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kelika2

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Everything posted by kelika2

  1. that.. wont help against phasing out the players part if hami is immune that means the players can still get phased as someone who kicks people on sight who use dimension shift i vote to completely get rid of the power
  2. god damn i never even considered fire/marine controller all that marine +end and stuff and slotting fire control for damage sounds insane.
  3. i always wondered how nophase people can stay on earth since its always moving. like theres no way kitty pryde didnt have a nightmare or something when she was developing her powers and boom suddenly in space. what is the speed we are moving at? 18 miles a second?
  4. Sometimes you just gatta make do. 1.)Sharp Scrap - minor damage, uses random stuff like knives, throwing stars, im sure theres some other little textures out there like darts or syringes 2.)Blunt Object - medium damage, uses random stuff like bricks/concrete/rocks, pipes 3.)Molotov - fire/lethal with fire dot. medium initials, medium dot 4.)Overcharged Tazer - lethal/energy primary target with 6-10 jumps that are energy damage, damage can scale down per jump 5.)More Nails - 20-30 seconds of +tohit and added lethal damage to all attacks 6.)Barbed IED/sticky grenade - high damage smash/fire with a small radius aoe, like 5ft or less 7.)I honestly have no idea how to do the snipe. there is a Frisbee throwing animation in game and maybe use the trip mines texture or something and make a bladed disk or something 8.)what else is there? stolen cryogenics to be used as a cold dot with a mag1 hold/immobilize? modified leaf blower that shoots baseballs/whatever? theres no animation that i know of that would fire/throw barbed bolas. throw mini chainsaw? i ran outta ideas before and it didnt stop me from finishing the post 9.)Napalm - massive fire damage that spreads quick. i dont know if Chain Burn Patches are a thing but thats pretty much the idea. hit one target and another pseudo pet gets created at another target, etc I dont have any dominator assault ideas outside of using some NPC animations or that one Baton dayjob powers animation for a barbed/nailed bat or using those hands forward alt animations(sonic, psi, etc) for a "touch" electric glove attack or a makeshift shotgun/blunderbuss type deal, think fallout4 or those hammeraction sliding pipe-within-a-pipe trumpets from hell type deal. i guess also a spring loaded skewer using follow-ups animation. or modded brass knuckles. guess i did have dom assault ideas. I guess also give alt textures to gun drone, acid mortar, caltrops and so on to make them makeshifty or something post-apocy
  5. so it knocksdown by default now? your telling me i have like 50 characters with the epic version of bonfire slotted for KB2KD? thats like 100m just farting around my characters wtf nows a good time of this post to invest in unslotters
  6. that mentality is thankfully long gone in most current day MMOs and city of heroes tanks nowadays can deal decent damage, and amazing damage if they are geared for it. having khelds do less damage is a step back, even in tank form.
  7. Old-ish thread but im bored try fire/rad. Choking Cloud is insane on a controller. it can and will replace Cinders Holding bosses instantly-enough because of Char and Choking then all the little dot damage all over the place from rings, char, bonfire and so on adds up. slot for tohit debuff at first and when you get to 47 slap 3 enzyme hamis in it and just be awesome after that
  8. Once you get Fulcrum shift you wont have time to mess around with Disintegrate. once you have up to 7 fulcrum'd team mates they will be mowing things down before you get a chance to pull out your rifle
  9. thats not a huge deal. sure you get nova form at level 6 but at the same time you get bolt/blast/eye/scatter/detonation at or before level 12.
  10. none of us thought the name release thing would ever happen maybe someday a change to knockback will happen. stay in there snarky
  11. The Super Stunner's self rez in mind, something with -recovery/end epic pools, armors, etc
  12. blaster with buildup in the secondary. go tactical arrow if you want maximum damage and dots sentinel with bio or fire as a secondary really downhill after that
  13. its like that now with incarnates
  14. yup and for whatever reason some melee cones feel longer and wider for nontanks
  15. I am starting to notice Ruin Mages Earthquake patches are going away when the caster dies in DiB.
  16. now its confirmed you got the wrong person
  17. i also suggested to shorten it by like 30-40% i still dont know what you mean by adding a few extra attacks to special enemies would break the game, it wont. the clockwork king here is still young and i dont see what adding psi enemies in his room or adding bosses(bertha, tom, lord, etc) the ability to build other clocks or others starting to learn to harness their electrical stuff a bit better. all this time i was suggesting to add it to the special named enemies, not the entire fucking thing and as i said before, this entire game is tedious and repetitive, its not just unique to synapes and to finalize this, the synapes TF is still one of the old task forces and it still has old mechanics. the enemies will always be at a minimum of level 20, even with a level 15 leader. you can test this out assuming you have a level 15 alt. to say it again, synapes does not scale with the team leader like all the newer task forces do. and even then i dont know where you got the number 17 from.
  18. so your saying giving bertha a chain lightning ability would shatter the game at its core or not enough to something or another? but synapes is hard level 20 at minimum. i dont know where you got 17 from i really do not know what you are fighting for here
  19. i woke up with this thought but why do we still need all the extra powers? Like with Bio armor what stance you have on changes other powers in the same set. so with that in mind why not delete all the nova and dwarf powers but start using the main sets powers and change their specs depending on what form you have? All the blasts can have their range and damage buffed when you flip on nova form but you lose access to melee attacks aside from dawnstrike and seekers. dawnstrike can even be turned into a ranged aoe and its animation can be using one of those seekers just amped up to x5 size or so and lobbed onto a target or reticle target And a mix/mash of offensive powers in dwarf form. short range laser beam eyes/lumi blast or enhanced target cap solar flare and the heals can get buffs too and maybe a toned down version of dawnstrike. and hell, why not add a small aoe to their version of total focus whos name i cant remember right now
  20. damn, first it was "nooo its too simple and repetitive" and now "nooo its too complicated, low level players cant handle an extra attack"
  21. with khelds, there are no other "sets" available to them. you will always be a lumi blast/lumi defense peacebringer. meanwhile someone out there can be a fire/atomic blaster, fire/dev blaster, etc and so on And since khelds are a long learning experience and so many guides and stuff are out of date and peoples vain mentality there are a lot of roadblocks to someone making a kheld and what hurts the most is little replayability without forcing it human form damage sucks and i fear the day the devs buff it because it would cancel out why even nova form. well i mean unless they do something like shorten the range on all attacks and lower the target limit to things like sentinels dwarf form is very rarely needed for groups and i only really feel like i accel as a kheld as a nova form with permahasten. and i did that. i did the hell out of that. at least with soldiers and widows you can make multiple characters (ignoring second/third builds) and can have at least some variable experiences with replays while still bringing in some damage actually this post was too long and heartfelt for my taste, the real reason no one makes khelds is their main mechanic covers up their costumes
  22. Same thing when an Aeon SF says "no masterminds" and then someone makes a MM only aeon sf. they are bored
  23. I was thinking of a chain lightning or summoning 5-10 minions at once or the ability to resurrect on a mass scale once for the first 4 or so missions and maybe, just maybe having an inner working of psychic clockwork just starting out and hes maybe able to pass on minor darts and such. hell, those synapes temp powers that hold clockwork can be brought into play here that can stop said abilities from working and maybe end up being an AoE hold(s)
  24. i think that was my first emoji. lemme try that again to see how it happened (KB on) (KB on): (KB on.) (KB on) (KB on): (KB on.) --- screw it i tried ---
  25. yes but knockback off by default option to turn it on but it flags you in all chats for having it on. like if you are forming a tf and Munchausen sends you a tell [Timestamphere]Munchausen(KB on😞 hey id love to spend 30+ minutes in your group
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