Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

UltraAlt

Members
  • Posts

    4524
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by UltraAlt

  1. Warning. the next clip is not a song. But everyone loves Kirin beer.
  2. There is a minstrel mastermind set coming out with sonic pets!? What?! Well, I would have liked customizable MM pets or at least customization options to pick from different types of visuals for the MM pets, but I can settle with Bards, but I would have hoped for a more Rock and Roll or Heavy Metal customization for a sonic mastermind pets.
  3. Read the book, but at no point do they say it is winged. It was, however, trapped in the form of a white horse for the entirety of the main storyline in the book. It being a dragon trapped in the form of a white horse. In fact, most Chinese Dragons don't have wings. I tried tracking down a picture of said Horse Dragon, and the only one that looked like it might be historical at all was the one that I pictured that ended up coming from the wiki site. Most of all of the other ones were modern images, and I agree that some of them did have wings (other didn't). I do think that it may have been indicated that the horse could fly by cloud treading, but simply because something can fly does not necessarily mean it has wings. I think that. in many cultures, it is assumed that something can fly through the air must have wings ... and that is why I went looking for classical images of Long Ma. That is to say, over time, things that can fly can have wings assigned to them when the original source doesn't say anything about them having wings but instead simply indicate that they can fly. But I can yield to your point, but it is a bit like calling the Triads the Chinese Mafia.
  4. I had a character before the Sunset called HeWhoShallNotBeNamed that had costumes that roughly (but not exactly) looked like Mon-El, The Thing, Doc Samson, and some others that I don't recall at the moment. I never mentioned any of the characters in the bio. I never ran into any issues, but character jump and costume change to much that I don't know if anyone ever realized about the costumes. I admit that I have at least one character like this currently, so I'm interested in hearing from the DEVs as well.
  5. The difference is pretty simple. Hulk, Incredible Hulk. Huik (the i looks like a lowercase L ingame by default), etc. would be copyright infringement ... especially if your character has green skin and you were torn purple pants. A Homage would be Rampage, Angry Radioativeman, etc. with purple skin and green torn pants.
  6. Some players are going to hate it, but it is our responsibility to report character names that are in violation of the CoC though the support system. We do this not only because it is a violation of the CoC but also to protect the game that we love. Report as you need to in order to protect THE CITY. The people that are against the community reporting violations of the CoC don't really love this game.
  7. https://en.wikipedia.org/wiki/White_Dragon_Horse versus https://en.wikipedia.org/wiki/Pegasus
  8. Sentinels are great. I have several of them and enjoy playing them. ... but I'm unsure what the hate or love of Sentinels have to do with the AE.
  9. Good for you. You quoted me and changed my quote to mislead other people in what I said. You have earned a spot on my ignore list. You have worked for it. Be proud of yourself. I'm sure you are.
  10. Here you are wrong. The game design was to use players to create game content on par with what was in the rest of the game to give players more game content to play because the DEVs couldn't keep up with the playerbase's appetite. The DEVs didn't sit down and think. Gee, we should create a system so that it can be exploited for player's gain. They caught it while it was happening on the test servers and went about finding ways to stop it and their solution was the ban hammer. And, remember, when it comes down to NCSoft gold farming, they didn't even have to run missions to get influence. They could just create it out of thin air with no more than some god-mode clicks and then sell any amount of influence they wanted at competitive rates or below that of the gold farmers. They DEVs didn't intentionally make a farming tool. The players made it that. The missions -that historically were/are farmed - were not created to be farmed. Players decided to farm them because they were created in a way that could be exploited. And how do you know that none of the DEVs from before the Sunset aren't DEVs here at Homecoming? I don't know how much farmers contribute to items on the market. I know that they sure buy a lot of the goods that I generate. 1000's every week. I simply don't think that doorsitting for leveling should mean that you don't have to login in order to keep your character name. I think the rewards are too high for farming in the AE. And, obviously, I think it drags characters past the low level content that enjoy playing and into the end-game that I don't enjoy. So part of my stance is - I'm too tired to think of the correct words at this point. I have to go to sleep - more than 50% of the characters on at any given time on every server are level 50's. I think that level 50's that play lower level content are detrimental to the lower level teams because they want to show off how cool they are. It's just how I feel about. Farming/doorsitting allows it to happen. But I can't keep my eyes open.
