scrapper(maybe) can overpower provokes taunt% with their aura and punchvoke When solo, alone and fighting an AV/EB with lots of cone attacks that can mess your shit up, or caltrops/burns/rains I can see Provoke being useful for a mastermind but most of the time, no Most power pools are not meant to be super ultra strong because reasons
  23. ya lost me at magical stuff. im still waiting for the oni to get remade into a Shogun
  24. Street Justice t1 pets: 3 stj pets t2 pets: staff fightingers t3 pet: savage melee
  25. Fun and useful: Thug/trap (all levels) > Thug/Sonic (all levels) > bot/trap (post 32/exemp27+) Thugs get AoE early, feels nice leveling, and traps is mostly about acid mortar and attacking, sonic reso is just setting the bruiser as an anchor and siphoning bosses Fun and thematic: Ninja/Dark > Demon/Thermal > Beast/Cold Ninja/Dark is just classic, team teleport around a dark servant and its just auto-mode. Demon/Thermal is rather tough with high resists and heals with a Forged Prince and Gargs. Beast/Cold is just right. Innate Beast def+ice shields+mist frankenslotted 3 ribo/2def/1lotg+maneuvers+IO auras Just fun: Merc/ff. More Dakka. Thats it. shields/auras/maneuvers pushes them to the 40% def all range. and in the 50% range with Mace Mastery>Power Boost.
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