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UltraAlt

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Everything posted by UltraAlt

  1. The game isn't designed to be played at +4/8. Increasing the difficulty level and spawn size is there to make the game more difficult. You are experiencing that difficulty. You could get some more AoEs out of power pools: https://homecoming.wiki/wiki/Leaping#Spring_Attack, https://homecoming.wiki/wiki/Experimentation#Corrosive_Vial, and https://homecoming.wiki/wiki/Force_of_Will .... ... but, of course, the easiest way to add more AoE damage is teammates.
  2. Any more info? That's pretty limited. I'm assuming you are saying that the trays were all empty. Did you have more than one tray open? (I'm assuming this doesn't make any difference) What archetype and power sets did you have? I'm assuming your character wasn't a Praetorian that somehow managed to get an O-portal at level 1. Was it a Hero or villain character? (I'm guessing it would be more likely to be a villain)? Did you travel to the Ouroboros from the open world or from the Pocket D (or other co-op location) or sg base?
  3. I still go there to run the lake sometimes when I first create a character. I just get all my P2W stuff including the base teleporter and /altinvite or get a base passcode ready. While I'm leveling up in Echo: Galaxy City, I use the base teleporter to go to the base to level up and gear up before dropping back to where I was in Echo: Galaxy City. I was sad when the zone was shutdown. I know it was part of the "funneling" that was going on in the game at the time - including pushing origin contacts to the side.
  4. Have you tried turning into a https://homecoming.wiki/wiki/Panther_Travel_Power or a https://homecoming.wiki/wiki/Coyote_Travel_Power? Not a pony, but an animal travel power anyway ... without having to use a costume slot to switch up. (The leaping animation is way better in one of the two animal transforms than in beast run ... the leaping animation for beast run looks like a cat thrown a a screen door to me.) I don't think we are going to get ponies or motorcycles either .... I think we would be more likely to get flying trash cans .... ... that work like the rocket boards, flying carpets, or void skiff, but I'm not holding my breath on that one either...
  5. At the very least, you could say what the character name is and what server you were trying to make the character on. Dependant upon the server you are on, you could try this thread as well:
  6. What are you talking about? Do you think that the server names before the Sunset are going to be used on Homecoming for some reason?
  7. As an alt-jumper, I would suggest not deleting any character. If I was going to do what you are suggesting, I would create the new character, get them into the open world, log out, go to the character select, rename your first character to something else, and then immediately rename the character you want to have that name. Then delete the character you don't want any more (though again, with 1000 slots per server, I don't know why anyone would want to do this. At the very least, use them as a mule.) The name should be free almost instantaneously, and this is the fastest way to change the name and, hopefully, insure you keep it on your account.
  8. Are you suggesting that a new player should have more restrictions and guidance in the game while making a first character? After letting them know that they have the option of getting some guidance for a first character or not, if they want guidance ... "Homecoming has developed even past the large amount of development that was done with the game was still commercially active before the Sunset. The amount of content and choices may be overwhelming to a new player. For this reason, we would like to know if you would like some guidance in creating our first character. This will give some limitations to the kind of character you can create and help streamline the character creation process as well as directing you to explore the the game as it was originally intended upon release. Would you like guidance or are you ready to take a deep dive into the world of Homecoming?" Perhaps allow them only to be a Hero? Limit them to the 5 original hero archetypes? Only allow them to pick from the original power sets? Take them directly to a default superhero costume once they get to the costume creator? Skip over power customization? Make them play through the original Hero-side tutorial? Automatically, giving them the "help me" tag? Give the player's character's their origin contact as their first contact and don't give them another contact (that isn't given by the origin contact) until at least level 5? Let them know to use the /help channel as it is generally friendly and helpful in THE CITY?
  9. I wouldn't use this to replace Flurry, but, to replace the current ability to be able to run through "some" stuff that "isn't moving", I could go for that. That is to say, invisibility while https://homecoming.wiki/wiki/Speed#Super_Speed is active. I will say on the other hand that the ability to be able to phase through enemies when https://homecoming.wiki/wiki/Speed#Super_Speed is active with a https://homecoming.wiki/wiki/Concealment power active is very powerful for stealthing missions. No worries about bumping into enemies - you simply pass through them. Thanks for clearing that up. I can agree that usually when a speedster uses a Flurry in a comic book it is pretty much always on a single target. I think at one point before Sunset that had Sands of Mu, Shadow Maul, and Flurry and that's where my confusion came from as I assumed at the time I slotted the power (and in memory) that Flurry was a cone attack. So many characters, so little a number of speedster alts!
