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Everything posted by UltraAlt
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The post you replied to from me was responding to:
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Focused Feedback: New Power Customization & Fixes
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
Oh, Deity! Please, no! Let us not start going down the Thunderspy route please. -
If I'm running a blaster and I feel that they are getting mez'd too much, I do start going for things that help with mez resistance or limit mez'd time but, since I'm a character conception player, I try to keep that within character conception. It is easy enough to hide most of the extra mez resistance/deceased mez'd time for blasters by using enhancement sets. One of my go-to powers for this kind of thing on blasters is https://homecoming.wiki/wiki/Leaping#Acrobatics "While this power is active, you are very nimble and Acrobatic. You can avoid most Knockback effects and are resistant to Hold effects. You must be at least level 14 and have two other Leaping Powers before selecting Acrobatics." and "Each knockback enhancement in Acrobatics adds less than 2 points of protection. 4-point knockback protection enhancements — Blessing of the Zephyr, Karma, or Steadfast Protection — may be more advantageous." I have tried https://homecoming.wiki/wiki/Sorcery#Rune_of_Protection but it doesn't seem to be too reliable as you have to click on it. "You cast a Rune of Protection upon yourself granting you protection from Hold, Sleep, Immobilize, Knockdown and Disorient effects as well as granting you a measure of damage resistance against all forms of damage for a short time. You must be at least level 20 and have two other Sorcery powers before selecting Rune of Protection. 'Note:' Rune of Protection is unaffected by Recharge Time changes." That being said, I think I remember that you can caste it while mez'd like a breakfree, but I don't really remember clearly as I haven't used that power for a while a this point.
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Looking for a coauthor of a mission or small base
UltraAlt replied to temnix's topic in General Discussion
I'm sorry. That comment is not welcome. You are going to have to face the fact that you are posting in a forum where everyone can react to your posts. If you don't like what they are posting, you always have the option to put other people on ignore. That is the only power you have here. I agree with the others that your post of what you to believe to be a Neo-Carnival of Shadows is not appealing to me whatsoever. It does not look Carnival of Shadows related to me. It doesn't have a circus feel to it. -
Thread count isn't want makes it necro. It is how long the thread has "been dead" before it is "brought back to life". But maybe you are talking about "hard number" as time and not as thread count. I would think if it was "dead" for more than a couple of weeks or a month then it would be considered to be necroed. I've seen some "brought back to life" that were dead for a year or more. (and, I have accidentally posted to some myself because I didn't realize how old they were). I would consider that to be a necro thread if it was "brought back to life" after that long. Most likely ... and, yeah, based on the kind of thread that it is. I think one thing that is usually seen as a "bad" necroing of thread is when a thread is a "dead horse" thread as well as being "brought back to life".
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Honestly, even when I'm running normal missions with someone I consider to be badge wh.... errr.... badger, they don't seem interested in taking down the doors even when I suggest it. Those Council bases - with what 10-12 doors? - seem to be prime for this, but they seem to get bored so easily. Yet the same player will take time to travel around zones to get all the explore badges. And I agree, I've never seen anyone take time to try to take down doors other than myself in the PD basement part of the first Yin TF mission.
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I think that what is most important is to ask first, what does "community based" or "most social" mean to you? Excelsior - Because it consistently has the highest population, it means you are most likely to be able to find a team quickly, I'm not sure you will find what you would consider to be a "community" there. Everlasting is the unofficial RPG server - so you can pretty easily find RPG groups to try to interact with in the Pocket D almost all the time. I don't know how welcome they are to outsiders just walking up and starting to chat at/with them as I have never tried. Honestly, it seems some players just stand around in the Pocket D on Everlasting just waiting for someone to walk up and start chatting with them. Torchbearer was the first Homecoming server, but many characters have migrated and/or player may play more on other servers at this point (making Excelsior and Everlasting more populated). Pretty much every server, if you want to "talk it up" on a team, then you will most likely find some that will respond. For me, the most "community based" and "most social" part of City of Heroes is these forums. You can find supergroups here or promote your own if you like. You can try to start up teams that run on certain days a certain times. You can chat about pretty much anything you like in the different sections in the forums as long as what you want to discuss doesn't break the CoC.
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How many Masterminds are too many Masterminds?
