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UltraAlt

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Everything posted by UltraAlt

  1. I don't play past level 49 either (I have 3 50's and I don't plan on leveling any more to 50), but I slot sets. I frankenslot procs or for specific bonuses. I usually have at least a couple set enhancements slotted by level 20. I don't think that frankenslotting would be worthless to you. There are procs for all kinds of things. I do think that the archetype sets have very useful archetype-related procs and, most of the time, good set bonuses for slotting as few as 2 in a power. Have me beat on that one ... understood. I'm more of a wolf myself.
  2. Wasn't Back Alley Brawler the "Ms Liberty" of Galaxy City? I would rather see Back Alley Brawler replace Blue Steel in Kings Row. It seems more thematically correct.
  3. Wow. I used to run a lot of characters through Galaxy City. I would hunt the lake in Atlas and then go to Galaxy City to hunt the lake there if I didn't start a character in Galaxy City. I seem to recall that the contacts there had different missions as well, but I wasn't really keeping track. I didn't even realize that there are like 3 different Origin contacts for each Origin at the various levels until I started digging through the wikis for information for my Origin Quest. I'm not even sure how you get which of the three as they seem to give the same missions ... maybe archetype related? I remember going to Galaxy City to meet up under one of the statues for the start of Tanker Tuesdays. I still dream about running around in Galaxy City near that statue from time to time.
  4. As long as you are crafting characters to play, I don't have a problem with alting (I hope that is obvious by my name and avatar). There is difference between crafting character to play and grabbing as many names as you can simply because they have been released. When you list so many at one time, it seems to be leading toward making characters simply to get the name versus making them to play. It isn't hard to get to the level you describe. 2 DFBs, 1 Posi 1, and 1 Posi 2 will get you in that ballpark. Claiming that they are that level just seemed to be a defensive excuse to me for "getting" bunch of names that you felt were cool. To be clear, I know that this thread is about showing off "names" that people feel are cool. I have no problem with that. I try to say way from this thread, but you posted so many in one post that I felt that I needed to say something. We are all free to play the way that we play.
  5. Of course, it doesn't appear to be so for you if you have been doing the same thing. 19 names listed all in one post seems to be excessive to me. Most likely many of those names probably weren't even released due to the name release. Are they playing the characters? Two DFB's, a Posi 1, and a Posi 2 gets you to around level 18. Seems to be more like an excuse to say that they are playing the characters, but we each play our own way. It remains to be seen if they continue playing those characters or not. I understand that this thread is about getting a cool "name". Nothing wrong with showing off a shiny new "name". My point is that it wasn't "a" name. It was a bunch of names ... at least I consider what you say to be 19 as more than one. From the outside of this behavior, it is clear. I understood the point of the name release was to free up names and not for a new round of name grabbing. It definitely seems to be name grabbing/hoarding. People are free to play how they like. We are also free to discuss things here in the forums. If you feel bad or a need to be defensive about my point, then perhaps you should consider my point before trying to grab a "bunch" of names simply because they may now be available.
  6. Are we in a race to hoard names now? I thought the whole point of the name release was to stop the name hoarding.
  7. No. Most certainly not by the Malta. Excuse me. I have more Marketing to do.
  8. Yeah. I still see players running from even Peregrine Island saying they have to go train and then they run off to Ms. Liberty in Atlas to train! Sad to say, but seriously. The two players that I game with the most and I go outside after completing a mission where one or more of us level and we summon a base portal to train. Most of the time with the one from the START vendor, but it really doesn't take that much time and patrol xp to get one from the day job for logging out near a sg portal. The fast travel power takes a long time to recharge. But that won't drop me off at the next mission?! No. It won't. Generally, since we are all in the sg base, the teammate that has the star selects a mission and one of us uses TT to get us all there at once.
  9. What lack of "share mission" feature? If you do leveling content you can get the same contacts and complete missions collaboratively. You can even start all characters as the same origin and run through the game with the contacts from that origin and collaboratively complete them. https://homecoming.wiki/wiki/The_Players'_Guide_to_the_Cities/User_Interface/Options_Window#Team_Options Options>General>Team Options>Collaborative Missions There are arcs where the missions aren't given in the same order to all characters, so sometimes you will need to switch back and forth doing missions. The teams that I roll collaboratively with, we run all get the next mission from the contact and run the one that the most of us have. Then the ones that could complete the mission get the next mission, then we run the mission that one of the people had that didn't match up before (which tends to match up with what the other players just gained from their contacts). Seems like your group might only run level 50's. The main group I play with works around the same issues by playing alts like you are doing, but we don't confine ourselves to task forces or Oroboros - actually, we almost never run Ouroboros. I would say we run more AE story arcs than Oroboros. It seems like you are playing for merits. I don't so I can't really address the need to struggle for merits. screenshots. Just take a screenshot when you start the task force. Delete it when the task force is over. Keep them in a task force folder. I'm assuming you have less than 10 running at any individual time. Name them by the name of your character and the name of the arc. Then you can pull up the with your character name and see the names of the other characters in the screen shots. If you need to start cross referencing globals with character names, then that is going to get more complicated. This is definitely something that your group is going to have to manage versus the game handle it for you. As you have indicated: The issue seems to be exclusive to your SG that doesn't interact with the rest of the community in-game. In no way is that to say that you and your friends shouldn't enjoy playing the way that you enjoy playing. What I am saying is this burden that your sg heaped upon itself is your sg's burden to bear.