  11. It is still an exploit. Farms actively and loudly defend their exploitation. It doesn't mean that it isn't exploiting the AE. I'll add admit, that in most cases, I will load up on 8 hours of x2xp boosters when I first create a character. If I'm not running with someone trying to level characters to keep up with each other (the level pact without the level pact mechanic) I don't use an more of them. I don't use them because I want to avoid rushing past content that enjoy doing and actually being able to complete arcs without outleveling them. But sometimes even that doesn't happen because I like to play at least at +2 level. A bunch of those missions were made timed missions to stop the grinding. The DEVs need to take a deeper look into the missions that still need timers put onto them so they can't be farmed. I was there when what seemed like 100s of warwolves herded into a shipping container to get nuked. I've seen exploits. I know what they are. I just have to shake my head, quit a team, and go back to actually playing the game. I'm not going to say that I haven't been in some Trick or Treat door-knocking slaughter houses or Rikti invasion teams. But all of the instances are different than creating enemies that are easy for your character to defeat intentionally to increase your rewards. Thank you. But you should feel free to express your views. I simply can't the fun that is generated by not playing a game and leaving a character automated to farm or simply to door sit afk. I guessing that the players are having fun doing something else or actually working while their characters robotically gain influence and xp. Yep. Pretty much my point. Team power-leveling through sidekicking at various levels on the same team was removed because it was an exploit and that was built into the game from scratch. I see no reason that this kind of equalizing path couldn't be done to Farming and doorsitting in the AE.
  12. An exploit is never using the existing game code to do what it was meant to do. That is why it is called an exploit.
  13. Thumbs up on this part. How has the "design philosophy" changed to support farming? "Player expectations" haven't changed. They are still exploiting the AE for gains greater than outside of the AE for both influence and power-leveling. That is why the did it to begin with, and that's why they are still doing it. People won't farm if they weren't getting disproportionately greater returns. That's the whole reason they started doing and the whole reason they continue to do it. Cut the rewards to 1/4 of what they are now, and you will see far less farmers. The DEVs said the would ban people that exploited the AE before it came out. Then almost immediately caved when it came out because they would have lots of accounts that were exploiting the system and many of them had not bothered to read the warning in the forums. But yes, I agree, it should have been nipped in the bud instead of allowed to fester. But I think at the time, it turned into a cash cow for NCSoft Corporate (It was luring in F2P players that became microtransaction P2P players) so they told NCSoft Austin to let it happen. I have a feeling that NCSoft was behind some of the gold farming as well, and gold farmer definitely profited off of AE farming.
  14. All missions in the AE are not farms. There are story missions in the AE. There are good story missions in the AE. Missions in the AE don't have to be built to exploit the weaknesses of the foes for XP and influence increases. Farming exploits the system to gain increased XP and influence by purposefully creating enemies that are easily defeated. Some people like challenging content. I wonder if they take time to make difficult missions in the AE in order to hone their skills?
  15. But is Mystery Men a "spoof movie" if it is true to the original content? It doesn't entirely line up with what went on in Flaming Carrot, but most of those characters are in Flaming Carrot and many have the same powers. The movie storyline doesn't appear in the pages of the comic, but it's pretty true to the atmosphere and feeling of the comic book. Flaming Carrot is a spoof of the comics genre, but it is in comic book form. (Though I do wish that a Flaming Carrot movie was made!) It is in the pages of Flaming Carrot that the Mystery Men first appear. But maybe the origin of the Flaming Carrot will tell us more ....
