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UltraAlt

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Everything posted by UltraAlt

  1. To me, I'm flush enough with inf that buy plenty of super packs. I have 2040 x25 merits in Character Items email. I consider those to be free. This is thread about enhancements. Sorry, have to run ... other players have left another pile of infl for me ...
  2. Yes, the ATOs are pricey on the market. You can't craft them. There are two other ways to get them. You can purchase super packs for 10 million in the /AH (I think the heading under "special salvage") to get a random selection of stuff that usually give you at least one random ATO (and that is completely random in regard to ATOs as well); the Heroes and Villains have one set of the ATOs, and the Rogues and Vigilantes have the 2nd ATO set. -or- you can buy any one of them you want for 100 merits at a merit vendor under the event sets. These usually have a special proc in each ATO set that can really help a character. https://homecoming.wiki/wiki/Super_Pack The Lords of Winter packs are a special deal in themselves and they cost 50 million each. The used to cost 10 million during the Winter Event, but they stopped doing that within the last couple of years. The Lords of Winter have their own winther-themed enhancement sets. You will see these mixed into the market (/ah) with hold, melee, etc. sets. Like the ATO's you can get these through the super packs or by purchasing them for 100 merits at a merit vendor under the event sets. I'm character conception based, but, if my character conception allows it, I often go for the https://homecoming.wiki/wiki/Blistering_Cold:_Recharge/Chance_for_Hold for a melee power that will take a melee set. [One thing that you might no like about the super packs is that they dump the "rewards" into a sub window in the email window (click on subject in that sub window to sort by name) that allows any character on your account to pull one of the "rewards". The reward types are random and, as you can see, sometimes you get a "card" that give you 25 merits. Between getting an ATO that you can sell if you can use it in order to buy one that you want and the possibility of 25 merits ... and other things... most of them that you can sell ... super packs can be worth it most of the time ... that is to say, to get a little more bang for your buck ... as it were ...] Another set that you might find useful is the Universal Damage set called Overwhelming Force. You can't craft these either. You get these for free by running the Summer Blockbuster "holiday" event. It's called a "holiday" event, but it is available year round. You can run these back to back if you want for the enhancement. You run this with 3 other people, so people are often willing to trade at the end for one that they don't have or someone needs. (I generally drag the one I have to the chat window so people can see which one I have at the end ... and I'm pretty much always willing to trade). A favorite in this set is https://homecoming.wiki/wiki/Overwhelming_Force:_Damage/Chance_for_Knockdown/Knockback_to_Knockdown The fun part of this game to me is that there is always something new and fun to explore. Oh, and with this discussion about IO set slotting, I very rarely 6 slot a power with a set. Most of the time I don't end up putting any more than 2 or 3 in a set in any one power (frankenslotting as it were) but sometimes put enhancements from more than one IO Set in a power.
  3. The IO sets bonuses are a plus to what the IO sets can already give you, but they mainly kick in at being useful for the base STATs once you get past level 35 or so. Before that point, I tend to just go for procs or - after 2 SO Accuracy in a power - possibly for the set bonus if only adding 2 or 3 (a proc being one of them). Same goes for non-set IOs. They become more powerful than SO's around 35 or 40 as long as they are at the same level. If I recall correctly, the level 45 non-set IOs are more powerful then the level 50 SO's or close enough that the difference doesn't matter. At 35 or 40, you can slot 2 or 3 of an IO set that will give you the equivalent acc bonus of at least 1 SO, but also give you the damage, recharge, and or end reduction while giving you access to the set bonus. I mainly go for set bonuses that increase global accuracy, recovery, or regeneration. Like I mentioned above, their relative power of set IO's to SO's increase as your level in increases. Always buy Attuned IO set enhances. You can slot them at the lowest level that they set will allow and they will stay related to your level as you level up ... that is to say, that they will become more powerful as you level up without having to replace them. Generally, the only IO sets that bother slotting up as sets before level 35 are the archetype enhancement sets.
  4. There is a costume part for this. You can set this up so that the flames are always off, on for both jump and fly, or only on for fly. I think it's call Rocket boots. Some of the backpacks have animations. There is a are back costume parts that will "activate" when flying for jumping. There are tech ones as well as anima and insect wings. There are also several different kinds of flight and jump packs available at the START vendors. Not likely to happen, and it would be a non-combat thing (Like the rocket board, magic carpet, and void skiff) if it was added. There is a motorcycle that the Bruiser mastermind thug type rides in on that could be used ... I guess. People have been trying to get vehicles into the game for a long time. Not likely to happen. I think that the rocket board was as close to what they could get without getting Marvel involved (too Silver Surfer-ey) Unfortunately, that isn't going to happen. As indicated by others, new animations would have to be made for most powers. It has been brought up multiple times in the past. https://homecoming.wiki/wiki/Guide_to_Flight_Poses
  5. A post on this topic usually comes up once a year or so. Tray 5 for non-combat and team quick message macros Tray 6 (or other number tray in that location) overflow stuff and things that don't need to be clicked on often Tray 7 (or other number tray in that location) Fast travel power, banter macros, and overflow stuff Tray 8 (or other number tray in that location) is mostly for costume changes. The IB macro changes costume and to tray 9 (which generally holds more on-cape type powers) Can hold one or more costume with tray flips/selection + pre-costume change emotes and/or banter. macros available upon request.
