Sometimes you just gatta make do.
1.)Sharp Scrap - minor damage, uses random stuff like knives, throwing stars, im sure theres some other little textures out there like darts or syringes
2.)Blunt Object - medium damage, uses random stuff like bricks/concrete/rocks, pipes
3.)Molotov - fire/lethal with fire dot. medium initials, medium dot
4.)Overcharged Tazer - lethal/energy primary target with 6-10 jumps that are energy damage, damage can scale down per jump
5.)More Nails - 20-30 seconds of +tohit and added lethal damage to all attacks
6.)Barbed IED/sticky grenade - high damage smash/fire with a small radius aoe, like 5ft or less
7.)I honestly have no idea how to do the snipe. there is a Frisbee throwing animation in game and maybe use the trip mines texture or something and make a bladed disk or something
8.)what else is there? stolen cryogenics to be used as a cold dot with a mag1 hold/immobilize? modified leaf blower that shoots baseballs/whatever? theres no animation that i know of that would fire/throw barbed bolas. throw mini chainsaw? i ran outta ideas before and it didnt stop me from finishing the post
9.)Napalm - massive fire damage that spreads quick. i dont know if Chain Burn Patches are a thing but thats pretty much the idea. hit one target and another pseudo pet gets created at another target, etc
I dont have any dominator assault ideas outside of using some NPC animations or that one Baton dayjob powers animation for a barbed/nailed bat or using those hands forward alt animations(sonic, psi, etc) for a "touch" electric glove attack or a makeshift shotgun/blunderbuss type deal, think fallout4 or those hammeraction sliding pipe-within-a-pipe trumpets from hell type deal. i guess also a spring loaded skewer using follow-ups animation. or modded brass knuckles. guess i did have dom assault ideas.
I guess also give alt textures to gun drone, acid mortar, caltrops and so on to make them makeshifty or something post-apocy