
kelika2
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Everything posted by kelika2
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Change Death from Below's Cadaver Counter badge
kelika2 replied to kelika2's topic in Suggestions & Feedback
so many of you missed the point. im not reading the thread anymore. my note is put in the suggestion box and if folks want to strawman thats fine but im out -
Change Death from Below's Cadaver Counter badge
kelika2 replied to kelika2's topic in Suggestions & Feedback
this is wrong because 1000 char slots i just want the fighting to stop and i personally dont care about the badge i just want the fighting to stop -
Because of the name release thing I am doing more and more DFBs There are a lot of fights and people quitting because the badge failed. My proposal is this, Dr. Meinst is trying to poison the cities water supply with dead bodies. We need to click some valve release things that dumps/spawns cadavers out of the water supply. Just clicking the X amount of objectives will grant the badge. killing can be optional. can also increase the exp on the spawned vhaz enemies to 'normal' elvels either way im sick and tired of watching people kick masterminds who dont know any better or people flipping shit because xshadowxwarriorx's death shroud caused a(lot) massive meltdown(s).
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tohit/dmg merged into a single power defense gaining resistance into a single power recovery gaining regen into a single power new: +special. better holds, sleeps, buffs and debuffs all around
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kin/fire is my goto for blowing shit up as a stalker
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Anyone get a request to release a name you just got?
kelika2 replied to Jawbreaker's topic in General Discussion
dont tell anyone since the number of forum viewers are vastly smaller than gameplayers but just make a mental note of november 29th or 30th to retry this is between you, me and the 30ish odd regular forum goers -
We might need a Sarashi and Fundoshi at some point asking for a friend
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Stacking DoTs or stacking snare pits and rains going into detail would be too much since there are so many combinations of fire tanks and corruptors even sentinels or pistol/fire blasters
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you now remember commanding shout that pretty much eliminates most cc
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More MM pet AoEs(and misc) but with lower target caps
kelika2 replied to kelika2's topic in Suggestions & Feedback
maybe the arsonist can use a new single target attack i just cant think of anything that would be home made and small scale Smolotov Cocktail? Darts with firecrackers on them? maybe a wrist mounted aerosol thing? -
Overall, I would like to see more AoE and I want to see it introduced by having 5 or 6 target limit attacks with the level 6 upgrade, for example: Thugs > Punks(not arsonist) > Level 6 Upgrade > Empty Revolvers(new-ish ranged cone): 5 or 6 targets max, lethal damage. Because there are two Punks it will not be game breaking and will allow thugs more AoE at a lower level Thugs > Punks(not arsonist) > Level 26 Upgrade > Dirty Bomb(taoe) 6-10 targets max since lvl26, lethal/smash upfront damage followed up by a lethal dot. I cant remember the movie where I seen a mason jar with explosives and scrap metals in it but thats the idea Beasts > Level 6 Upgrade > Summon Wolves > Piercing Howl (pbaoe) 5 or 6 targets max, smash/energy damage to mimic sonic damage Beasts > Level 6 Upgrade > Lions > Pounce (taoe) 6-10 targets max, i dont know if porting Spring Attack is possible but that was generally the idea, just smashing damage Beasts > Level 6 Upgrade > Summon Dire Wolf > Chilling Howl (pbaoe) 10-16 targets since it is a tier3. pure cold damage? Robotics > Level 6 Upgrade > Drones/Prot Bots > Charged Shot (taoe) Just pure energy damage aoe, 5-6 target limit Ninjas > Level 6 Upgrade > Genin > Dragon's Tail (pbaoe) same as our tail but limited to 5-6 targets Ninjas > Level 6 Upgrade > Jounin > Lotus Drops (pbaoe) same as our lotus but limited to 6-10 targets Ninjas > Level 6 Upgrade > Oni > Fire Sword Circle (pbaoe) same as ours but 10-16 target limit. The oni has two fire sword melee attacks, and like 4 ranged attacks Note that the Oni's sword attacks are the old lethal/fire with no -def. FSC would balance out its kit Demons > Base > Demonlings > Spit [fire/frost/bile] (single ranged) All damage over time attacks, duration/ticks unthoughtof, uses Poison's spitting