  16. I've stated it in other threads and I really don't want to go into it again, so I'll try to be brief. I started playing about a week before Issue 2 dropped. Almost exactly a year before the Sunset, I quit playing City of Heroes. I didn't re-subscribe when my yearly subscription came up for renewal (which was at that time), and I was so upset at what I saw as City of Heroes taking rapid nosedive into an increasingly worse game experience that I removed the bios from all my characters; loaded up a Praetorian Clockwork costume on every character; and bought each the self destruct power for each character. Over 150~ characters each walked under the statue of Atlas in Atlas Park and blew themselves up .... never to be logged in again. What brought me to that state? Seeing the dream of inspired AE content turned into a farming exploit-fest was the start. (and, yes, I mean exploit-fest. Farms were not the intent of the AE and players were using all the exploits that they could to maximize their returns in the AE). Watching the DEVs cave almost instantly on their no-farming policy and deleting their posts about how they were anti-farming (saying that they were going to drop a 40-ton ban hammer on anyone that exploited the AE before it was launched) was pitiful. Farming should have never been allowed in the AE [but the cat-is-out-of-the-bag now and for quite a long time at this point] Every post for a AE farm as like getting my creativity nerve stabbed with a knife. I really wanted to create AE content that other players would play. That was what AE was supposed to be for. Instead it was Farming. Gold farmer spamming increased. City of Heroes went F2P. AE babies were yelling for farms. They couldn't find their way out of Atlas. Spamming on /help channel. Rude behavior on chat channels. Power-leveling gone rampant. New players that didn't pay a dime to play could be level 50 in 2-4 hours. I didn't like the Praetorian content. Superheroes used to live in a world that was strictly divided between good and evil. A villain was bad and needed to be stopped by someone with superpowers that would protect the average citizen from their evil deeds. Mythology. Praetorian content was the mixing and cross over of the "sides" as well as anew muddy-grey gameplay area with hideous sound effects. Incarnate system was a horrible mess and NCSoft expected you to pay above and beyond my yearly subscription fee to take part in it. They started adding in more P2W content and other things that they expected the subscribers (that had been supporting the game for years) to pay for. All the farming meant that the economy went crazy. I was at the point that I didn't even craft anything any more. I just put up bids for 45 recharges for 75k and sold them for 4 million each. The game was broken to me. I was over it. Homecoming is F2P, but has taken away all the real world dollars P2W. That changes the game drastically. I still don't like farming, but farming isn't used by gold farmers to turn around and sell influence for real world dollars on Homecoming as far as I know. I tolerate farming now. It doesn't stab me in the soul he way that it used to, but I really don't think it should be allowed in the AE. That's my opinion. I shouldn't have to state that and I shouldn't have to state that I have a right like anyone else to express my opinions here.
  17. No. Everybody doesn't farm. I do not farm. I don't go out of my way to run Weeklies. I do run them sometimes, but I'm running them as team gameplay. I don't have to run weeklies for merits. I have far more merits from card packs that I will likely ever use because I don't use merits very often. I do my best to avoid speed runs on any content. I don't even use x2 XP boosters unless I'm trying to keep up with leveling with someone that I'm leveling up a character with and they are using them. You are making a blanket statement that is incorrect.
  18. Thanks, wasn't sure if they would stack if because those two are travel powers. It's just the travelling part of the travel powers that don't stack, correct?
  19. I forgot to indicate that you could use Leadership>Maneuvers, Leaping>Combat Jumping, or Flight>Hover to get a defense bonus and be able to see your character. Leadership>Maneuvers stacks with either of the other two powers. This might be an option to think about until if or when the non-visual option is added for stealth powers.
  20. .... understood and I said .... I agree that that stealth powers don't have a minimal fx option, but it seems to me that is what was being talked about ... a minimal fax option for stealth powers. It does matter if I would use it just as much as it matters if someone else would use it. I said .... My input matters just as much as yours or anyone else's does. Don't get on a high horse about me expressing my opinion. Threads are about sharing opinions on things. We all have the right to state our opinions. I didn't say it was a bad idea or that no one would use it. I questioned how many players would actually want to have minimal option for stealth powers. And I'll say it again - I wouldn't use it even if becomes an option. It isn't wrong. It is the truth.
×
×
  • Create New...