  10. Well, that quote wasn't actually me, it was from the thread starting post by @FFFF
  11. I had a Champions RPG (some would call "pen and paper" or --- shiver --- "table top") speedster character that had a power that I called the "Manic Run-by" which was basically the character ran around in a small area stomping on everything. It could have had an explosive effect, so the center of the area too the most damage and then it dissipated a dice at a time as the effect expanded outward from that point, but I built it as an AoE so it would hit all the targets in that area equally. The teleport in the Martial arts secondary for Blasters works like that - https://homecoming.wiki/wiki/Martial_Combat#Burst_of_Speed Honestly, I would like to see the Flurry as a cone like Sands of Mu. I could have sworn it was originally a cone ..way back .... in the day... If you want a superspeed travel pool with teleport then that would be https://homecoming.wiki/wiki/Experimentation and https://homecoming.wiki/wiki/Experimentation#Speed_of_Sound You can always execute a power when you get to the end of a Jaunt (aka teleport).
  12. You're asking an alt jumper? The answer is obviously ... at least a couple of both.
  13. Are you planning on running solo or with a team? I would make characters that you have a character conception for because you are more likely to get attached to characters that way. If you are going to team, then any archetype is fine. if you are going to solo through leveling content, if you play the a sets powers, any of them will work, but some solo easier than others. There are obviously support archetypes, damage archetypes, and self-protection archetypes. It is going to be harder to solo with a support character. So I like alt jumping, so I would suggest making a couple characters with different archetypes and power sets and see which one(s) you enjoy playing.
  14. Here's mine. Are you planning on playing the character through the game or just getting power-leveled to level 50? Are you planning playing the character in missions at level 50 or are you just planning on farming with it at level 50?
  15. Adding a color is a standard one as well. I'm pretty sure the game will let you add any kind of descriptor in there you want as long as your character name doesn't start with "The "
  16. I don't go that route either. I'm not doing the old school clan marks around a name either. I don't settle for any old name. It has to fit my character conception, but I'm not going to not make a character because I have to try several names before I get one that fits the character (rarely is that the case - if I don't get the first time, I'll generally hit one within the first 3 attempts) One gimmick you missed was the substitution of capital "i"s for lower case "L"'s vice-versa. these are both well hidden with the CoH's default font. For example BIood or lchabod - but change the font - BIood or lchabod <--- not so obvious about the L for the I on Ichabod, but still, even so...
  17. Well, most of my characters have ccemotes for costume changes. /macro name "cce # ccemote" name = name of your macro cce # = slot # first slot is 0, second is 2, etc ccemote = one of these below ccbackflip cchowl ccevillaugh ccspin ccnuke cclightning ccprestochango ccdrinkformula ccsmokebomb ccninjaleap CCDimensionShift ccfurburst ccsalute ccvanguardsigil cccast ccsuperserum ccenergymorph ccrapidboil ccfeatherburst ccfurspin ccoilstrike ccpressurerelease cciceblock ccstoneblock ccfireworks ccpureenergy ccnuke ccmurderofcrows ccconfettithrow ccgiftburst ccinnerwill cclightmagic ccrainbow And I often have a innocent bystander costume and (at least one) superhero costume, so ... /macro IB "cce # ccemote$$goto_tray 9" /macro Super "cce # ccemote$$goto_tray 1" I'll put like brawl and that kind of thing in the IB tray (tray 9) as well as the form change macro for changing into superhero mode. I'll usually put the IB and Super macro into another tray that I don't use for combat as well. And then sometimes I use another emote before activating the costume change and that varies. I would stick that in the non-power try with the IB and Super macro - usually before the Superhero macro so I use it as a sort of "power-up" before doing the actual costume change. I usually add an emote to my thanks and gratz macros. I use the dancing emotes, some of the sports emotes, ... well ... some of all kinds of emotes dependant upon the character. Usually, I'll do this when I'm standing around waiting for something to go on, even that is /e crouch -ing on a ledge somewhere waiting pounce on an unsuspecting target. Sometimes I'll act like I'm interacting with NPCs that are standing around somewhere. Honestly, I probably end up using /e shrug and /e facepalm more than any of the other ones, but I don't think I have either of those macro'd. It isn't past me to use /e protest or /e holdtorch ( @DougGraves see above )
  18. https://homecoming.wiki/wiki/Indomitable_Base_List
  19. https://homecoming.wiki/wiki/Reunion_Base_List
  20. https://homecoming.wiki/wiki/Torchbearer_Base_List
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