animation, fire/ice/toxic damage depending on the demon Demons > Level 6 Upgrade > Demonlings > Claw Burst (ranged cone) Basically the Widow's Dart Burst but primarily lethal damage/the demons element with possible DoT. 5-6 target limit. The Demon Prince's Shiver and Chilling Aura does no damage Shiver (wide melee cone) for players got damage added to it awhile back, maybe no DoT for the prince and swap Chilling Aura for Chilling Embrace (dominator ver. damage aura/pbaoe) Soldiers > Level 6 Upgrade > Soldiers > Incendiary/Napalm Grenade and Chemical Grenade (taoe) 5-6 targets max, soldiers get fire, medic gets toxic. due to the DoT nature of soldiers I think all that damage should be over time Necromancy > Level 6 Upgrade > Zombies > The vomits Wider cones would be all that is needed Necromancy > Level 26 Upgrade > Zombies > Empowered Brawl(new, melee) Just smash/negative energy. its simple, its kinda silly, and sounds lazy but i think merc soldiers use the same animation for all their powers
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if i already didnt have like 10 marine characters i would probably make Clair Boyant
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oh damn another elec/fire/fire what are the odds anyways i went for ranged defense because i had too many attacks and permahasten felt like a waste and slotting for melee defense with mostly ranged attacks kinda felt meh elecfire.txt
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acc/dmg hami x2 end/def/tohit hami x2 1 lotg def/global rech 1 misc acc/dmg/end pet enh is what i do for my enforcers this maxes their acc/dmg/end/def build.txt
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Elemental Weapons Power Sets and Whip powersets
kelika2 replied to Lumicat's topic in Suggestions & Feedback
we have a lot of weapon sets as it is, and if it were to be made only fire would come out on top and the rest will just be there like swap ammo -
Elemental Weapons Power Sets and Whip powersets
kelika2 replied to Lumicat's topic in Suggestions & Feedback
Assault Rifle getting Aim for like 5 minutes almost broke the internet plus itll get more confusing if you break them down even more like giving Katana only access to lethal/toxic/fire, broadsword smash/fire/ice, mace smash/lethal/etc and so on -
Elemental Weapons Power Sets and Whip powersets
kelika2 replied to Lumicat's topic in Suggestions & Feedback
The other thing is that Swap Ammo takes up the buildup slot for pistols. if you take away buildup for all those sets there will be.. more complaints -
Elemental Weapons Power Sets and Whip powersets
kelika2 replied to Lumicat's topic in Suggestions & Feedback
Swap Ammo for weapons sounds nice and all but I think it should be more solid than that, more punishing to say the least. Like at character creation if you want a beam sword you are stuck with energy/lethal for that characters life. Lightsabers are more finesse than pure strength, an ice katana will have a different feel than an earth katana and a fire broadsword is going to weigh less than a rusty toxic broadsword. even then who would pick an original broadsword after this unless they buff the base like adding a lethal dot to everything and so on. -
Give Speed Phase an Additional Jump Speed + Height
kelika2 replied to Etched's topic in Suggestions & Feedback
i think it makes sense you can phase out with some things but not the world itself and if you can phase doesnt that mean rules of gravity change either way try out 3 slot Infiltration. 3 universal travel IOs for maximum speed and jump height. with sprint you should be in the 80mph range -
Female(maybe males) > Lower Body > Boots > Roman Greaves Female > Upper Body > Gloves > Roman Vambraces Can we get versions of these without the human faces? There are probably other roman pieces with faces on them that can go as well Or maybe use the tiger face on the sybil belt
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faster minions would help out a lot
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sleet is at level 28 and i tend to play a lot at lower levels
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Best Powersets/Archetypes to use with Soul Mastery?
kelika2 replied to CrusaderPenguin's topic in General Discussion
Force Field characters. I have a few masterminds left that use powerboost + bubbles still Some firefarmers that are not DoT based. my claw/fire uses soul for dark obliteration many of whats left of my defenders use it. time/fire/soul defender is pretty damaging and very utility based. power boost + farsight is insane. elec/elec also benefits greatly end draining with power boost