  10. No. They don't reset to zero if you log in to check your inventory. Some of the day jobs you get a number of uses. These usually max out at 30. Some of the day jobs give you a set amount of "use time" before they need to be recharged. If you don't use all of the "use time" then when you log out in an area to recharge it, it recharges on top of the remaining "use time". I think you referring to day jobs that give you a perk for a set amount of game time. This maxes out at 2 hours. But once again, if you don't use all of the "use time" then when you log out in an area to recharge it, it recharges on top of the remaining "use time". I have no idea about "task force involvement" affecting day job recharging as think I have only logged out while in a taskforce once since being back on Homecoming if it wasn't just to have people log out briefly so that the leader could regain the star (due to them dc'ing). But that should only affect recharging of day jobs .. if it even does that. If they are online, obviously you could see them in teams window. Otherwise, you're out of luck on that one. Sounds like something your task force leader should be responsible for. They could take a screenshot with their team menu open during the Taskforce and they would have the last of participating characters. I don't think this is something the DEVs should take time dealing with when it can be done by players. yeah, you obviously don't know how the Day Job system works.
  11. To my knowledge, no Paragon City police officers are ground up and added to the incendiary ammo used by heroes. I would assume the same goes for Vigilantes. I don't think rogues could get away for using ground up Paragon City police officers in their incendiary ammo for long without being forced by the game to take on full villian alignment. Villians? Apparently, they can do whatever they want as long as Lord Recluse doesn't send his minions to successfully shut them down.
  12. Okay. So do you know the email address you used for the account that you had on the old computer? Can you log into that account here on the forums? If so, go here: https://forums.homecomingservers.com/getting-started/ See the section: Registering an Account Step 1 - Forum Account You are currently logged into a valid forum account and may proceed to creating a Game account. You must create a Game account before you can log into the game! Step 2 - Game Account You have a valid Game account with the username [YourAccountName]. If you have forgotten your password, you may change it in the Game Account Center at any time. If my account name wasn't valid, it would give a prompt to create a game account. I'm assuming you went through this process to create your old account and your new one.
  13. The only mods to the UI are ones you set up yourself. You may want to look here: I run the game at 1920 x 1080. My chat text size is set on 14. UI scale at 92% That being said, I'm playing the game on my 36"+ LCD television. My post is here: When I need to - which is rare - I grab the lower right corner of the map window and draw it down until it is big enough that I can see what I want to see. I right-click on the map if I need to go to any certain point. And then I grab the right corner of the map and pull it backup to the original position.
  14. For the older stuff, you might want to check out https://www.gutenberg.org/ "Choose among free epub and Kindle eBooks, download them or read them online. You will find the world’s great literature here, with focus on older works for which U.S. copyright has expired. Thousands of volunteers digitized and diligently proofread the eBooks, for you to enjoy." https://www.gutenberg.org/ebooks/search/?query=Robert+e.+Howard&submit_search=Go! https://www.gutenberg.org/ebooks/search/?query=H.+P.+Lovecraft&submit_search=Go! https://www.gutenberg.org/ebooks/search/?query=Jules+Verne&submit_search=Go! https://www.gutenberg.org/ebooks/search/?query=fritz+leiber&submit_search=Go! https://www.gutenberg.org/ebooks/search/?query=edgar+rice+burroughs&submit_search=Go!
  15. It should. Perhaps a concept around an inventor that creates (recipes) inventions to sell to other superheroes? Or perhaps a character that is a millionaire (/ah) by day and prowls the street at night wearing a mask (or cowl) and (with or without) a cape? I do not farm. I'm against farming. But people are free to play how they want here. And I must say, that farmers pay me plenty for the work I do on in the /ah. And that's farmers - plural - many, many farmers pay me .... many of them. I sell my salvage for cheap (I sell all my white and yellow salvage for 1 inf). I buy salvage on the auction house at well above the usual auction price. I buy recipes. I craft them for the community (... and the profit *ca-ching!*) You don't need to farm to generate influence or salvage.
