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kelika2

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Everything posted by kelika2

  1. Yeah no one is going to do that
  2. i didnt know you existed until a few minutes ago. i say that to put it into perceptive on how impossible it is to do what you said
  3. you mean the alpha slot?
  4. I tried to get decent AoE at or below level 20. I loathe sets like super strength or psi melee
  5. oh man i just realized that spear throw uses the right hand and katana users use their left hand
  6. Tier1 - Gambler's Slice - ranged, minor, two ticks Tier2 - Air Cutter - Medium damage ranged attack, uses sting of the wasp animation Tier3 - Ruthless Impale - high damage attack that uses Assassin's Strike animation, chance to hold Tier4 - Venom/Poison blade, basically fiery embrace but toxic damage. Tier5 - Lotus Drops Tier6 - Soaring Dragon Tier7 - Throw Katana, uses Cimerorian Spear throw animation, can be snipe Tier8 - Vacuum Slice ranged cone attack that uses flashing steels animation Tier9 - Dragonfly but taoe like Battleaxe's attacks
  7. they do but if you are double stacking domination it knocks back sometimes also if you are using Overwhelming force stop now, that causes a lot of knockback. use sudden acceleration
  8. You know how the exp toggle in the options menu was nerfed because of firefarmers? And you know how incarnate powers dont work at level 44? And you know how the +exp boosters do not work at level 50? Bring that back, but just make -exp/+inf options to stop working at level 45. Potential numbers: 25% slower exp, but 20% inf gain 50% slower exp, but 40% inf gain 100% slower exp, but 60% inf gain 1.) potentially exploitable by firefarmers. someone halting at 44 will not have the killing power of a decked out incarnate, slots and mule powers from 45-50 will also be limiting but they sure will try 2.) im not going through every story arcs levels in ouro to check but the people in their mid 40s wont be missing much. meaning people at level 45-50 wont need to exemplar/ouro down for level 45-50 arcs 3.) this gives people the option to level slower and not be punished for it
  9. A lot of people do not and that default green gets to me I do change its color and I hope im not just mandelaing over here.
  10. Anyone else remember it being red/blue or red/white and not this uglyass baby poop broccoli paste green?
  11. i have two huntsmen one ranged and permahasten build. and bane spider only for buildup one melee and defense build. buildup, stealth and placate from bane
  12. i have a rad/fire sent thats pretty point blanky
  13. fire: backdraft. replace it with cinders or merge it with cinders. air sucking out holds because also heat inhalation ice: ice funnel, think frostfire mission earth: crater/sinkhole, everything falls to the center
  14. just go fire control/trick arrow and slot fire control stuff for damage bonfire + 5/6 bombardment + kb2kd hot feet slotted how you want, i said screw set bonuses and went 3 acc/dmg hamis and 3 50+5 end redux fire cages + 5/6 bombardment + end redux oil slick + 5/6 bombardment numbers will fucking flyby flash arrow + smoke is a powerful combo cinders cd is too long, skip slot flashfire for basic stunning, either regular IOs or an ATO. ring of fire and char are also for damage. both 5/6 decimation. add a 50+5 hold to char if you want
  15. is this the piccolo dick meme?
  16. how about jump height speed? its kinda agonizingly slow to get vertical height
  17. Boosters from the start vendor are 1000inf a click at level 1 booster + dib/dfb reward = something reasonable
  18. a part of it yeah the booster from the start vendor + dfb/dib gives a hefty amount of tohit. like enough to not totally suck in posi(all the -tohits and +def) or hollows (mostly +defs from bosses)
  19. its not about popularity resist based sets dont get anything regen types are.. regen types and support stuff like buffs and debuffs dont benefit at all. a radi def would get more -tohit with the new proposed rewards
  20. i tried that before, turned into people using AI to reply on varying reasons of no for.. reasons
  21. so many of you missed the point. im not reading the thread anymore. my note is put in the suggestion box and if folks want to strawman thats fine but im out
  22. this is wrong because 1000 char slots i just want the fighting to stop and i personally dont care about the badge i just want the fighting to stop
  23. Because of the name release thing I am doing more and more DFBs There are a lot of fights and people quitting because the badge failed. My proposal is this, Dr. Meinst is trying to poison the cities water supply with dead bodies. We need to click some valve release things that dumps/spawns cadavers out of the water supply. Just clicking the X amount of objectives will grant the badge. killing can be optional. can also increase the exp on the spawned vhaz enemies to 'normal' elvels either way im sick and tired of watching people kick masterminds who dont know any better or people flipping shit because xshadowxwarriorx's death shroud caused a(lot) massive meltdown(s).
  24. tohit/dmg merged into a single power defense gaining resistance into a single power recovery gaining regen into a single power new: +special. better holds, sleeps, buffs and debuffs all around
  25. kin/fire is my goto for blowing shit up as a stalker
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