  6. I'm not going to take the time to dig through the countless post on this in the past to find it, but I'm pretty sure a DEV made it clear that the use of Null the Gull was the only work around to disable Group Fly for those that didn't want to be affected by it. It can't be added to the options menu, and it appears that a command can't be added to the game to do the same thing. It is unfortunate that is the case, but it is what it is. As a user of Group Fly, if you don't want to turn it off while on a team, it is your responsibility to let the other players on the team know that you would like to use it ... before you start teaming with them ... and direct those that don't want to be affected by Group Fly to Null the Gull so that they can disable it from affecting them. ... and ... in any case ... if the Team leader asks you to turn off Group Fly, you should turn off Group Fly or be prepared to be booted from the team. You and others that are using Group Fly are in the minority, and it is on you to change your behavior if you want to use Group Fly without offending other players. You can always run teams and boot players that opposed you using Group Fly and see how that works out as well. As a team mate, I would hope that you are trying to work to be part of the team and are willing to do what you need to do in order to help the team to succeed. I often have to change my playstyle for the betterment of a team. I am willing to do so within the powers that my characters have an my ability to adapt to the situation. Perhaps Group Fly does not need to be on constantly and you could turn it off when you don't really need it to be on. This could elevate some of the conflict with team mates as well. The range is limited so perhaps you could fall back from the group when activating it and then stay away from your teammates while it is active.
  7. Compare it to the animation speed of a punch or kick animation. It is much faster. No to much of a blur of motion ... I'll grant you that. I was a long time fan of the Flash, so I know where you are coming from on this. I had no idea that it as going to be so hard finding comic book images of the Flash punching people at superspeed back in the day that I could post in the forums without downloading and reuploading!
  8. Banned record cover Revised cover Apparently, shrinking human heads is more acceptable then possibly putting a cat in a stew pot. You know ... like @GM_GooglyMoogly says ...
  9. The power is "hasten" and does allow you to use other powers faster due to shortening the recharge speed. As far as the animation speed goes, the other powers in the pool have super speed FX. If you want to seem to be doing "attacks" at "super speed" use flurry and whirlwind. I would also suggest mixing in powers and power sets choices that have super speed-like attacks; examples: Sands of Mu and Shadow Maul. I am against making changes how Hasten currently operates and a change to the animation speed of other powers when Hasten is in affect. I feel that what you are suggesting would affect other powers such as Speed Boost, Siphon Speed, etc. as well. Hasten is one of the power pool powers that has been in the game since the game was created. I see no reason to change it now.
  10. Agreed. I agree that would be a useful tool as well.
  11. until whentm I think we know how this thing goes. They may be able to pull that off for a while ... maybe even until they sell it, but, once they sell it, you will already been in, they will start running ads, and they will sell all the data that you have built up before change. Just be wary. And, of course, the obvious question is it monetized?
  12. Which AE mission as this? Are they giving merits for completes on AE missions a this point?
  13. I'm sure this same crowd is against knockback. Sure. If someone is trying to herd and someone immobilizes a large chuck of the targets before the herder gets them into position, then, yeah, that could stop maximizing the herding .... or it could cause frustration to the player that is doing the herding ... or both. Realize that someone that sends out a message like that "knows how to play" and they will be more than willing to tell you "how to play". I would take it as a warning sign to avoid teaming with them.
  14. I'm still for a dual pistols melee set with point-blank/melee range shots and pistol whipping.
  15. @ILIWAPCT First off, if you can set the Steam controller so that it acts like a keyboard do that. It will bypass the game looking at it like a controller and makes it easier to program. (Warning: your computer may exhibit weird behavior on start up if it automatically detects the controller, so try to set it so that it doesn't recognize the controller - at all preferably - or as a keyboard until you have logged in and are ready to use the computer.) If the Steam controller has a profiler go into that and setup a profile for City of Heroes and fill in the key presses and commands. If you can't get the Steam Controller to behave a like a keyboard, then you may be out of luck. Someone else was posting about the Xbox controller, but I didn't follow up to see how that turned out. I've been using a Logitech F310 to play CoH since before the sunset. My controller changes were very minor as I had figured out some more things with the controller through playing DCUO that have proved useful while playing CoH.
  16. I'm assuming that the team has higher level characters on it, maybe level 50s.
  17. Do not use without proper consultation. Use only as directed. Result may vary. Visit our website for full list of possible side effects.
  18. https://www.swpc.noaa.gov/news/joint-solar-maximum-announcement-nasa-and-noaa
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