UltraAlt replied to Yomo Kimyata's topic in General Discussion
I have to say "yes". I like seeing what I'm fighting. I often have to use /macro fx0 "noparticles 1" /macro fx1 "noparticles 0" because,even on non-mastermind teams, the visual fx just get too much. They hurt my eyes, and, yeah, I can't see what I'm fighting. So I definitely think there is a limit to the number masterminds on a team. But, I think that - in honesty - if I'm playing a mastermind, I'm not as concerned about how many henchmen are are running running around as mine are part of this issue at that point ... I'm not sure that make sense, but that is where I seem to be coming from on this in recollections of prior gaming experiences which ... sometimes to me at least ... bleed into the dream world sometimes and I can't always distinguish days after the fact what I dreamed up and what had/has actually gone on while I'm playing. -
I was on my "start" to do the same thing, but then I realize how much I was making on the market and how much I was spending on the memorizations. I don't even thing I made much progress before I started buying the crafting stations on characters. I don't even remember which character did the most memorizing. Players that level characters seem to agree that the point to switch over to non-set IO's from SO's is 35. Aha! Now I know/remember which character(s) did a good bit of memorization!
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Wow. If you have to go with the insults to defend your stance, you are undermining yourself. I don't feel like I need to say more. @Rudra covered it, but I don't think that I need to post a statement like I did on your other thread "None of this is to say that you shouldn't post your ideas." on every post that reply to anyone making suggestions. It was a courtesy to post it on the other thread. People disagreeing with you doesn't mean that they are attacking you, your ideas, your playstyle, what you think is fun, etc. You are expressing your point of view in an area where other people get to respond with their point of view.
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You may not be the only one, but I'm not one of them. I feel that it would be breaking from the thematics of the genre to put crafting stations out in the open.
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If you type @ and then someone's name, they will be notified that you are posting. There are a bunch listed for Easter Bunny!
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Make your secret villain lair (base) and put one in there. Put dozens in there if you like! And don't forget to put in some death traps for pesky heros. If you don't want to build a base, just yell out and people will give you passcodes. Not hard to add, but not very visually appealing from my standpoint to put one near a portal (when you can simply go to a base at that point) or near a trainer. I definitely think that there shouldn't be any in the Ouroboros. None of this is to say that you shouldn't post your ideas. I just disagree that extra crafting stations are needed when they are actually very easy to get to by going to a base. If you have issues with how easy it is to get to a base portal, you can park your character near a base portal which will gain you a day job and, after that, charges to teleporting to bases and, once you have the patrol badge, charges of summoning a base portal ... or you can forgo that and go directly to the START vendor and buy both of those powers individually. Just in case you don't know, if you use one of those powers to get to a supergroup base, if you exit through the base portal you entered through, 1) if you in the open world, it will drop you in the same place, and 2) if you are in a mission, it will drop you near the base portal that that mission was in (can't remember about the ones with train/ouroboros access). But most bases has teleporters to many if not all of the zones in the game (it won't give you access to the ones that you can't go to due to your alignment).
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I don't think that most people know that you can purchase the crafting station from the START vendor for far less than it costs to make all the non-set IOs necessary for the crafting badge. Are there really that many players taking the time to get all the crafting badges? (At this point, I only get any of those if I want to display that badge name on one of my characters) Myself, I don't think that there is a need to put the DEVs to all the trouble of creating this process simply for badges, an inf sink, or for the return of salvage that is readily available on the market for cheap .... when it comes to non-set IOs.
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You can make any suggestion you want to. You can disregard any feedback you want to. I've posted suggestions and I get mixed reactions. I figure that happens with everyone. You can see how I handle the more abusive stuff in my signature. You can pick and chose. We are all looking for different things out of the game and play differently. I think in the need we are all playing and interacting because we enjoy running around in THE CITY.
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When you come at it like: You aren't making suggestions. This is just complaining: Do you have any actual suggestions? But I have to say, I have never heard of someone playing a squid/dwarf/no human Kheldian before. Kind of sounds interesting, but almost impossible unless you level to a certain point and then /respec I'm unclear why you think Khedlians should have a support role as they are currently. I don't think there is a way to squeeze in a fourth - say - all energy form that is some kind of support mode. I, however, think that is entirely unnecessary. It seems to me that you are apparently seeing Khelidians as a jack-of-all-trades AT. That was never really my take on them.
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Surf is up! errr... I mean the servers are back up. Oh, almost forgot! Welcome to THE CITY!
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Player Feedback Request: Protector of Paragon City
UltraAlt replied to Dev Unitas's topic in Suggestions & Feedback
The player option of picking any of the 3 in that set of choices seems to provide a good deal of flexibility. However, I'm not a badger, and I don't hunt accolades. I would just handle it whatever way is easier for you.