  16. I can see by most player's screen shots that they are pretty much mouse and keyboard players. Not being one to use a mouse and keyboard for gameplay, my control of the game has lead me to set up my trays a bit differently for my own ease of use. Currently, I set it up like this....(tray 9 in this example [in the active tray position at this point] is for "innocent bystander" powers. Some characters I'll have a macro there to flip to tray 1 with a costume change into superhero mode included - but I just do it with clicks in the costume change tray 8 with the character related to this screen shot. This character related to this screenshot is going to "switch" is going to "put on the mask" before charging into battle) ... and I set it up that way because of this .... ... of course, this was before the fast travel powers, so some of what has been listed here has been consolidated to that single green button ...
  17. How many active trays are you using? Do you have a separate tray for toggles. From my own character creation, there are often powers in a primary or secondary set that don't match my character conception. This does a good bit of narrowing down for me. I don't power level more than using x2XP when on the team I play with 2 nights a week (sometimes not even then). The rest of the time I just get 8 hours of the x2XP and, when that runs out, I don't get any more. That being said, I'm picking powers as I go, and I'm not getting all of the primary and/or secondary powers as I go. I usually ending up getting a travel power before 20-30 and probably end up having a couple of pool powers by 30 as well. (I pretty much always try to get leadership maneuvers and tactics along the line as I tend to team. Plus the are toggles, so I just turn them on and leave them on). I pick powers on what the character seems to need at that point based on how well they are doing in combat focusing on what would fit the character conception. To be archetype specific: Blasters can use their Tier 1 and Tier 2 primary powers when mezed, so I would always suggest to get those on a blaster. For a controller, I generally decide if I want the character to be single or multi-target and focus mainly on the powers that fall into one of those to categories. I often do not get self rez powers. I will generally always take powers that are augmented by other powers in a set or the archetypes inherent power. Sometimes what makes a difference in the power I pick is the additional FX it has - like slow, disorient/stun, knockback, knockdown, etc. Generally, powers have a time and a place to use them. You might have a good rotation of powers, but new type of enemies or a certain situation means changing your tactics and powers to defeat them. I can't really give any better explanation than that as I do it on the fly. I've been back for several years now and I know that I have /respec'd less than 5 times. Honestly, I can only remember twice. And, I only have one build per character. If you gave me a certain archetype, power sets, and concept, I could probably make better suggestions of how to narrow down your power picks from the primary or secondary set.
  18. There are those that create characters based on exploiting the power sets and game mechanics, there are those that create characters and pick powers based on character conception, and then there are other ways of going about it (to cover everything else). As a character conception player, I do not feel it to be "taxing or inefficient" to play a character based on my conception of them. I try to retain that concept even if it means turning off the XP/Level-locking them because I consider them to be at the height of their powers at that point. If you want to mini-max then I would suggest Mids ... as I'm sure other people have. If you want to explore the game and everything it has to offer, then you can't dismiss powers simply because they aren't "the best" based on number crunching. There are alot of powers that are fun to use that people will throw out the window for the sake of dps alone. City of Heroes was based on teaming and team synergy. Over the years it has become more solo friendly. Is playing City of Heroes about enjoying and exploring the superhero genre or is it about "steamrolling" content/"Hulk smash!"? The choice is yours. You pick your own goals and what is fun for you.
  19. And that would be the problem. A melee damage set have the same range restrictions as the other melee damage sets .... more or less. Increasing the range of the attacks for a melee damage set would mean reducing its damage, accuracy, and/or activation time. I'm going to go ahead and stop here. I can side with you that it would be cool to have stretching power sets and I can't say that I haven't brought up this kind of idea myself in the past. I do - however - believe that it would have to be its own AT which would possibly have other shape shifting power sets. This would require a massive amount of animation development time. I'm kind of doubting it will happen. If we can't get melee range dual pistol set, then I doubt we are going to get this one as a melee set.
  20. Well. I honestly have to say that this like the 2nd post about the Repeat Offenders that I have run into on Homecoming. I guess I need to go look in the supergroup sub forum (oh, there apparent is no sg sub forum here ... did the supergroup form become the base builder's forum at some point?) again about it. I had characters in multiple RO SG's back on before the Sunset. It is kind of odd to hear that the RO is only on Everlasting. But I guess there are half the number for Shards there were before the Sunset.
  21. If you don't mind, did they experience this on the forums or in-game? If in-game, which server were they playing on? Of course, the time of day may be affecting their experience as well. Came back to add a couple of more questions. What level character were they playing? Where they on a task force team? Where they teaming on a level 50 team?
  22. To me, I'm flush enough with inf that buy plenty of super packs. I have 2040 x25 merits in Character Items email. I consider those to be free. This is thread about enhancements. Sorry, have to run ... other players have left another pile of infl for me ...
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